neoism
Member
Sniper stats
Reach
Kill 6648
Death 2066
k/d 3.22
Halo 3
1,152
1,397
lol
Reach's sniper >>>>>>>>>>>>>>>>>>>>>>>>>>>>
Sniper stats
Here's my memory: I had a ton more fun with Halo 2 than Halo 3. I favored Objective based games and Halo 2's handling of those games was much better than 3. The bomb/flag contesting, sudden death, etc. all made the game much better than the sequels.
The movement speed was also a huge thing that shouldn't be overlooked, and I liked the pure gameplay of Halo 2 without having equipment and AAs. The maps were the best in the series, especially the BTB maps which is the other area I enjoy the game the most.
I believe Halo 2's vehicle handling was also the best, though I really enjoyed the Chopper and Mongoose in Halo 3 as well.
Halo 2's biggest downfalls were the hackers and the netcode wasn't as good as it is now. I honestly believe if they remade Halo 2 like they did Halo CE that I would be playing it as my primary multiplayer game for the next several years.
*Edit* but like... kept the multiplayer intact and just updated the graphics
Something something Armour Lock sucks.
So has no playable Elites been confirmed for Halo 4? If so, no Invasion.
To be fair, we don't know if the DMR is 3x scope yet. If it is, I hope it's only a pick up. But I'm hoping for no 3x weapons at all.I really don't like the idea of picking a primary.
Yeah it would get rid of me having to deal with AR starts... but my issue is that the DMR is also in the game. So I get people spawning with a mini sniper lite when I want BR on BR gameplay.
I really don't like the idea of picking a primary.
Yeah it would get rid of me having to deal with AR starts... but my issue is that the DMR is also in the game. So I get people spawning with a mini sniper lite when I want BR on BR gameplay.
That's a plus for me!
70.79% Headshot ratio with the Sniper in Reach. Am I above or below the average?
Maby Elites have been removed to make room for Forerunner matches.Won't there need to be a forerunner rifle too?
So we'll have BR, DMR, Covenant Carbine, Forerunner Rifle right?
But Invasion was a fun addition
Playing as Elites is good times.
Podcasts are excellent opportunities to deploy such aural goodies. Just putting that out there.Also, not gonna lie, I spent 15 minutes in the office today just listening to the sound of the new sniper rifle fired from various distances/angles. God tier.
It was a horrible wast of time and resources.
Bad maps, bad spawns, bad loadouts.
Now they can use those resources to improve on the rest of the game, for example: final kill cam
Frankie said that he fully expected the reaction he got, did you guys really sit around the office going, "Guys, the internet's going to hate this so much."
No, we said, "The internet always hates stuff, but the internet will think x is y and hate it until they try it or until we can reveal more detail."
Then we chatted with marketing and changed the name to John Carter 117.
Wouldn't you think it would be a better idea if you would reveal those things people will likely hate at a point at which you can be more clear about it? Right now people are hearing things they don't like and you guys can't tell us the details yet.No, we said, "The internet always hates stuff, but the internet will think x is y and hate it until they try it or until we can reveal more detail."
Then we chatted with marketing and changed the name to John Carter 117.
There's so much wrong with this post.I'd just like to point out that the Invasion game-type and maps have not been altered/updated/changed in anyway over the course of Reach's life span. With the exception of the bomb arm time fix on Breakpoint. I think this is because it simply doesn't need to be updated, because no-one complains about it's original state, and the game-type and maps have no major flaws.
Invasion takes all the concepts, mechanics, weapons and vehicles that Reach introduced into the sandbox, applies them in a balanced, fair, campaign-tied/story enriched, and fun to play manner. With each phase, players are forced to adapt to different play styles, as added dimensions, objectives and hazards are added. Tactics are important, and the game encourages team work, strategic game-play, and a wide array of tactics.
Additionally, vehicles play best in Invasion than any other game-mode, as well as most of the Armor abilities.
That is why I like Invasion.
No, we said, "The internet always hates stuff, but the internet will think x is y and hate it until they try it or until we can reveal more detail."
Then we chatted with marketing and changed the name to John Carter 117.
