The Real Napsta
Member
Lol karlThe Real Napsta can't nap. This is a real issue we have now.
Lol karlThe Real Napsta can't nap. This is a real issue we have now.
Can't sleep GAF, what do?
Exactly.Check your PM's Tashi Ceiling DongBlain
http://i.imgur.com/xYBbw.gif[IMG]
Exactly.[/QUOTE]
I'm never fapping again.
Then I've done a greater good.I'm never fapping again.
My brother's GT is Lord Mongoose, lol! That's kinda creepy.Lord Mongoose's First Goosetage : http://www.youtube.com/watch?v=QPdIRCUigJA
Star Power was glorious, lol
I'm hoping multiplayer blowout, showing some Spartan Ops, very little campaign.
Attention 343 Studios:
I take back everything I said about your bugs in Reach 1.1. I managed to outdo you in my last update to Cragmire.
Whoops.jpg,
FyreWulff
What is this I don't even...I would like this. They should announce that multiplayer and campaign are being sold separately for $30 each. Campaign comes out November 6. Multiplayer disc comes out in July.
What are the bugs with Cragmire?
No campaign?
wtfisthisshit.gif
Arena.
Ive always wanted to make a montage where you zoom in and out of earth to different locations, would be pretty awesome. Then you zoom out of earth, zoom through space and zoom into some alien planet for gameplay on Valhalla or something. Would have been awesome to have like a weird Hud overlayed on the in game UI with things like a media player, to add context to the music in the tage.
After Effects makes that stuff so easy, but making the graphics is a bitch. I managed to find some good tutorials for the google earth style zoom and other effects but the effort of putting together all my clips was way too much. Add to that the fact graphically im awful, I never did bother with that tage, if I had like a whole bunch of free time I might give it a go though.
Editing on that global montage is incredible, normally I hate overedited montages but that was pretty cool.
http://www.videocopilot.net/tutorials/
Most of videos have the project files attached so that's half the work done right there
Which is fine if you want your graphics to be instantly recognizable as VC projects you just "ripped off". That cheapens the end result.
http://www.videocopilot.net/tutorials/
Most of videos have the project files attached so that's half the work done right there
Not if you know how to alter the stuff to make it look the way you want. Or just use bits from different projects so that it's not horribly time consuming.
The market doesn't want a AAA MP only game, these tend to flop badly.How much time is spent making boring encounters and boring linear paths that lead to boring cutscenes? I mean, I'm pretty sure the Skyrim team had less people and less dev time than the Halo 4 team, if another 4 hour long turd gets pooped out, I'd rather they scrap it and make sure multiplayer is amazing. If you want to keep fighting grunts and monkeys with hammers for another decade, feel free. I want multi-only, with lots of maps, and throw in dedis for Christ's sake so there's something to be excited about Halo 4. Maybe they could even hire someone full time to manage the playlists with all those fresh Resources.
Making the aesthetic fit into Halo is tough though!
Yeah that's tough but I meant using his scripts or plugins, timings for animations or lighting settings.
All you'd need to change is textures and color choices
Yeah that's tough but I meant using his scripts or plugins, timings for animations or lighting settings.
All you'd need to change is textures and color choices
Edit: Maybe we should ask Duncan. Oh yeah, THAT'S RIGHT
Gameinformer podcast.Been away from the net all weekend, any exciting news in the last couple of days?
It was just a joke that was meant to express my eagerness to play Halo4 multiplayer sooner than November 6What is this I don't even...
But... you know Microsoft is reading this. Dude, dude....It was just a joke that was meant to express my eagerness to play Halo4 multiplayer sooner than November 6
It depends what you want to do though, like at the end of that global montage even if he didnt make Earth from scratch:
http://www.youtube.com/watch?v=fRBiF7meYeE&list=UU58Z5Fe6VypSSrovIZNsrgg&index=7&feature=plcp
Where did he get the assets from? Its stuff that should be easy to find elsewhere and use which is actually the hardest to find lol.
I wanted stock footage of a zoom through space, something similar to I guess the stargate effect from those old movies, but I couldnt find anything I could use, and making that from scratch is not happening.
