Halo resolves team BR, DMR, and AR because you can select your starting weapon. Now it's up to each camp to prove which is better.
It depends.
Halo resolves team BR, DMR, and AR because you can select your starting weapon. Now it's up to each camp to prove which is better.
Buying the Noble and Defiant map packs was surely the most wasted "investment" I've ever paid for. I haven't played any of those maps in months... egh. Can never get a game in Squad DLC.Team Slayer 7100
Super Slayer 494
The Arena 813
Rumble Pit 1593
Living Dead 6985
Team Swat 6008
Team Sniper 2381
Team Objective 487
Doubel Team 1016
Multi Team 1519
Invasion 2002
Big Team Battle 6482
Squad DLC 201
MLG 1478
Action Sack 790
Griffball 2269.
Halo's public betas aren't real betas. Hardly anything would have changed and folks might have decided to polarise already strong opinions pre-launch.
I played Highlands and a variant of Tempest yesterday with a full GAF party in BTB. It was kind of awesome.Buying the Noble and Defiant map packs was surely the most wasted "investment" I've ever paid for. I haven't played any of those maps in months... egh. Can never get a game in Squad DLC.
What do you mean?It depends.
The Carbine takes a few more shots when compared to the DMR/BR. The Carbine is more precise, but a player with good aim would probably be better off picking a 5sk weapon. That isn't to say the DMR/BR ar inaccurate, in fact they were deadly accurate.For those who played halo 4 already, do you know what the kill difference of the dmr and carbine are?
Also, were there any other differences?
Halo resolves team BR, DMR, and AR because you can select your starting weapon. Now it's up to each camp to prove which is better.
What they need to do is make a double-tap to stab the shield into the floor, lolThat doesn't make sense. That's one of the AAs that would work the easiest with a single press. Please change it for the final build, 343.
;-)Awwww yeah.
Someone mentioned earlier that it was like the jumping in H3, without the feeling that moon-jumpy feeling. Pretty accurate description.It appears to absorb damage similar to the stationary plasma shields in the series, flaring from purple to yellow to red as it absorbs damage, before popping.
Thanks for the impressions. The biggest point of excitement for me is movement; it's gotten universal praise, which is a huge relief after Reach.
Well I mean that's Bungie's fault that things didn't change drastically. We tried to warn them about it feeling sluggish and Armor Lock, but they didn't listen to that feedback and now we have Reach being the way it is.
At least they toned down the nades from the Beta...
That doesn't make sense. That's one of the AAs that would work the easiest with a single press. Please change it for the final build, 343.
I'm just repeating my mantra from the old AR vs. BR arguments. Each weapon has a set of circumstantial advantages and disadvantages depending on range to target. So the question as to which is better is best answered with, "it depends".What do you mean?
Someone mentioned earlier that it was like the jumping in H3, without the feeling that moon-jumpy feeling. Pretty accurate description.
Makes me wonder though, the stuff we are annoyed buy seem to be "core" concepts designs that are build that way. It would have been a huge undertaking to change many of those designs, maybe resulting in to more randomness.Well I mean that's Bungie's fault that things didn't change drastically. We tried to warn them about it feeling sluggish, bloom, and Armor Lock, but they didn't listen to that feedback and now we have Reach being the way it is.
At least they toned down the nades from the Beta...
Don't get me wrong, I still enjoy Reach and its campaign, but it could have been a lot better with a few simple tweaks.
Oh ok. I agree with that.I'm just repeating my mantra from the old AR vs. BR arguments. Each weapon has a set of circumstantial advantages and disadvantages depending on range to target. So the question as to which is better is best answered with, "it depends".
From what I've seen with Reach, the BR is idea at medium range, the AR at close, and the DMR will own both at longer range (further than the BR). So, it depends.
I want to be able to troll properly.Why do you care lol... it's not like you will ever use it, unless it's to troll.
I'm just repeating my mantra from the old AR vs. BR arguments. Each weapon has a set of circumstantial advantages and disadvantages depending on range to target. So the question as to which is better is best answered with, "it depends".
I think this is only true to a degree and very depended on how powerful the AR is. Iv still seen BR beat AR at close range more than a handful of time.
