The only things that worry me so far are:
'Forerunner vision' - seriously wat
Drop-in added to matchmaking. I hope and assume I can opt-out or avoid playlists that feature it.
Random moving weapons. Though, I want context on this. Is it for specific game types?
Other than that, I don't really follow the uproar. I'm certainly not mourning the loss of my beloved Firefight, as it sounds like it's been replaced, not removed; from an earlier summary:
- Firefight is absent and it is stated that there are no plans for it to return.
- New Co-Op mode called Spartan Ops for up to four players in online Campaign-esque missions.
- Spartan OPs introduces new movies sequences and missions on a weekly basis which tells the story of the UNSC Infinity's mission and battles the new Spartan IV's face.
- Spartan Op missions are objective based and feature new content, events and locations each week. Spartan Ops missions also reward Spartan Points and feature selectable difficulty levels like Campaign.
- Spartan Ops missions are not DLC, they are included in the overall Halo 4 package but it is unclear if the content is available on the disc or must be downloaded separately.
I have a lot of questions about this. Such as, if players unlock Spartan Ops, how will matchmaking work with them? Talk about a fractured pool. How customizable are they? My hope is we have at
least Reach's Firefight level of control. They sound more hand-crafted than Firefight game types.
What I love about Firefight is the strong weapon feedback system, surviving a challenge, and playing alongside friends. It sounds like those things are embodied in Spartan Ops, while also adding the variety we've all been lamenting is missing from Reach's Firefight. As such
it's officially my most anticipated element of the game, and I really want more details.