I feel like the next console cycle should last as long as the 360 has, but the current cycle was in a kind of technological transition period which sucks. Hardware for the 360 was probably locked for production in 2004, which means we got HD... but barely. Just give me current gen assets at 60fps locked, no draw distance, and 1080p native and I'm good to go for a decade.
More or less this. We've passed the biggest tech hurdles as far as I can see. A console that can upscale past 1080p if necessary would be nice, but mostly I'd just like optimization so we can spend all those CPU/GPU cycles on adding more enemies and dynamic environments instead of cramming 2048x2048 textures on a deck of cards.
I'm still not a fan of 60fps in anything (games, movies, TV, whatever) so I'd just be fine with making 30fps locked mean "it will never dip in normal gameplay".
Best bits? Cohesive narrative?
Did we play the same game?
Yeah. I'm referring not to the overarching plot, but the mission narrative--your goals, goals change, how you can accomplish those. In particular, just putting your objectives in sight to give you a visual goal to work towards is a nice return to Halo CE--the relay, the launch facility, the corvettes, the Pillar of Autumn.
A lot of the encounters were just much more dynamic--chasing the Zealots through Winter Contingency, the "Glacier" combat for The Package, the random linked objectives for New Alexandria--the only Reach mission I would include among the pantheon of top Halo missions. As much as I'll always hold Reach a grudge for its story retcons, I still realize it did a lot of things right too.
Here's another good one
From the fearful dread of the Flood's betrayal and your escape, that slowly gets phased out for caution and wonder, until the awesome reveal of the new Halo, right in front of our eyes. The shot of Cheif and the Arbiter silhouettes against the impossibly huge structure rising above them is gangbusters.
I think Halo 3's cinematics were wonderful. It's just a shame so much of the rest of the story was gutted.
By contrast, Halo 2's cinematics partly suffered because they were cobbled together from levels that got cut--I always think about how much more I'd have enjoyed that game if the massive "Gravemind" cutscene had been blended with the Forerunner Tank reveal.
The cut-scenes and story telling are amazing in Uncharted. It does a great job at making your character say narrative stuff even through game play too and Its one of the few games that make you feel like you earned a cut-scene at the end of every level. And some cut-scenes are rather long which is good, but never too long. They never get boring, the acting and animations are amazing, etc... I couldn't wait to see the next cut-scene after i started a new level. If there's one franchise that does story telling right, its Uncharted.
I agree that Halo had good moments, but overall, its by far the weakest aspects of all their games.
I disliked Uncharted's cutscenes because there's such a massive discontinuity between Drake's shrugging off bullets during gameplay and suddenly being afraid of a handgun when someone gets held hostage, etc. I do think they're pretty good as far as video games go, but I wouldn't credit its story with anything more than being a game adaptation of the Raiders of the Lost Ark-type adventure film.