theres this urge in video game development - when I was speaking to the team about it early on, I was calling it cancerous growth the idea that you always need to add more to what you already had and the next time you need to add even more and more and its kind of ridiculous. With Ezio it was a problem because its not like hes going to forget to pack his smoke bombs between games, you know what I mean? Or lose an ability. But with a new character Im hoping we set the precedent that each one can be unique and have his own stuff, and we can boil it down. Obviously theres a lot of stuff that just doesnt exist, so we didnt want to do the Brotherhood again, even though we have little elements like you saw [in the Boston demo] that touch on it. We didnt want to have these thousands of people that you recruit to the new world. We dont want to re-tread in terms of mechanics or story, so weve added the rope dart, the tomahawk, the new fighting system, the bow, bits and pieces like that, but we took out a lot of stuff so theres no bomb crafting, theres no den defence, theres probably a dozen or so mechanics that we just took out.