Well, I played a few hours of MW2. I... kind of like it? I really like the radar: you can see where teammates are facing, enemies only show up when they shoot (I'd like to see that as an option in Halo 4), and people in your party show up as a different color (I'd REALLY like to see that in H4). The only thing I really hate is the cheap ass killstreaks, which, unfortunately, are plentiful.
Thanks for the games, Franklins.
I feel odd about H4's art direction. It seems like a few weapons tried to go the direction of the "gritty realism" look from Reach, such as the BR and the Sniper, but others retain the flat, smooth trilogy look, like the AR. It's kinda stuck in the middle. I don't have a problem with it, but it's a bit weird to see a mix of both aesthetics.
Yeah, I agree that the AR looks really out of place now. I've never really liked the AR's design, but now it looks especially bad. I wouldn't mind a BR-level redesign. Recognizable but significantly different. The pistol could use a redesign, too.
And I dunno, I love the UNSC weapon design so far in Halo 4. The only one I have any complaints about is the DMR, but I still think it looks 90% awesome. It's the Promethean and Covie weapons I'm not so hot on. The all look too similar. Just a little bit of reworking on their design would go a long way.
So far the AR is the only truly ugly looking weapon in the game. A step back from Reach. The should have either used that or come up with a new design for it.
Yeah, I agree. Pistol is kinda dull, but AR is straight up bad looking.