Now, THIS man knows what's up!
I will say however that the game requires a certain kind of patience.
Hey Elzar, keep avoiding me and we will meet somewhere.
http://i.minus.com/iSZYwMsz2omhB.gif/IMG]
[spoiler] :lol kidding Elzar, just wanted a excuse to post the gif [/spoiler][/QUOTE]
What the hell is this from anyway, mofo! :P
I want to comment about the podcast's discussion on gamer entitlement, specifically Mass Effect 3's ending and the outrage that followed.
I'm not sure how many people in the podcast can't recall right now played the ME series to the end of ME3 (I think Domino was the only one), but I got the feeling that everyone in the room was missing (not deliberately), or unaware of, a very large point of the outrage. Ghaleon most especially was missing the mark.
Let's take a Halo example (two, even!). The stories in Halo 3 and Reach are largely considered bad, or at the very least not up to par. In the fallout of both releases, you never saw a campaign to change the stories for either game (at the very least not to the level there was of Mass Effect 3). The fans, by and large, accepted the stories and moved on. The only semblance of a campaign you got, story related, was after the release of Reach, and that wasn't a campaign to change the story, but to provide clarity about the differences between Reach and The Fall of Reach. Is Reach's story canon? Is The Fall of Reach not canon any more? How will 343 resolve the differences between the novel and the game?
Mass Effect 3's situation is not entirely the same. Ghaleon, at some point in the podcast, was singling out the story as if the only problem was the story. It was not. You can't single out the story and take it by itself, concluding that this is what the storyteller wanted to say, because the story was intrinsically linked to the gameplay. I.e., the decisions you made along the way. You cannot simply say "this is the story the writer wanted to tell" when the whole point of the franchise to let the fans shape their own story. I was there for Mass Effect in the beginning. From the first rumblings about the franchise, BioWare repeatedly said your choices will matter. The story you shape will largely be your own; your decisions will affect the outcome. Even during ME3's development, BioWare was saying the same thing: Your choices will matter. Mass Effect 3 comes out, and your choices have little if any affect on the ending. BioWare lied about ME3.
I think the fan reaction to Mass Effect 3 would be very different if BioWare had delivered on the promise of "your choices will matter" even if every outcome lead to a "bad" ending. I can't say for certain, though, that there would be no campaign to change any of these many endings and/or add new ones but the outrage about the ending was as much "your choices don't matter" as it was "the ending sucks." Combine the two together and you got the reaction that you did. That's how I saw it.
Personally, the ending was bad, and I was disappointed that my choices never had any meaning. I did some complaining on the internet, shrugged it off, then went back to my daily life. But I was very disappointed I had been following the franchise since 2006 (nearly six years) and to end up with something like that... Now, I understand BioWare's position somewhat. If they realized at some point in the development cycle that they wouldn't be able to deliver many different endings depending on any number of decisions a player can make, I see why they wouldn't state that publicly during the development process (fan reaction).
With Mass Effect 3, I think it largely came down to this: BioWare over promised and under delivered in too many ways. The conclusions you guys reach gamer entitlement is to blame may be correct even with the point I bring up, but it's an important factor that I felt was missing from your conversation. The discussion felt cheapened.
I've also been playing the Mass Effect series since day 1, but I loved ME3. The thing is I looked at the whole game as an ending rather than the last 10 minutes. The whole game was like a culmination of a lot of your previous decisions. Just a difference in opinion, but yeah, personally I loved it and some people are recommending others to skip out on the entire game just because they didn't like the last 10 minutes and that's just wrong.
It's talked about for a few minutes, nothing big.Podcast has ME3 ending ending hater hating? I don't think I can listen then. Really not a fan of people who haven't followed the controversy and not played the games taking a stance and commenting on the situation. There were just too many bad decisions, promises broken, rushed development, and lots of internal bullshit. It's not a simple matter.
It's talked about for a few minutes, nothing big.