I'm just repeating my mantra from the old AR vs. BR arguments. Each weapon has a set of circumstantial advantages and disadvantages depending on range to target. So the question as to which is better is best answered with, "it depends".
From what I've seen with Reach, the BR is idea at medium range, the AR at close, and the DMR will own both at longer range (further than the BR). So, it depends.
If HaloGAF made Halo 4 I don't think we would have anything new, just Halo 2/3 all over again
A headshot capable precision weapon in combination with other game mechanics that are in Halo will always be superior to the AR. The AR may strip shields faster at close range, but you then have to chew away health. A headshot capable weapon in combination with grenades, melees, secondaries like PP, or a team shot is vastly superior at all ranges across the span of any single game given equal skill.
Edit: to say that the always assumes the AR doesn't get a radical power boost such that it doesn't resemble it's predecessor in earlier Halos.
All this talk about early impressions and the "honeymoon phase" reminds me of when I was merely a lurker pre-Reach, and Ghal posted his lengthy impression from the F&F Beta about it "not feeling like Halo".
I was standing at the front desk at work and I literally just felt the blood drain from my appendages. Worrying shit, and funny how it is kind of relevant to this day.
All this talk about early impressions and the "honeymoon phase" reminds me of when I was merely a lurker pre-Reach, and Ghal posted his lengthy impression from the F&F Beta about it "not feeling like Halo".
I was standing at the front desk at work and I literally just felt the blood drain from my appendages. Worrying shit, and funny how it is kind of relevant to this day.
Whenever Ghaleon posts I have blood drain to a certain appendage.
I didn't have any Honeymoon phase with Reach, my initial impressions were pretty negative in the Beta and I began to adapt to it slowly.
Funny. I recall a whole lotta bitching during Halo 3's run from universal BR players about the AR + melee beatdown combo.
All I can say is, I had a lot of success with it. This may say more about my level ~20 opponents than the weapon balance, but I still think it describes the situational roles of the weapons well.
The guns dominate Halo 4 gameplay. Kills were FAST. I mean like kids were sprinting towards me with the swords and I could take them out with the BR before they got to me. That's unthinkable in Reach. Felt more like H2 than any other Halo.
Played for about 3 hours on and off. The first map I played was Adrift, 8 player Regicide. It was interesting to to always know where the guy in first place was. It was fun when I was king actually. You get quite a rush when you know that EVERYONE is coming towards you at that very instant. Quite a "back to the wall" feeling. It's a good fun gametype.
Guns
BR - feels a little hard to control at first, this thing will take a while to master. But when it works, its glorious.
Carbine - much more precise than the halo 3 version, something I hated about the H3 version was that its spread was huuuge. This time it's got Minimal spread. fun to shoot
DMR - the thing is a beast at long range. It will lose to a BR close up though.
Scattershot - felt like a silenced weapon from battlefield. fun to get kills with. big spread so its only worthwhile close up.
AR - the thing is a beast at close range.
magnum - straight up garbage. good for single headshots I guess.
Armor Abilities's - they didn't dominate gameplay like Reach's AA's do.
hardlight shield seemed pointless. Some guys used it against me and I beat them every time. not to mention they are very vulnerable.
jump thruster - It doesn't seem to go very far or fast at all.
pro vision - I probably used it about once every 5 respawns. it's good to see if some guy is camping with a sword around the corner or if he's sprinting away to teammates. Didn't feel very OP at all. It's essentially babbys first radar.
Game is good. My first impressions with Reach were "Grenades suck, bloom sucks, AA's are overpowered." Impressions with 4 were, "gunplay is good, I want more." My friend rev3rb, who longs for the days of H2 and hates reach with a passion, couldn't get enough. He never liked the Reach Beta and now he has high talk of h4.
This just isn't true.
They may have shaved off like 1 point of damage, and 1 point of radius; but they still feel just as lethal as the beta.
You can still get shot once with a DMR, and have a grenade go off near you, and you're dead.
Yeah, it makes little sense. Now if people using Promethean Vision had no radar or just a smaller one that would be a decent drawback.You know I was thinking about Frankie's response to Promethean Vision and how he was saying that the drawback was that you couldn't use other AA's.
Isn't this the same exact logic Bungie said when it came to Armor Lock? Well, you can't use Sprint! So Armor Lock is clearly balanced...
