Mister Negative
Member
Hey look! Bungie actually has an open position that fits my skills! "Marketing Associate Producer"
Now if they will just read my resume and hire me I'd be all set!
It never happens.
Psh, you don't even get Recon anymore.
Hey look! Bungie actually has an open position that fits my skills! "Marketing Associate Producer"
Now if they will just read my resume and hire me I'd be all set!
It never happens.
I really, really didn't want to do any coin flipping for these matches.
Also, should I make a new thread?
Alright, Over and I are down to play tonight for our team. Still need to hear from Greencastle and Budder. I'll shoot them an XBL message real quick.
I like what you said and I support it. Imagine that! I understand that spawn trapping a team is a viable tactic and adds a teeny bit of strategy, but to me it's more of an issue with a poor spawning system or poor spawn layout in general. Like you said, that should never happen. And the average person watching a game is not going to enjoy watching one team decimate another team simply because the other team made a mistake and found themselves stuck for the rest of the game. I only see it hurting MLG.Predictable spawns are fine. Exploitable spawns are not. You should be able to predict where they're coming from, but you shouldn't be able to shoot them right when they spawn or assassinate them right when they spawn. Safe but predictable is the key. However, I also think in Slayer that you shouldn't be only allowed to spawn on one side of the map, because you don't have an objective to defend or attack, so there's no point in limiting the safe spots you can spawn from. And despite what people would like to say, non-sided spawning in Slayer is not random.
Reach ranking system confirmed?We have a different career progression model in Halo 4 that spans traditional MP as well as Spartan Ops. It should be a satisfying measure of experience AND skill, but we will have more to say about that and other stat tracking at a later time.
 
	"You see that Bronze icon? It goes all the way up to Onyx."Reach ranking system confirmed?

"You see that Bronze icon? It goes all the way up to Onyx."
 
	But probably not an easily comparable number.It says "different career progression model" and measures "experience and skill."
I'd say that "different" means different from Reach, and it takes skill into account, which Reach doesn't really do at all.
But probably not an easily comparable number.
Haha. I'm trying to decide if I would be okay with it if they added one more tier called the Tashi Ceiling. Probably not ;_;"You see that Bronze icon? It goes all the way up to Onyx."
 
	It says "different career progression model" and measures "experience and skill."
I'd say that "different" means different from Reach, and it takes skill into account, which Reach doesn't really do at all.
Yep, sometimes I feel like you are getting more points, when losing a game, instead of winning it ,in Reach. So weird. I hope they will find a system that will make the competitive and casual players happy.
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That storm outside of my window. :O
Haha. I'm trying to decide if I would be okay with it if they added one more tier called the Tashi Ceiling. Probably not ;_;I heart traditional halo ranks
I don't see traditional ranks coming back.
But at least Kevin Franklin like how Starcraft 2 works, although that is very similar to the Arena system already.
If there was only some way your arena rank showed up in every playlist and always mattered...
Arena is not far from being a pretty good system. Honestly it's not that bad right now, but it was dead on arrival in Reach due to awful implementation on several levels.
Yeah. I halfway kid about ranks just for fun, but ranks made it so much easier to get a feel for what your competition and your teammates were going to be like in any given match. There were exceptions of course, but Reach just leaves you flat out mystified. And there is a part of me that likes not being upset in a match for losing since I knew I played well and the sub par play from other teammates isn't going to cost me a rank. Likewise, if i play like garbage and the team loses, I don't cost them a rank. But in the end, ranks are straight forward and the competition that ranks create is better than anything else imo. Competition is what drives matchmaking. So why would anyone want that removed from a competitive first person shooter? I believe Juices or Kyle said something very similar a while back and it rings true imo.I don't see traditional ranks coming back.
But at least Kevin Franklin like how Starcraft 2 works, although that is very similar to the Arena system already.
If there was only some way your arena rank showed up in every playlist and always mattered...
Gaming side? You're opening yourself up to unwanted shit.
Tashi, did you see my request for a new Montage using Enya for the background track? Make it so! If you can pull that off, you can accomplish ANYTHING! 8)Gaming side? You're opening yourself up to unwanted shit.
That would be the bees knees.
Still waiting on that 1/6 scale Carter from 3A. They need to show more of him ASAP.
I have not seen it posted here but It is pretty old. Soo...:
Exclusive Comic-Con Halo 4 print "Return of the Master Chief":

