Ladies and gentlemen, I'll be making my much anticipated return to Halo Reach in about 30 minutes. Hope to see a full party.
so much for this!
Ladies and gentlemen, I'll be making my much anticipated return to Halo Reach in about 30 minutes. Hope to see a full party.
Big-Macso, did we every figure out what type of weapon this may be:
Cause it looks awesome.
I'll take a guess here and say that's the Assault Carbine.so, did we every figure out what type of weapon this may be:
Cause it looks awesome.
Yup, even with identical spread to the Halo 3 BR - and it sounds like there will be less - the hitscan version will be more precise. Enough to limit its effective range, especially compared to the DMR. I am really liking their differentiation, on paper; I just hope the DMR has a 2x scope as a 3x would push its range out too far.
What do I do if I want a utility weapon that doesn't have built-in randomness? Hit the bricks?
The tigers-having-sex launcherso, did we every figure out what type of weapon this may be:
Cause it looks awesome.
What about, instead of limiting weapons based on range, which Halo devs always screw up and butcher mightily through random mechanics, they just make the weapons harder to use? Remove spread, remove bloom, lower aim assist drastically, and step back. Kills outside the intended range become rare, but occur based on skill rather than dice rolling.If you are not landing shots with the BR due to spread, that is the gun telling you that you're out of range. Get closer, or use a longer range precision weapon. Pushing engagement distances out too far is detrimental to the game, and it's a very good sign that 343 is intentionally pulling them in, after Reach.
I'm LITERALLY on right now.so much for this!
Never forget.I guess it wouldn't be so bad if the AR wasn't fluffed up to be even easier to use (not having to be aiming at people to hit them in Reach says hi) compared to other weapons.
I genuinely don't understand it. I dunno if we have any impressions of the AR yet, so I can only pray that 343 gets it and doesn't crank the power up on that thing while simultaenously gimping other weapons in the name of "balance".
ODST SMG basically.The AR would be fine if they'd make it fun to use. Make headshots matter when shields are gone, make burst firing actually useful, etc.
Do you want to see me in such clothes?You wouldn't?
Your card is fine, the problem is that Halo2 is programmed for Vista and it doesn't work super well on 7. I installed it last week and it ran horribly, and my PC runs BF3 maxed out.
Ok thanks for the help!
I don't think I've ever turned on my xbox so quick after a post.
Hahaha when I got the Reach beta code I turned that shit on in record time
What about, instead of limiting weapons based on range, which Halo devs always screw up and butcher mightily through random mechanics, they just make the weapons harder to use? Remove spread, remove bloom, lower aim assist drastically, and step back. Kills outside the intended range become rare, but occur based on skill rather than dice rolling.
ODST SMG basically.
i still cant grasp why good halo players are upset about the inclusion of a noob-friendly weapon like reach's AR. seriously, who cares if shitty players can find limited success without much aiming or skill involved? a good player with a dmr, or even a pistol, will absolutely wreck a bad player using the AR.
Expertzone brothers?
Well, when you're forced to play it sometimes, that's when I have a problem with the weapon.
If thats the case, they could just warn users if they go to custom map buttons that it could effect gameplay experience and they recommend default, or something like that. I hope they do allow custom mapping, I probably will tweak the controls to help crouch jumping.
Probably worse than the times gaffers do when Frankie says he's gonna play for a bit. Poor xbl comes to a crawl for a few minutes due to all the simultaneous sign-ins.Hahaha when I got the Reach beta code I turned that shit on in record time
Competitive Halo community needs to break away from MLG asapI wonder how the MLG Halo community feels about 343 going to MLG HQ to play Halo 4 since so many of them feel betrayed by MLG. Rightfully so or not, that's just how a lot of people are actig.
H3's BR, after a certain distance, felt like throwing handfuls of bullets at a guy rather than shooting a 'precision' weapon. At bottom, though, I don't like the redundancy between the BR and DMR. I say pick one and make it reliable and hard to use.We don't agree on the premise; the only time I've ever felt I was rolling the dice with a weapon's precision was with bloom in Reach. That won't be an issue if it's not implemented in Halo 4. And limiting weapons by range is a critical way to balance them against one another, epecially in a game like Halo 4 where we're going to have so much overlap within the same category (DMR, BR, carbine, magnum).