Well, no Bungie it isn't.
I'm jelly. I think the last time I played on Highlands was when the sniper spawned almost instantly and there were power weapons everywhere.I played Highlands and a variant of Tempest yesterday with a full GAF party in BTB. It was kind of awesome.
*blood flows to certain appendage*The guns dominate Halo 4 gameplay. Kills were FAST. I mean like kids were sprinting towards me with the swords and I could take them out with the BR before they got to me. That's unthinkable in Reach. Felt more like H2 than any other Halo.
Played for about 3 hours on and off. The first map I played was Adrift, 8 player Regicide. It was interesting to to always know where the guy in first place was. It was fun when I was king actually. You get quite a rush when you know that EVERYONE is coming towards you at that very instant. Quite a "back to the wall" feeling. It's a good fun gametype.
Guns
BR - feels a little hard to control at first, this thing will take a while to master. But when it works, its glorious.
Carbine - much more precise than the halo 3 version, something I hated about the H3 version was that its spread was huuuge. This time it's got Minimal spread. fun to shoot
DMR - the thing is a beast at long range. It will lose to a BR close up though.
Scattershot - felt like a silenced weapon from battlefield. fun to get kills with. big spread so its only worthwhile close up.
AR - the thing is a beast at close range.
magnum - straight up garbage. good for single headshots I guess.
Armor Abilities's - they didn't dominate gameplay like Reach's AA's do.
hardlight shield seemed pointless. Some guys used it against me and I beat them every time. not to mention they are very vulnerable.
jump thruster - It doesn't seem to go very far or fast at all.
pro vision - I probably used it about once every 5 respawns. it's good to see if some guy is camping with a sword around the corner or if he's sprinting away to teammates. Didn't feel very OP at all. It's essentially babbys first radar.
Game is good. My first impressions with Reach were "Grenades suck, bloom sucks, AA's are overpowered." Impressions with 4 were, "gunplay is good, I want more." My friend rev3rb, who longs for the days of H2 and hates reach with a passion, couldn't get enough. He never liked the Reach Beta and now he has high talk of h4.
Regicide: King, "SHIT SHIT SHIT!"The guns dominate Halo 4 gameplay. Kills were FAST. I mean like kids were sprinting towards me with the swords and I could take them out with the BR before they got to me. That's unthinkable in Reach. Felt more like H2 than any other Halo.
Played for about 3 hours on and off. The first map I played was Adrift, 8 player Regicide. It was interesting to to always know where the guy in first place was. It was fun when I was king actually. You get quite a rush when you know that EVERYONE is coming towards you at that very instant. Quite a "back to the wall" feeling. It's a good fun gametype.
Guns
BR - feels a little hard to control at first, this thing will take a while to master. But when it works, its glorious.
Carbine - much more precise than the halo 3 version, something I hated about the H3 version was that its spread was huuuge. This time it's got Minimal spread. fun to shoot
DMR - the thing is a beast at long range. It will lose to a BR close up though.
Scattershot - felt like a silenced weapon from battlefield. fun to get kills with. big spread so its only worthwhile close up.
AR - the thing is a beast at close range.
magnum - straight up garbage. good for single headshots I guess.
Armor Abilities's - they didn't dominate gameplay like Reach's AA's do.
hardlight shield seemed pointless. Some guys used it against me and I beat them every time. not to mention they are very vulnerable.
jump thruster - It doesn't seem to go very far or fast at all.
pro vision - I probably used it about once every 5 respawns. it's good to see if some guy is camping with a sword around the corner or if he's sprinting away to teammates. Didn't feel very OP at all. It's essentially babbys first radar.
Game is good. My first impressions with Reach were "Grenades suck, bloom sucks, AA's are overpowered." Impressions with 4 were, "gunplay is good, I want more"
*blood flows to certain appendage*
The guns dominate Halo 4 gameplay. Kills were FAST. I mean like kids were sprinting towards me with the swords and I could take them out with the BR before they got to me. That's unthinkable in Reach. Felt more like H2 than any other Halo.
Played for about 3 hours on and off. The first map I played was Adrift, 8 player Regicide. It was interesting to to always know where the guy in first place was. It was fun when I was king actually. You get quite a rush when you know that EVERYONE is coming towards you at that very instant. Quite a "back to the wall" feeling. It's a good fun gametype.