Halo 4 concept art by Gabriel Garza aka Robogabo
50 piece edition
13″ x 19″ (paper size)
$89.00
limit 1 per customer
http://acmelimited.com/news/more-comic-con-exclusives-halo-prometheus/
Gaming side? You're opening yourself up to unwanted shit.
No.I was thinking about the tourny. Would it be possible for someone to join on say purple team suicide at the start and then they could stream the tourny switching between player views.
You will completely fuck up the spawns if you do that. /buzzkillI was thinking about the tourny. Would it be possible for someone to join on say purple team suicide at the start and then they could stream the tourny switching between player views.
Surely no one will go in there and say "Halo sucks, you guys are wasting your time".
Right?
Yeah. I halfway kid about ranks just for fun, but ranks made it so much easier to get a feel for what your competition and your teammates were going to be like in any given match. There were exceptions of course, but Reach just leaves you flat out mystified. And there is a part of me that likes not being upset in a match for losing since I knew I played well and the sub par play from other teammates isn't going to cost me a rank. Likewise, if i play like garbage and the team loses, I don't cost them a rank. But in the end, ranks are straight forward and the competition that ranks create is better than anything else imo. Competition is what drives matchmaking. So why would anyone want that removed from a competitive first person shooter? I believe Juices or Kyle said something very similar a while back and it rings true imo.
just read that Q&A with expertzone.
it is really disappointing 343 isn't including 1-50. if it was really broken, I'm sure 343 could have fixed it.
i really hope if we get something besides a picture that shows how long you've played for, and something better than arena.
:/
just read that Q&A with expertzone.
it is really disappointing 343 isn't including 1-50. if it was really broken, I'm sure 343 could have fixed it.
i really hope if we get something besides a picture that shows how long you've played for, and something better than arena.
:/
Why are you guys even speculating about the ranking system? The ranking system, like everything else in halo 4, will borrow heavily from the CoD.
People still play Halo?
-Tashi0106
Tashi, did you see my request for a new Montage using Enya for the background track? Make it so! If you can pull that off, you can accomplish ANYTHING! 8)
Ahh I didn't, sorry. I stopped doing the weekly montages but I will start them up again for Halo 4. Remind me then!
343 started.Don't start this BS again.
Unfortunately the ranking system caused a lot of abuse, and even though I was not an incredibly high level player I ran into people abusing it all the time. I would love for them to find a way to bring it back, but its going to need to find a way to block the abuse and cheep playing it inspired.
I think I'm nearly alone on this among the more competitive crowd, but I never liked the 1-50 rank system specifically because of the way it affected the community. First and least importantly, it was the source of an ungodly amount of trash talk, but that is the state of things now anyway - if you plug your mic in you will get abuse, so that's hardly a real concern any more. Second, it led to so much nonsense, some of which was largely inconsequential (like selling accounts) but a lot of which was actually a huge problem - boosting, deliberate de-ranking, and a large number of people playing on their 2nd or 3rd account just to beat up bad players and not have to compete against people on their own level for a while.
I do miss the superior matchmaking in the H3 ranked playlists; it feels like Reach seldom gives you good and even match-ups, except maybe in Arena. But the visible 1-50 ranks, I don't miss at all.
I want that, but man it is pricy.. then again only 50 being made? Wow.
I actually really liked your weekly montages, Any reason you stopped?
Might sound stupid but watching you play inspired me to play and want do better.
So you won't be just fine with Recruit-Inheritor rankings againIf Trueskill would do its job adequately, I'd be just fine with Recruit-Inheritor rankings again.
$89 for a high quality art piece is pricey? Seems fair to me...
I'll definitely be increasing stream time, video uploading and montage creation with Halo 4.
If Trueskill would do its job adequately, I'd be just fine with Recruit-Inheritor rankings again.
So you won't be just fine with Recruit-Inheritor rankings again

I have not seen it posted here but It is pretty old. Soo...:
Exclusive Comic-Con Halo 4 print "Return of the Master Chief":
Halo 4 concept art by Gabriel Garza aka Robogabo
50 piece edition
13″ x 19″ (paper size)
$89.00
limit 1 per customer
http://acmelimited.com/news/more-comic-con-exclusives-halo-prometheus/
