For your destruction is the will of the gods and i I AM THEIR INSTRUMENT
I really need to go back and play through all the Halos. I did it before Reach came out, now I need to do it again before Halo 4 ships
For your destruction is the will of the gods and i I AM THEIR INSTRUMENT
It is fairly well received because people like how hands-on it is for making levels, and it is nice to visualize something and try to jump into Forge and make it. Even watching the Achievement Hunter stuff from RoosterTeeth, Geoff and Jack fuckin' love Reach and they also love Forge because of all the wacky one off scenarios they can play around in with their Achievement HORSE segments.It's still a map editor. And whether you like the maps in matchmaking or not, Forge is still a huge success within the community. I don't think it's in Halo's best interest to get rid of it entirely. What you all want is much more achievable if 343 just didn't put Forge maps into rotation.
I feel like hologram is one of the most creatively lacking abilities added to Reach.
Super surprised to see it being carried forward into Halo 4.
I mean, I guess you could always use it to absorb a sword lunge or shotgun blast. It really was the least offensive of the bunch as I found every other AA broke the game in its own way.I feel like hologram is one of the most creatively lacking abilities added to Reach.
Super surprised to see it being carried forward into Halo 4.
It is fairly well received because people like how hands-on it is for making levels, and it is nice to visualize something and try to jump into Forge and make it. Even watching the Achievement Hunter stuff from RoosterTeeth, Geoff and Jack fuckin' love Reach and they also love Forge because of all the wacky one off scenarios they can play around in with their Achievement HORSE segments.
However even though it may be fun to do those things, as a map creator it fall apart. I like Halo maps. I like the way Halo maps look. I like the details they put into the maps, and I like the overall tone and atmosphere that they result in. Even with the layouts you can form out of Forge items, they're lifeless at best and at worse they're mishmashed monstrosities. They may be fun to dream up and then design, but they are a torture to play for any significant amount of time. It's a fine idea, but I feel like unless they really invest the time to make it a real map creator like Far Cry 2's then the results are always going to be:
Very well said.
It is fairly well received because people like how hands-on it is for making levels...It's a fine idea, but I feel like unless they really invest the time to make it a real map creator like Far Cry 2's then [the results are going to suck].
That works. I still like it for tweaking maps, like the sandbags placed on the lifts in Zealot, but I'd rather not have Forge maps substituting real ones in MM ever again.Ergo, don't put Forge maps into rotation.
It is fairly well received because people like how hands-on it is for making levels, and it is nice to visualize something and try to jump into Forge and make it. Even watching the Achievement Hunter stuff from RoosterTeeth, Geoff and Jack fuckin' love Reach and they also love Forge because of all the wacky one off scenarios they can play around in with their Achievement HORSE segments.
However even though it may be fun to do those things, as a map creator it fall apart. I like Halo maps. I like the way Halo maps look. I like the details they put into the maps, and I like the overall tone and atmosphere that they result in. Even with the layouts you can form out of Forge items, they're lifeless at best and at worse they're mishmashed monstrosities. They may be fun to dream up and then design, but they are a torture to play for any significant amount of time. It's a fine idea, but I feel like unless they really invest the time to make it a real map creator like Far Cry 2's then the results are always going to be:
I'd love to be able to see the actual FPS in custom games. That's even better than what Far Cry has.There should also be a "Performance" meter like FC2 has while you're editing.
Who the hell (besides Tashi) actually cares? Also, I could have sworn I read that shields will be recharging faster in 4.
I like your list the most so far out of what other people have posted. All 7 maps are really solid. Your order of which game had the best maps is probably spot on, although I'd probably put H1 closer to H2. So many good memories in CE. Anyway, here's my list:
Headlong
Lockout
Standoff - without the laser and OP vehicles, this map would have been a classic
Warlock
Zanzibar
Colossus - so very, very much underrated
And number 7:Citadel, Burial Mounds, Ivory Tower, Sanctuary, Terminal, Waterworks, Boarding Action, Midship, Hang'em High, Chillout, Battle Creek, Gemini, Longshore, Prisoner, Longest
And just for kicks, since none of them come close to the maps from previous games. Favorite non-forge Reach map: It's a tie between Countdown and Swordbase. I don't know why, but I always found Swordbase very entertaining. And since I was usually alone with randoms, the map is constructed very well to support solo play.
