But I want to recreate Colonnade.If geometry can't be properly lit in forge so it looks like a disc map they shouldn't even bother.
: /
But I want to recreate Colonnade.If geometry can't be properly lit in forge so it looks like a disc map they shouldn't even bother.
I consider Reach's campaign to be among the best in the series.
(I'm serious)
Also realized my opinions differ from HaloGAF's quite often.
If geometry can't be properly lit in forge so it looks like a disc map they shouldn't even bother.
As time goes on, I'm starting to settle on the view that it's sort of the inverse of the Halo 2 campaign strengths and weaknesses. Here the combat is really satisfying, and the moment to moment engagement and feedback is as good as it's ever been. But it's just not set in a very interesting series of locations, and it's wrapped in a story and overall arc that's just not compelling.
With Halo 2, I think the gameplay was the weakest in the series, but I love that campaign for the mission settings, music and the story. Likewise with the music between the two.
That's a huge over-simplification (Reach's gameplay has a ton of problems), but it gets at the direction my opinion is settling in in terms of the relative strengths.
Halo 3 campaign is still king as far as gameplay, balance and encounter design go.
...........Why would you put The Fucking Library above, oh, every other unmentioned mission in the game not named 343 Guilty Spark?
Dude, you no longer get to criticize Fracas for his opinions. Dude.Cause I like The Library. Favorite Flood level in the entire Halo series. The only one I like, really.
And not tonight. Got an IRL friend to hang out with. Soon!
Dude, you no longer get to criticize Fracas for his opinions. Dude.
As time goes on, I'm starting to settle on the view that it's sort of the inverse of the Halo 2 campaign strengths and weaknesses. Here the combat is really satisfying, and the moment to moment engagement and feedback is as good as it's ever been. But it's just not set in a very interesting series of locations, and it's wrapped in a story and overall arc that's just not compelling (likewise the music).
With Halo 2, I think the gameplay was the weakest in the series, but I love that campaign for the mission settings, music and the story.
That's a huge over-simplification (Reach's gameplay has a ton of problems and Halo 2 some great sequences), but it gets at the direction my opinion is settling in in terms of the relative strengths.
Halo 3 campaign is still king as far as gameplay, balance and encounter design go.
Map "Editor". Nah, it's cool we'll pretend it's a map creator and put a ton of shitty variants in matchmaking.
I really hope that community forge maps don't litter matchmaking in Halo 4, no matter how good forge is. I paid my money to play on the developers maps.
As time goes on, I'm starting to settle on the view that it's sort of the inverse of the Halo 2 campaign strengths and weaknesses. Here the combat is really satisfying, and the moment to moment engagement and feedback is as good as it's ever been. But it's just not set in a very interesting series of locations, and it's wrapped in a story and overall arc that's just not compelling (likewise the music).
With Halo 2, I think the gameplay was the weakest in the series, but I love that campaign for the mission settings, music and the story.
That's a huge over-simplification (Reach's gameplay has a ton of problems and Halo 2 some great sequences), but it gets at the direction my opinion is settling in in terms of the relative strengths.
Halo 3 campaign is still king as far as gameplay, balance and encounter design go.
We can only settle this one way. Fracas, do you like The Library?Nope, everyone gets to criticize fracas for his opinions.
I consider Reach's campaign to be among the best in the series.
(I'm serious)
Also realized my opinions differ from HaloGAF's quite often.
Halo 3 campaign is still king as far as gameplay, balance and encounter design go.
Ran into this bug. I just restarted until it went normally. It still took a stupid amount of time, though.Finally got Halo 2 running (big thanks to mstrbiggy), but the game still won't install fully. It's been stuck at 8 percent for a good half hour or so. I have the disk space, what gives?
Finally got Halo 2 running (big thanks to mstrbiggy), but the game still won't install fully. It's been stuck at 8 percent for a good half hour or so. I have the disk space, what gives?
Reach also suffered from way too many scripted events and stuff that basically played out the same way every time.
Install first, dont tray and play if it gets stuck. So, click install, don't launch, wait till its done, quit the installer then launch the game.
There is always a half second stutter when a player joins or quits, no biggie. Other than that, I have had no problems with Halo 2 Vista.
