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Halo |OT3| Remember Reach?

TheOddOne

Member
Might as well post the full thing:
image.axd

image.axd
 

Louis Wu

Member
-Are sprint and AA's on separate buttons?
Yes. Sprint is ALWAYS available, AA is on the same button as on Reach (Right bumper, for me).
-Were there any new weapons? (missile pistol, Assault Carbine)
I saw no new weapons in multi. Frank showed off a short campaign demo (10 minutes of an early level in the game), and there was some sort of energy-based covenant rifle that looks pretty cool. (Didn't get to see it in very much action; it came pretty late in the demo, and depending on who was running through, there often wasn't much left alive by the time it showed up.)

-Was Jetpack useable? If so, how does it operate?
-What about other AA's?
I didn't experiment with any of the loadouts that used anything but Promethean Vision - sorry. (Both of the first two loadouts had that as the AA)

-How do weapon spawns work? Are there a lot less weapons in play now with the ordinance system?
There were almost no weapons on the map at all in the games we played. (I'd say there were none, but I seem to remember a needler or two lying around - I guess maybe a deady guy could have dropped it, not sure.)

Ordinance drops are pretty cool. When you earn one (I don't know what I did to earn them), you get a little thingy in your UI that pops up - three choices, mapped to three buttons on your D-Pad. Pick your drop, and it'll appear in the default location for that power weapon soon after. That is: Let's say we're talking about Powerhouse. When the game starts, there are no Rockets in the outlet under the station... but as soon as someone earns a drop, and picks Rockets, they'll pop in there. Everyone gets notified that they're about to drop - but the dropper obviously knows a little sooner. So you can either get there first, and snag 'em... or get there and set up a trap. :)

WHAT THE HELL AM I DOING STILL TYPING? I'M SUPPOSED TO BE PACKING!
 

Shadders

Member
I doubt we'll see a video, considering what Wu said about the placeholder announcer guy. As hilarious as it would be, I can't imagine marketing letting that out in an official capacity.
 

TheOddOne

Member
I saw no new weapons in multi. Frank showed off a short campaign demo (10 minutes of an early level in the game), and there was some sort of energy-based covenant rifle that looks pretty cool. (Didn't get to see it in very much action; it came pretty late in the demo, and depending on who was running through, there often wasn't much left alive by the time it showed up.)
Was it the opening level on the Forward at Dawn?
 

Karl2177

Member
Yes. Sprint is ALWAYS available, AA is on the same button as on Reach (Right bumper, for me).

I saw no new weapons in multi. Frank showed off a short campaign demo (10 minutes of an early level in the game), and there was some sort of energy-based covenant rifle that looks pretty cool. (Didn't get to see it in very much action; it came pretty late in the demo, and depending on who was running through, there often wasn't much left alive by the time it showed up.)


I didn't experiment with any of the loadouts that used anything but Promethean Vision - sorry. (Both of the first two loadouts had that as the AA)


There were almost no weapons on the map at all in the games we played. (I'd say there were none, but I seem to remember a needler or two lying around - I guess maybe a deady guy could have dropped it, not sure.)

Ordinance drops are pretty cool. When you earn one (I don't know what I did to earn them), you get a little thingy in your UI that pops up - three choices, mapped to three buttons on your D-Pad. Pick your drop, and it'll appear in the default location for that power weapon soon after. That is: Let's say we're talking about Powerhouse. When the game starts, there are no Rockets in the outlet under the station... but as soon as someone earns a drop, and picks Rockets, they'll pop in there. Everyone gets notified that they're about to drop - but the dropper obviously knows a little sooner. So you can either get there first, and snag 'em... or get there and set up a trap. :)

WHAT THE HELL AM I DOING STILL TYPING? I'M SUPPOSED TO BE PACKING!

I was excited until I read that. It sounds... odd.
 
No one noticed the Forerunner-like AI or Hologram in the Bulletin? Or at least I think it looks like it.

Edit.: I'm talking about this:
Doesn't look like either to me (judging from what we know Forerunner AIs look like), and a hologram? Erm. To be honest, I have no idea what the hell that is.

...

Anyway, about Wu's write up. You know, the more I hear about news for Halo 4 (the multiplayer side at least), it's always mixed with good and bad (or stuff to worry about). From Wu's write up, it's the "regen" and ammo perks. The two have never been tried before, so I'm wary to say the least. My biggest concern out of what Wu posted was the potential for a PP+headshot weapon combo. I'm not too excited at the potential of everyone starting off with that combo, but the follow for the overcharge may have been nerfed so it doesn't matter. I do wonder, however, if the PP+headshot combo will extend to BTB. If it does, and if the PP still has the EMP effect on vehicles, that'll ruin vehicle combat.

