What group am i in
Plywoods khalasar
David/Frank, can one of you guys confirm whether armor abilities can be pick ups in multiplayer or no? I mean in the same way as MLG does it currently with the jetpack.
You belong in the north east's cesspool group, along with people from Gateshead.
Anyway, Halo in 30 mins, who's with me?
Finally it offers some actual incentive to play on, or have that extra game. If you come on and drop a level then you're less likely to go off, because you don't want to end the evening at a loss. It's sort of like gambling, you aim to increase your winnings so to speak. Right now the game just doesn't have that; it has a generic, boring and entirely unoriginal experience system that rewards play time rather than player ability.
Bungie and 343 have let Social get too big for itself. It was always like 50.50 in H2 and H3 and they had alotta ranked playlists to compete in. In Reach there were two now there's just one. They are catering too hard to the casuals who don't even play MP. The casuals play the campaign and a bit of MP then leave. The casuals who do stay are fine getting matched with lower class players, it works in their favor too!
Halo has always been about besting your friends, pooping all over randoms, and acting better than everyone else. That's why its so addicting and fun.
It makes people care. It makes people really try their best to win, to get that 50. It makes every match matter. It's also a good indicator to see if someone is good or not (or a boost
Well I hate that I started the "what group am I in?" onslaught.
North east england is best england.
It makes people care. It makes people really try their best to win, to get that 50. It makes every match matter. It's also a good indicator to see if someone is good or not (or a boost
I guess you will be able to place them as pick ups for your maps, not in multiplayer (pretty much like Reach).
AAs were never an issue for me, I'm more concerned about 100% bloom, crappy Magnum and nuke nades :/
It'd have been cool from Bungie to have a classic playlist from launch...
This should replace the newly approved junior surveykylej do you like me
[]yes
[]no
[]maybe
Quick! Post your internet speed results!Well I hate that I started the "what group am I in?" onslaught.
This should replace the newly approved junior survey
1-50 DRAMATICALLY increased boosting. Which in turn, decreased its relevance. This is not arguable. That said we are thinking of ways to let players understand relative skill levels without increasing abuse based on that metric.
No ranks in Halo 4 confirmed. There is no point of living. Fuck everything.
1-50 DRAMATICALLY increased boosting. Which in turn, decreased its relevance. This is not arguable. That said we are thinking of ways to let players understand relative skill levels without increasing abuse based on that metric.
Does it matter if people boost or buy accounts? If they're bad they're going to lose anyway, no matter what their rank is. And a 50 in MLG still meant a lot so the boosting and account selling didn't take away from that. Also, the vast majority of the players had a legitimate rank so it hardly impacted your experience.While I do partially agree, wasn't it also like one of the main causes for boosting (I know you already mentioned it) and all that other shit, like kids selling accounts to other kids? Not to mention how shit it was when guys on your team quit out and you knew you were gonna ultimately lose skill over it. I mean, yeah it was useful to see pretty quick how "good" the player was, but it still meant you could get partied up against/with people who were actually much worse or much better than their skill represented.
Tbh I'm not against it coming back, but I wouldn't be disappointed if it didn't either. I've always been more of a social player anyway though. I didn't have a consistent group to play Halo 3 with until the end of it's lifespan, so I never really tried too hard to get a high skill level. I do want a rank to mean a bit more than it does in Reach (check out mah time played brah lol), but it wasn't exactly amazing before either
(God damn, got distracted while writing this and good points have been made since, but I'll post this anyway)
No ranks in Halo 4 confirmed. There is no point of living. Fuck everything.
RIP Halo
Fascinating analysis.
I'll agree with that. But would you say that more often than not, when you played against people who were 45+ in skill, they were better than most other players? I know this held true for me most of the time... sure there were times when you could tell a player playing on a 50 wasn't of that skill level, but for me, these encounters were rare. Obviously arena isn't the way to go.. so I wonder, what other possibilities are there?1-50 DRAMATICALLY increased boosting. Which in turn, decreased its relevance. This is not arguable. That said we are thinking of ways to let players understand relative skill levels without increasing abuse based on that metric.
Also, the vast majority of the players had a legitimate rank so it hardly impacted your experience.
1-50 DRAMATICALLY increased boosting. Which in turn, decreased its relevance. This is not arguable.
It cheapens the entire system, especially when it felt so god damn finicky in the first place.Does it matter if people boost or buy accounts? If they're bad they're going to lose anyway, no matter what their rank is. And a 50 in MLG still meant a lot so the boosting and account selling didn't take away from that. Also, the vast majority of the players had a legitimate rank so it hardly impacted your experience.
I'll agree with that. But would you say that more often than not, when you played against people who were 45+ in skill, they were better than most other players? I know this held true for me most of the time... sure there were times when you could tell a player playing on a 50 wasn't of that skill level, but for me, these encounters were rare. Obviously arena isn't the way to go.. so I wonder, what other possibilities are there?
1 account per Xbox can play Halo 4. Problem solved.
I'm kidding, chill out lol
I found that late 40s was effectively meaningless - so polluted was it by boosters etc. Of course 30 seconds of gaming could disprove that on a case by case basis. Late 30s, early 40s meant I was going to get donged on.
