Anyone ever make Spherical Planet Panoramas in Reach?
Like, for example this Skyrim one:
I imagine it might be difficult to stitch with Reach's HDR system automatically controlling the exposure.
I'm probably going to have to do a lot of editing in curves...
This one is cool too:
"We are releasing a number of new modes, but there will be no Invasion." - Josh Holmes Twitter
Nooooooooooo. Sad face...
I guess I'm the only one who liked Invasion.
I had a lot of fun with friends in that.
It is known, Khaleesi.
You would. hahaha
But really, I don't see what 343 is doing with this lobby.
Halo 2:
Halo 3:
ODST:
Halo: Reach
And now this?
Halo 2 pioneered a great console party/lobby system and now you are going to completely change one of the most iconic UIs ever?
This style UI has been copied many times simply because it works.
Modern Warfare:
Gears of War:
This new UI looks like waypoint, which is not a good thing.
Also, sorry for all of different sizes and variations in quality of the images. They were the best I could find quickly.
I'd trade in 25 Spec Ops mission for a more advanced Forge.Yea, that's true. Maybe it came down to expanding FF or Forge, & FF won out.
I'd trade in 25 Spec Ops mission for a more advanced Forge.
And Certain Affinity did it right? If so, that's certainly a happy medium. Extended Forge features without draining resources(tm) from 343.
Better not see a dozen Forge maps per playlist in Halo 4 then. It's not a map maker, don't treat it like one.Sadly though, that is true of probably less than 5% of the Halo population. They don't make money by marketing their game to map-makers.
I'd trade in 25 Spec Ops mission for a more advanced Forge.
Better not see a dozen Forge maps per playlist in Halo 4 then. It's not a map maker, don't treat it like one.
Well I know who to add to the ignore list now.
I'd trade in 25 Spec Ops mission for a more advanced Forge.
FIs this the case? From what I've seen they only snap together easily, didn't see anything about being able to actually move objects as a group.
David Candland is my hero. Guy's a stud.
Better not see a dozen Forge maps per playlist in Halo 4 then. It's not a map maker, don't treat it like one.
The MLG Super Jackpot Weekend happened. It's Warrant Officer city now.What happened to MLG? I'm leading my team every time and I haven't been playing Halo consistently for months now.
What happened to MLG? I'm leading my team every time and I haven't been playing Halo consistently for months now.
What happened to MLG? I'm leading my team every time and I haven't been playing Halo consistently for months now.
What happened to MLG? I'm leading my team every time and I haven't been playing Halo consistently for months now.
What happened to MLG? I'm leading my team every time and I haven't been playing Halo consistently for months now.
Like I said before, if they fix the framerate nightmare, Reach forge would already be a halfway reasonable map-maker. You could make some pretty complicated and aesthetically attractive maps. Not Far Cry-style stuff, not as good as the maps on the disc, but worthy of being in matchmaking and visually memorable. Framerate tied our hands behind our backs though.
So that's my #1 priority for them to fix in 4. I understand why they didn't bring it up in that demo, because out of that crowd I doubt most of them know or care. Nonetheless it's the main thing I need to know. Literally every other new feature is secondary to that. All the palettes they can squeeze on a disc won't mean shit if the framerate problems are back.
I don't agree, but who cares. In terms of knowing if it has framerate issues or not, I doubt you'll know til launch.
I forget who said the UI is designed for tablets, but you nailed it. Looks like it's ready for that weird Smart Glass gimmick.
I forget who said the UI is designed for tablets, but you nailed it. Looks like it's ready for that weird Smart Glass gimmick.
Just watched the forge video... I'm a big fan of highlighting what is selected. But you guys weren't kidding when you said it was the same forge pieces.
I hope the dynamic lighting will make enough difference so maps don't all look the same. It's pretty impressive and goes a long way to making forged maps fit in with the environment.
Also noticed return to the battlefield is back...