Can't wait to play with you guys.
If Halo 4 has on-rails sections I will shake my head so hard. Would be fitting for Reach 2.0 though. I'm guessing the Natural Evolution of those on-rails sections is making you follow a person throughout the campaign who will open doors for you around every corner.That rail section :/
Those two rail sections. But they could have been far worse. We're often getting picked up and dropped off in Halo games - at least this time you got to man a gun. But on higher difficulties these sections just expose their cheapness when you don't do exactly as you're scripted to do.That rail section :/
No wayyyyy. That's a pretty small, simple encounter. Last time I played it on Legendary, I breezed through it all in no more than 3 minutes. It's not multidimensional enough. That sorta hidden tunnel through the dam is cool, but I found it on my first play through.The final part of the first level (The part with the Chieften, Johnson and the dam) > all.
Hah, now you really do sound like a kylej clone.If Halo 4 has on-rails sections I will shake my head so hard. Would be fitting for Reach 2.0 though. I'm guessing the Natural Evolution™ of those on-rails sections is making you follow a person throughout the campaign who will open doors for you around every corner.
Halo 2 worst story/atmosphere? Still bitter about that cliffhanger?For me story/atmosphere wise it goes ODST > Reach > CE > Halo 3 > Halo 2
Speedrun through Winter Contingency, use the checkpoint glitch.
http://www.youtube.com/watch?v=NCWqmA2M2jA
I don't think the ODST missions are particularly great, but the freedom that Mombasa Streets allows is something really unique to the series. Instead of being funneled down some (pretty giant, all things considered) hallways, being able to pull up the map and try to get around fights you don't want is such a gamechanger. The parts where the game wants you to just play a traditional Halo mission were pretty weak in my opinion.I really just like Halo CE, hah. I loved nearly all of ODST, too, but I don't remember its missions all that well. I need to replay it, I think.
Halo 2 worst story/atmosphere? Still bitter about that cliffhanger?
I always felt there was never a real reason to avoid combat in Mombasa Streets. Bungie kept mentioning that as an ODST you weren't as powerful as a Spartan but it sure hell didn't feel that way. You still had shields which would recharge and your weapons still the same amount of damage so the difference wasn't exactly huge. Even on Legendary you hardly met any great resistance on the streets. Pretty disappointing to say the least.I don't think the missions are particularly great, but the freedom that Mombasa Streets allows is something really unique to the series. Instead of being funneled down some (pretty giant, all things considered) hallways, being able to pull up the map and try to get around fights you don't want is such a gamechanger. The parts where the game wants you to just play a traditional Halo mission were pretty weak in my opinion.
But fighting that deadly Crow's Nest Brute Pack solo on legendary was the battle that taught me the most about Halo. That was the encounter where it finally and ultimately clicked with me, and when I walked out of that chamber to meet the next threat I was a changed Spartan.
This is true. For all the subtle changes it mostly felt like they had just replaced shields with stamina.I always felt there was never a real reason to avoid combat in Mombasa Streets. Bungie kept mentioning that as an ODST you weren't as powerful as a Spartan but it sure hell didn't feel that way. You still had shields which would recharge and your weapons still the same amount of damage so the difference wasn't exactly huge. Even on Legendary you hardly met any great resistance on the streets. Pretty disappointing to say the least.
I tried and failed so many times to beat that area, and each time I was able to attempt something new and daring. And while I was on the verge of becoming demoralized by getting my ass handed to me repeatedly, when I did finally clear the room it was because of the moment to moment decisions the game allowed and trusted me to make. I didn't cheap my way to a win through taking advantage of bad pathing or other AI weaknesses. I beat the room on its own terms, fairly, and even better, had done so in a way that was much cooler than my previous attempts. A truly well earned victory, something that is so very rare in today's overly scripted shooters.So awesome. Halo 3 has some wonderful encounters that really showed off the range of the sandbox combat and what separated it from other shooters.
