Hydranockz
Member
GG all.
GG dude
GG all.
Zealot space.Honestly?
I'm convinced map designers have no clue how competitive games are played... in any FPS currently made. They are specialists who don't fully understand how their builds will be used/abused.
Is it not possible to just have Hemo not show up as a voting option for people playing off of the Anniversary disc? Like how DLC doesn't show up for people without it?It can't be in the CEA playlists because they
a) didn't include Forge World on the CEA disc, because it would have made too much sense and they insisted on one disc
b) Anniversary disc playlists cannot mark Reach disc maps as optional for some reason, so they can't appear at all
HOWEVER it'd be possible to have Halo 1 gametypes on Blood Gulch (Forge World) elsewhere in matchmaking, because they patched the Halo 1 Pistol hook into every map in the game, which seems currently to be a waste of time as we'll more than likely never see the Halo 1 Pistol on a non-Anni map.
Is it not possible to just have Hemo not show up as a voting option for people playing off of the Anniversary disc? Like how DLC doesn't show up for people without it?
No MM updates. Bulletin is fail.
So the bulletin was basically a big ad to sell an Xbox and a controller, and apparently there won't be a bulletin next week.
No info on Reach matchmaking updates.
Welp.
I'm convinced map designers have no clue how competitive games are played... in any FPS currently made. They are specialists who don't fully understand how their builds will be used/abused.
Well, you've got Hemorrhage (or Blood Gulch) - A huge, completely open map with no cover anywhere. Then there's the power weapons. People can grab a shotgun 5 feet outside of your base and just sit next to your flag all day and kill anyone who dares enter it. There's also a Sniper which can destroy people anywhere on the map. Even just the DMR can ping people across the map, that's how terrible it is.
And you want to play with 10 people a map that huge and have a nice game of CTF? Yeah, screw that.
That's the problem with games and internal testing. Designers don't typically play maps in the same way that hardcore/competitive or even casual players play. It would be hard to design a map like Narrows and then playtest it yourself. This isn't a bad or negative thing, it's just a fact of life.
People discovered the awfulness that is Sword Base green vent on the first day of the beta.The VAST majority of test scenarios are performed by testers or test-bed audiences. So while it is a fact of life, the amount and range of data that is being input vastly exceeds the scope or "tastes" of a single designer.
Honestly?
Designers do things in this order: Design, implement, test, iterate. The italicized part is not a burden shouldered solely by designers, and the test bed is a vast swathe of different types of player that range from people who have never played a stick-FPS to high level MLG types.
The VAST majority of test scenarios are performed by testers or test-bed audiences. So while it is a fact of life, the amount and range of data that is being input vastly exceeds the scope or "tastes" of a single designer.
Designers do things in this order: Design, implement, test, iterate. The italicized part is not a burden shouldered solely by designers, and the test bed is a vast swathe of different types of player that range from people who have never played a stick-FPS to high level MLG types.
The VAST majority of test scenarios are performed by testers or test-bed audiences. So while it is a fact of life, the amount and range of data that is being input vastly exceeds the scope or "tastes" of a single designer.
Classy.Or does everyone want to camp corners and watch gaydar?
I guess these MLG types didn't test Zealot or Bungie just completely ignored their feedback. Everyone and their dog's toys could see that the space area wouldn't work the day the game got released.Designers do things in this order: Design, implement, test, iterate. The italicized part is not a burden shouldered solely by designers, and the test bed is a vast swathe of different types of player that range from people who have never played a stick-FPS to high level MLG types.
The VAST majority of test scenarios are performed by testers or test-bed audiences. So while it is a fact of life, the amount and range of data that is being input vastly exceeds the scope or "tastes" of a single designer.
Designers do things in this order: Design, implement, test, iterate. The italicized part is not a burden shouldered solely by designers, and the test bed is a vast swathe of different types of player that range from people who have never played a stick-FPS to high level MLG types.
The VAST majority of test scenarios are performed by testers or test-bed audiences. So while it is a fact of life, the amount and range of data that is being input vastly exceeds the scope or "tastes" of a single designer.
Halo CE = 65.08
Halo CEA = 83.43
Halo 2 vol 1 = 69.20
Halo 2 vol 2 = 68.48
Halo 3 = 118.36
Halo ODST = 114.50
Halo reach = 107.30
Does someone want to explain to me how cancer can go from remission, to "cured", back again. Then over the course of less than a week you hear 3 months life expectancy, then 3 weeks, then death occurs less than 4 days later. I would really like to know. PM please.
Designers do things in this order: Design, implement, test, iterate. The italicized part is not a burden shouldered solely by designers, and the test bed is a vast swathe of different types of player that range from people who have never played a stick-FPS to high level MLG types.
The VAST majority of test scenarios are performed by testers or test-bed audiences. So while it is a fact of life, the amount and range of data that is being input vastly exceeds the scope or "tastes" of a single designer.
That kinda sucks Halo 4's is going to be so condensed.. I wonder why they didn't go the 2-disc deluxe route.
And please don't get me wrong... my above commentary is not belittling the work that goes into making the product... I just don't understand how there is a testing environment which you describe, and yet consistently there are designs released that commonly have issues immediately apparent... and not simple issues mind... game breaking issues...
