Of course not, I use my index fingers for the bumpers and my middle fingers for the triggers.
That's uncomfortable as fuck. Bad on the PS3 controller unimaginable for me with the 360 one.
Of course not, I use my index fingers for the bumpers and my middle fingers for the triggers.
Being able to press triggers and bumpers at the same time >Of course? It's uncomfortable to hold it any other way.
I'd prefer crouch on B rather than Zoom, but I guess sprint could go on B. I'd be fine with LB Zoom.There's Green Thumb. Here are some recommended changes (that is, my preferred Green Thumb layout). I'm definitely disliking that crouch is on B. Biggest complaints are zoom and active reload. Reload/action is easier on RB.
LB (or B) - sprint
LB (or B) - zoom
RS - melee
RB - action/reload
X - AA
LS - crouch
Y - switch weapon
RT - Fire weapon
LT - throw grenades
A - jump
up on dpad - switch grenades
343, zoom on RB DOES NOT WORK. It's very, very hard to fire my weapon and zoom in a firefight when I have to use both for the same finger.
VotedUpdate on E3 Voting: Halo 4 down 20 for Game of The Show
I think we are running out of Halo-GAF members to vote.
Haha, oh well.
Are you asking me to adapt, good sir? I don't think you understand the gravity of that request.Being able to press triggers and bumpers at the same time >
Are you asking me to adapt, good sir? I don't think you understand the gravity of that request.
Plus I don't like hand cramps.
That's what she said.Naw mang. One finger for each
That's what she said.
Yes, no one actually uses 4 fingers for the shoulder buttons.
Update on E3 Voting: Halo 4 down 20 for Game of The Show
I think we are running out of Halo-GAF members to vote.
Haha, oh well.
I really hope now that they're adding join in progress, that they also set up a system to kick out players who AFK throughout the whole game.
Yeah really, they just make it annoying to watch the footage.
PV here, PV there, PV when getting shot, PV when red dot on radar, PV when spotting someone infront of you.
GGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHH!!
I find it amazing that a Halo was even a contender for GAF's best game of E3 award.Update on E3 Voting: Halo 4 down 20 for Game of The Show
I think we are running out of Halo-GAF members to vote.
Haha, oh well.
That's not a Promethean.Mass Effect 3 character spoiler - clicky
That's not a Promethean.
Anyway, more on Steitzer: In the build at E3, he gives out a lot of superfluous information that isn't cool to hear. "Enemy team nearing victory!" Thank you, Steitzer, I think I can figure that out myself.
Mass Effect 3 character spoiler - clicky
Yeah, that sounds like it will get annoying after a few matches. It reminds me of "Close Call" from the Reach MP Beta. Super fucking annoying.That's not a Promethean.
Anyway, more on Steitzer: In the build at E3, he gives out a lot of superfluous information that isn't cool to hear. "Enemy team nearing victory!" Thank you, Steitzer, I think I can see that.
Yeah, that sounds like it will get annoying after a few matches. It reminds me of "Close Call" from the Reach MP Beta. Super fucking annoying.
.Prometheus:Decent movieGreek god which got punished by Zeus for delivering humans the power of fire.
Prothean: Mass Effect species
Protean: Grenade in Borderlands
Promethean: Enemy in Halo 4
Anyone know if there is a LT to zoom controls scheme?
I would doubt one will be added in the final game. As of now.. Nope.
H4's UI seems to be all about that.That's not a Promethean.
Anyway, more on Steitzer: In the build at E3, he gives out a lot of superfluous information that isn't cool to hear. "Enemy team nearing victory!" Thank you, Steitzer, I think I can see that.
I'm thinking those type of things could be left to a commander's voice like in Reach's Firefight. Steitzer is awesome but maybe its better for him to not be over used.That's not a Promethean.
Anyway, more on Steitzer: In the build at E3, he gives out a lot of superfluous information that isn't cool to hear. "Enemy team nearing victory!" Thank you, Steitzer, I think I can see that.
Is it just me or does he thruster pack twice? If he would have had a sword and turned around, he could have easily killed hoaxer. Thats too big of a distance to be covered in a second flat. Not cool man, not cool.Thrusters at work:
(from last night)bs angel said:
I think of Lockout, Midship, Narrows, and Construct. Maps that revolve around layout and playability first, rather than worry about whether a mech in the middle of the map looks believable, or if the skybox conveys the proper amount of canonical importance.
As long as it doesn't get in the way of hearing what's happening in the match.I love the One Minute Remaining music.
In Halo Reach beta he announced "Close Call" and "Headcase" iirc...That's not a Promethean.
Anyway, more on Steitzer: In the build at E3, he gives out a lot of superfluous information that isn't cool to hear. "Enemy team nearing victory!" Thank you, Steitzer, I think I can see that.
Yup pretty much. The other map looks fun though.
Has there been any gameplay footage on the snowy map yet?
From the match played on Adrift, there was a good map flow to be honest. A lot of areas to move and no one area that interrupted the game not even the room with the Mecha in it. The look of the map however is decent, nothing too spectacular but the base design of it looks good.I think of Lockout, Midship, Narrows, and Construct. Maps that revolve around layout and playability first, rather than worry about whether a mech in the middle of the map looks believable, or if the skybox conveys the proper amount of canonical importance.
We actually have an ME, which is the abbreviation of Mass Effect.Prothean =/= Promethean.
We have an M. Therefore are better.
Also we don't look like bugs.
I finally got to watch the halo 4 campaign demo properly and I'm so hyped for that campaign, I know it's been discussed to death but just the tone of it was so good. The way they transitioned from live action to gameplay was inspired, I hope that creativity maps to te gameplay.
I finally got to watch the halo 4 campaign demo properly and I'm so hyped for that campaign, I know it's been discussed to death but just the tone of it was so good. The way they transitioned from live action to gameplay was inspired, I hope that creativity maps to te gameplay.
Agreed.
I'll be on after work, how the new Xbox? Sexy eh?
You deserve no happiness because of that 50 you lied about!
Anyone know if there is a LT to zoom controls scheme?