Getting a 50 still means a lot, especially in something like the MLG playlist. Not having a 1-50 system because 3 12-year-olds bought an account is silly.
1-50 DRAMATICALLY increased boosting. Which in turn, decreased its relevance. This is not arguable. That said we are thinking of ways to let players understand relative skill levels without increasing abuse based on that metric.
Anyway, we have a couple of things we're looking at.
Does it matter if people boost or buy accounts? If they're bad they're going to lose anyway, no matter what their rank is. And a 50 in MLG still meant a lot so the boosting and account selling didn't take away from that. Also, the vast majority of the players had a legitimate rank so it hardly impacted your experience.
Looking forward to Arena 2.0 then.The bolded is completely wrong. The numbers were bafflingly large. People with no skill and a lot of time (and occasionally money) on their hands made your 50 a mostly personal achievement.
but it's a give and take. Yes there will be cheaters, boosters, selling accounts with rank but that's in the minority and will always be there. I'm not going to pretend I have the perfect solution but something similar to how Gears of War 3 had ranks and a progression system worked perfectly from what I've played and heard from others.
I know it's just a number, but it really holds merit to a lot of players like me, we have no desire to play Halo Reach with no ranks, we are competitive people and with no competition or randomness of true skill it turns us off. This is from both casuals too. I believe you guys will do the right thing, and I'm sure I'm beating a dead horse here.
1-50 DRAMATICALLY increased boosting. Which in turn, decreased its relevance. This is not arguable. That said we are thinking of ways to let players understand relative skill levels without increasing abuse based on that metric.
Yes over in Halo 2 essentially 90% of the 40+ ranks were cheaters, but 1-39 for the most part were pretty accurate in what I saw. Not to mention the banhammer doesn't have to worry about modders, and it's drastically improved since 2007.
pls frankie.
Looking forward to Arena 2.0 then.
Halo 2 was a different animal though, 2 months and easy map modding was rampant. I maybe ran into a cheater 1/10 times in Halo 3.
I guess I didn't experience enough of those games in the late 40's to be able to come to the same conclusion. I'm in the "good" category you mentioned and wouldn't be considered a top tier player, but I can see your point.I found that late 40s was effectively meaningless - so polluted was it by boosters etc. Of course 30 seconds of gaming could disprove that on a case by case basis. Late 30s, early 40s meant I was going to get donged on.
Anyway, we have a couple of things we're looking at.
But every system has boosting. The system in Reach has farming. MW2's system was abused more then Halo 2 and Halo 3's imo and there was no meaning in MW2 ranks. No matter what system you have people are going to exploit it, so why not bring back 1-50?
Yes over in Halo 2 essentially 90% of the 40+ ranks were cheaters, but 1-39 for the most part were pretty accurate in what I saw. Not to mention the banhammer doesn't have to worry about modders, and it's drastically improved since 2007.
pls frankie.
What kind of cheating? I didn't play Halo 2 when it first went online so I can't speak for that time, but what cheating was there in Halo 3 besides language boosting? I don't think I encountered anything but de-rankers, cheating-wise, in Halo 3.
Very true. This is how we end up with an Elder Scrolls MMO wow-clone. ;PThis is one of those instances where you should be careful what you wish for and the law of unintended consequences.
There's no issue with the system, or the nomenclature - it's the poitioning and perceived value. This is one of those instances where you should be careful what you wish for and the law of unintended consequences. But we have some ideas.
I guess I didn't experience enough of those games in the late 40's to be able to come to the same conclusion. I'm in the "good" category you mentioned and wouldn't be considered a top tier player, but I can see your point.
The thing I LOVED about H3 ranks was, when played the right way, you really felt like you were working towards a goal. One slip up and it can cost you big time. I almost always played solo (and still do) so my chances of getting to the higher ranks were pretty slim, but when I dabbled in the ranked playlists on my "higher" accounts and got matched up with some good players on my team, it was a thrill from start to finish. I didn't want to lose that one battle, that one kill, let that one flag get away, because I knew it would likely mean I'd drop a rank that took me quite some time (and luck) to get to. And then I may have to string another 5-10 wins together before ranking up again.
That's what I miss most from the H3 days. That feeling where every second of every match counted for something. If my teammates were slacking, I had to pick up the weight or we were going to lose and we'd all get punished for it. The teamwork that created was unparalleled to any other shooter I've ever played (even to this date). Granted, I know I was playing this system in the way it was intended and I know it was easily abused. All I can tell you is my personal experience with it and why I feel so differently about Reach as a game. There hasn't been a single match in Reach that made me feel the way I did about one second of those battles back in H3's heyday.
I apologize.This post could have been many things. It could have sparked another round of interesting discussion of past ranking system successes and failures in order to work out the best course of action for Halo 4. It could have been an acceptance of the boosting issue in Halo 3 rather than a stubborn dismissal, while fleshing out the major reasons why the system worked when it did. It could have even been a wittier sarcastic reply instead of the stock fallback to "Reach abortion part two."
Instead, history will recognize the lost potential and weep.
I apologize.
There's no issue with the system, or the nomenclature - it's the poitioning and perceived value. This is one of those instances where you should be careful what you wish for and the law of unintended consequences. But we have some ideas.