I would honestly prefer a gap in the team for a brief period than having an AI placeholder. AI in MP just make the experience feel unpure, y'know? Even still, it would be better than the alternative of being out a teammate for the rest of the game as previous Halos have done.One of the big reasons that doesn't work in Halo 4 is this: Bots. Halo 4, as far as I know, doesn't have bots. There are no AI placeholders for humans to keep games going or to play offline in private matches or anything of the sort.
I wonder how drop-in, drop-out works. I've been playing Gears 3 the past few months, and the drop-in/drop-out is only in the Social/Unranked variants of the playlists. You hop on, wait maybe 10 seconds, loading screen, boom you're in the game and you wait for one of the bots to die to take his place.
One of the big reasons that doesn't work in Halo 4 is this: Bots. Halo 4, as far as I know, doesn't have bots. There are no AI placeholders for humans to keep games going or to play offline in private matches or anything of the sort.
Also, I'm gonna imagine Halo 4 with have more gametypes per playlists. In Gears 3, if you wanna play KotH, you just pick KotH. In quickmatch, after the match is over, it rotates to a new map and the games keep going. People come and go(bots swapping in for them), and the games just keep going. No set-up required, no post-game carnage, no waiting around in matchmaking. Halo, for better or worse, is a much more versatile game with more gametypes, more weapons, more styles of play.
I imagine it's gonna be more like CoD, where sometimes you just get dropped in a middle of a game and hope for the best to not get shit on.
For quickmatch, that is. Ranked should always be anti-drop-in/drop-out, but I imagine Frankie/Ellis would clarify on that if it was.
End games after one team gets so far ahead it's no longer competitive. That way players entering mid game are assured to have a competitive game welcoming them while the players in the game won't have to play out an already decided battle.
One of the big reasons that doesn't work in Halo 4 is this: Bots. Halo 4, as far as I know, doesn't have bots. There are no AI placeholders for humans to keep games going or to play offline in private matches or anything of the sort.
There should be a "Surrender" option, if all remaining players on a team surrender, the game ends. That was if your whole team quits, you don't have to quit or endure the rest of the game.
Brought that up in the past too, but they seem to have the drop in option to replace this now. I don't mind that for social games but keep that stuff out of rank games. Let us "quit with honor" in rank playlist.
That is, if we get a "ranked" offering.
I just can't see them not doing it, it's a shot in the foot for them and a middle finger to the entire community that had to go through Reach shit storm for the last few years. Arena isn't a ranking system either.
In Gears 3 Ranked, there isn't drop-in option, but there are big penalties for quitting. Say, you got 8 kills and you got killed 20 times. You're sucking ass! So you quit. You get 0 kills added to your ranked K/D, you get all your deaths PLUS one(so 21 deaths), AND you lose 2000 credits(which is a pretty darn good amount until you get to the super high levels. That's usually a good enough incentive NOT to quit, especially in the middle of a game where you're getting your ass kicked, which is where the vast majority of quits happen in my shooting game experience.
Brought that up in the past too, but they seem to have the drop in option to replace this now. I don't mind that for social games but keep that stuff out of rank games. Let us "quit with honor" in rank playlist.
What the hell is your problem with the Name "Spartan Ops" it makes perfect sense its Spartans engaging in military operation i dont see any problem with it at all and its far from "cheesy"
If anything needed renaming it would be "Spartan Points" that make literally zero sense, Spartan Ops sounds perfectly natural and something that would fit into the universe fairly well, I can easily imagine documents scattered across some ONI high ups desk with the Words "Spartan Ops" on it, However Spartan Points is hilarious... "Spartan 264 went to the Spartan Store to spend his Spartan Points on a new helmet."
I think if implemented correctly, both in playlists and in the UI, a form of Arena is certainly better than 1-50. (If nothing else just because it ranks you in comparison to your peers based on percentage instead of simply how difficult the developer decides to make getting a 50 [example being how it's much harder to get higher levels in Halo 2 than it is in Halo 3].)
Are assassinations even in Halo 4? No word on that.
Are assassinations even in Halo 4? No word on that.
