With all the gameplay videos:
Does anyone know if... WE CAN CHOOSE OURFUCKINGGAMETYPES FOR MATCHMAKING!?
Or how bout
Can we not let guests into competitive games?
With all the gameplay videos:
Does anyone know if... WE CAN CHOOSE OURFUCKINGGAMETYPES FOR MATCHMAKING!?
With all the gameplay videos:
Does anyone know if... WE CAN CHOOSE OURFUCKINGGAMETYPES FOR MATCHMAKING!?
Can I ask what you like about it?
Every game I've played of it turns into a nonsensical mixture of explosions, out-of-control vehicles, and confusing map design. It's like pressing play for all my favorite songs at once and maxing out the volume for 10 minutes straight. I'm not saying you are wrong for liking it, I'm genuinely curious about what it offers that other games do not.
I think you probably answered your own question. A ton of people like it for precisely your description.
I've never been a BTB fan, much less Heavies... but there's a certain sort of fun to be had when everything on the map is a power weapon. In H3 I even found hugely competitive games on Standoff against Master Theory (one of the better BTB competitive groups), with Gauss Hogs, Banshees, Lasers, Rockets, Snipers, and more.
It certainly makes for frenetic game play.
Can I ask what you like about it?
Every game I've played of it turns into a nonsensical mixture of explosions, out-of-control vehicles, and confusing map design. It's like pressing play for all my favorite songs at once and maxing out the volume for 10 minutes straight. I'm not saying you are wrong for liking it, I'm genuinely curious about what it offers that other games do not.
Not to mention that The Package Mark IV just looks like a bulkier version of the Mark VI. Heck, I assumed that was the case for The Package just for artistic license. If that's the canon Mark IV now, then color me disappointed. Going from IV>V>VI doesn't look like a natural evolution. It's the Star Wars prequels all over again.
Your logic is entirely dependent on play style, not weapon. *snip*.
I don't know, can't it just be different variations of the same core armor system popping up at different times? It actually makes sense to me that you would see prototypes of certain configurations here and there out in the field as part of an iterative development process before they gain favor and dominance, rather than strict, uniform generational leaps, especially when you consider distribution to different battle groups spread across multiple star systems and such.
Can I ask what you like about it?
Every game I've played of it turns into a nonsensical mixture of explosions, out-of-control vehicles, and confusing map design. It's like pressing play for all my favorite songs at once and maxing out the volume for 10 minutes straight. I'm not saying you are wrong for liking it, I'm genuinely curious about what it offers that other games do not.
Not to mention that The Package Mark IV just looks like a bulkier version of the Mark VI. Heck, I assumed that was the case for The Package just for artistic license. If that's the canon Mark IV now, then color me disappointed. Going from IV>V>VI doesn't look like a natural evolution. It's the Star Wars prequels all over again.
Sounds like a half-assed way of fixing constant inconsistencies.I'm pretty sure they've said before that there were different iterations of the Mark IV, and that the internal components were identical but the outer shell varied as development went on. Can't remember where I saw this. The Visual Guide maybe.
We have the Community Cartographers to thank for this. You know those people from the community that the community(afaik) never selected.
- Delete Heavies game types. Never put them back into matchmaking in any future Halo game ever.
You know Ghal is...We have the Community Cartographers to thank for this. You know those people from the community that the community(afaik) never selected.
While it never transitions as nicely into the games, I love the art for the various Spartan armours.That's Halo Wars armor through and through.
Would have much preferred something more akin to these:
[cool art]
We have 343 to blame for telling Community Cartographers to go collect Heavy maps and the putting those in Matchmaking.We have the Community Cartographers to thank for this. You know those people from the community that the community(afaik) never selected.
Aw sweet, got Halo Evolutions in today. Thanks, Ghaleon!
-Elites doesnt do theirs "oh shit" pose when you take theirs shields.
No, I don't have the comic, and in that pic it's clearly not the Halo Wars armor. That's straight up the Mark VI, not even The Package Mark IV, just looks like the Mark VI. Does the art in the issue actually use that armor? Cover art is sometimes completely separate from the art in the book. If that armor is actually in the book while others are running around with Halo Wars style armor then that is just plain stupid. I have a copy of the TPB at work, I'm gonna flip through it later today.Barrow:
That is definitely not the Halo Wars armor. Do you have the comics?
Barrow:
That is definitely not the Halo Wars armor. Do you have the comics?
Edit.: If you look at more pics, you will notice that the Chief wears obscure mix of the HW armor + Mark VI(which resembles a lot the Package armor)
Good, I hate that A.I. Mechanic. Oh look, you took out my shields, now I'm going to stop shooting you, stand still and scream. It's effing retarded.
And your first line is incorrect. That's not how it works.