Edit: Wait. You have to earn the power weapons? Um...
 
Ordinance drops are pretty cool. When you earn one (I don't know what I did to earn them), you get a little thingy in your UI that pops up - three choices, mapped to three buttons on your D-Pad. Pick your drop, and it'll appear in the default location for that power weapon soon after. That is: Let's say we're talking about Powerhouse. When the game starts, there are no Rockets in the outlet under the station... but as soon as someone earns a drop, and picks Rockets, they'll pop in there. Everyone gets notified that they're about to drop - but the dropper obviously knows a little sooner. So you can either get there first, and snag 'em... or get there and set up a trap. :)

WHAT THE HELL AM I DOING STILL TYPING? I'M SUPPOSED TO BE PACKING!

Uuuuh, this sounds like kills/points treaks to me...

yeah.....
 

WJD

Member
Ordinance drops are pretty cool. When you earn one (I don't know what I did to earn them), you get a little thingy in your UI that pops up - three choices, mapped to three buttons on your D-Pad. Pick your drop, and it'll appear in the default location for that power weapon soon after. That is: Let's say we're talking about Powerhouse. When the game starts, there are no Rockets in the outlet under the station... but as soon as someone earns a drop, and picks Rockets, they'll pop in there. Everyone gets notified that they're about to drop - but the dropper obviously knows a little sooner. So you can either get there first, and snag 'em... or get there and set up a trap. :)

WHAT THE HELL AM I DOING STILL TYPING? I'M SUPPOSED TO BE PACKING!

horrified-scary-movie.gif
 
Yes. Sprint is ALWAYS available, AA is on the same button as on Reach (Right bumper, for me).

I saw no new weapons in multi. Frank showed off a short campaign demo (10 minutes of an early level in the game), and there was some sort of energy-based covenant rifle that looks pretty cool. (Didn't get to see it in very much action; it came pretty late in the demo, and depending on who was running through, there often wasn't much left alive by the time it showed up.)


I didn't experiment with any of the loadouts that used anything but Promethean Vision - sorry. (Both of the first two loadouts had that as the AA)


There were almost no weapons on the map at all in the games we played. (I'd say there were none, but I seem to remember a needler or two lying around - I guess maybe a deady guy could have dropped it, not sure.)

Ordinance drops are pretty cool. When you earn one (I don't know what I did to earn them), you get a little thingy in your UI that pops up - three choices, mapped to three buttons on your D-Pad. Pick your drop, and it'll appear in the default location for that power weapon soon after. That is: Let's say we're talking about Powerhouse. When the game starts, there are no Rockets in the outlet under the station... but as soon as someone earns a drop, and picks Rockets, they'll pop in there. Everyone gets notified that they're about to drop - but the dropper obviously knows a little sooner. So you can either get there first, and snag 'em... or get there and set up a trap. :)

WHAT THE HELL AM I DOING STILL TYPING? I'M SUPPOSED TO BE PACKING!

Thanks for the info again!

Oh, wow! That thing about you earning the weapon drops is new news entirely, I had no idea. Thats interesting.. i hope the maps wont be too weaponless, I always like knowing there are weapons to switch things up. That said... I really like the idea of earning weapons like that, but I hope it isn't too difficult or abuseable. Also, I hope it doesn't ruin the flow of spawning weapons.

One more question, you have no obligation to answer of course, lol
-Did you see Jackals, and if so what did they look like? (Im attempting to draw one)
 

Overdoziz

Banned
Ordinance drops are pretty cool. When you earn one (I don't know what I did to earn them), you get a little thingy in your UI that pops up - three choices, mapped to three buttons on your D-Pad. Pick your drop, and it'll appear in the default location for that power weapon soon after. That is: Let's say we're talking about Powerhouse. When the game starts, there are no Rockets in the outlet under the station... but as soon as someone earns a drop, and picks Rockets, they'll pop in there. Everyone gets notified that they're about to drop - but the dropper obviously knows a little sooner. So you can either get there first, and snag 'em... or get there and set up a trap. :)
Wait just one fucking minute. What do you mean "earn" an ordinance drop? Point/killstreaks?
 
