Too effective.Lmao they're totally aware of the reception the Asylum one got and are now trolling people with this one. Well done.
GOTY editions are all about making the box art as cruddy as possible.Hope Halo games never see box art like this...
http://media1.gameinformer.com/imag...rkhamcityoverflow/BAC_GOTY_360PFTfront610.jpg
:/
Hope Halo games never see box art like this...
:/
Hope Halo games never see box art like this...
http://media1.gameinformer.com/imagefeed/featured/warner-bros/batman/arkhamcityoverflow/BAC_GOTY_360PFTfront610.jpg/IMG]
:/[/QUOTE]
Nothing, and I mean nothing beats this.
[QUOTE][IMG]http://www.unwinnable.com/wp-content/uploads/2010/12/dawn_sorrow1.jpg
Nothing, and I mean nothing beats this.
Nothing, and I mean nothing beats this.
I just thought of a really cool Kinect implementation for Halo 4.
In theater mode instead of fast-forwarding thru the entire film...
"Go to where I got a double kill with the sniper rifle."
So I was looking at Halo 4 screen shots and I noticed that...
At around the 40 minute mark she talks about a role asking for someone who "Sounds like Jen Taylor". I have to believe it was Halo Legends or Halo Wars.Found this Voice Acting podcast from January 2011 featuring an interview with Jen Taylor.
No not really, it thinks that.
The reason people think CoD is popular:
1. Perks
2. Cool level up systems
3. Guitar riffs and explosions
4. Really quick deaths so anyone can get kills
The reason CoD is actually popular is because
1. 60fps
2. Incredibly responsive controls
3. Great simple fast gunplay
Halo is replicating all the wrong parts...
Welcome Mikey!
I still think that the style of play has a wider appeal in CoD and can't be discounted. I mean, when it boils down to it, some people will play a game purely for its player investment, but the base game has to have some universal appeal to get the millions of regular players that it does.
Why is SWAT so popular in Reach? People like fast kills and fast matches.
Elzar is leading the league in times something he posted made my coworkers look at me funny because I was chuckling to myself.
Interesting reasoning. Not agreeing with everything though i can see things that appealed in COD to me.COD SNIP
In Halo Reach, only the skilled players have fun. Noobs come into a game, get owned, leave and never come back. The bar of entry in Halo is too high and noobs don't have fun getting owned.
Interesting reasoning. Not agreeing with everything though i can see things that appealed in COD to me.
I'm okay with 343i lowering the entry bar to Halo. The more players, the more people there are for MM to work well.
What i'm worried is that i'm getting matched with those noobs or otherwise unmotivated people. As long as there's a proper matchmaking, this won't be an issue... well, not as big anyway, as there are always people who somehow don't care about winning. Or playing well.
Don't actually care about ranking system, as long as there's a good one behind the scenes. Unlike Reach.
Also, speaking of winning. I find it odd that i'm sort of competitively oriented player (i play to win, winning is fun, losing is not. A good, even fight is good as well but those are rare.) yet i absolutely despise adjusting rules towards something more suitable for competition (ie MLG, reducing amount of "pray'n'spray" weapon and other factors that tend to be obscure until combat (AAs, equipment), etc..). Is anyone else here like this?
I don't think people play COD because it's easier, I think people play COD because they have more fun with the game.
I feel like I'm playing Q3A in early 2000 with all this noob and owning talk. The bar of entry wouldn't be there if Trueskill actually worked. A new player should never get shit on because the very secret amazing matchmaking algorithms should prevent it. I mean, yeah you can get kills faster in in COD, but you also die faster, and the labyrinth that is COD's perk system is way harder for new people to get into than Halo's relatively stripped down variables. I remember playing COD4 for the first time and having to have my more experienced friends walk me through what perks to get because seeing a wall of upgrades was daunting. I don't think people play COD because it's easier, I think people play COD because they have more fun with the game.
A bad player will get more kills against a good player in CoD than in Halo.I feel like I'm playing Q3A in early 2000 with all this noob and owning talk. The bar of entry wouldn't be there if Trueskill actually worked. A new player should never get shit on because the very secret amazing matchmaking algorithms should prevent it. I mean, yeah you can get kills faster in in COD, but you also die faster, and the labyrinth that is COD's perk system is way harder for new people to get into than Halo's relatively stripped down variables. I remember playing COD4 for the first time and having to have my more experienced friends walk me through what perks to get because seeing a wall of upgrades was daunting. I don't think people play COD because it's easier, I think people play COD because they have more fun with the game.
On a superficial level sure. But I think there's a deeper reward in winning and doing well.The people who arent great at shooters but enjoy them dont take the time to invest in Halo because the payout just doesn't compete with COD`s rewards system.
On a superficial level sure. But I think there's a deeper reward in winning and doing well.
Not in COD. In COD i don't remember the last time i or any of my friends actually cared if we won the game or not. All we care about is what unlock we are playing for. And that goes for the majority of COD players.
On a superficial level sure. But I think there's a deeper reward in winning and doing well.
I was going to tag on "in Halo", but I haven't played enough COD4+ multiplayer to feel comfortable making that judgement myself.Not in COD. In COD i don't remember the last time i or any of my friends actually cared if we won the game or not. All we care about is what unlock we are playing for. And that goes for the majority of COD players.
Heh, i recognize myself here. In COD, i didn't really care about winning. XP for new stuff? Sure. Winning was secondary.
In Halo, winning first.
I'd hate if that's how it was in Halo. The feeling of victory and knowing I played well in Halo is a fantastic one and it's the kind of reward I want. Not this.
Yes and that's exactly why the noob crowd go for COD now. Because it rewards them without having to win or to be good at the game.
I only agree with you to a point. THere is more reward on the superficial level, like Zeeouter mentioned. But CoD also has some very tight gameplay for an ADS shooter. So it's not all just rewards.Not in COD. In COD i don't remember the last time i or any of my friends actually cared if we won the game or not. All we care about is what unlock we are playing for. And that goes for the majority of COD players.
Yes and that's exactly why the noob crowd go for COD now. Because it rewards them without having to win or to be good at the game.
Changed it to a public album. I might finish the article some day. Once I'm done with a few other things that I think are a bit more interesting. Then once I finish it, who is gonna host it; Halogaf.com or maybe I can convince Dani to put it on FuD?
I'm with you here. I think most of us are.
Long term unlocks hold little sway over me, and are more of an annoyance than anything. Also the prompts and notifications for every little thing you do bothers me as well. Put the feedback into the actual game.
Countdown is much better than Construct, but I don't think AAs have anything to do with it.Countdown was basically Construct 1.5. It works better than Construct, but it is only because of AAs(which I think is surprising).
Changed it to a public album. I might finish the article some day. Once I'm done with a few other things that I think are a bit more interesting. Then once I finish it, who is gonna host it; Halogaf.com or maybe I can convince Dani to put it on FuD?
Well what im saying doesn't apply to the people in here. Hardcore gamers aren't the ones that Halo needs to win back, its the casuals that Halo has lost since Halo2 and COD gained.
A bad player will get more kills against a good player in CoD than in Halo.
Don't think so. Typically GI has released something Mon, Wed, and Fri I believe but I haven't seen anything today.any news since friday?