Demoncarnotaur
Member
6 weeks.
Good luck to you guys doing the last stretch.Yes, no, yes, yes.
Something that was rolling around my head in Japan:
Say week 1 Spartan Ops is found (statistically at 343i) to be too easy, say for 4 players on Legendary, beating it in record time/breaking the intended challenge (and therefore, to a certain extent, the quality). How set is the pipeline for the rest of the season? i.e. by which episode/mission can they/ye realistically integrate a fix/change?
*nods* But what's the mandatory level of testing for changes like that?I don't want to go into too much detail here, but we have capabilities to make certain changes very rapidly to react to that sort of situation.
Something that was rolling around my head in Japan:
Say week 1 Spartan Ops is found (statistically at 343i) to be too easy, say for 4 players on Legendary, beating it in record time/breaking the intended challenge (and therefore, to a certain extent, the quality). How set is the pipeline for the rest of the season? i.e. by which episode/mission can they/ye realistically integrate a fix/change?
6 weeks.
My point was not about what specific changes are open to them, but how pre-baked/concrete the missions are in advance, and what's the amount of time a change needs to be developed, tested, approved and pushed out (all while working on the rest of the season 1/future content).Isn't Spartan Ops essentially Firefight? I imagine they can push extra/different enemies into the encounters based on general completion time and other metrics. Increase the amount of hammer monkeys in this section from 4 to 10, increase grunts from 8 to 16 at this point, etc.
Yeah, awkward Shepard dance about sums it up.So, I just saw The Dark Knight Rises.
I don't think many people complained about the amount of updates (or the amount of changes in these updates), but the rather the updates them selves. Of course there's only a limited amount of resources for making updates to Reach matchmaking, that's fine, I don't have a big problem with that. I do have a problem with the decisions that whoever is in control of the MM updates has made. It doesn't exactly make me hopeful for Halo 4.Sustain and maintainance are absolutely a hugely important part of our plans for Halo 4. I realize that may not map to some folks' experience with Reach, but we have to put our resources and people in the right place for the long-term, and it will ultimately provide significant benefits. It will be a reset of sorts, with a different team and different philosophy.
I don't want to go into too much detail here, but we have capabilities to make certain changes very rapidly to react to that sort of situation.
Sustain and maintainance are absolutely a hugely important part of our plans for Halo 4. I realize that may not map to some folks' experience with Reach, but we have to put our resources and people in the right place for the long-term, and it will ultimately provide significant benefits. It will be a reset of sorts, with a different team and different philosophy.
We have six or so weeks until Halo 4 is (almost) done. It's all hands on deck, period.
I think I might cancel my preorder of the Limited Edition if I get the console. :/ Hm.
Yes, no, yes, yes.
This was honestly more information provided than in the Bulletin. :lol
I don't want to go into too much detail here, but we have capabilities to make certain changes very rapidly to react to that sort of situation.
Something that was rolling around my head in Japan:
Say week 1 Spartan Ops is found (statistically at 343i) to be too easy, say for 4 players on Legendary, beating it in record time/breaking the intended challenge (and therefore, to a certain extent, the quality). How set is the pipeline for the rest of the season? i.e. by which episode/mission can they/ye realistically integrate a fix/change?
I dunno, Valve games are pretty good.
We don't know how much variety we're going to be getting. But the one SpOps mission they did show was essentially like 4 players playing a snippet of campaign. I hope there'll be some cool variety like campaign like missions where you just fight through a level, completing mini objectives. Then something like a firefight holdout mission. Then maybe a timed gauntlet run Maw Homage. Stealth mission. etc. CoD Spec Ops was pretty good with this.Isn't Spartan Ops essentially Firefight? I imagine they can push extra/different enemies into the encounters based on general completion time and other metrics. Increase the amount of hammer monkeys in this section from 4 to 10, increase grunts from 8 to 16 at this point, etc.
But people do bring up good points about things that were OBVIOUSLY broken like the Zealot space section. That was apparent Day 1 from playing ONE game. Anyone who knew the way the map was made knew this. My friend played it early and he immediately realized it.
Yeah. :-|Add those together and you have more than a full month of Bulletins. I knew there was a reason I joined HaloGAF.
No thanks, if I could go dark on SP & SPO I would.Why can't we get a true single player trailer..or at least an extended cut of that one?
Someone had to pick up Overkill's crown. When you play the Game of Juniors you live or you banned.Classy.
Your quality post has revealed that you don't understand how the Game of Juniors is played. I agree that presenting "polish" is probably more important to console devs than it should be, but in the case of Reach's MP maps I think the flaws are more a result of "would-it-be-cool-itis".<snip>
The system today produces things that are inoffensive. It excels at that.
I don't want to go into too much detail here, but we have capabilities to make certain changes very rapidly to react to that sort of situation.
I look at these things and I imagine a designer going, "LOL YOU KNOW WHAT WOULD BE SUPER EPIC UBER COOL..." Instead of "You know what would be fun and balanced?"
I agree that presenting "polish" is probably more important to console devs than it should be, but in the case of Reach's MP maps I think the flaws are more a result of "would-it-be-cool-itis".
Like "wouldn't it be cool if we had a map that let you spacewalk outside a covenant ship" (Zealot), or "wouldn't it be cool if we showcased the vertical combat that the jetpack introduces to the series" (Sword Base). For the creators those "cool" elements are so integral to the DNA of the map when it is conceived that the devs can't see the problems or can't bring themselves to make the necessary changes when they do.
