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Halo |OT3| Remember Reach?

K

kittens

Unconfirmed Member
Purple? What's wrong with you?

Also you on halo tonight?
What's wrong with me? Blame Nintendo for making an ugly ass handheld. Purple and black are the only decent options in North America, and I like my handhelds colorful, so purple it is. It doesn't look as good as that E3 2010 model they demoed, but it's pretty nice.

And no, I've played a ton of Halo this week already, and need to lay off a bit.

I imagine that's the case simply to keep it from being a long range weapon since even a little recoil at long range will make a huge difference in keeping on target. So it's good for short/medium range, but shit at long range where the DMR has no recoil but a little bloom to make it medium/long range.
Yeah, recoil on the medium range BR and bloom on the long range DMR is what will really set the weapons apart. And there's almost definitely other primary weapons that we don't know about yet.

Why do you hate the good things in life?
Heh, I'd probably like GoT if I watched the show. I tried the first book, but didn't like it. And football is boring.
 

heckfu

Banned
It's kinda like a big family reunion where it's clear that not everybody likes each other, but everybody is here for one reason so they push on through anyway and try to stick to the people they like

KyleJ/Letters/Juices/Overdozz - "Yeah, this is gonna suck"

OtherOne/HeckFu/Elzar/Stalker/etc - "Hey no it won't"

Gabo - Does anybody like Invasion like me :D"

Everyone else - "NO!"

Gabo - D:

While I'll admit that I take up for the game and am optimistic, you can ask any other tag on that list if I'm cool with them and they'll say yes. I have my own opinions but I also know when I'm wrong and will admit to that. You say it's clear that not everybody likes each other but I'm pretty sure it's safe to say that at the end of the day a lot of people do.
 
It's kinda like a big family reunion where it's clear that not everybody likes each other, but everybody is here for one reason so they push on through anyway and try to stick to the people they like

KyleJ/Letters/Juices/Overdozz - "Yeah, this is gonna suck"

OtherOne/HeckFu/Elzar/Stalker/etc - "Hey no it won't"

Gabo - Does anybody like Invasion like me :D"

Everyone else - "NO!"

Gabo - D:

You might wanna edit this post, it reads like a journal entry. :p

Also I'm probably the most chilled person you will meet, I don't worry about too much, when it comes down to trivial stuff.
 

Slightly Live

Dirty tag dodger
Forward Unto Dawn Podcast Episode Five - Poo Monsters and War Games



Dave joins Ben, Dani and Issac to talk about War Games, poo monsters, the Forerunner crystals of Jurassic Park and Promethean midgets.

Link

Available as direct MP3 download, streaming, iTunes or Feedburner. (iTunes will be updated shortly)
 

kylej

Banned
No way, it is super easy to DMR.

An MLG Pro would push your and my shit in with the DMR, there's no need for another layer of pointless complexity. Needing something that takes "more skill" is a fallacy, there's more than enough skill inhernet in existing Halo gunplay. Recoil is a poor gimping of the gun to protect bad players; giving the BR a place in the sandbox could be done more elegantly with firing rates or some other locked attribute. Just make it balanced some other way than having the gun kick around when trying to be in a battle. If it's a result of "realism", recoil should be on every weapon.

I've heard these exact same arguments about bloom prior to Reach's launch. "Oh you'll get used to it, it adds skill, it's not a big deal, you wan't notice it, you'll adapt quickly". Those same people are now moaning about how bad Reach and bloom is/was.
 
And when it's as easy and shallow as you described, it leads to a boring game.



He's getting backlash? Let's not drive him away, guys! He doesn't have to post here, there's Waypoint forums.
Halo:CE and Halo2 would disagree with your first sentence. Obviously there are other factors that go into any 1v1 encounter (positioning, movement, map awareness), but Halo has always been a rare gem where aim is smooth and accurate. That alone enhances all the other elements of the encounter by not letting stuff like recoil and bloom get in the way. The game works with a player's skill, instead of fighting it. Or at least that's kind of how I see things - recoil and bloom detract from a player's control of the situation.

Regarding the second sentence, maybe I shouldn't haven't called it backlash. Where some people see Kyle as freaking out, I just see him bringing up specific points, making it perfectly clear how he feels about those points. We have not had a single update on Halo4 about multiplayer that was 1)expected 2) not cringe worthy. The more I think about that as a whole, the more I'm blown away by it.

