Scientifically proven, University of bobs did all the research, all signs point towards Invasion players having palaeoecological problems in later life. (Sorry Gabo)I did try and type physcological problems, but my browser threw in that weird autocorrect, I think invasion players would grow up to study rocks and fossils, if they can stand playing invasion though lol
Psych-, that was the problem.
Also, there is an Invasion map called Boneyard.
You have no idea why Invasion has not been touched. Invasion has many flaws.
You accredit Invasion with being rich in story. Show me a single shred of evidence for this claim. Invasion has the bare bones component of any multiplayer mode, devoid of any fictional ties. Elites fighting Spartans in Invasion is as much enriched with story as Red versus Blue in the other multiplayer mode. Nothing.
Reach's sandbox is horribly imbalanced and Invasion makes no effort to conceal this nor does it use the sandbox in some unique fashion to make it's quality or esteem rise in anyone's eyes. Armour Lock is still broken. Evade is still sickening. Jet-pack is still stupid.
Invasion may string together different games modes into a single battle but it quickly becomes stale and tired. The freshness of of it's unique qualities dies in haste, more so when Invasion presents each gametype in poorer quality than each gametype presented by itself in traditional multiplayer.
Tactics, what a laugh. Every damm game of Invasion plays out the same. The rush of power weapons and vehicles generally determines the outcomes every time. Failure to adhere to abuse of such cheap "tactics" usually results in a crushing and prolonged defeat.
Invasion is a failure. The amount of resources and time spent developing it came at a dire costs to other areas in the game that needed it badly. Invasion was originally intended to have a much higher player count and when the game couldn't support it, no significant changes were made to the existing, shipping Invasion play spaces.
That means that the majority of Invasion maps are simply empty, hollow, drab and lifeless environments devoid of gameplay and player attention. The hubris of pushing the mode so hard meant pushing such grotesque insults into other modes. Playing BTB games on Invasion maps is akin to hitting oneself in sensitive area repeatedly - a few, perverted folks might enjoy such acts, but the majority simply do not.
Invasion also serves as a magnifying glass when looking at Reach's damaged sandbox. Cross-mapping. Warthog aerobatics. Paper thin Banshee armour and nuke bombs. Teams full of Armour Locking, shotgun wielding killjoys. Camo snipers. Spartan Lasers. Unbalanced death tanks.
Invasion really is the poster child of why a great number of folks are intensely dissatisfied with Reach.
=P
Flawless victory, and I actually like Invasion.