AllIsOneIsNone
Banned
lol! so uhh, Frankie, you got a date to the uh, 2012 video game awards yet?
I'm curious to see how jetpack will be. I can't imagine them keeping it the same.
Double cap in 35 seconds. damn
Instagib gametype at release please.
But you do... The article says "there's no delay on respawn after death; a tap on the X button sends you right back into the action." That means you merely have the option to instantly respawn. What we don't know yet is what happens if you don't. Do you get spawned in automatically after a certain amount of time, or do you get kicked from the game if you don't come back in?
Instagib?
What we don't know yet is what happens if you don't. Do you get spawned in automatically after a certain amount of time, or do you get kicked from the game if you don't come back in?
Did they add killcam or final kill cam?
I still don't see the point spawning instantly. What does it add to the game?
If possible, please address the reasoning behind the instant spawn system in the podcast. I think it's what I'm most unhappy about right now.Yes.
If poseible, please address the reasoning behind the instant spawn system in the podcast. I think it's what I'm most unhappy about right now.
I still don't see the point spawning instantly. What does it add to the game?
I still don't see the point spawning instantly. What does it add to the game?
Speeds it up. I seem to recall some people complaining about the game being too slow.I still don't see the point spawning instantly. What does it add to the game?
I like your list the most so far out of what other people have posted. All 7 maps are really solid. Your order of which game had the best maps is probably spot on, although I'd probably put H1 closer to H2. So many good memories in CE. Anyway, here's my list:Lockout never made it back. We got Guardian, Blackout, The Cage, Uncaged, but never Lockout
My 7 maps:
Chillout
Lockout
Midship
Sanctuary
Warlock
Beaver Creek
The Pit
(so yeah, H2 >>>>>>> H1 > H3 >>> Reach in terms of maps)
I also love maps like Sidewinder or Valhalla, but since I'm more of a 4v4 guy I couldn't sacrifice any spots for those two.
Get players back into the game faster. Also one less punishment upon death for players, but it doesn't affect the cherished "skill gap" and theoretically wouldn't diminish a team's ability to exert map control (that is if random weapon spawns didn't render that nearly a moot point already), while pretty much doing away with spawn traps. (up to you whether that's a good or bad thing)
Team doing the killing: impossible to get an exterm, lowered time to recharge shields
I still don't see the point spawning instantly. What does it add to the game?
With recharing shields it could become an annoyance.To play devil's advocate, why not add it to the game?
- Demoncarnotaur's summary of multiplayer changes.Ok, as somebody who has been up on the mountains snowboarding for the last several days, can you guys link me to all the new info, or give me the run-down on all the important pieces that people are either a) excited about or b) enraged at?
Thanks.
They should bring back Crater and Lost Platoon for Firefight.
Wait.
- Demoncarnotaur's summary of multiplayer changes.
- Dani's summary of non-multiplayer stuff and multiplayer.
- My post post about newly announced co-op mode Spartan Ops (Yes, that is the real name for it).
- A rundown of comments made by Frank and David: post 1 and post 2 (will update as much as possible).
- Dax wants Chief and Cortana to get busy, Frank says "lolwut".
They should bring back Crater and Lost Platoon for Firefight.
Wait.
That reminds me, you guys know the nightclub that was in New Alexandria? The layout was almost exactly Crater's and since I first realized that I was hoping we'd get it as a firefight map for DLC. I'm kinda disappointed we didn't, honestly--just imagine a traditional Brute Chieftan final round in there, minus the fuel rod gun/jetpack death from above stuff that Reach introduced.
With instant respawns, what's to stop people from getting revenge on someone who still has their shield down from their previous encounter?
Active Camo.With instant respawns, what's to stop people from getting revenge on someone who still has their shield down from their previous encounter?
- Demoncarnotaur's summary of multiplayer changes.
- Dani's summary of non-multiplayer stuff and multiplayer.
- My post post about newly announced co-op mode Spartan Ops (Yes, that is the real name for it).
- A rundown of comments made by Frank and David about multiplayer changes: post 1 and post 2 (will update as much as possible).
- Dax wants Chief and Cortana to make sweet passionate love, Frank says "lolwut".
Active Camo.
I don't really play COD that much, but wouldn't an instant respawn take away your X after you die? Thet would suck pretty bad for your team to not see where folks are dying at, no?
I also dislike Spartan points, called them what the are: credits.What the hell is your problem with the Name "Spartan Ops" it makes perfect sense its Spartans engaging in military operation i dont see any problem with it at all and its far from "cheesy"
If anything needed renaming it would be "Spartan Points" that make literally zero sense, Spartan Ops sounds perfectly natural and something that would fit into the universe fairly well, I can easily imagine documents scattered across some ONI high ups desk with the Words "Spartan Ops" on it, However Spartan Points is hilarious... "Spartan 264 went to the Spartan Store to spend his Spartan Points on a new helmet."
The fact that they shouldn't spawn you right next to the guy who just killed you.
Frank's comment about X-Ray being something a good player tries and immediately picks something else, makes me think that it has a very short range. Like probably just for looking around a wall of a base you're about to go into. Still lame, but I don't believe it will cover the entire map...
Sounds like Gears 3's Capture the Leader gametype where the leader can see both teammates and enemies through walls.
Aka stupid.