Wouldn't you think it would be a better idea if you would reveal those things people will likely hate at a point at which you can be more clear about it? Right now people are hearing things they don't like and you guys can't tell us the details yet.
No, we said, "The internet always hates stuff, but the internet will think x is y and hate it until they try it or until we can reveal more detail."
Then we chatted with marketing and changed the name to John Carter 117.
You could still have Invasion-style scenarios without Elites, and it could be even more fun.
Frankie said that he fully expected the reaction he got, did you guys really sit around the office going, "Guys, the internet's going to hate this so much."
Care to elaborate?There's so much wrong with this post.
Not really.Care to elaborate?
Thought so.Not really.
AAs as pick-ups, progressions system unlocks your ability to use them. I think it's the best of both worlds.
No, we said, "The internet always hates stuff, but the internet will think x is y and hate it until they try it or until we can reveal more detail."
Then we chatted with marketing and changed the name to John Carter 117.
Thought so.
No, we said, "The internet always hates stuff, but the internet will think x is y and hate it until they try it or until we can reveal more detail."
Then we chatted with marketing and changed the name to John Carter 117.
QTEs in Halo would annoy me more than random weapon spawns.
Just as well neither of these things are in the game, right guys??
Welp, armor lock is gone.
No, we said, "The internet always hates stuff, but the internet will think x is y and hate it until they try it or until we can reveal more detail."
Then we chatted with marketing and changed the name to John Carter 117.
QTEs in Halo would annoy me more than random weapon spawns.
He's right though. That post does not have a single sentence or point in it that's correct.
Him liking Invasion is incorrect? Damn.
I'd just like to point out that the Invasion game-type and maps have not been altered/updated/changed in anyway over the course of Reach's life span. With the exception of the bomb arm time fix on Breakpoint. I think this is because it simply doesn't need to be updated, because no-one complains about it's original state, and the game-type and maps have no major flaws.
Invasion takes all the concepts, mechanics, weapons and vehicles that Reach introduced into the sandbox, applies them in a balanced, fair, campaign-tied/story enriched, and fun to play manner. With each phase, players are forced to adapt to different play styles, as added dimensions, objectives and hazards are added. Tactics are important, and the game encourages team work, strategic game-play, and a wide array of tactics.
Additionally, vehicles play best in Invasion than any other game-mode, as well as most of the Armor abilities.
That is why I like Invasion.
I'd just like to point out that the Invasion game-type and maps have not been altered/updated/changed in anyway over the course of Reach's life span. With the exception of the bomb arm time fix on Breakpoint. I think this is because it simply doesn't need to be updated, because no-one complains about it's original state, and the game-type and maps have no major flaws.
Invasion takes all the concepts, mechanics, weapons and vehicles that Reach introduced into the sandbox, applies them in a balanced, fair, campaign-tied/story enriched, and fun to play manner. With each phase, players are forced to adapt to different play styles, as added dimensions, objectives and hazards are added. Tactics are important, and the game encourages team work, strategic game-play, and a wide array of tactics.
Additionally, vehicles play best in Invasion than any other game-mode, as well as most of the Armor abilities.
That is why I like Invasion.
I'd just like to point out that the Invasion game-type and maps have not been altered/updated/changed in anyway over the course of Reach's life span. With the exception of the bomb arm time fix on Breakpoint. I think this is because it simply doesn't need to be updated, because no-one complains about it's original state, and the game-type and maps have no major flaws.
Invasion takes all the concepts, mechanics, weapons and vehicles that Reach introduced into the sandbox, applies them in a balanced, fair, campaign-tied/story enriched, and fun to play manner. With each phase, players are forced to adapt to different play styles, as added dimensions, objectives and hazards are added. Tactics are important, and the game encourages team work, strategic game-play, and a wide array of tactics.
Additionally, vehicles play best in Invasion than any other game-mode, as well as most of the Armor abilities.
That is why I like Invasion.
Its probably just a first person cinematic.
Built to offer exciting action moments independent of combat, players remain in control as unique situations unfold.
Him liking Invasion is incorrect? Damn.