No way, it is super easy to DMR.
Also the kill times have a lot to do with it.
Looks like H4 BR shoots faster than Reach DMR.
Try playing DMR with 4 shot kills and see how fun it is.
You'll never be able to out DMR anyone with decent aim.

And honestly, people aren't standing still when you shoot them, they are always moving, you are always realigning your aim.
You won't notice if there is a few millimeters of recoil in medium to short range battles.
But it will nerf the BR at long range where the targets are smaller, I think that is the intent of recoil on BR.
The slow, lumbering movement in Reach prevents decent side to side strafing, which was always a vital skill in previous Halo games.
 

Tawpgun

Member
You say things like they are fact then wrap them in snide comments. It's hard to discuss things with you with the way you come off. You don't seem open for much and and seem to oniy want things your way. I didn't even know you wanted to discuss anything, just looks like complaining man. ;)

That'd be boring.

If everyone was all super polite, nice, agreeing etc this place would be dry as hell. This is Kyle and he makes this place more fun.
 

feel

Member
Dell U2312HM would fit that criteria, but if you're looking for a 120hz monitor to take advantage of PC framerate, then I'd go with BenQ XL2420T, although it's a TN.
Thanks! Man this search for the proper monitor has been a pain since I don't want to miss out on 120hz or deal with input lag, but at the same time don't want poor IQ, so I keep going back and forth between TN and IPS.
 

Thermite

Member
Hey, the past games had armor lock, dual wielding, magic pistols, etc. Should we bring them back too? :p

I just think it's funny that he implied the idea of no recoil to be ridiculous. Some of you guys seriously make me wonder if you even enjoyed playing previous Halos' multiplayer sometimes.

In a game where it takes one burst from a weapon to kill someone, recoil isn't that big of a deal, but when you're dealing with a game that takes multiple precision shots to kill someone (like Halo) recoil becomes a pain at best. On top of that add horrible console games' netcode, and it's likely going to be a frustrating experience.
 

Overdoziz

Banned
While I'll admit that I take up for the game and am optimistic, you can ask any other tag on that list if I'm cool with them and they'll say yes. I have my own opinions but I also know when I'm wrong and will admit to that. You say it's clear that not everybody likes each other but I'm pretty sure it's safe to say that at the end of the day a lot of people do.
I only have you on my friendslist so I can see by how much I beat you at Trials.
 

Stinkles

Clothed, sober, cooperative
An MLG Pro would push your and my shit in with the DMR, there's no need for another layer of pointless complexity. Needing something that takes "more skill" is a fallacy, there's more than enough skill inhernet in existing Halo gunplay. Recoil is a poor gimping of the gun to protect bad players; giving the BR a place in the sandbox could be done more elegantly with firing rates or some other locked attribute. Just make it balanced some other way than having the gun kick around when trying to be in a battle. If it's a result of "realism", recoil should be on every weapon.

I've heard these exact same arguments about bloom prior to Reach's launch. "Oh you'll get used to it, it adds skill, it's not a big deal, you wan't notice it, you'll adapt quickly". Those same people are now moaning about how bad Reach and bloom is/was.

Kyle, Halo's a sandbox game. The point of multiple weapons is to create a variety of scenarios. The point of a role weapon, like the DMR or BR (contrary to your wild imaginings) is to give a pivotal, predictable weapon for mid to long range encounters. You may just be bad at communicating what you want, you're certainly corrosively negative and completely oblivious to that fact when called on it (sensitive!) but there has never been a Halo game that didn't contain the elements I just mentioned. Never.

SMG had recoil.
Sniper has changed every single game.
DMR has changed between Reach and 4.
BR has changed between 3 and 4.
Rockets used to have lock on.


The recoil you're upset about is trivial. Most people won't even notice it. If you don't like it, try the DMR. If you don't like the DMR, try something else. We're literally at a point where you're complaining about things you've never tried, and when the tiniest likelihood that these things might be OK is raised, you cover your ears anyway. It's OK if you don't like those things. I don't like Smash Bros. As you can't see from my post history in the Smash Bros thread.

Claude came in. Hardly an MLG Pro. And said it had almost no effect on his ability to aim. You diismissed that fact based opinion out of hand.

So to your earlier point about how nobody is prepared to discuss these things with you - what's the point? You literally don't listen anyway.

I only have you on my friendslist so I can see by how much I beat you at Trials.

For some reason watching the last person finish in Supercross is one of the funniest things on XBL.
 

Trey

Member
Those same people are now moaning about how bad Reach and bloom is/was.

Because it was a random element, which recoil is something you already said wasn't.