Guns
BR - feels a little hard to control at first, this thing will take a while to master. But when it works, its glorious.
Carbine - much more precise than the halo 3 version, something I hated about the H3 version was that its spread was huuuge. This time it's got Minimal spread. fun to shoot
DMR - the thing is a beast at long range. It will lose to a BR close up though.
Scattershot - felt like a silenced weapon from battlefield. fun to get kills with. big spread so its only worthwhile close up.
AR - the thing is a beast at close range.
magnum - straight up garbage. good for single headshots I guess.
Armor Abilities's - they didn't dominate gameplay like Reach's AA's do.
hardlight shield seemed pointless. Some guys used it against me and I beat them every time. not to mention they are very vulnerable.
jump thruster - It doesn't seem to go very far or fast at all.
pro vision - I probably used it about once every 5 respawns. it's good to see if some guy is camping with a sword around the corner or if he's sprinting away to teammates. Didn't feel very OP at all. It's essentially babbys first radar.
Game is good. My first impressions with Reach were "Grenades suck, bloom sucks, AA's are overpowered." Impressions with 4 were, "gunplay is good, I want more." My friend rev3rb, who longs for the days of H2 and hates reach with a passion, couldn't get enough. He never liked the Reach Beta and now he has high talk of h4.
It usually takes alot to get me to literally lol at a post, but I've got tears in my eyes right now. Tears of laughter and joy is an amazing combo.*blood flows to certain appendage*
You know I was thinking about Frankie's response to Promethean Vision and how he was saying that the drawback was that you couldn't use other AA's.
Isn't this the same exact logic Bungie said when it came to Armor Lock? Well, you can't use Sprint! So Armor Lock is clearly balanced...
:lol*blood flows to certain appendage*
Yup, it's one big thing to mark of the list of "Things I hope 343 gets right". The movement is great, the visual feedback/overall visuals are REALLY great, and the sounds are spectacular (apart from the pistol, still not a fan of how it sounds). It's going to be a particularly long 4 months.My understanding is, it's like Halo 3's speed and height, with Reach's pull down effect (dropping faster than you jumped up), to provide a feeling of heft. Which sounds great to me.
The AR doesn't seem any more powerful than other iterations, so take that as you will. I only used it once or twice in short-range situations and it worked just as well as I figured it would.Edit: to say that the always assumes the AR doesn't get a radical power boost such that it doesn't resemble it's predecessor in earlier Halos.
Yeah, it makes little sense. Now if people using Promethean Vision had no radar or just a smaller one that would be a decent drawback.
Game is good. My first impressions with Reach were "Grenades suck, bloom sucks, AA's are overpowered." Impressions with 4 were, "gunplay is good, I want more." My friend rev3rb, who longs for the days of H2 and hates reach with a passion, couldn't get enough. He never liked the Reach Beta and now he has high talk of h4.
Or, what if each bullet they shot costs 2 ammunition? lol.
Yup, it's one big thing to mark of the list of "Things I hope 343 gets right". The movement is great, the visual feedback/overall visuals are REALLY great, and the sounds are spectacular (apart from the pistol, still not a fan). It's going to be a particularly long 4 months.
The AR doesn't seem any more powerful than other iterations, so take that as you will. I only used it once or twice in short-range situations and it worked just as well as I figured it would.
The Storm Rifle, on the other hand, seemed relatively useless with that particular build. I didn't find out 'til later that it's single-shot when scoped in, but the event was about to end at that point.
*blood flows to certain appendage*
You have added a caveat that was not present in our discussion.
I played Highlands and a variant of Tempest yesterday with a full GAF party in BTB. It was kind of awesome.
BR - less auto aim. The learning curve for aiming with the BR is gonna take a little longer than previous games. The game doesn't aim for youGIVE ME WHY'S MAN! Tell me why the BR feels a little hard to control, why will it take awhile to master... why will the DMR lose to BR up close... why is the magnum garbage... why don't armor abilities dominate game play like Reach... etc, etc. Otherwise you are just telling me... " H4 is gud... hype".
Bad ideas are bad.
Ways to tweak PV:
How often you can use it, distance it covers, if you can shoot while in it, and time allowed in it.