Yup!GG guys. Glorious, actually,
Halo 3 is still king.
...New news, new thread?was ill tempered this morning - still right and infinitely wise, but shouldn't have engaged. High ground is better.
343 lead claims High Ground is best map evar
GG guys. Glorious, actually,
Halo 3 is still king.
I liked that map. Camping the 30 second (?) laser spawn and blowing up random's vehicles for 15 minutes straight:
Did I ever tell you....
Is it actually gone from matchmaking?
Nope, it's still there. I don't know why.Is it actually gone from matchmaking?
You saw my post?
Did you also win the last game?
I also seem to never be able to play the community Infection variants people people will vote for the exploitable broken vanilla map variants that are still in there for some reason over the fixed up community variants.
Yeah the last resort game was pretty cool.Yes.
Also standoff gets the brunt of it, but the spawning on rats nest is atrocious.
Highlight was, me and big box disarming the bomb with a second left on last resort.
Or that particular game in general.
High ground remake.was ill tempered this morning - still right and infinitely wise, but shouldn't have engaged. High ground is better.
343 lead claims High Ground is best map evar
High ground remake.
Trueskill deserves it.Nice penmanship.
Oh god not this again...When you look up by tilting your head does your head tilt back... Or forward?
Trueskill deserves it.
Oh I wanted to tell you I played your Infection map on Uncaged.
Everyone camped Sniper spawn.
I think I'm the only person ever who really doesn't like High Ground.
Still better than almost all the Reach maps, tho.
Well I wasn't the source.They didn't source you.
This is an outrage.
How many quitters did you get today?
Not that many. Every time on Sword Base we would get a small lead and drop the ball in the middle of the map and kill them as they were running towards it. It gave them a small slimmer of hope through-out the match so hardly any quit. Objective Holding 2.0How many quitters did you get today?
I think I'm the only person ever who really doesn't like High Ground.
Still better than almost all the Reach maps, tho.
Not as many as you'd think. Mostly early on, then the wape train turned on. We had kids not leave the spawn trap on zealot. It was gross.
Not that many. Every time on Sword Base we would get a small lead and drop the ball in the middle of the map and kill them as they were running towards it. It gave them a small slimmer of hope through-out the match so hardly any quit. Objective Holding 2.0
Camping with shotty inside the shelter and crapping on unsuspecting victims dropping down the trapdoor was about High Ground's only redeeming factor.
Oh and Ninjabomb. :_3
I think I'm the only person ever who really doesn't like High Ground.
Still better than almost all the Reach maps, tho.
I wonder if Scott Grill is one of the new junior members. Think about it.
was ill tempered this morning - still right and infinitely wise, but shouldn't have engaged. High ground is better.
343 lead claims High Ground is best map evar
Granny Wu on the internet (outside GAF).
Fuck.
Truths.Good for asymmetrical objective. The spike grenade worked well on this map as well.
We are now mortal enemies.I wonder if you'll ever become a member. Think about it.
Well anyway, this is my ideal button makeup.
LB Sprint
RB AA
X Reload
B Melee
A Jump
Y Switch Weapon
Lstick Move (push to crouch)
Rstick Look (push to zoom)
D-pad (any direction) Switch nade
Ltrigger Throw nade
Rtrigger Shoot
I too like to melee and be able to melee at the same time.
I knew what you meant.
I thought Recon was RB to reload?
Well anyway, this is my ideal button makeup.
LB Sprint
RB AA
X Reload
B Melee
A Jump
Y Switch Weapon
Lstick Move (push to crouch)
Rstick Look (push to zoom)
D-pad (any direction) Switch nade
Ltrigger Throw nade
Rtrigger Shoot
You always know how to make me smile with nerdy satisfaction Shake, (and I'm really happy that an MM discussion happened at all).This remark, and your whole conversation with Ryaaan14, is interesting to me, and pretty much on the button for the stuff I'm writing my dissertation about. I think in terms of 'transparency', there are a few interrelated issues, and I'd be curious to see how you, or anyone else, feels about them.
The first is to what extent, if any, 343 owe us any sort of explanation or justification of their choices. From the point of view of a developer, there's often a nice dovetail in explaining and marketing, right? In many ways any sort of reveal of a feature or game mechanics is also a happy advertisement for the game, which serves to grow sales. In people like Frankie or David, of course, we are fortunate to have authentic fans who authentically enjoy these games and authentically enjoy talking about them -- which is good for all stakeholders, including Frankie and David -- but is this something they are actually obliged to do for their community? If you put their involvement along a spectrum with other developers, they're pretty far toward 'maximum' already. Now, you can draw a distinction between their involvement here and what they're allowed to say (in accordance with the dictates of Microsoft), and demand that the latter be more expansive, but that's trying to upend the traditional marketing paradigm for a franchise like this, for a product like this.
It's interesting that you mentioned League of Legends, because that's an indie-ish PC success, and that's a platform where these sort of demands are more expected and more accommodated than the traditionally closed console space. That's changing as consoles become more PC-like, of course, but it's still a slow transition under a goliath and highly protective platform-holder like Microsoft.
I think with LoL, or Starcraft, there's also a stronger understanding on the part of all stakeholders that these are games in a very classical sense -- they have rules that need to be available and transparent to players, and these are even shaped by those players because as games depend on players for their very existence. On this view, held by some developers and publishers (the biggest of whom would be Valve and Blizzard), multiplayer videogames are constituted by the people who play them; there would literally be no game if the game were not played. Others still hold to a very traditional understanding: they create the game in an ivory development tower, they disseminate said game to an audience that should feel lucky to receive it, and then they walk away and count the cash. Now, there's obviously a tension and a balance between these views, and it shifts back and forth across time and across companies and across products, but the way these issues are being hashed out right now within the Halo community -- especially in the aftermath of Reach, which is widely understood, at least among the 'hardcore', to have been a 'failure' in some respects -- is fascinating to me.
Short version: I'm increasingly curious where people within HaloGAF stand on the idea that developers owe them anything, least of all an explanation. I think it's pretty clear that we're more towards the "we make the game, at least the multiplayer portion of it, by the very act of our purchasing and playing it, so tell us how you are going to curate it and cater to us", and I think the good faith of people like Frankie and David helps to smooth over the fact that Microsoft, and probably plenty of people within 343, feel strongly that the license is theirs, the game is theirs, and our 'rights' as a receptive community extend only as far as the point of sale; every moment of community interaction is only and solely another kind of marketing.
GG guys. Glorious, actually,
Halo 3 is still king.
Glorious indeed, afternoons like these makes me wonder why do i even bother to keep playing reach. And to think right now, all my friends are having one big LAN of Halo 3 and I cant be there... .
Connection in Halo 3 was stable most of the time, Spread wasn't bad at all, equipment were hardly noticeable, IMO this is better than DMR with Bloom, slow moving spartans, Nuke nades and Armor lock.
Anybody down for customs tonight??
Yeah for sure, I don't have many custom gametypes and etc but I would be down to play whatever anyone else is up to.
Halo 3 customs...?