Those elements of some form or fashion have been in Halo since the beginning. The screen flashed when shot in CE. There was recoil in Halo 2. It has never been pure, unencumbered, point and squeeze. There's no depth to that. The execution barrier would be low, which wouldn't be so bad in and of itself if the entire game didn't hinge on the shooting mechanics and resultant battles.

Pretty sure he has to be talking about soccer.

Crisis averted.
 
It's kinda like a big family reunion where it's clear that not everybody likes each other, but everybody is here for one reason so they push on through anyway and try to stick to the people they like

KyleJ/Letters/Juices/Overdozz - "Yeah, this is gonna suck"

OtherOne/HeckFu/Elzar/Stalker/etc - "Hey no it won't"

Gabo - Does anybody like Invasion like me :D"

Everyone else - "NO!"

Gabo - D:

Woah Woah Woah, dont group me with that lot.

Im this guy

lone_wanderer_LR4D.jpg


Really though i dont think iv made my feelings on Halo 4 ultimately clear.

So here goes.

Im a two fold Halo fan, big into the campaign and lore and big into the multiplayer, I can hold my own competitively fairly well but iv grown (and been pushed) out of that subsect of Halo much more over the past few years.

Im not thrilled with alot of things coming in Halo 4 (random weapon drops, loadouts, AA's returning ect) however im more than open to the possibilities that this could improve halo.

Gut feeling is telling me to be worried about this stuff in all honesty but at the same time im not going to start saying shit like "Halo is CoD" because its not true and its pretty fucking childish honestly. Biggest selling game ever has a hugely successfully feature that people really like and could bring something fresh to the Halo Ballpark and your shitting on it.

Im hyped for Halo 4 i really am, and im excited to try these new features out and if they dont work im pretty confident they will get reworked or kicked to the curb fast.

Lets be real here, we can bitch and cry and board the hype train all we want but we wont know what its like till we played it and iv read nothing but positive stuff from the people who have so far and that fills me with some kind of faith.

And fuck those who complain that people are acting and socialising LIKE A COMMUNITY in a community thread.

Firmly in the Cautiously Optimistic camp.
 

Overdoziz

Banned
Kyle, Halo's a sandbox game. The point of multiple weapons is to create a variety of scenarios. The point of a role weapon, like the DMR or BR (contrary to your wild imaginings) is to give a pivotal, predictable weapon for mid to long range encounters. You may just be bad at communicating what you want, you're certainly corrosively negative and completely oblivious to that fact when called on it (sensitive!) but there has never been a Halo game that didn't contain the elements I just mentioned. Never.

SMG had recoil.
Sniper has changed every single game.
DMR has changed between Reach and 4.
BR has changed between 3 and 4.
Rockets used to have lock on.


The recoil you're upset about is trivial. Most people won't even notice it. If you don't like it, try the DMR. If you don't like the DMR, try something else. We're literally at a point where you're complaining about things you've never tried, and when the tiniest likelihood that these things might be OK is raised, you cover your ears anyway. It's OK if you don't like those things. I don't like Smash Bros. As you can't see from my post history in the Smash Bros thread.

Claude came in. Hardly an MLG Pro. And said it had almost no effect on his ability to aim. You diismissed that fact based opinion out of hand.

So to your earlier point about how nobody is prepared to discuss these things with you - what's the point? You literally don't listen anyway.



For some reason watching the last person finish in Supercross is one of the funniest things on XBL.
It's all a ploy to get you in here so you can answer questions about Squad Slayer.
 

Ken

Member
Woah Woah Woah, dont group me with that lot.

Im this guy

http://blog2evo.cjspot.net/content/imgs/Fallout3/lone_wanderer_LR4D.jpg[mg]

Really though i dont think iv made my feelings on Halo 4 ultimately clear.

So here goes.

Im a two fold Halo fan, big into the campaign and lore and big into the multiplayer, I can hold my own competitively fairly well but iv grown (and been pushed) out of that subsect of Halo much more over the past few years.

Im not thrilled with alot of things coming in Halo 4 (random weapon drops, loadouts, AA's returning ect) however im more than open to the possibilities that this could improve halo.

Gut feeling is telling me to be worried about this stuff in all honesty but at the same time im not going to start saying shit like "Halo is CoD" because its not true and its pretty fucking childish honestly. Biggest selling game ever has a hugely successfully feature that people really like and could bring something fresh to the Halo Ballpark and your shitting on it.

Im hyped for Halo 4 i really am, and im excited to try these new features out and if they dont work im pretty confident they will get reworked or kicked to the curb fast.