"Earn" power weapons? Killstreaks confirmed! COD transformation is 100% complete!
werwequvt.gif


Anyway, about Wu's write up. You know, the more I hear about news for Halo 4 (the multiplayer side at least), it's always mixed with good and bad (or stuff to worry about). From Wu's write up, it's the "regen" and ammo perks. The two have never been tried before, so I'm wary to say the least. My biggest concern out of what Wu posted was the potential for a PP+headshot weapon combo. I'm not too excited at the potential of everyone starting off with that combo, but the follow for the overcharge may have been nerfed so it doesn't matter. I do wonder, however, if the PP+headshot combo will extend to BTB. If it does, and if the PP still has the EMP effect on vehicles, that'll ruin vehicle combat.

Edit: Wait. You have to earn the power weapons? Um...

I am quite wary about a lot of this stuff as well, but you've got to think that if the Plasma Pistol is a starting weapon that the overcharge won't be incredibly good. I got to have faith in 343 in that regard at least.

Wu did say he was killing people using single shot function of the gun, so maybe it has been refocused a bit to make the single shot function quite good and the overcharge still a reliable function, but perhaps no Halo 2 PP here.
 

Tawpgun

Member
There is one condition where I will welcome these changes.

They are apart of some experience and there will be an equal experience of classical halo golden formula of fairness and skill.

I'd love to play Halo gameplay with these new systems in place. Could be a cool change of pace. But I want to be able to play classic Halo at launch also. And not just in custom games.
 
I really don't like that map based weapons do not continue to spawn at all.. it would be nice if non power weapons still spawned regularly with the ordinance system.

Also, as for the killstreak weapon drop.. I want more info. I also want to know if that is the only way weapons will drop.
 
There is one condition where I will welcome these changes.

They are apart of some experience and there will be an equal experience of classical halo golden formula of fairness and skill.

I'd love to play Halo gameplay with these new systems in place. Could be a cool change of pace. But I want to be able to play classic Halo at launch also. And not just in custom games.


Maybe not at launch but a classic playlist seems like something they could easily implement.

The lack of any kind of map based weaponry at all seems a bit odd, but spawn choices and pickup might just make it okay.

Im a bit taken back by it all but ill wait till any hands on to see how much it impacts me, im betting ill end up liking the changes in the end
 
I am quite wary about a lot of this stuff as well, but you've got to think that if the Plasma Pistol is a starting weapon that the overcharge won't be incredibly good. I got to have faith in 343 in that regard at least.
The fact that we can start off with the PP leads me to believe that the EMP effect against vehicles has been removed. I would be sad to see it go as I liked the functionality in multiplayer. I especially liked using it in campaign – it added a whole new dynamic, but Reach did go too far in having the enemies use it against us.
Wu did say he was killing people using single shot function of the gun, so maybe it has been refocused a bit to make the single shot function quite good and the overcharge still a reliable function, but perhaps no Halo 2 PP here.
I don't expect the Halo 2 PP. The was one of the most broken, unbalanced aspects of Halo 2 and it would be so ridiculous for it to return.
 

WJD

Member
I have a feeling 343i are intentionally trying to scare us before blowing our minds and revealing a custom game browser feature.

Right guys?

...right?
 

zlatko

Banned
I like the ordanance drop ideas, because of what it does.

Right now in Halo, you spawn, you run to a power weapon, and if you're someone who is beastly with sniper, then no one really sees you that whole game since you'll rock it the whole time racking up kills.

Now, you gotta do several things to possibly get at a sniper. Gotta do some DMR/BR fighting to earn one yourself. Can't do it? Then you gotta try to take one somene else earns and drops somewhere. A whole sleu of shit can happen here with where did it drop, if it isn't picked up are they waiting to ambush you, and so on. Some more team work will come into play for controlling weapons. A lot of good it will do if one guy on your team is doing great, raining down weapons, but he can't claim them so it just powers the other team more.
 
Yeah spawning with a PP scares me. I was hoping weapons like that would just be map based weapons, that regularly spawned separate from ordinance.

*earning power weapons isn't awful, anyone can get them. It just worries me that this may be the only way to get certain weapons into a match.
 

FyreWulff

Member
Yeah, definitely going to need some clarification on those weapon drops.

Through some metric, you earn the ability to decide what the game will drop at a location, and then can decide to bait the other team to it or get there and grab it early for yourself.

tl;dr Invasion Slayer but you control what drops </ReachAnalogy>
 

Tawpgun

Member
Maybe not at launch but a classic playlist seems like something they could easily implement.

The lack of any kind of map based weaponry at all seems a bit odd, but spawn choices and pickup might just make it okay.

Im a bit taken back by it all but ill wait till any hands on to see how much it impacts me, im betting ill end up liking the changes in the end

I think there will be a classic playlist at Launch. I remember Frankie saying something along the lines of the playlists will have something for everyone/don't worry. Only reason there wouldn't be is they want people to experience their new system only at first.
 
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