How is it broken? It may be a bit stronger than the DMR (although every time I pick it up it doesn't exactly feel that way) but it's not like you can spawn with it. There's only a few of them on a map at the most and clearly hardly anyone think it's worth picking up so I don't think there's a problem. People don't sprint towards the Needle Rifle spawn right at the start or anything.Heh. I remember finding out the Needle Rifle was utterly broken within the first 5 minutes of using it at Halofest. Then at the TU panel they said it was a bad idea to keep it like that.
Then.. they kept it like that.
*shrug*
How is it broken? It may be a bit stronger than the DMR (although every time I pick it up it doesn't exactly feel that way) but it's not like you can spawn with it. There's only a few of them on a map at the most and clearly hardly anyone think it's worth picking up so I don't think there's a problem. People don't sprint towards the Needle Rifle spawn right at the start or anything.
It may be broken in the sense that it's behaving in a way that wasn't intended (giving you auto-headshots) but balance-wise it's fine.
So Cloud Flare didn't help? That sucks.THC back down again, whoever these untalented fucks are why not work hard on w/e you are doing instead of try and tarnish other people works. I hate people.
See, I think what happens is designers don't get to say "YOU KNOW WHAT WOULD BE SUPER EPIC UBER COOL" enough anymore. That mindset produces great things and it produces crappy things. I'm pretty sure the id and Epic guys started out out with that mindset.
No one sets out to make bad games. The same process that made Armor Lock made Master Chief..."wouldn't it be cool if the player could take over this space marine and fight the aliens from his perspective."
Just saw this, I don't necessarily disagree, I just think that ("would it be cool") is critical to making things that don't suck. Sometimes you get good stuff, sometimes you get Armor Lock.
So Cloud Flare didn't help? That sucks.
I was pondering this the other day: what happens to 343i after the Halo franchise is finished (at this point, after Halo 6)? Granted, that won't be for some time, however the studio was brought into fruition to develop solely Halo from my understanding, and Halo will inevitably end eventually, so will the studio disband or move on to another project?
Speaking of details you can't go into. One of the big itches that Firefight scratches can be summed up in three words: Last Man Standing. High stakes, do or die, survival mode.
I know Spartan Ops is not Firefight. But can you say if it will scratch that particular itch in some way?
I was pondering this the other day: what happens to 343i after the Halo franchise is finished (at this point, after Halo 6)? Granted, that won't be for some time, however the studio was brought into fruition to develop solely Halo from my understanding, and Halo will inevitably end eventually, so will the studio disband or move on to another project?
I really want to get into test and design.
I was pondering this the other day: what happens to 343i after the Halo franchise is finished (at this point, after Halo 6)? Granted, that won't be for some time, however the studio was brought into fruition to develop solely Halo from my understanding, and Halo will inevitably end eventually, so will the studio disband or move on to another project?
You're assuming Halo is finished when the next trilogy ends.
They can always start another trilogy afterwards. Halo will "end" when it's decided that the costs involved won't return a health revenue.
Maybe. I personally can't be there, and you'd have to ask Sai and Eslim if they can.karl, if you can get 3 of your team on tonight, we can do 3v3 for our tourney match.
You're assuming Halo is finished when the next trilogy ends.
They can always start another trilogy afterwards. Halo will "end" when it's decided that the costs involved won't return a healthy revenue.
Halo 6 is in, what, 8 years? Maybe 10 years? I would guess by that time we'll be talking about Xbox Generation 3 and we'll need a new Halo? Something fully immersive, using 4K TV's and Kinect 5.0.
There will always be demand for more Halo.
Beat me to it.
Halo is Microsoft's Mario. We will get more games (mainline and spinoffs), more live-action and transmedia.I'm not saying Halo will end with Halo 6 in the slightest, however you have to figure it'll end eventually. Unless Mario is introduced.
Just curious about the future of the studio, rather than the franchise.
No thanks, if I could go dark on SP & SPO I would.
But there will be plenty more in the September/October lead up. May even get one from PAX/Gamescom.
any word on if REACH will have an August update? A good one too. if not I'm officially done with Halo.
Just as long as the quality's there. If Halo Ridge Racer or Chief vs. Cortana Tekken 14.5 comes out, I'm done.Halo is Microsoft's Mario. We will get more games (mainline and spinoffs), more live-action and transmedia.
I'd be terrible at design... but I'd make a jam up tester. Would love to do this someday.
Probably about 4 years.Halo 6 is in, what, 8 years? Maybe 10 years? I would guess by that time we'll be talking about Xbox Generation 3 and we'll need a new Halo? Something fully immersive, using 4K TV's and Kinect 5.0.
any word on if REACH will have an August update? A good one too. if not I'm officially done with Halo.
Halo 3 update? I'll believe it when I see it.August's update will supposedly streamline Reach and Halo 3, as well as other significant stuff.
Speaking of details you can't go into. One of the big itches that Firefight scratches can be summed up in three words: Last Man Standing. High stakes, do or die, survival mode.
I know Spartan Ops is not Firefight. But can you say if it will scratch that particular itch in some way?
all they will do is add a grifball mapIt will have one. A good one? Nobody knows, but it's supposed to consolidate playlists.
It will have one. A good one? Nobody knows, but it's supposed to consolidate playlists.
Halo 3 update? I'll believe it when I see it.
We are well aware, almost painfully so, that the playlists need to be consolidated and the overall matchmaking experience needs to be streamlined. We’re planning on doing that in August, although, as you recently found out, things can change. Just know that we’re aware it is needed and coming; it’s just a matter of when.
all they will do is add a grifball map
reach is dead
August's update will supposedly streamline Reach and Halo 3, as well as other significant stuff.
YesThen all the maps in Grifball will become Cragmire.
If they do an update for Halo 3, it will probably be the removal of a few playlists.