Dare I say, I'm actually kind of enthused about the hardlight shield. It seems like what armor lock should have been to begin with - not a get-out-of-jail-free card, but a way to play a little defense that can still be countered by smart offense.
What happened to MLG? I'm leading my team every time and I haven't been playing Halo consistently for months now.
Great games guys,I was a little nervous. its been a long time since I played with not randoms
The list is full of Tashi's right now, it'll pass.
I'm quite sure you're right unless 343 lets somebody who knows their shit get hands-on with forge and report back to us. Most Halo players don't forge, and out of those who do, most of them don't understand the scope of the framerate problem if they even realize it exists at all. 343 has zero incentive to talk about this stuff to the general fanbase - it doesn't sell games.
I can't help but feel they should have shown a Halo 4 forge trailer first to show off all the cool stuff in a better light before the live demo, so we had a better idea of things. I really kept expecting them to show something phenomenal and it never came. The new features looked really nice, but what they showed wasn't anything too special, still I expect there to be really cool things to come from it.
Anyways, 10 MP maps + 3 forge environments? So are those 3 separate maps or 3 variations of the same..and..are they on the disc?
While I agree with most everything you're saying, my big problem with Armor Lock is that it suddenly slows or stops the game. If you don't have nades or aren't in melee range in Halo 4, the engadgement is over and you either run off or wait. It's definitely not game breaking like Armor lock, but some of the worst encounter traits make a return.
I can't help but feel they should have shown a Halo 4 forge trailer first to show off all the cool stuff in a better light before the live demo, so we had a better idea of things. I really kept expecting them to show something phenomenal and it never came. The new features looked really nice, but what they showed wasn't anything too special, still I expect there to be really cool things to come from it.
Anyways, 10 MP maps + 3 forge ? So are those 3 separate maps or 3 variations of the same..and..are they on the disc?
Remember the Reach Forge World trailer? That thing got me hyped beyond belief. It succinctly showed off a ton of really awesome possibilities.Agreed. It looked more tech demo than reveal. It may have been perfect for a little convention room, but the whole world is watching.
Its funny you posted this, because I was just thinking how a small round 'planet' about the size of forgeworld but completely flat and round like a small moon (think SMG) would make an interesting forgemap. Then I realized while that would make for interesting scenarios it would make too many maps play weird and is more of a novelty thing that would be cool for only a little bit.
But I do think a moon themed map, flat sandy/dirt with small craters in the shape of an very large circle would make the basis of a good forge map. Just give large natural structural pieces like mountains, stones, hills and cliffs to help shape the map and possibly Human themed pieces. I know the colors have to remain more simplistic, so the grey/brown moon look would work, with maybe a very beautiful space filled skybox casting blue and orange lights on the playing field with certain notable standout directional points. Possibly give the forge pieces a human look, but make them have a range of white to green, with different custom lighting options and other natural things like trees or is possible 'water' to put in craters. Kinda like sandbox, but on a moon theme and a tonnnnn bigger with all the new options and then some.
With dynamic lighting in halo 4's forge, if you make a fully enclosed box will there be no light inside it????
Remember the Reach Forge World trailer? That thing got me hyped beyond belief. It succinctly showed off a ton of really awesome possibilities.
Overall, I think Bungie handled reveals a lot better than 343. The one majorly smart thing 343 did is wait till March 2012 to show off gameplay. I think a shorter, more dense hype train is the way to go.
Agreed. It looked more tech demo than reveal. It may have been perfect for a little convention room, but the whole world is watching.
Frankie also said stuff about environments AND pallets!
Bungie are the masters of selling their game. While I would rank what I've played of Halo 4 to be of superb quality by Halo standards, 343 hasn't done a great job of "selling" it to the public.Remember the Reach Forge World trailer? That thing got me hyped beyond belief. It succinctly showed off a ton of really awesome possibilities.
Overall, I think Bungie handled reveals a lot better than 343. The one majorly smart thing 343 did is wait till March 2012 to show off gameplay. I think a shorter, more dense hype train is the way to go.