You use to be cool m0nkeySpartan Ops sounds great and I dont even care that FF is gone.
You use to be cool m0nkeySpartan Ops sounds great and I dont even care that FF is gone.
You use to be cool m0nkey
Dont get me wrong, I love FF but Spartan Ops sounds like the next step for Fire Fight.
I feel that Firefight has become something of a staple that should be in every Halo game. Hell for me it is as important as Forge and Theater.Dont get me wrong, I love FF but Spartan Ops sounds like the next step for Fire Fight.
I don't know how I should feel about the multiplayer
I'm going to need a build of the game to decide. Who should I PM my e-mail to?
Covenant more fully confirmed.... *sigh*
Reading all the article, Spartan Ops has me really excited.
New levels every week for "several months"?? included in the base Halo 4 package (not paid DLC)? That is an amazing way to keep campaign alive and keep players coming back for more - especially the ones usually only playing for the story.
I know it's unlikely, but I REALLY hope that the unlocks and loadouts etc are only for Spartan Ops... But it looks like it applies to competitive multi :|
I would be OK with choosing out of three combinations of starting weapons: AR+Pistol, BR+Pistol, DMR+Pistol - that would cater to both casuals and core crowds, while being relatively balanced.
The armor abilities v2 are what I am mainly worried about. I know 343 has been seeing responses to Reach, so I gotta assume that they are tweaking them to work better, be less frustrating and more balanced. However, I can't see a situation where something like Camo would be unoffensive. Jetpack could be a short boost jump, hologram wouldn't be too bad - Forerunner vision just sounds odd and not 'Halo' - Gotham City Imposters has a similar feature which is kinda cool, but also really frustrating and potentially unbalanced as well.
PM, I shall send you a 'build' of something alright.
Well from what we know, not exactly.I wanted ask, is Halo 4's multiplayer your definition of bieng brave? Out of curiosity. : )
I hope 343 has looked at how Reach AA where basically game breaking and have tested out their versions of AA to make sure it's not abused to death.
PM, I shall send you a 'build' of something alright.
I wanted ask, is Halo 4's multiplayer your definition of bieng brave? Out of curiosity. : )
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I would say Halo 4's multiplayer fits my definition of greedy. They are going for the CoD market, no new innovative thoughts, just copy and apply features. Will the CoD market be intrigued, or will they simply continue to enjoy those very same features in CoD and ignore this new copy cat?
Of course I may be wrong, but initial signs point towards the new stuff being heavily influenced by CoD.
I completely understand where you are coming from, but the way we feel now is mirrored by how people felt about shooters when Halo was released.
What I mean by this is that, after Halo released you had all these shooters copying elements from halo, like recharging shield/health, two weapon system, grenades mapped to a single button etc
But we didn't complain, because Halo was our favourite franchise and the number one shooter at the time. But there were are a lot of pissed people (and still are), who were pissed about how Halo influenced thier shooter of choice.
And now it's Halo's turn to do the copying to keep up with the number one franchise, call of duty.
But I do understand the competitive complaints, but at least, at the very least people (not directed at you babe. ) should wait until theres enough clarification, before judging the game, at this moment in time.
I refuse to believe 343 did not learn some lessons from reach.
Yeah, choosing a naming convention like that doesn't help.A lot of this Looks great to me, but I think its hilarious that there's something called Spartan Ops. I mean, come on!
My only issue with AAs were that they were not fun to deal with. A player couldn't skillfully use them, he could just use it. They didn't bring anything to the gameplay other than a means to prolong a kill. Also, basic player traits were so unsavory that the disparity between someone using an AA and someone not was too large.
What I need to happen is all players given a significant toolset inherent in the game. Good mobility and other defensive options. The foundation should be stable enough that no matter the variation, players are always somewhat on equal footing, so that the better player will win. I do trust 343 knowns what they're doing.
Holy shit sensible Elzar is kind of awesome.
Halo should set the trends, not copy them. Halo should have innovated features that worked with its core gameplay. I will wait for further clarification, but just basing my judgements on what we see now I am very dissapointed.
A lot of this Looks great to me, but I think its hilarious that there's something called Spartan Ops. I mean, come on!
One hopes. But leaving it so late can lead to marketing confusion.It was confirmed that Warhouse and Wraparound were place-holder names, wasn't it? Does that mean we can assume the same for a bunch of the new stuffs names?
It was confirmed that Warhouse and Wraparound were place-holder names, wasn't it? Does that mean we can assume the same for a bunch of the new stuffs names?
The internet is going bananas over what's leaked. Waypoint, MLG, etc.
I disagree. You could skillfully use all the AAs, but they tended to create scenarios that were more annoying than enjoyable. Go in for the finishing hit--he taps armor lock, stuns you, kills you instead. You know exactly where someone is camping--but since they've got camo you wait for a second too long and get plugged. You have someone dead to rights but they can sprint and beat you down. All the AAs had interesting elements, but to me since you had no idea who had what it was like a bad throwback to CE where the guy would whip out a Rocket Launcher.
Most of my issues would be resolved with further balance tweaks and just making the things pickups like Equipment, but 343i doesn't seem to be going in that direction, so I imagine I'll have the same gripes.
Yeah.It was confirmed that Warhouse and Wraparound were place-holder names, wasn't it? Does that mean we can assume the same for a bunch of the new stuffs names?
Don't forget Spartan Points
Im laughing at all the nerd rage, MLG can shut up they play custom settings anyway and even if they port over the reach customization opens for custom games MLG can create "competitive halo"
Everything mentioned so far for multiplayer aims to make it easier for less skilled players to play, people need to get of their very high very elitist horses and understand from a business standpoint the best thing to do is to make your game as friendly to new players and less skilled players as possible.
While i dont agree with some choices to immediately shout "Halo is dead" before having even played it is ridiculous
Im laughing at all the nerd rage, MLG can shut up they play custom settings anyway and even if they port over the reach customization opens for custom games MLG can create "competitive halo"
Everything mentioned so far for multiplayer aims to make it easier for less skilled players to play, people need to get of their very high very elitist horses and understand from a business standpoint the best thing to do is to make your game as friendly to new players and less skilled players as possible.
While i dont agree with some choices to immediately shout "Halo is dead" before having even played it is ridiculous
Im laughing at all the nerd rage, MLG can shut up they play custom settings anyway and even if they port over the reach customization opens for custom games MLG can create "competitive halo"
Everything mentioned so far for multiplayer aims to make it easier for less skilled players to play, people need to get of their very high very elitist horses and understand from a business standpoint the best thing to do is to make your game as friendly to new players and less skilled players as possible.
While i dont agree with some choices to immediately shout "Halo is dead" before having even played it is ridiculous
All I want to see is how they implement it. On paper they might seem the same, but if the execution is different then there should be no worries. Still, from first glace, this really looks like blatant copying.I can't even....
So you're happy with the blatant copying, random weapon dropping, return of AAs, removal of firefight and spawn delay...
?????