Yeah. I apologize if I made the ME3 discussion seem bigger than what it was, but that part didn't sit well with me. I was also hesitant to post about this kind of thing in this thread, but I ultimately did so because it relates to HaloGAF...and I managed to relate it to Halo games!It's talked about for a few minutes, nothing big.
I would say this talk is not for this thread, but if it was on the podcast...
Podcast has ME3 ending ending hater hating? I don't think I can listen then. Really not a fan of people who haven't followed the controversy and not played the games taking a stance and commenting on the situation. There were just too many bad decisions, promises broken, rushed development, and lots of internal bull****. It's not a simple matter.
I don't believe you saw the "other" endings, read about all the issues it has, or are bein stubborn. I honestly believe there is no way to actually like the ending once you give it some though and look at went on before release. I still tell my friends to play because the ride is worth it, but I don't blame others for writing it off. It basically undoes all that was established and promised.
ME sucks all around anyway, no need to single out ME3's ending.
Maybe I'm just jaded. I've been following the line since they announced the Halo 3 line so I've seen it all. Sloppy paint apps, poor build quality, and occasionally some hideous sculpts (basically they should never try to do human faces). I guess they're okay for what they are and the price tag, but Neca's stuff isn't much more and the size and detail is usually a lot better. McFarlane used to be on the cutting edge of action figures, now they're almost irrelevant.
I've been getting them up until now (mostly Campaign figures) because they're Halo and I likes me some Halo toys, but after the fantastic Noble Team set from Square Enix's Play Arts line, and now I'm about to get my fourth Hot Toys Iron Man figure, I guess I just want something a little more high end. I could buy a dozen Halo 4 McFarlane figures, or I can buy 3A's 1/6 scale Carter figure and probably enjoy it a hell of a lot more, but that's just me.
have you seen it? Its like this big open grey map with stupid hallways. Thats it. Just a big grey map of hallways. Nothing good at all about it. Souless block of grey blocks. No soul. No flow. Just emptiness. So bad. Please let me in charge of H4's platylists. I know Halo so much better than everyone currently in charge.
Heres my newest suggestion if you have a guest on your team. MM should force you to wait until it can pair you against another person with guests. Its just not fucking fair. They suck dick. They are so fucking bad. Split screen bad kids ruin fucking Halo. Fuck.
Also change SWAT objective respawns to 10 seconds. I just outslayed the fuck out of the other team but still lost because of 5 second respawns they were just able to stockpile more flags even though they sucked. Get your shit together 343 playlist managers.
Ah. Maybe I'll still listen, but outsiders commenting is still a sore spot for me.
I have a fewI find this hilarious:
http://www.youtube.com/watch?v=-jVSMtEktrs
Infinity Ward made an entire vidoc about team doubles, "maps custom built for 2v2" is something that im pretty sure even CoD has been doing for a while. Im also pretty sure CoD had a faceoff style mode in the past aswell.
It would be like 343 making a vidoc claiming that Halo 4 has Team Slayer then making a big deal about it. I wonder if anyone genuinely got excited watching that video.
EDIT: Its kind of awesome that they are putting out the maps for free, but I just cant get over the fact its an entire video advertising a 2v2 mode. "Face off is going to change Call of Duty". Oh lawl.
Cue Blue Ninja disappointment. Cue Karl disappointment. Cue Xand disappointment.
Other endings aside, it seems there are a few gigantic decisions which dramatically affect the outcomes of some of the "priority" missions. I'm actually sad that I was spoiled on them in the spoilers thread because now it won't be a surprise when I play the game again with a different shep.
Well then you will be sore because I knew nothing outside of headlines and some things I've read on GAF lol. Just skip over when it comes if you want, it's at the end of the 2nd segment.
Well why the hell were you in the spikes thread dummy? Game has questionable things for sure and ending aside its not the ideal ending to the trilogy but it's worth a play I think.
What the fuck man?
