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Halo |OT5| Believe, Again

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Voltron64

Member
Every bit of bitching I have seen from you guys can be summed up as "Oh no, these new things put me out of my Halo comfort zone."

Adapt. Change up your game. Armor Abilities in Reach forced you to change your play style a bit I'm sure. This is the next step. I honestly see no issues here, and definitely nothing to be even a little concerned about.

SMH. Yeah, that turned out great!
 

Fracas

#fuckonami
Somebody quote that guy and post the pic of that wrestler imitating a blowjob.

edit: That sounds really horrible, doesn't it? :lol
 
Reach introduced several game ruining features. Armor abilities contributed heavily to Reach's poor quality.

Halo 4 has even more armor abilities.

I'm not supposed to be worried at all?
The only AA in Reach I would consider to be troublesome was Armor Lock. Everything else was fine. Nothing in 4 so far played poorly. Thruster packs worked and felt great. I had no issues playing against HLS, and Promethean vision was such a non-issue in the games I played that I didn't even notice it. They could get the drop on me by seeing where I was before I saw them, but meh. Unless they were really being an asshole with a shotgun in a corner is something, I see no problem. One guy I played with used it well, by using it defensively during a game to see around corners and stuff. But he ran with AR and only played close range. Whenever I ran into someone like that, I'd roll out and try to keep my distance, and BR/pistol them before his AR did anything substantial to me.

Skilled players have nothing to worry about with these new abilities.
 
K

kittens

Unconfirmed Member
You retreat from a fight if you've downed a guy's shields first?
I messed up when writing that out, hah. But still, yes, sometimes. Maybe I need to reload? Maybe they have a better vantage point? Or they're out of range? Regardless, being able to guess your enemy's shield status is a huge part of Halo combat.

[Edit : I just noticed that Havok said what I was trying to say, and much more articulately.]

And actually, I'm second guessing myself. Faster shield regen has been confirmed as a support upgrade, right? But then there's also the regen field armor ability, right...? I'm confused by those two things both existing, though I guess they could play different enough roles...
 
Reach introduced several game ruining features. Armor abilities contributed heavily to Reach's poor quality.

Halo 4 has even more armor abilities.

I'm not supposed to be worried at all?

Yes, but if we look at the Golden tripod square of Halo combat, we have weapons, melee, grenades, and AA's. Reach was damn near dominated by melee, grenades, and AA's. Melee and grenades are way better and more powerful than your damn guns, and AA's only encourage that.

From what we've seen of Halo 4, there is a clear gameplay emphasis on gun to gun combat being the driving force of the game. That's what has me excited. AA's, grenades, and melee are an augmentation to your combat abilities, that started with your gunplay, not the other way around.

I still have plenty of concerns, but that has me quite excited for the game, because I know that even if there are some bullshit AA's and perks that I don't like, the core of the game is gun to gun action, and that core gunplay looks very good.
 

Fracas

#fuckonami
The only AA in Reach I would consider to be troublesome was Armor Lock. Everything else was fine. Nothing in 4 so far played poorly. Thruster packs worked and felt great. I had no issues playing against HLS, and Promethean vision was such a non-issue in the games I played that I didn't even notice it. They could get the drop on me by seeing where I was before I saw them, but meh. Unless they were really being an asshole with a shotgun in a corner is something, I see no problem. One guy I played with used it well, by using it defensively during a game to see around corners and stuff. But he ran with AR and only played close range. Whenever I ran into someone like that, I'd roll out and try to keep my distance, and BR/pistol them before his AR did anything substantial to me.

Skilled players have nothing to worry about with these new abilities.

That's the problem. You have to factor people abusing things in games because well, people are jerks and do whatever gets them kills, even if it breaks the game. You can't just throw ideas into a game and say "this is a lot of fun, nobody's going to abuse this", because they most certainly are. Not that I'm saying 343 did this with Halo 4, it's more of a general statement.

Yes, but if we look at the Golden tripod square of Halo combat, we have weapons, melee, grenades, and AA's. Reach was damn near dominated by melee, grenades, and AA's. Melee and grenades are way better and more powerful than your damn guns, and AA's only encourage that.

From what we've seen of Halo 4, there is a clear gameplay emphasis on gun to gun combat being the driving force of the game. That's what has me excited. AA's, grenades, and melee are an augmentation to your combat abilities, that started with your gunplay, not the other way around.

I still have plenty of concerns, but that has me quite excited for the game, because I know that even if there are some bullshit AA's and perks that I don't like, the core of the game is gun to gun action, and that core gunplay looks very good.
I'm excited to play it as well. As you said, the core game itself looks fantastic. Only problem is I'm very worried about what horrible things can happen with all these AAs.
 
Yes, but if we look at the Golden [strikethrough]tripod[/strikethrough] square of Halo combat, we have weapons, melee, grenades, and AA's. Reach was damn near dominated by melee, grenades, and AA's. Melee and grenades are way better and more powerful than your damn guns, and AA's only encourage that.

