farsightYou guys are going nuts over PV right now, wait until you see the level 50 unlockable sniper rifle that sees through walls, shoots through walls, and auto-aims.
Believe.
I was never part of wolfGAF If that is what you mean.You abandon the pack?
This will be the first time since late 05' (37 events) not watching/attending a Halo event for me
I hope Brutes aren't in. They were boring to fight compared to elites.
As far as Hunters go, I hope there's a forerunner equivalent. If not, bring em back. Perhaps improve their AI a little.
Dat blood appearing on the wall.
I was never part of wolfGAF If that is what you mean.
Agreed. Like I mentioned before, I really have no idea when, why or how the Covenant found Requiem, so I don't know if Brutes are meant to be there or not, but I'd prefer if they weren't involved in this particularly part of the story. I was never thrilled about their introduction in Halo 2, they just felt out of place in the universe.
As for Hunters, I hope they're in and more abundant than in previous iterations.
I really hope PV doesn't appear in the objective playlist.
I really hope PV doesn't appear in the objective playlist.
What's PV?
I don't see a Bulletin or Sparkcast posted, and thought both were coming. Do we know the story there?
*goes to catch up on 600 posts*
Promethean Vision
Perhaps you confused him with me.lol did you not have a wolf avatar?
Am I crazy?
I know what edition I'll be getting.With the CE you get 6 early specialization/AA unlocks.
Dat blood appearing on the wall.
What's PV?
I don't see a Bulletin or Sparkcast posted, and thought both were coming. Do we know the story there?
*goes to catch up on 600 posts*
Perhaps you confused him with me.
Barrow/Barlow
If you did then I am highly offended.
I guess it was for the sake of some kind of memory optimization going onto the 360, but I love games that give battles a little bit of persistence. I was playing the original Max Payne recently and it blew my god damn mind how the game doesn't wipe anything in the environment. Corpses, blood effects, bullet decals, footsteps, bullet casings. Even if the game's pretty linear in how you play it out, it is so cool to have a very personalized room of death that you help create. I love that in CE as well. Though by the time we got to Reach, even for something like testing bloom spread by the time I unloaded a clip on a wall and walked up to it most of the shots had already disappeared. I should go about making some before and after images of rooms and the effects of shootouts in them within these games.Nice, I hope the blood has a bit more of a presence in this game, it always seemed really lacking after Halo 2. Now if they can just make the killshots have a little more splatter..
Toss that one in with the Chopper's demise. The pro pipe was the one weapon from Reach that really needed to return. It was the only one that really required any finesse to use well.Here it is:
Mix this comment with what the new Grenade Pistol looks like it can do, and it's a safe bet that one of the best weapons Bungie ever created is going to die with Reach. :-(
^That
Jessica said she was doing a bulletin for today, but haven't heard anything since. The podcast got delayed until next because they wanted to record a segment of it in LA, but they didn't get the chance.
Anyone else watching the Bonnaroo Radiohead performance right meow? So good.
Thank you both.Promethean Vision
I watched a couple over my lunch hour, but I'll watch some more now, thanks for the links.
Nope. Hahalol did you not have a wolf avatar?
Probably it has happened in the past.Perhaps you confused him with me.
Barrow/Barlow
If you did then I am highly offended.
Just finished Halo 2 for the upteenth time. I gotta say, "The Great Journey," overall, is the best final level out of any Halo game. The ending (gameplay) of the level isn't the best ending of a final Halo level though.
I gotta level some criticism at 343, though, given their characterization for Guilty Spark in the terminals. His characterization between the terminals is inconsistent. By the end of the tenth terminal it seems GS wants to activate the Halo arrays and wants to enlist the Covenant's help so why would he go blabbing about their true purpose to the Elites in the eleventh terminal? Additionally, why help Miranda remove the index from the core on I05 if he wants to activate them? Am I missing something?
So awhile back Frankie hinted that the Grenade Launcher wont be coming back because it was underused. Do the development team really believe that its replacement, the Sticky Detonator, will be different?
From watching the MLG videos it seems very ineffectual against moving targets and is quite difficult to actually get a kill with. I'm sure that with a bit of practice and skill you could get good with it, but isn't that why the GL is so underused?
I can't see the casual gamer putting the effort into it and will shun it. We will have come full circle by Halo 5. A few, dedicated SD aficionados will be the only ones calling it in or picking it up and it'll be canned. What's the point?
This post doesn't have a point either. I'm just bitching cause I want the Pro Pipe in Halo 4, even in Halo 5 would be fine. Just so long as it's there.
Stay tuned.
Has anyone actually made a list of available uh...support abilities. Forgot what they were actually called. The two different ones. Faster shield regen, infinite sprint, etc.
I'd be lying if I said that I would like a little more kick from thrusters, but the re charge time wasn't a problem. I think there might be an issue of visually communicating thruster movement to the user because when I saw other players using it they seemed to move around quite a bit.
I mean look at the radar:
http://i.minus.com/ibv96iXb7HSTrx.gif[IMG]
What is this, I don't even:
[IMG]http://i.minus.com/ipLC25J3MIHiY.gif[IMG]
Just borderline stupid moments to even use PV.[/QUOTE]
As I was watching the vids I kind of got the feeling that the pros simply weren't looking at their motion tracker because they're so used to it not being there because of MLG and all. So many times was yelling "behind you!" at my screen.
