Why I am disappoint if true.
Forerunner Vision- Deep Impact/UAV
Weapon Randomness- Game relies on chance even more and not skill or mastery.
No respawn timer- I feel at breaks the flow of objective game types.
Join in progress- Hopefully that's just for scoial playlists and not ranked.
I agree with all of these. I've been for join-in-progress for social playlists since H2, so I don't care if it's introduced there, but please keep it away from Ranked.
Randomness is almost never the right choice, I still have no idea how they came up with that decision. What's next, random critical hits?
Instant respawn should only be in Social as well, for when you have your COD friends over . Halo shouldn't cater to the ADHD kids who can't handle a 3s timer when they goofed up and died (or 10s for Objective... instant in Obj would be a nightmare).
I'm still pissed at Sprint being in the game. It completely breaks the flow of the game.
And LOL at X-ray vision, can't wait to hear that being explained.
The only good news I got from the article (concerning MP, SP sounds awesome so far!) was the absence of bloom/armor-lock talk. I'm very afraid :/
Old post of mine in this thread:
All this talk of using Forge for remakes has made me think about how much Bungie relied on the community to provide content and how it had far from perfect results.
I love the fact that you can customize so much in the settings, and that we have Forge (though a real editor à la FarCry would be orgasmic). These two things have produced a heap of new ways to play Halo (Grifball being the most obvious example). Yet I feel like Bungie used those two things as excuses to botch the classic competitive (not necessarily MLG competitive, I'm using competitive here to distinguish from Actionsack style gametypes) experience.
Compare default settings/maps from CE to Reach with the respective MLG counterparts. A casual Halo player back in CE or H2 could play MLG settings without being lost, could watch the pros duke it out and understand what is going on.
But since Halo 3, and especially now with Reach, MLG has become a game within the game, something completely foreign and scary to the average player. Add the fact that so many of the maps are visually awful (compare Halo 2 Sanctuary with Reach "Sanctuary", Halo 2 Midship with Halo 3 Onslaught) due to having to rely on Forge and you understand why Halo has dropped off in popularity in the MLG community (Reach's paltry numbers don't help of course).
I'm not asking for 343i to make default H4 be MLG approved and for the rest of the Halo community to have to play to MLG rules, I just want them to reverse the trend and make Halo 4 more competitive out of the box, to not use Forge and Custom Game Settings as a crutch when designing the competitive MP ("oh, well they can just fix it themselves").
I have a feeling based on what we've heard so far that MLG will once again have to be drastically different from vanilla Halo. Sadface
Waiting on the Podcast now, Frankie save us!