It turned into gamers vs Bioware vs game journalism. Most gaming sites went totally off base and were complete dicks. The ending hoopla is a complex and unprecedented one. Really can't comment unless you played em all and followed it all closely, it's its own beast. I may as well listen since I've already spoke my mind on it. Haha
It was a really nice idea to open up all the playlists to guests, but they really have a detrimental effect on close skill matching. Halo 3's system of Ranked and Social lists worked with guests in a way that provided better results.I hate guests in Halo so bad to the point that I want them completely gone or totally limited to a few playlists. They ruin the experience exponentially and for nothing. No additional sales. They might have fun sure but they ruin it for everyone else that did pay for it in the round. I know they'll be allowed still but I hope to hell they get limited in 4.
Props, I dropped it like a bad habit when they decided food and health was an "experience" worth having.
It was a really nice idea to open up all the playlists to guests, but they really have a detrimental effect on close skill matching. Halo 3's system of Ranked and Social lists worked with guests in a way that provided better results.
I also don't think it's accurate to say they don't add sales, because they're probably the most prevalent way non-players that become new players are introduced to the game.
Anyone play Imago yet? I played it twice and I like it so far.
Why is it reasonable to demand programmers to re-write code but not writers to re-write story?But I can't in any way understand the demands to have the writers go and re-write it. That doesn't clang anywhere near reasonable to me. If you're disappointed with it, be disappointed. Don't like what they wrote. But demanding a re-write? Not reasonable in the slightest.
I wish there was a way to track that metric. Maybe that is true when a Halo game first releases but I highly doubt it at this point. I've had a few guests with Reach, and none went on to buy it. In fact, they don't even have Xboxes. Some were young nephews and some were same age friends. All were nubs. None bought.
I edited for a reason. Not ignoring you, just saying I don't want to further derail.Why is it reasonable to demand programmers to re-write code but not writers to re-write story?
Edit: not going to bother. Dax, in your post you clearly didn't understand what I was saying, though that may be my fault for not being clear. But I won't derail further with a longer explanation.
Sorry my mic sucks. I'll pick up a new (hopefully less crappy one) one before I record another podcast.
I edited for a reason. Not ignoring you, just saying I don't want to further derail.
Edit: god dammit people.
Why is it reasonable to demand programmers to re-write code but not writers to re-write story?
I haven't followed the ME controversy at all, but it would be hilarious if they devised 50 different endings that each amounted to a splash screen with a few paragraphs.
I've hardly played any of the new maps so I can't really judge them but as far as the other maps go these are the only maps that I don't mind playing:I'm curious to see HaloGaf's choices for community maps, outside of the "well, I would take all community maps out" excuse.
Given the playlists that have been updated, let's see your choices from the community map pool. (juices included)
No no! Not getting off that easy. You have to give me a list of maps that aren't in Matchmaking that you would like to see in MM. (Refuge can't be one)I've hardly played any of the new maps so I can't really judge them but as far as the other maps go these are the only maps that I don't mind playing:
- Select
- Synapse
:/
Well where we got into in the podcast was basically the difference between things being subjectively bad vs objectively bad. The story itself in games or other mediums is subjective. Where as things like balance, glitches and other similar things are objective. I think that that is where the line is drawn as far as what is expected to be able to change.
I really should let this go hahaha.
I'd agree nearly always but ME3 is so bad the ending is actually objectively bad. It isn't like Reach, it's on a whole other level and ties into gameplay over 3 games. Whatever outsiders won't understand. :/
It was a really nice idea to open up all the playlists to guests, but they really have a detrimental effect on close skill matching. Halo 3's system of Ranked and Social lists worked with guests in a way that provided better results.
I also don't think it's accurate to say they don't add sales, because they're probably the most prevalent way non-players that become new players are introduced to the game.
