Brolic Gaoler
formerly Alienshogun
Disturbing a warrior cryptum is an offense punishable by death.
Yeah, but it often yields boss loot.
Disturbing a warrior cryptum is an offense punishable by death.
And man, I've been reading through Primordium but it is VERY slow going, but very interesting stuff if you have a keen interest in the variety of fruits and insect life to be found on a Halo. I'm maybe 60% through it now and its just now barely starting to get interesting.
As long as whatever level we have can be lost through losing games then I'm fine. It makes each game worth something thus making it more competitive.
And man, I've been reading through Primordium but it is VERY slow going, but very interesting stuff if you have a keen interest in the variety of fruits and insect life to be found on a Halo. I'm maybe 60% through it now and its just now barely starting to get interesting.
And man, I've been reading through Primordium but it is VERY slow going, but very interesting stuff if you have a keen interest in the variety of fruits and insect life to be found on a Halo. I'm maybe 60% through it now and its just now barely starting to get interesting.
Damn, I'm just about finished Cryptum and this post made me sad. Hopefully it's just you.
Thats been my hope And yeah, your description is no exaggeration, along with far too many details of insects and fruits.There was this river, than there was this lake, then there was some grass, then there was a rock, hey look it's that river again!
But the payoff is worth it.
Am just now getting into some real stuff (including non-real stuff), so I hope its a nice free fall of goodness from this point forward. There ARE interesting ideas to explore, but they've been dribbled out in tiny pieces over too much other filler, like butter spread across too much bread.Shit gets real. Trust me.
Halo Reach:
- Knocking people off (to kick people out of game so it's easier to win)
- Bridging (giving someone host to cheat, or prevent it)
If I am understanding your question correctly, it is by necessity "both" - that is to say she's a separate perosnality - just like your child would have his or her own persona, but there are unavoidable "genetic" connections.
Halo 2:
- Knifing (Stop the disc from reading maps, so you get dlc to cheat with)
- Bridging (giving someone host to cheat, or prevent it)
- Map Modding (Cheat on DLC maps and win for a rank)
Halo 3:
- Selling accounts
- Bridging (giving someone host to cheat, or prevent it)
Halo Reach:
- Bridging (giving someone host to cheat, or prevent it)
I'll note that knocking people off is not worth the effort, in Reach people quit anyway...
I don't understand how bridging or selling your account can be considered cheating.
Well I'm the opposite. The mother-son thing would be super weird to me considering the pre-established fiction.Yeah, I worded that a bit weird, but you answered my question. I've always viewed Chief and Cortana's relationship as a son/mother dynamic (albeit it didn't really show until late-game Halo 3, though it played out wonderfully from an atmospheric perspective) and switching that up in 4 (aka romance options and stuff) would just be weird.
Why? Cortana is based of Halsey's brain and for Halsey was like a mother.Well I'm the opposite. The mother-son thing would be super weird to me considering the pre-established fiction.
That's the bad thing with no ranks and true skill being funky. The drop in feature should cancel out quitters in social games but when it get's to something that is like Team Slayer or MLG we have to have it so people can match up evenly with or without a number and have motivation to play.
It's dishonest, but it's MS call. Same if someone used some paper and turned it in, it's cheating when it represents you.
Bridging is system modification using Xbox Live for part of it and any modification or tampering is cheating.
Why? Cortana is based of Halsey's brain and for Halsey was like a mother.
I've never played a game of Starcraft in my life, but from what I've read its whole Gold, Diamond, whatever ranking system is pretty good (???). Not sure how similar it is to the current Arena though.
You know what makes it worse? People are still doing it. Right now. As in, I just lost to a booster. In Halo 3. Five years after its release.There are a lot of stupid people in the world, but boosters is a place I just can't go intellectually.
So let me get this straight, you will buy, steal, borrow or boost an account so that you can have a number in front of your gamertag, that you know has NO MEANING because you deliberately spent money and time to make it meaningless. And then, on top of that, a level 28 player could come in and dance on your grave.
SMH.
Based off it genetically, but it's not the neurons contained the same data. They're very different people with their own set of experiences and values.Why? Cortana is based of Halsey's brain and for Halsey was like a mother.
It's really good.
It's Bronze, Silver, Gold, Platinum, Diamond, Masters and then top 200 on server on Grand Masters. The difference is that it's not just win and loss that determines you level. The game knows how good you play the game. Actions per minute and resource management also factor in.