Throwing up right now.We have 343 to blame for telling Community Cartographers to go collect Heavy maps and the putting those in Matchmaking.
Well the point system is the same, but in infinity your individual score makes progress towards your ordnance. I agree though, I don't really understand the point of both. The only difference is personal ordnance or not, and we know that infinity will dominant in MM. With both being in MM apparently, I'm curious to see what they're strategy for them is. Will Infinity Slayer be a separate playlist, which I think is an immediate fragmentation mistake or will they just be gametypes to vote for in the same playlist(s)? Also, I've just kind of assumed this, but is there going to be Infinity gametypes for more than just Slayer?As well as a point system that is not like traditional TS. Not that it matters because personally I don't think they should bother with 'classic' playlists that will likely not play out like there counterparts and there's no need to dilute the population like Reach does with its variants.
edit: Expanding on this, my point is: Either go all out or don't bother at all.
Agreed with Plywood's post about BTB as well. Playlist management again is very important. Given the map situation in Reach, and the other aspects of the gameplay, Bungie had the BTB playlist in a pretty good spot before handing off to 343, with the obvious exception of getting DLC maps to show, but no one buys them. 343 gutted that playlist with some of the reasons you listed above. Even if Halo 4 plays BTB really well, BTB Slayer sucks. BTB should be mostly objective.Lots of this, plus more.
For starters, stop jamming slayer down everybody's throat in BTB. While Reach's Big Team had its share of issues (Bungie's fault in the first place by ignoring BTB maps at launch). But eventually things got cleaned out, and Objectives were a focal point and a heavy dose in the votings. Lots of Assault and CTF with that splash of Territories. So what did 343 do? Put Boneyard/Spire on top of the list so they are appearing ALL the time. Objectives had gone the dodo, it's slayerslayerslayerslayerslayerslayer everywhere, Heavies got introduced for who god knows why. It sucked balls in 3 and it sucks now. Halo 4's BTB game modes should be focused on Flag, Assault (if it's even in the f'n game), Territories (per map basis), and Plots (three designated areas).
They said at E3 that Haven and Adrift were the small maps in the game. So expect larger maps, there isn't going to be maps the size of Guardian and Midship in H4.Is it true that somebody at 343 said Haven is the smallest map in Halo 4?
Looks great. I love the mobility of the Promethean class of enemies, and the Knights looks awesome to fight. I'm sort of hoping that was shortened for demo purposes though, each area/objective was real quick, could have used another wave of enemies at each one.
LOL perfect reply.
Agreed with this. Hemorrhage is not a good map for Reach given the DMR compounded by the very limited movement options in Reach. Not saying the DMR itself doesn't present problems in a BTB setting, but I believe that most of those issues can be avoided by map design that takes the weapon sandbox and core player mechanics into account.Which is why the maps have to be made with the DMR in mind. Longbow didn't seem to suffer from this problem, although we've seen a very limited amount of gameplay.
Good, I hate that A.I. Mechanic. Oh look, you took out my shields, now I'm going to stop shooting you, stand still and scream. It's effing retarded.
They at E3 that Haven and Adrift were the small maps in the game. So expect larger maps, there isn't going to be maps the size of Guardian and Midship in H4.
.
barf
Okay. I have to admit that they are really using the Mark IV from Halo Wars in the comics. When I researched on Saturday, I had only looked at the cover.No, I don't have the comic, and in that pic it's clearly not the Halo Wars armor. That's straight up the Mark VI, not even The Package Mark IV, just looks like the Mark VI. Does the art in the issue actually use that armor? Cover art is sometimes completely separate from the art in the book. If that armor is actually in the book while others are running around with Halo Wars style armor then that is just plain stupid. I have a copy of the TPB at work, I'm gonna flip through it later today.
So, has anyone worked out the shield recharge time for Halo 4 War Games? From videos it seems like it's faster than Reach, but slower than Halo 3.
That's one of the biggest changes I hated about Reach, it takes too long for shields to recharge, so you can't re-engage as quickly as Halo 3. It's almost 2 seconds difference iirc, which is huge in a game like Halo.
Provocative!
Provocative!
But now the maps will be way too big for when MLG creates good settings without sprint.Provocative!
But now the maps will be way too big for when MLG creates good settings without sprint.
MLG even know what Halo is anymore?
But now the maps will be way too big for when MLG creates good settings without sprint.
Does anyone think it's adorable when the Promethean Knights prepare their teleport, and kind of do a little dance of their people by twisting their arms out. Almost looks like a cute little curtsy.
Are there maps the size of Guardian and Midship in Halo 4?
Halo 4: RefugedBut now the maps will be way too big for when MLG creates good settings without sprint.
Does 343?MLG even know what Halo is anymore?
Yes.