From what we've seen of Halo 4, there is a clear gameplay emphasis on gun to gun combat being the driving force of the game. That's what has me excited. AA's, grenades, and melee are an augmentation to your combat abilities, th at started with your gunplay, not the other way around.

I still have plenty of concerns, but that has me quite excited for the game, because I know that even if there are some bullshit AA's and perks that I don't like, the core of the game is gun to gun action, and that core gunplay looks very good.
Melee definitely does not play a big part anymore. Since everyone has sprint, closing the gap or chasing someone down often isn't even worth it.
 

PNut

Banned
Thought it was funny how 99% of the MLG pros spammed the Promethean vision (or whatever it's called) the whole time. I never saw them use another AA.
 
That's the problem. You have to factor people abusing things in games because well, people are jerks and do whatever gets them kills, even if it breaks the game. You can't just throw ideas into a game and say "this is a lot of fun, nobody's going to abuse this", because they most certainly are. Not that I'm saying 343 did this with Halo 4, it's more of a general statement.
If theyre going to camp in/around a corner, the motion tracker would benefit them just as well. If anything PV would be wasted.
 

feel

Member
Every bit of bitching I have seen from you guys can be summed up as "Oh no, these new things put me out of my Halo comfort zone."

Adapt. Change up your game. Armor Abilities in Reach forced you to change your play style a bit I'm sure. This is the next step. I honestly see no issues here, and definitely nothing to be even a little concerned about.
:lol :lol
 
Melee definitely does not play a big part anymore. Since everyone has sprint, closing the gap or chasing someone down often isn't even worth it.

Yeah from all the footage I saw, and the impressions, it was pretty conclusive that melee was not a large part of combat in the game, which I love.
 

Fracas

#fuckonami
LoL how would you know?
:lol Ice cold.
If theyre going to camp in/around a corner, the motion tracker would benefit them just as well. If anything PV would be wasted.
Except now you get to see them coming from a mile away, with absolutely no cons.

I'm ashamed to admit it, but I've trolled so much in Reach, lol. I know how to exploit the hell out of things, and it is this knowledge that makes me concerned about Halo 4's multiplayer. Hopefully, my fears are unfounded. Only time
beta
will tell.


edit: I think out of all the horrible combos in the game, overshield+melee weapon+thruster/sprint will be the most annoying shit in any Halo.
 

CyReN

Member
Thought it was funny how 99% of the MLG pros spammed the Promethean vision (or whatever it's called) the whole time. I never saw them use another AA.

When talking with Nexy, he explained that there's no other reason to use the others in there. They REALLY need to nerf it since it destroy sheild, hologram, and thrusters.
 
LoL how would you know?
Because I played the game, and am fairly good at past Halo games? I'm not MLG level as I don't give nearly enough fucks to play that much, but still.
:lol Ice cold.

Except now you get to see them coming from a mile away, with absolutely no cons.

I'm ashamed to admit it, but I've trolled so much in Reach, lol. I know how to exploit the fuck out of things, and it is this knowledge that makes me concerned about Halo 4's multiplayer. Hopefully, my fears are unfounded. Only time
beta
will tell.


edit: I think out of all the horrible combos in the game, overshield+melee weapon+thruster/sprint will be the most annoying shit in any Halo.
That combo would be pretty rare. You'd have to have a drop, which is random, to get OS, thruster is too fast to do anything except close the gap between you and someone 7 feet or so in front of you...and even then I believe there is a slight delay when you get out of the thruster jump before you can melee or attack(could be wrong on this one, I don't think I ever used it and tried to immediately attack). The chances of ALL of those things lining up would be pretty small. Not saying it won't happen, but I would not expect it to be common occurance at all.
 

GhaleonEB

Member
I agree with you on specializations, if not for the same reasons. I'm more concerned about predictability of engagements being drastically changed. A classic antisniper tactic is to flank him and whack him while he's in scope and can't see you coming. Without any way to tell that he has a radar in scope, you might be making a fatal error as you do so. A mutual shield break sometimes results in both players falling back momentarily to regain some portion of shields, and with fast regen perks, you might be completely screwing yourself out of a kill by not following up immediately with no way to tell that you're doing something wrong, just speculation that he might have a leg up on you. This was already an issue with armor abilities, but specializations are so much more nuanced and numerous that it has me worried.

Agree; I have an entire separate set of thoughts I am working on, but you just captured the gist of it.
Under no circumstances should full parties be matching up against individuals.

Yeah. And it doesn't have to be full parties; if four of the eight guys on a BTB team are in a party, that team is generally going to wreak a pack of eight randoms, and even more so in Halo 4.

I didn't say it clearly before, but the party restrictions and matching in Halo 4 needs to be much tighter than in previous games.
 