I agree to a point. The reason I'd avoid encounters, especially while I was doing stuff like wandering around looking for the audio logs, was ammo conservation. I never wanted to be without a Carbine and the Magnum. So I had experiences like wandering down a street, seeing a Hunter pair, deciding "fuck that" and then going down an adjacent alley instead. This probably isn't a common practice, but I liked that it was possible for the first time in a Halo game.I always felt there was never a real reason to avoid combat in Mombasa Streets. Bungie kept mentioning that as an ODST you weren't as powerful as a Spartan but it sure hell didn't feel that way. You still had shields which would recharge and your weapons still the same amount of damage so the difference wasn't exactly huge. Even on Legendary you hardly met any great resistance on the streets. Pretty disappointing to say the least.
What characters were unlikeable?I agree to a point. The reason I'd avoid encounters, especially while I was doing stuff like wandering around looking for the audio logs, was ammo conservation. I never wanted to be without a Carbine and the Magnum. So I had experiences like wandering down a street, seeing a Hunter pair, deciding "fuck that" and then going down an adjacent alley instead. This probably isn't a common practice, but I liked that it was possible for the first time in a Halo game.
I think back on ODST as a lot of missed potential that worked in spite of itself, which is one of the reasons it's the game in the series that I think most needs a direct sequel to fix its problems. It was a story that didn't really need to be told (well, we already know what the artifact is, what's the big deal?), with characters that ranged from unmemorable to outright unlikeable, with the exception of Buck. ODST Flood survival horror game. Ship it.
Opinion is law 'round these parts.imo of course
Dare. I really, really didn't like her. Part of that has to do with the fact that I found her and Buck's love story to be kind of unbearable ("Do you remember what you asked me in the morning?" is such a groan-worthy line).What characters were unlikeable?
Everyone besides Buck?What characters were unlikeable?
Yes please.I think back on ODST as a lot of missed potential that worked in spite of itself, which is one of the reasons it's the game in the series that I think most needs a direct sequel to fix its problems.
I only liked Buck out of the bunch.What characters were unlikeable?
For me story/atmosphere wise it goes ODST > Reach > CE > Halo 3 > Halo 2
I agree. I remember buying my 360 solely for Halo 3. Oh so worth it.
For me, my campaign ratings go like this: 3>1>Reach>2>ODST
Also, The Library is ok. The Silent Cartographer's my favorite CE level though.
maybe you're just a much better player than I am, but I tried playing ODST on Legendary and I just got wrecked right off the bat. Couldn't do it.I always felt there was never a real reason to avoid combat in Mombasa Streets. Bungie kept mentioning that as an ODST you weren't as powerful as a Spartan but it sure hell didn't feel that way. You still had shields which would recharge and your weapons still the same amount of damage so the difference wasn't exactly huge. Even on Legendary you hardly met any great resistance on the streets. Pretty disappointing to say the least.
No way. There's nothing that offensive about all of the main cast for him or her to be unlikable.Everyone besides Buck?
As time goes on, I'm starting to settle on the view that it's sort of the inverse of the Halo 2 campaign strengths and weaknesses. Here the combat is really satisfying, and the moment to moment engagement and feedback is as good as it's ever been. But it's just not set in a very interesting series of locations, and it's wrapped in a story and overall arc that's just not compelling (likewise the music).
With Halo 2, I think the gameplay was the weakest in the series, but I love that campaign for the mission settings, music and the story.
That's a huge over-simplification (Reach's gameplay has a ton of problems and Halo 2 some great sequences), but it gets at the direction my opinion is settling in in terms of the relative strengths.
Halo 3 campaign is still king as far as gameplay, balance and encounter design go.
Don't have to be offensive to be unlikable. You could also be bland.No way. There's nothing that offensive about all of the main cast for him or her to be unlikable.
Uhhhhhhhhhhhhhhhhhhhhhttp://www.youtube.com/watch?v=Bw2fmT9mgas&feature=g-u-u
I think Bungie accidentally forgot to set a video to Private on their youtube channel. Audio is completely fucked. Title doesn't seem final either.
Urk?
That encounter was about half an hour too short. For once there was a battle that looked straight out of one of the better Halo ads and it was over before you knew it.I The only ones that stick out in my head as being good are the intro to Sword Base, Traxus tower approach, New Alexandria flying, and Long Night intro.