And this is not limited to Halo.
Aha.So yeah that sounds fun to me. Can I have it in objective now? Or does everyone want to camp corners and watch gaydar?
Well, I enjoy that type of play. The fight to the base, grabbing the flag, esacping with it, and scoring. Also, I like defending the base. To me its a great arena for that. I remember when there were two shotguns in each base plus a sniper on each side. You think it's rough now. Try that with a three shot pistol that could counter a sniper any day, plus a warthog that didn't respawn and if you lost it meant a huge disadvantage to you.
So yeah that sounds fun to me. Can I have it in objective now? Or does everyone want to camp corners and watch gaydar?
Honestly, it's because it's not a perfect science. And to be fair, sometimes designer instincts need to vault over test resistance. Nobody would like a game designed solely via test feedback. I don't think anyone here thinks that would end well.
Aha.
So basically: we should expect a patch a week after launch.
Honestly, it's because it's not a perfect science. And to be fair, sometimes designer instincts need to vault over test resistance. Nobody would like a game designed solely via test feedback. I don't think anyone here thinks that would end well.
And then there's the Shotgun and Sword abuse on Countdown. Did they really not see how that would be abused?
Actually, for a AAA title, we probably should expect a patch within a week of launch. Obviously not a full title update; but a LOT of minor changes can be put into maps, weapon layouts, spawns etc., within that first week (or even month) that would go a long way toward restoring balance or grief issues.
I will lead the hunt.Sounds like we need more flame to purge the juniors.
Welp.So yeah that sounds fun to me. Can I have it in objective now? Or does everyone want to camp corners and watch gaydar?
Woulda made the soundtrack 60$.
I think I might cancel my preorder of the Limited Edition if I get the console. :/ Hm.
I will lead the hunt.
And please don't get me wrong... my above commentary is not belittling the work that goes into making the product... I just don't understand how there is a testing environment which you describe, and yet consistently there are designs released that commonly have issues immediately apparent... and not simple issues mind... game breaking issues...
And this is not limited to Halo.
We're just hoping (and from all talk so far it appears it will be true) that 343 takes a much more proactive approach to post launch gametype and map management than Bungie did with Reach.
We have six or so weeks until Halo 4 is (almost) done. It's all hands on deck, period.
Honestly, it's because it's not a perfect science. And to be fair, sometimes designer instincts need to vault over test resistance. Nobody would like a game designed solely via test feedback. I don't think anyone here thinks that would end well.
I regret nothing.Leading the charge against your own kind? Disgraceful
Sustain and maintainance are absolutely a hugely important part of our plans for Halo 4. I realize that may not map to some folks' experience with Reach, but we have to put our resources and people in the right place for the long-term, and it will ultimately provide significant benefits. It will be a reset of sorts, with a different team and different philosophy.
We have six or so weeks until Halo 4 is (almost) done. It's all hands on deck, period.
We have six or so weeks until Halo 4 is (almost) done. It's all hands on deck, period.
GET EXCITE
So much Warhammer to play before it comes out! Oh and get married and stuff.
Honestly, it's because it's not a perfect science. And to be fair, sometimes designer instincts need to vault over test resistance. Nobody would like a game designed solely via test feedback. I don't think anyone here thinks that would end well.
We have six or so weeks until Halo 4 is (almost) done. It's all hands on deck, period.
Sustain and maintainance are absolutely a hugely important part of our plans for Halo 4. I realize that may not map to some folks' experience with Reach, but we have to put our resources and people in the right place for the long-term, and it will ultimately provide significant benefits. It will be a reset of sorts, with a different team and different philosophy.
We have six or so weeks until Halo 4 is (almost) done. It's all hands on deck, period.
Sustain and maintainance are absolutely a hugely important part of our plans for Halo 4. I realize that may not map to some folks' experience with Reach, but we have to put our resources and people in the right place for the long-term, and it will ultimately provide significant benefits. It will be a reset of sorts, with a different team and different philosophy.
We have six or so weeks until Halo 4 is (almost) done. It's all hands on deck, period.
6 Weeks aye? Are you guys ahead of schedule? On schedule? Or lot's of sleepless nights?
I believe you (in your outlining of the facts at least ), but it makes your whole thought process/philosophy/commitment with Reach just kind of ... questionable. Makes me wonder if not identifying the matchmaking team (for Reach anyway) was an intentional thing, seeing how that worked for Bungie. More likely just a resource/time thing, but still.Sustain and maintainance are absolutely a hugely important part of our plans for Halo 4. I realize that may not map to some folks' experience with Reach, but we have to put our resources and people in the right place for the long-term, and it will ultimately provide significant benefits. It will be a reset of sorts, with a different team and different philosophy.
We have six or so weeks until Halo 4 is (almost) done. It's all hands on deck, period.
Something that was rolling around my head in Japan:Not sure if it can be said yet but..
In past Halo titles we saw maybe 1-2 updates in it's lifetime, will Halo 4 follow suit with that or will it be like other big games now (CoD and GoW) with a few updates in the following months post launch? I know it's hard to say you guys are clearing out bugs at the moment, and ideally you would rather have minimal updates.
Yes, no, yes, yes.
Yes, no, yes, yes.