AR starts? yeah, that i get (but the pistol is still pretty good - sadly, its VERY limited in clip size and spawning ammo count)
Probably worse than the times gaffers do when Frankie says he's gonna play for a bit. Poor xbl comes to a crawl for a few minutes due to all the simultaneous sign-ins.
Competitive Halo community needs to break away from MLG asap
Just demoed MP to MLG guys at their surprisingly swanky office building on Park Avenue.
H3's BR, after a certain distance, felt like throwing handfuls of bullets at a guy rather than shooting a 'precision' weapon.
Is there any where competitive Halo can realistically go and survive? Are there actually other successful MLG type organizations?
And then they all get off in 30 min when Frank's wife kicks him off the TV
<3
I've been wanting it to replace the AR ever since I first used it.Yes, the ODST SMG was very fun to use.
There have been times where the AR has absolutely wrecked me outside of any reasonable distance.i still cant grasp why good halo players are upset about the inclusion of a noob-friendly weapon like reach's AR. seriously, who cares if shitty players can find limited success without much aiming or skill involved? a good player with a dmr, or even a pistol, will absolutely wreck a bad player using the AR.
The sheer fact that 343 is giving MLG a look at this point in development (7+ months prior to release) is a really good sign.
Nah, GAF brothers
I wonder how the MLG Halo community feels about 343 going to MLG HQ to play Halo 4 since so many of them feel betrayed by MLG. Rightfully so or not, that's just how a lot of people are actig.
is MLG reach really less popular then some of the other games they feature?
It is almost certain that there is not going to be Halo at the next event. They've all but abandoned it.is MLG reach really less popular then some of the other games they feature?
I thought this most recent event, and 3 and before were fun to watch, but Reach until now has been terrible.It must be, why else would they nix it? I know it's not very fun to watch, but I've never cared about any of it personally.
But that range was extremely short, and left an enormous gap in the ability to kill on larger maps/longer sight lines without a sniper. Shooting from laser to base on Valhalla, or even more egregiously, lift to lift on Narrows or P3 to car 3 on Heretic, was a total crapshoot. You shouldn't need a sniper rifle to reliably kill a guy cross-map on a Lockout remake. It's problematic even beyond the ridiculous division of the sandbox into ranges, as Halo devs are never able to achieve that balance in a fashion that is functional. A utility weapon that has a high skill gap and a high learning curve solves these unnecessary problems, as it is effective at all ranges when used properly....which was the entire point. It's like saying you can't hit someone at long range with the AR. Of course not - you're out of range.
It must be, why else would they nix it? I know it's not very fun to watch, but I've never cared about any of it personally.
is MLG reach really less popular then some of the other games they feature?
is MLG reach really less popular then some of the other games they feature?
It is almost certain that there is not going to be Halo at the next event. They've all but abandoned it.
is MLG reach really less popular then some of the other games they feature?
Quick, someone make a photoshop of Monopoly: MLG Edition.MLG has a Monopoly in the USA right? In terms of E-sport of course.
And thank god for that. Were the DMR in Halo 3, you'd be on the hill on Valhalla headshotting players in their bases; Standoff shootouts would be from base-base, not along the central rock lines; Rat's Nest would have players tagging one another down the entire length of the roadway, corner to corner; Avalanche and Sandtrap would be unplayable as players traversing the open would be tagged from all directions - as they are in Reach's iteration of Hemhorrage. The center of any BTB map in Reach is a wasteland; Hemhorrage, Highlands, etc. In Halo 3 you had to close distance to engage, and players could use large sections of the map knowing they weren't going to be cross mapped from all angles. Extending the range of the BR would have demolished map design intent and player movement; just look at BTB in Reach.But that range was extremely short, and left an enormous gap in the ability to kill on larger maps/longer sight lines without a sniper.
It must be, why else would they nix it? I know it's not very fun to watch, but I've never cared about any of it personally.