Plywood

NeoGAF's smiling token!
Every bit of bitching I have seen from you guys can be summed up as "Oh no, these new things put me out of my Halo comfort zone."

Adapt. Change up your game. Armor Abilities in Reach forced you to change your play style a bit I'm sure. This is the next step. I honestly see no issues here, and definitely nothing to be even a little concerned about.
Uzfle.gif
DIFFERENT OPINIONS
Uzfle.gif
 
Yeah. And it doesn't have to be full parties; if four of the eight guys on a BTB team are in a party, that team is generally going to wreak a pack of eight randoms, and even more so in Halo 4.

I didn't say it clearly before, but the party restrictions and matching in Halo 4 needs to be much tighter than in previous games.

Yep, and if you don't have 30 playlists, you can afford to do that without "compromising search times", even thought when Team Objective had them implemented, I still would find a game in 20 seconds tops even with ~200 people playing it.
 

heckfu

Banned
Every bit of bitching I have seen from you guys can be summed up as "Oh no, these new things put me out of my Halo comfort zone."

Adapt. Change up your game. Armor Abilities in Reach forced you to change your play style a bit I'm sure. This is the next step. I honestly see no issues here, and definitely nothing to be even a little concerned about.

:lol :lol

Indeed, Letters. Indeed.
 

Sai-kun

Banned
I just started playing H2V again (never beat the campaign!) because I saw Dax beat it.

I forgot that Impend plays during the last encounter on Cairo Station. Such a killer track. Fuckkkk Halo has amazing music.
 
Yes, but if we look at the Golden tripod square of Halo combat, we have weapons, melee, grenades, and AA's. Reach was damn near dominated by melee, grenades, and AA's. Melee and grenades are way better and more powerful than your damn guns, and AA's only encourage that.

From what we've seen of Halo 4, there is a clear gameplay emphasis on gun to gun combat being the driving force of the game. That's what has me excited. AA's, grenades, and melee are an augmentation to your combat abilities, that started with your gunplay, not the other way around.

I still have plenty of concerns, but that has me quite excited for the game, because I know that even if there are some bullshit AA's and perks that I don't like, the core of the game is gun to gun action, and that core gunplay looks very good.

I couldn't agree more, it seemed like the guns dominated the combat. In Reach, grenades seemed to be involved in every single firefight, and they definitely chose who would win.
Ir seems like they are taking good steps in limiting the amount of grenades you can use during the match and how difficult it is to avoid them
 

Plywood

NeoGAF's smiling token!
Stop liking things I don't, etc.

But really. Game felt/played great. PV I can see being overused and annoying in some situations, but the rest seems fine to me. Guess we'll see.
Yes you got to play it. It's really no wonder why you're not worried.

Everyone else has to form an opinion off of gameplay videos where people can't shoot for shit and everyone spams their Shadowrun Vision.
 

heckfu

Banned
Every bit of bitching I have seen from you guys can be summed up as "Oh no, these new things put me out of my Halo comfort zone."

Adapt. Change up your game. Armor Abilities in Reach forced you to change your play style a bit I'm sure. This is the next step. I honestly see no issues here, and definitely nothing to be even a little concerned about.

Stop liking things I don't, etc.

But really. Game felt/played great. PV I can see being overused and annoying in some situations, but the rest seems fine to me. Guess we'll see.

oasDW.jpg
 
Stop liking things I don't, etc.

But really. Game felt/played great. PV I can see being overused and annoying in some situations, but the rest seems fine to me. Guess we'll see.
It's great that you enjoyed what you've played so far, but even Reach was a lot of fun during its release. Take no offense when your enjoyable couple of hours isn't setting me at ease for the future.
 
Yes you got to play it. It's really no wonder why you're not worried.

Everyone else has to form an opinion off of gameplay videos where people can't shoot for shit and everyone spams their Shadowrun Vision.
True. I have a feeling if I was a bigger name in the HaloGAF community, people might calm down a bit. But probably not.

Oh and I meant to bring this up earlier. Wednesday night when I went to the Microsoft Xbox VIP event, they took us up into this game store mockup, had s bunch of new release games in boxes showing $XX.XX, etc. They had a few Halo displays. One showing off the standard edition, one showing the LE, and one that had a countdown timer on top of console-sized boxes with Halo 4 art printed on them. They didn't say anything about them, and avoided any questions about them that anyone in our group asked. I'm sure they were just there to raise up the display timer, but a small part of me is hoping for a Halo 4 console.
 
Just woke up & watched all the vids, I'll leave some decent feedback later, but:

1) dw about rockets, I think it got swallowed by a vent, and this was deemed a bug.
2) I think PV just needs a couple of nerfs. Namely (1) make it that once you use it you cannot exit it for min 2 seconds. No flash on, flash out. (2) Much higher cooldown timer.

Apart from that, I loved most of it.
 
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