Just got Forerunner level
Wow, that's nuts. I wonder if there would be any way to implement a smart system like that in Halo 4. Like map control, assists, damage to enemies/team, etc.
It's really good.
It's Bronze, Silver, Gold, Platinum, Diamond, Masters and then top 200 on server on Grand Masters. The difference is that it's not just win and loss that determines you level. The game knows how good you play the game. Actions per minute and resource management also factor in.
Basically Arena on steroids could manage it.
Do this, but make things like k/d (in slayer), wins, assists, etc matter. In objective add flag captures, flag carrier kills, etc matter.
The act of creating new accounts, obtaining the highest Trueskill category, and then selling or giving them to players that did not fit that category was a clear disruption to ranked play, at multiple levels. Every time one of these rank mules (mostly very skilled players in their own right) did this, they knowingly unfairly matched with hundreds of newer and lesser skilled players and that's only with one player doing it one time.
Also, saying that all systems are flawed and therefore we should use a flawed system is an unsound argument, because the premise is false.
Do this, but make things like k/d (in slayer), wins, assists, etc matter. In objective add flag captures, flag carrier kills, etc matter.
Were it so easy.1-100. Remove any highest skill indicator. Lose 1 rank every month. You can't BUY a 100 then because it would be gone in a month unless you keep it up. People will just PLAY at their level.
You're welcome 343.
I'm scared of doing stuff like this because it influences player behavior.
I'm scared of doing stuff like this because it influences player behavior.
Look towards the most competitive game on the market now, and you will be rewarded. There's so many ideas that you can take from Starcraft that are incredibly beneficial, it's absurd to not take them.
Yup. There's a reason starcraft has the following it does.
I highlighted your key word here. You wouldn't actually be playing Halo 2. You'd be looking at a host screen or be dead instantly.But then what do you do in the situation we're in? Have no skill-ranks at all, and follow in Reach's footsteps? I honestly would rather play Halo 2 during the time in which cheaters were running rampant, then have to play another game where the team can beat me 0-50, or I can beat them 50-0.
I really hope if 343 uses reaches system again, they at least have an invisible rank, so I don't get paired with someone and their three guests.
pls 343.
Which is why you have to reward every type of player. That's the first hump and not so hard. The hardest part is keeping griefers from exploiting the system.I'm scared of doing stuff like this because it influences player behavior.
Look towards the most competitive game on the market now, and you will be rewarded. There's so many ideas that you can take from Starcraft that are incredibly beneficial, it's absurd to not take them.
Rank should also digress due to player inactivity.Make a 1-50 rank system with 1 as the "best" and you start at 1 and degrade to 50 the worse you play.
Boom.
Explain the ranking system for non SC3 players please.http://us.media1.battle.net/cms/gallery/XY7FXMW76PIX1300732739015.jpg
Look towards the most competitive game on the market now, and you will be rewarded. There's so many ideas that you can take from Starcraft that are incredibly beneficial, it's absurd to not take them.
I wouldn't mind global Arena ranking, or 1-50 with seasons. Reset every month or every few months. I like that idea a lot actually because then its a more accurate representation of your skill relative to the player base at that moment in time, not some number you one time pushed really hard for. That's not how rankings work in other places in life really, you have to continually prove yourself. Plus, rankings were always meant to show a skill level, not some level you got to.
Because it has ranks? Doubtful.
Look towards the most competitive game on the market now, and you will be rewarded. There's so many ideas that you can take from Starcraft that are incredibly beneficial, it's absurd to not take them.
I'm scared of doing stuff like this because it influences player behavior.
Because your playing with people around your skill, so it allows for competition. Playing games where you get absolutely destroyed, or you absolutely destroy the other team aren't as fun as close matches with people of similar skill. and I would imagine the game is pretty fun as well.
Rank should also digress due to player inactivity.
1-100. Remove any highest skill indicator. Lose 1 rank every month. You can't BUY a 100 then because it would be gone in a month unless you keep it up. People will just PLAY at their level.
You're welcome 343.
Explain the ranking system for non SC3 players please.
It's Bronze, Silver, Gold, Platinum, Diamond, Masters and then top 200 on server on Grand Masters. The difference is that it's not just win and loss that determines you level. The game knows how good you play the game. Actions per minute and resource management also factor in.
But then what do you do in the situation we're in? Have no skill-ranks at all, and follow in Reach's footsteps? I honestly would rather play Halo 2 during the time in which cheaters were running rampant, then have to play another game where the team can beat me 0-50, or I can beat them 50-0.