While we're talking about Bumper Jumper, I really hope all AAs can be activated by pressing the button once. Having to hold it makes it useless for Bumper Jumper like the Jetpack in Reach.
I had to hold to activate the Hard Light Shield, so add that to your list of things to not like.
Well, I was looking for a general write-up on everything: weapons, vehicles, movement, gameplay, game modes, etc. That would be awesome. Your opinions on each; I'd love to hear them.
But as for something specific:
Did you get to play on Longbow, and if so, did you have enough experience with the vehicles to determine the relationship between player and vehicle health?
Didn't get to play Longbow; they were only showcasing Regicide FFA on Adrift and Infinity Slayer on Haven.
Being a non-fan of FFA in general, I enjoyed Regicide. I like the melding of two gametypes (Juggernaut and KOTH), and hope it was done in an effort to streamline gametypes/playlists like has been mentioned by 343. I hope that Adrift becomes my least favorite map, because my opinion of it as of now is simply "better than Reach". There are a couple of dead spots on the map that fooled me on more than one occasion into thinking it lead somewhere other than to my death. The insta-spawning worked a lot better than I thought it would, in both FFA and Infinity Slayer. Once I found out how great the Carbine was, I stuck to that loadout for most of my play time.
Haven was a much better map IMO, and I really liked Infinity Slayer. The new radar seems even more informative that Reach's, which may or may not be a good thing. The amount of time it would take you to turn on PV for a good scan of the map seems greater than the time it would take you to just look at the radar.
Movement is really, really great, but I have to admit that I didn't really care for the default controller setup that much(I also didn't realize how much worse I was going to be without my KontrolFreeks, ugh). Crouch on B was just too weird for me, but I'm sure I'll find something I like.
Never used the Thrusters, as I tried to settle in with the Carbine/PP/Holo loadout. Hologram is just as fun as Reach, got an assassination out of fooling someone with it. Plasma Pistol is supremely powerful; I got lots of kills by using it normally. The overcharge sounds like it's gonna explode in your hands, it's awesome. Homing seems about as accurate as it is in Reach.
These are the abilities I used.
-Promethean Vision: Wasn't as overpowered as I thought it would be and was very good on Adrift.
-Thruster Pack: I really like the idea of this ability but when i used it i was a little disappointed on the distance you cover when you use it. You maybe go like 5 feet in the direction you choose. If they buff it up im all for it.
-Hardlight Shield: I didn't use it very much but I liked it. The shield cannot be meleed through from what i saw and can take infinite damage to the front and is reflective bouncing bullets back at the shooter. Splash damage can kill you though easily."
This seems pretty contrary to my experience. I was definitely meleed to death through it when it took enough damage, which I don't believe was "infinite".
Sorry if I'm all over the place; writing this and working is not the best way to spend my time, lol.