ViewtifulJC
Banned
It's part of my sex appeal, I'm told
I only have a blast when I:fixed
Next year we will all be laughing about this.
Or crying.
*later that night, lag, out-bloomed, evade in objective game-type, get shit on by armor-lock heroes, most of other team quit on BTB Slayer so it's 12 minutes of riding around in the Mongoose, 4 ugly Forge Variants in a row, get random on team that goes -20, Tashi Ceiling*
"...fuck this game, never again"
*rinse and repeat next week, get on bro lets dong some bks/fat inheritors in arena, my nig*
Oh my god you're so salty, jeez.I still honestly can't believe they are keeping armor abilities..
Jetpack, camo, and hologram are all so stupid.
Sigh... everything else I can deal with. Armor abilities though..?
I know Frankie said he was ready for the backlash, but I gotta wonder how disappointed he is in some of the responses here. I'm apprehensive about some of the changes, but to proclaim so vehemently that everything is ruined is beyond ridiculous. I think it's important to take note of who this information is being filtered through; gaming "journalists".Hyperbole.
This thread.
Delivers it.
That would be freaking awesome!So all the multiplayer maps are like, Danger Room simulations? I want to see the maps boot up on start-up
Oh my god you're so salty, jeez.
Reading HBO right now doesn't make me happy
No one talking about the holodeck on the infinity that recreates the battlefields. This could be huge for Forge...
Very interesting concept.
Has anyone commented on the icon and meter above the motion tracker in the image with the DMR? It looks to me like it could be either a new armor ability or a power weapon respawn timer.
Reading HBO right now doesn't make me happy
link to thread? don't usually go on HBO
just saw this... http://www.gamesfirst.com/previews/shawn/halo2/halo2.htm wut
Flipyap is not pleased!Also, is it me or do Grunts look very frog like now?
That would be freaking awesome!
I could be wrong but I don't remember Bungie having to deal with a total shitstorm due to a magazine release. I guess this is a bigger departure than previous games (which isn't what the majority of us wanted to hear.) Regardless this seems to have been pretty poorly planned as others have said.
HaloGAF fries, Now with more salt.
I dont even want to visit the MLG forums because i know right now what they are going to be like, Its all redudant anyway if Halo 4 ships with custom game options that mirror reaches they will be able to make any gametypes they want.
All this talk about "Halo is dead" and "Im never playing Halo 4 MP, Preorder Cancelled. 343 killed halo" is incredibly childish, EVERYTHING mentioned that has caused a negative reaction thus far has a strong possibility of being a toggle option. Given a similar feature set to that of Halo Reach in terms of custom games we should be able to disable loadout's set spawn weapons, disable random power weapon spawns ect.
Loadouts can be a perfect addition to halo if done right, im excited to see how they turn out. Same with respec'd AA's
That would be hot if done well.So all the multiplayer maps are like, Danger Room simulations? I want to see the maps boot up on start-up
Won all my games. Hey thanks for the GOLD !
just saw this... http://www.gamesfirst.com/previews/shawn/halo2/halo2.htm wut
Shawn said:Halo 2
Due Q1 2004 for Xbox.
We don't know much so far, but what we do know is that HALO 2 has been confirmed for a 2003 release. The game will put you (and your closest friend) back into the role of Master Chief, and gameplay is supposed to be along the same lines as HALO: Combat Evolved. That is, along the same lines, but much, much bigger. Battles should be huge, and the arsenal at your disposal is said to be much larger.
HALO 2 will definitely support online multiplayer via the Xbox LIVE network (set to launch November 15, 2002). In addition to the standard modes of HALO multiplayer we've grown to love, there will be some new modes that take advantage of a much larger online multiplayer environment. Imagine battles like we saw in HALO except where every marine, alien, and Master Chief is controlled by a real, live person.
Expect squad-based tactics to take center stage again, and if these screens are any indication, it looks like we'll be treated to another milestone in graphical quality. We'll update this preview as more information becomes available.
You dont understand that a game that is completely different out of the box from what becomes MLG settings hurts the community. Reach MLG and what the majority of the reach population plays is a problem for us because what the MLG community plays is so different from anything else in reach matchmaking. It is extremely difficult for new players to adventure into a competitive setting and its slowly killing competitive halo.
My own experience with this is:
ELZARTHEBAM HAS LEFT YOUR XBOX LIVE PARTY
ELZARTHEBAM HAS JOINED YOUR XBOX LIVE PARTY
"Wtf?"
Connection is everything.
IGN now has an article on the leak. So much for dat damage control.
You dont understand that a game that is completely different from what becomes MLG settings hurts us. Reach MLG and what the majority of the reach population plays is a problem for us because what we play is so different from anything else in reach matchmaking. It is extremely difficult for new players to adventure into a competitive setting.
IGN is wishing it was the year 1999 and they still held some relevance on the internet beyond being a running washed up joke.
He makes some points I agree with and some I don't, but this is a reasonable conclusion.RC Master said:Once we have a fully-realised example we can then discuss whether the implementation really works, but until then let's not freak out.
EVERYTHING mentioned that has caused a negative reaction thus far has a strong possibility of being a toggle option. Given a similar feature set to that of Halo Reach in terms of custom games we should be able to disable loadout's set spawn weapons, disable random power weapon spawns ect.
I seem to recall Dani saying, a while back, that he'd bet AAs would be in Halo 4.
Oh, Dani... How did you know?
People don't want to have to salvage the game through custom options. They want to be able to sign in, and hop into a playlist that has good default settings. (Not referring to anything specific in Halo 4, just stating as a general concept.)
Look at Reach. Yes, there are options to change a lot of things, but the core game (including things like armor lock which all people on earth agree is a terrible ability) are in most of the playlists, of which there are 675 of.
I totally called the Spec Ops mode.I was 100% sure that Sprint confirmed the presence of Armour Abilities. Technically, in a roundabout way, I was right.
Then again, if you read my Ten Suggestions For A Certain Remake article.. I'm essentially a Halo prophet.
The CoD money is going to CoD.All of these changes seem to be geared towards that. They want the CoD money, not Halo money. Business is the reality.
He makes some points I agree with and some I don't, but this is a reasonable conclusion.
That's true. I've said it before, a Spec Ops kind of gamemode could be so much more entertaining than Firefight. Firefight is practically the same on every map while Spartan Ops can have so much more variation.The new campaign and spartan ops details sound fantastic! And that's as far as my excitement goes.
Oh I agree that we should wait for more info, but for me, things he said sounded really stupid. I don't want to see this in Halo 4 and it makes me sad there are Halo fans who actually want this in Halo 4.
That's true. I've said it before, a Spec Ops kind of gamemode could be so much more entertaining than Firefight. Firefight is practically the same on every map while Spartan Ops can have so much more variation.
Im not saying they should salvage it im saying that after a month in the wild is 343 see that something like random power weapons drops aint working THEY could fix it via custom options,
A classic playlist is a must and im relatively sure 343i know this. I would not be surprised if the game gets a classic playlist VERY early in its lifespan.
However the new game settings could actually be the shit and we wont know till we play them
He makes some points I agree with and some I don't, but this is a reasonable conclusion.
It's one of those details that just screams "devoid of context". I'm really not sure what to make of it, but I'll give 343 the benefit of the doubt until we know what exactly that means and how it will be implemented.