Halo development in general boggles the mind. In Halo 4 we have
- bloom
- recoil
- spread
- flinching
- matchmaking UI changed to Web 19.0 look
- bumper jumper changed
- sniper scope changed to Wall-E
- x-ray vision
- riot shield
- forge world is grey again
- maps focused on canon not streamlined structures
- no dedis
- no spectator mode
- no custom server browser
- no proper ranking system
- no 60fps
- no terrain editor
- instant respawn
- randomized spawn locations
- killstreaks
- perks
- pre-order bonus gun camo
the list goes on. If you had told me 5 years ago that that's what Halo would be like in 2012, I would've taken a hit off the joint you were smoking.
I like your brutal honesty because most of the things I read you complaining about are very true. People blindly follow what devs feed them when what they say makes absolutely
NO sense (sorry Stinkles but your defense of PV is just.. lol), yet these people are the first to complain because like sheep, they followed the words people feed them instead of forming their own opinion from experience.
The problem with Reach, IMO, wasn't the AA's and other features like bloom. It's how Bungie failed to implement them.
Reach is essentially the game we all asked for since Halo 3:
---We asked for Sprint, we got it.
---We asked for Jetpacks cuz of the Grav. Lift, we got it.
---The list goes on..
The
core gameplay mechanics were a sluggish mess, like Halo 3, so as long as Halo 4 can get the
CORE gameplay to feel right, the AA's and other features will be fine. Oh and make Camo a gawd damn POWERUP with OS, Damage Boost and Speed Boost! At least have that option in the game to have Camo also a pick-up :[