There was another from e3, which was infinite sprint, which I used. I know there were more as well. If I remember correctly, each had 4 things.Halo 2 to be rereleased with altered script confirmed?
lolz
The "perks" from the E3 build.
Tactical Package:
Firepower - Two primary weapons
Shield - Shields recharge faster
Support Package:
Ammo - start with extra ammo
Sensor - upgrade range and sensitivity of the motion radar
Awareness - shows radar when you're scoped in
I can't remember if there were other items from the leaks.
Am I the only one here who enjoyed Prometheus?
This. All of this.
I am going to make an effort to get Propipe every game from now, to make the most of it before Halo 4 hits. Beware.
You retreat from a fight if you've downed a guy's shields first?I'm totally with you on Specializations, Ghaleon.
Even the simple scenario of a 1v1 encounter could be radically changed. You're fighting someone, they pop your shields, and one second later they pop yours. You both retreat and wait for your shields to recharge. You know that your shields popped right before theirs, so as soon as you get some shields back, you jump out to finish them off before theirs come back. But LOL GUESS WHAT, they have the faster shield regen specialization, and are already at full shields again.
This is so fundamental to Halo combat. I truly can't believe they're messing with it.
I agree with you on specializations, if not for the same reasons. I'm more concerned about predictability of engagements being drastically changed. A classic antisniper tactic is to flank him and whack him while he's in scope and can't see you coming. Without any way to tell that he has a radar in scope, you might be making a fatal error as you do so. A mutual shield break sometimes results in both players falling back momentarily to regain some portion of shields, and with fast regen perks, you might be completely screwing yourself out of a kill by not following up immediately with no way to tell that you're doing something wrong, just speculation that he might have a leg up on you. This was already an issue with armor abilities, but specializations are so much more nuanced and numerous that it has me worried.Things I Am So Worried About I Thing It WillWreakWreck Multiplayer For Me
-The 3x scope on the DMR. I've said lots about this. Won't repeat it here, but about half my hopes for Halo 4 BTB went down the tubes when the 3x scope was confirmed. I will be shocked if this does not drive me away from BTB in the game. I hope I'm wrong.
-Specializations.
I think it was Kiki who said Specializations are less about giving players a big advantage and more about letting players pick abilities that cater to their play style and role on the battlefield. This terrifies me. Here's why.
Why do people continue to ignore the hundreds of thousands of words that have been posted in these threads for the last two years in discussion of how new gameplay elements worked and did not work in the context of the classic Halo formula and refuse to see how this might somehow be applicable to the new game that we have extraordinarily little information about? Is it deliberate ignorance?Every bit of bitching I have seen from you guys can be summed up as "Oh no, these new things put me out of my Halo comfort zone."
Adapt. Change up your game. Armor Abilities in Reach forced you to change your play style a bit I'm sure. This is the next step. I honestly see no issues here, and definitely nothing to be even a little concerned about.
In Halo games, going into a game solo and getting matched against a party - particularly a decently coordinated party - pretty much means you are doomed. Even a little coordination is enough to help a team wipe the floor against a pack of randoms. And the Halo games are generally very bad about matching solo players with parties. I play solo 90% of the time, and in Halo 3 and Reach, that meant bad things pretty often.
The addition of custom load outs and the specializations is going to dramatically accentuate that party advantage. The dude that grabs sniper is going to have the radar when scoped. The guy protecting the base is going to have Promethean Vision, plasma grenades and a rapidly recharging shield. Guys pinning you down in your base are going to spawn with tons of ammo. And so on.
Coordinated teams are going to coordinate their load outs, tactical and support packages and (where available) ordnance drops to absolutely obliterate randoms. HaloGAF parties will love it - many a 50-0 Slayer or 3-0 CTF match will result.
Parties and groups are going to love it. But as one of those guys going into matchmaking solo, I hope to hell that Halo 4 never matches me against a party, because they're going to roll over randoms like never before.
There was another from e3, which was infinite sprint, which I used. I know there were more as well. If I remember correctly, each had 4 things.
Did something tonight I haven't done in years in Halo MP. Searched alone in ranked Halo 3.
Started off in MLG. First game the other team was AFK on Onslaught flag. De-rankers of course. Get an in game message saying "if you don't cap the flags we quit." Second game...the same thing except they suicide the whole game.
Tried TD's.....teammate quits 10 seconds into the match. He was a 50 with thousands of games played.
So lets try TS. My teammates combine for a total score of -26.
I can't imagine playing Halo MP alone all the time. It's brutal.
You retreat from a fight if you've downed a guy's shields first?
Every bit of bitching I have seen from you guys can be summed up as "Oh no, these new things put me out of my Halo comfort zone."
Adapt. Change up your game. Armor Abilities in Reach forced you to change your play style a bit I'm sure. This is the next step. I honestly see no issues here, and definitely nothing to be even a little concerned about.
Every bit of bitching I have seen from you guys can be summed up as "Oh no, these new things put me out of my Halo comfort zone."
Adapt. Change up your game. Armor Abilities in Reach forced you to change your play style a bit I'm sure. This is the next step. I honestly see no issues here, and definitely nothing to be even a little concerned about.
"Everything is great, you guys are afraid of change, shut up"
Great post. Keep it up, bro.