So you agree with me that they see problems with the way it operates in Reach, the problem being it's far too loose in Reach? Cool, glad we cleared that up
This pedantry over trueskill is hilarious though. I and everybody else knows that trueskill is used in most 360 games. Just like everybody knows that when a poster bemoans it in the context of a Reach game,
they're bemoaning it in the context of Reach, i.e the version of trueskill where skill matching is weighted so low in most playlists that it for all intents and purposes ceases to exist.
I know ranked Halo 3 used trueskill. It was a much tighter version of trueskill however. It's like having a debate about 100% bloom and 10% bloom: they're not the same thing.