Interpretation of quality of gameplay is just as subjective. What determines an objective failure in programming is whether the program meets the design specifications, a.k.a. does it do what it is supposed to do? Reach and Halo 3 were objectively excellent, i.e. mostly free of glitches. People had problems with the quality of the design, i.e. they didn't like the way it played.Well where we got into in the podcast was basically the difference between things being subjectively bad vs objectively bad. The story itself in games or other mediums is subjective. Where as things like balance, glitches and other similar things are objective. I think that that is where the line is drawn as far as what is expected to be able to change.
They should have just included forge world on the disc too.
I'm really hoping 343 will one day update Team Doubles with proper maps meant for 2v2. I think Forge really shines the most with maps of that size because you're more free in touching up the map instead of giving up looks for playability. I'd especially like to see Angst made by The Xamplez in matchmaking (it's on Forgehub). Really enjoyed playing that map and it looked pretty unique too (if not a bit grey).No no! Not getting off that easy. You have to give me a list of maps that aren't in Matchmaking that you would like to see in MM. (Refuge can't be one)
Interpretation of quality of gameplay is just as subjective. What determines an objective failure in programming is whether the program meets the design specifications, a.k.a. it does what it is supposed to do. Reach and Halo 3 were objectively excellent, i.e. mostly free of glitches. People's problems were with the quality of the design, i.e. they didn't like the way it played.
lol I'll check out Angst. And so you know, I've been pushing Fenris for over a year. It is a great KoTH map but most aren't impressed with the way it plays other gametypes so it hasn't made it far.I'm really hoping 343 will one day update Team Doubles with proper maps meant for 2v2. I think Forge really shines the most with maps of that size because you're more free in touching up the map instead of giving up looks for playability. I'd especially like to see Angst made by The Xamplez in matchmaking (it's on Forgehub). Really enjoyed playing that map and it looked pretty unique too (if not a bit grey).
For 4v4 I wish Fenris made it into matchmaking. That map is great for KotH (without random hills, damn you Bungie) and Slayer. It's also unlike any other map I've seen before. One of the few good asymmetrical Forge maps I've seen.
If Basis was splitscreen compatible it should've made matchmaking too. It's not necessarily the most original maps ever created but it worked really great. Works well, for Slayer, CTF, Bomb and especially KotH.
Refuge
Aka balance and glitches? Those are pretty objective in my opinion but it definitely changes on a case by case basis.
There are however different expectations from both the gamer and developer in terms of what can actually be changed and what can't be. It is understood on both sides. Games are constantly being patched and updated with user feedback in mind.
But I guess I should have been more clear. It's more story that's subjective and shouldn't be changed vs either objective gameplay elements(broken, glitchy, unbalanced) and subjective gameplay elements(what we bitch about here mostly)
Different expectations.
lol I'll check out Angst. And so you know, I've been pushing Fenris for over a year.
Aka balance and glitches? Those are pretty objective in my opinion but it definitely changes on a case by case basis.
There are however different expectations from both the gamer and developer in terms of what can actually be changed and what can't be. It is understood on both sides. Games are constantly being patched and updated with user feedback in mind.
But I guess I should have been more clear. It's more story that's subjective and shouldn't be changed vs either objective gameplay elements(broken, glitchy, unbalanced) and subjective gameplay elements(what we bitch about here mostly)
Different expectations.
This line of thinking is subjective though.
Super crude analogy, but to me it's the difference between getting a book that's not bound properly so all the pages fall out (reasonable to demand the publisher fix it) and one with a disappointing ending (they're not rewriting it, cope). That's roughly my expectations for balance/bugs vs. story in games.
Super crude analogy, but to me it's the difference between getting a book that's not bound properly so all the pages fall out (reasonable to demand the publisher fix it) and one with a disappointing ending (they're not rewriting it, cope). That's roughly my expectations for balance/bugs vs. story in games.
I mentioned Basis too!lol I'll check out Angst. And so you know, I've been pushing Fenris for over a year. It is a great KoTH map but most aren't impressed with the way it plays other gametypes so it hasn't made it far.
Is Angst the only other map you're interested in (outside of your own maps, that is)?