How much time is spent making boring encounters and boring linear paths that lead to boring cutscenes? I mean, I'm pretty sure the Skyrim team had less people and less dev time than the Halo 4 team, if another 4 hour long turd gets pooped out, I'd rather they scrap it and make sure multiplayer is amazing. If you want to keep fighting grunts and monkeys with hammers for another decade, feel free. I want multi-only, with lots of maps, and throw in dedis for Christ's sake so there's something to be excited about Halo 4. Maybe they could even hire someone full time to manage the playlists with all those fresh Resources.
Would have also accepted "343's playlist management" or "Halo 4" as alternatives.
Out of interest what matchmaking priority setting do you have?I think my time with Reach is coming to an end. 16 Days, 18 hours, 50 minutes. Definitely got my money's worth - but fuck.
Why would you play online games if you live in Australia?
Don't you live in Australia?
You do realize the majority of Halo players never touch multiplayer, right?
2. Matched with people from United States, Japan or Mexico. Absolutely zero point even starting the match when playing from Australia. It's a 50/50 toss-up on who gets host. If an Australian pulls host, the Australians decimate the other team until people start leaving. If other country pulls host, my DMR starts firing silly string and I might aswell go and fetch them the power weapons like a house pet. It's so predictable now that I can pretty match guess who will pull host. US/Mexico = Aussie host, early quitters. Japan = Japanese host, every Japanese spartan is a super hero.
How much time is spent making boring encounters and boring linear paths that lead to boring cutscenes? I mean, I'm pretty sure the Skyrim team had less people and less dev time than the Halo 4 team, if another 4 hour long turd gets pooped out, I'd rather they scrap it and make sure multiplayer is amazing. If you want to keep fighting grunts and monkeys with hammers for another decade, feel free. I want multi-only, with lots of maps, and throw in dedis for Christ's sake so there's something to be excited about Halo 4. Maybe they could even hire someone full time to manage the playlists with all those fresh Resources..
"Most people actually play campaign and don't play competitive. It's because the competitive landscape is really intimidating for people. So they prefer to play at their own pace," said O'Connor.Do you have a source for that? The success of the Halo franchise hasn't relied on campaign since CE. Halo 2's campaign was atrocious, 3's terrible, and Reach awful, yet each was played by more people a year after release than any single player game (as per XBL activity lists). The long tail is what makes money. After you rope HBO kids into another Legendary Edition, you gotta start pumping out those map packs and selling Gold cards, it's the multiplayer activity that keeps the franchise relevant. I mean, how many people are playing ODST right now? How 'bout Anniversary? When's the last time you even thought about them?
Do you have a source for that? The success of the Halo franchise hasn't relied on campaign since CE. Halo 2's campaign was atrocious, 3's terrible, and Reach awful, yet each was played by more people a year after release than any single player game (as per XBL activity lists). The long tail is what makes money. After you rope HBO kids into another Legendary Edition, you gotta start pumping out those map packs and selling Gold cards, it's the multiplayer activity that keeps the franchise relevant. I mean, how many people are playing ODST right now? How 'bout Anniversary? When's the last time you even thought about them?
343, reveal the Guardian remake in Halo 4 already so I can be excited about something please. Thank you in advance.
I don't know why you're complaining about International Interaction. I've been told by HaloGAF that this is one of the highlights of Halo's matchmaking system.
"Most people actually play campaign and don't play competitive. It's because the competitive landscape is really intimidating for people. So they prefer to play at their own pace," said O'Connor.
I will say that all the campaigns were more flawed than they should have been, but there's a lot of great in them. I disagree on how you're pushing Campaign to irrelevancy, especially in customer value, the market just doesn't work like that, no matter how much you wish it to.
Honestly thought you were a bit more clued in than that, you normally have a good grasp of the situation (not trying to say this in an insulting manner, just surprised).
"Most people actually play campaign and don't play competitive. It's because the competitive landscape is really intimidating for people. So they prefer to play at their own pace," said O'Connor.
I will say that all the campaigns were more flawed than they should have been, but there's a lot of great in them. I disagree on how you're pushing Campaign to irrelevancy, especially in customer value, the market just doesn't work like that, no matter how much you wish it to.
Honestly thought you were a bit smarter than that, you normally have a good grasp of the situation (not trying to say this in an insulting manner, just surprised).