ElzarTheBam
Member
The fact that it's Conan related is sort of major to me as a proponent of TEAM COCO, but the news itself won't be world-shattering, just important.
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Thank you, expectations are set accordingly.
The fact that it's Conan related is sort of major to me as a proponent of TEAM COCO, but the news itself won't be world-shattering, just important.
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49 sleeps
You have no idea...
The fact that it's Conan related is sort of major to me as a proponent of TEAM COCO, but the news itself won't be world-shattering, just important.
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Frankie are we gonna see you on TV tonight? I will squeal.
No. But tomorrow, I don't know. Literally no idea what will be on and what won't. I don't control Team CoCo. But I will be watching.
From 1 to Frankie, how glorious will the gifs be?No. But tomorrow, I don't know. Literally no idea what will be on and what won't. I don't control Team CoCo. But I will be watching.
^ Really? Thanks! Was a bit rushed and I wasn't really fully feeling it tbh, almost didn't submit.
From 1 to Frankie, how glorious will the gifs be?
From 1 to Frankie, how glorious will the gifs be?
Don't tease us! I want to see it!Nah I love it. It's clean, it's simple and it's recognizable. I'm sure the cover art, like in iTunes or something will just be the right half of the logo. Or actually it might be better off more square? You know what I mean?
Don't tease us! I want to see it!
>doesn't post itNah I love it. It's clean, it's simple and it's recognizable. I'm sure the cover art, like in iTunes or something will just be the right half of the logo. Or actually it might be better off more square? You know what I mean?
I hate to say it, but simply burst firing a weapon isnt complex, nor does it make people who burst fire skillful, ultimately burst firing is a pretty standard thing. I dont know how you can possibly claim its such a rare unknown concept that only you and three others do it. Sure its a thing, but it doesnt make the AR more tactical and it sure doesn't make it more fun. Its still pretty laughable to watch.
"Master Chief's new armor is great...
for me to poop on!"
"These nerds are all in line for Halo 4. This is the most sun they've gotten since Mom put new curtains on the basement window."
"Halo Four? More like Halo - Forever A Virgin!
I keed, I keed!"
I mentioned this the other day; I'm starting to think this is actually the case.p.s. 343 really needs to update Firefight already. It's starting to feel like they just lost the keys to Firefight matchmaking or something.
For some reason Firefight and co-op lag for me, yet matchmaking is fine. In firefight my spartan feels heavy and there is some bad input lag.
those use synchronous netcode, matchmaking is asynchronous. Meaning that for coop, if one person lags, everyone lags, whereas matchmaking one person lagging mostly just affects them. The reason for this is that the AI won't work right on asynchronous, I thinkFor some reason Firefight and co-op lag for me, yet matchmaking is fine. In firefight my spartan feels heavy and there is some bad input lag.
For some reason Firefight and co-op lag for me, yet matchmaking is fine. In firefight my spartan feels heavy and there is some bad input lag.
For some reason Firefight and co-op lag for me, yet matchmaking is fine. In firefight my spartan feels heavy and there is some bad input lag.
@GiantGodzillaI assume a lot of you are on twitter. GIVE ME YOUR TAGS!
Mine is mastrbiggy.
Those modes use radically different netcode. You will often see improvements for co-op and Firefight by doing any one of several wireless network tricks:
Change the radio broadcast channel (there's a range in your router)
Plug in directly
Make sure router isn't near a fridge/magnet/subwoofer, etc.
If you have a wired connection, there's not much to be done.
Those modes use radically different netcode. You will often see improvements for co-op and Firefight by doing any one of several wireless network tricks:
Change the radio broadcast channel (there's a range in your router)
Plug in directly
Make sure router isn't near a fridge/magnet/subwoofer, etc.
If you have a wired connection, there's not much to be done.
That's normal when off-host. Although something I've noticed since the transition is how much better the FF and Campaign connections have been for me. Regular MP and customs have been a bit laggier though. Maybe I'm just imagining things.
those use synchronous netcode, matchmaking is asynchronous. Meaning that for coop, if one person lags, everyone lags, whereas matchmaking one person lagging mostly just affects them. The reason for this is that the AI won't work right on asynchronous, I think
I always read your name as masturbator.I assume a lot of you are on twitter. GIVE ME YOUR TAGS!
Mine is mastrbiggy.
@franklezI assume a lot of you are on twitter. GIVE ME YOUR TAGS!
Mine is mastrbiggy.
My two tips for a better connection in Firefight:
Play Doubles (only one other player to network to)
Select Good Connection as a search preference
95 times out of 100, I get a good connection, if not host. It extend seach times a bit but I've found it well worth the trade off.
I hope Spartan Ops is at least able to make incremental improvement; when Firefight's code worked, it was glorious. At its worse, it is literally unplayable.
those use synchronous netcode, matchmaking is asynchronous. Meaning that for coop, if one person lags, everyone lags, whereas matchmaking one person lagging mostly just affects them. The reason for this is that the AI won't work right on asynchronous, I think
If people are going to be reductive like that, then pacing your shots on a DMR or cancelling recoil in Halo 4 aren't levels of complexity either, because all you're doing is learning to pulse the trigger a certain way or hold the stick slightly down. For something to have a complexity to it, it does not need to be Sistine Chapel levels of depth.
Take note the next time you actually see someone pace their AR or DMR correctly, and watch how many people will actually learn to properly cancel recoil in 4 (because people are going to be bitching about it anyway this time next year).
I didn't say it made the AR more tactical or more fun, either. All I was doing was responding to "make the AR more interesting" is that it already has some interesting-ing qualities to it, and putting them on isn't really going to do much when doing it in existing Halo games goes ignored, especially when the game -never- trains the player for it. Bungie outright mentioned the AR burst fire in the Halo 3 vidoc and people still didn't know burst firing helped you (although not as much as it does in Reach).
Of course, the TU threw that out the window, I don't even bother with the AR anymore in TU playlists, or any other weapons that are no longer relevant in the now broken sandbox unless I'm doing it for laughs. The lack of a ROF cap on the DMR makes it the prime choice in most every situation now, and the zero bloom off crouching is icing on the cake. The 85% magnum takes care of the rest of the situations you might find yourself in. The situation did improve a lot when bleedthrough was removed, at least.
Best we can do now is at least get maps into matchmaking that will improve the experience. That's all I'm focused on doing right now, when I'm not getting buried in mountains of code. It's not like 1.2 is ever going to happen so might as well make the best out of the situation.
ps. 343 really needs to update Firefight already. It's starting to feel like they just lost the keys to Firefight matchmaking or something.
This Conan news has me very excited. I watch Conan religiously.