There's an image of a spartan knifing another spartan
I... I... didn't even notice that. Thanks.There's an image of a spartan knifing another spartan
I see what you are saying but I think people just want classic ranks back, no one will say they are Roger Clemens with Onyx but will brag about a 50. Not to add "cockiness" to players but just the way it's in the past and how it failed in Reach from what I've scene and heard. I'm not even going to count this weekend numbers because of the Jackpot it has. Didn't Bungie also have difficulty trying to get a number for people with all different aspects of the game like objective and other things? Keep it simple but competitive, a mixture of how Halo 2 to Halo 3 to a 50 was, hard enough the best achieve it, but not easy enough that everyone can.
and have this (at least customs)
Assassinations: On [ ] Off [x]
I see what you are saying but I think people just want classic ranks back, no one will say they are Roger Clemens with Onyx but will brag about a 50. Not to add "cockiness" to players but just the way it's in the past and how it failed in Reach from what I've scene and heard. I'm not even going to count this weekend numbers because of the Jackpot it has. Didn't Bungie also have difficulty trying to get a number for people with all different aspects of the game like objective and other things? Keep it simple but competitive, a mixture of how Halo 2 to Halo 3 to a 50 was, hard enough the best achieve it, but not easy enough that everyone can.
I don't really care if a player is more proud of his 50 than his top X% of Onyx personally, just what's better for the game. 1-50 is very flawed and promoted a lot of undesirable activity.
If Arena ranks were W/L and 3 month seasons (or no seasons at all) from the beginning, although with an actually good implementation into the UI and more than one playlist, I think it would have been drastically more successful than it was.
If their is a ranking system, I hope it's something new that 343 cooked up instead of slapping trusty ol 1-50 trueskill rankings on top of playlists, and assuming they do, I hope it's a system closer to Arena than to 1-50 (at least the way it was in Halo 3).
Arena also can't do objective remember, this is a large flaw.
This is probably another reason why I gravitate towards the 1-50 system more.
However, maybe they could make a hybrid, where you can try to work your way to 50 before like a 3-4 deadline, then they reset the rank, keep your trueskill tracked, show your highest number reached in your service record(like Halo 3), and try again. Defeating the purpose of 2nd accounts, buying accounts, and giving players who hit their 50's, more skillful matches the second time around when trying to get their 50 again. I dont know how i feel about my idea entirely though.
I just wish they worked properly.I have an unabashed love of Assassinations and put them as one of of the best additions to Halo multiplayer Reach brought. Adds a bit of individual flair to a standard kill, with the extra bonus of humiliating the opponent a little. I'm glad they're back.
I have an unabashed love of Assassinations and put them as one of of the best additions to Halo multiplayer Reach brought. Adds a bit of individual flair to a standard kill, with the extra bonus of humiliating the opponent a little. I'm glad they're back.
I don't really care if a player is more proud of his 50 than his top X% of Onyx personally, just what's better for the game. 1-50 is very flawed and promoted a lot of undesirable activity.
If Arena ranks were W/L and 3 month seasons (or no seasons at all) from the beginning, although with an actually good implementation into the UI and more than one playlist, I think it would have been drastically more successful than it was.
If their is a ranking system, I hope it's something new that 343 cooked up instead of slapping trusty ol 1-50 trueskill rankings on top of playlists, and assuming they do, I hope it's a system closer to Arena than to 1-50 (at least the way it was in Halo 3).
I don't really care if a player is more proud of his 50 than his top X% of Onyx personally, just what's better for the game. 1-50 is very flawed and promoted a lot of undesirable activity.
If Arena ranks were W/L and 3 month seasons (or no seasons at all) from the beginning, although with an actually good implementation into the UI and more than one playlist, I think it would have been drastically more successful than it was.
If their is a ranking system, I hope it's something new that 343 cooked up instead of slapping trusty ol 1-50 trueskill rankings on top of playlists, and assuming they do, I hope it's a system closer to Arena than to 1-50 (at least the way it was in Halo 3).
I have an unabashed love of Assassinations and put them as one of of the best additions to Halo multiplayer Reach brought. Adds a bit of individual flair to a standard kill, with the extra bonus of humiliating the opponent a little. I'm glad they're back.
Arena is W/L, so I see no reason it can't do objective.
That was back when it was based on the rating.