Lets be real here, we can bitch and cry and board the hype train all we want but we wont know what its like till we played it and iv read nothing but positive stuff from the people who have so far and that fills me with some kind of faith.

And fuck those who complain that people are acting and socialising LIKE A COMMUNITY in a community thread.

Firmly in the Cautiously Optimistic camp.[/QUOTE]

Not to be mean but you should use your apostrophe button more.
 

Louis Wu

Member
Did you have any trouble controlling the bullet spread?
No. I wasn't trying a lot of cross-map shooting; the maps we were on were pretty small to begin with, and had lots of corridors and cover, so I was usually pretty close to my target... the bullet spread was less than (or maybe equal to - it's been a while) I remember it being in Halo 3. Certainly not greater than that.

(The couple of times I tried sitting in a spot that was out of the fray, and picking people off from a distance, I used the DMR, not the BR, so I can't really tell you what long-distance spread was like.)

Actually refute what I'm saying if you disagree.
I thought I did, actually. (And if this is because, as some have speculated, that you think my opinion isn't worth much, it pretty much agrees with Killa KC's experience that night, as well.)
 

Overdoziz

Banned
I thought that's what always posting on Twitter about it was supposed to do. Did bs angel ever get back to you after she said she'd ask?
Nope. I tweeted her if she could at least ask if the Matchmaking team could explain their decision as to why they removed Squad Slayer. Nothing yet. I'm not expecting much. :/
 

Tashi

343i Lead Esports Producer
Halo Council is having a montage contest. I say we submit the HaloGAF montage. That would be pretty cool.
 
Actually, I sort of like it. But I don't "get" it and so I get pummeled without ever really figuring out what happened to my face and where Mega Man or whatever came from.

Even in despair, you make me laugh, bravo. <3

Nope. I tweeted her if she could at least ask if the Matchmaking team could explain their decision as to why they removed Squad Slayer. Nothing yet. I'm not expecting much. :/

Your quest to find out about the demise of SS is bordering on harassment. :p
 

Tawpgun

Member
Kyle, Halo's a sandbox game. The point of multiple weapons is to create a variety of scenarios. The point of a role weapon, like the DMR or BR (contrary to your wild imaginings) is to give a pivotal, predictable weapon for mid to long range encounters. You may just be bad at communicating what you want, you're certainly corrosively negative and completely oblivious to that fact when called on it (sensitive!) but there has never been a Halo game that didn't contain the elements I just mentioned. Never.

SMG had recoil.
Sniper has changed every single game.
DMR has changed between Reach and 4.
BR has changed between 3 and 4.
Rockets used to have lock on.


The recoil you're upset about is trivial. Most people won't even notice it. If you don't like it, try the DMR. If you don't like the DMR, try something else. We're literally at a point where you're complaining about things you've never tried, and when the tiniest likelihood that these things might be OK is raised, you cover your ears anyway. It's OK if you don't like those things. I don't like Smash Bros. As you can't see from my post history in the Smash Bros thread.

Claude came in. Hardly an MLG Pro. And said it had almost no effect on his ability to aim. You diismissed that fact based opinion out of hand.

So to your earlier point about how nobody is prepared to discuss these things with you - what's the point? You literally don't listen anyway.

Interesting.
For some reason watching the last person finish in Supercross is one of the funniest things on XBL.
Speaking of, I want to play more Trials MP.

TrialsHaloGAF, be on this afternoon.
 

Tashi

343i Lead Esports Producer
I think Duncan said it would be done this week too! (unless you're talking about the old one)




HE LIVES!

Nah I was talking about the one Duncan is working on. Submission deadline is August 31st anyway.

We'll get Duncan to give a full update on the podcast when we record this week.
 

Tashi

343i Lead Esports Producer
In the Orlando Airport I actually met a former Smash Pro who is currently a StarCraft ref. Alpha Zealot I believe his handle was. And damn I forgot his real name lol. Real nice guy!
 

Fracas

#fuckonami
You say it's clear that not everybody likes each other but I'm pretty sure it's safe to say that at the end of the day a lot of people do.
I agree. I like everyone in this thread. Differing opinions is what makes HaloGAF great.

Dude. Examiner is listening.
I wrote for Examiner last summer, even did a piece on you guys. I can look for the link if you want to read it. I may still even have my title, so I could write another piece...

edit: also did not know louis wu played halo 4. What were your overall impressions?
edit edit: nevermind, checked the op
 
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