Aggrotek
Member
Bolded.
It would be too powerful for the sandbox. Having one weapon that dominates all the others makes the rest of the weapon sandbox obsolete.
Bolded.
Bolded.
This logic is disappointing to see.It would be too powerful for the sandbox. Having one weapon that dominates all the others makes the rest of the weapon sandbox obsolete.
GG cocamola and zoso.
Or give each starting weapon distinct strengths and weaknesses, and unique and useful purposes for the other weapons.I fail to understand why people feel the need to nerf one good weapon instead of just buffing the rest.
You sir are the bearer of bad news
Too bad the anniversary map pack isn't like the halo 3 odst mythic multiplayer disc. Where it contains all the halo maps. Probably won't buy it then because I don't have any of the other maps as well.
This logic is disappointing to see.
I fail to understand why people feel the need to nerf one good weapon instead of just buffing the rest.
Or give each starting weapon distinct strengths and weaknesses, and unique and useful purposes for the other weapons.
It isn't a nerf. You are asking for a god tier weapon such as the CE pistol. This is not how any one weapon should be. Each has a place and role, and if there is one weapon that breaks this, what is the point of all the other weapons.
I fail to understand why people feel the need to nerf one good weapon instead of just buffing the rest.
It would be too powerful for the sandbox. Having one weapon that dominates all the others makes the rest of the weapon sandbox obsolete.
So did you just stop reading right after finishing the bolded part?
The last part of the sentence feels hurt from neglect
Have you ever played Halo CE? Every weapon was extremely useful in their niche in the sandbox. Except the needler.
A lot of people think that nerfing weapons is the answer when if they actually buffed the other weapons to better fit their niche, the game would be much more balanced.
Another thing in Halo is that developers tend to balance all the weapons around the assault rifle. If they balanced the game around the utility weapons (BR, DMR, Carbine etc.) I can guarantee the game would be a lot better, because those useless weapons that they put in the sandbox wouldn't be useless anymore.
There is a reason why the Halo CE sandbox is the most balanced out of all the Halos.
Perhaps you should hold a seminar about balancing weapons in First-person-shooters, you are clearly very gifted when it comes to understanding how these things work; why I don't believe I've ever heard this line of reasoning before.
Truly genius, good sir; keep it up, maybe you can be the new sandbox designer at 343.
Perhaps you shouldn't whine and moan every time somebody has an opinion about anything.
hey guys what's up lol
Things I hope to learn more about during this OT:
- Vehicle designs and implementation (health bound to player health?).
If you can live with a soft, dark, non-HD image for your videos then it's a cheap option. I would rather spend the extra cash and get something that could generate good looking HD footage.Hey guys, I know this is a Halo thread but, do you recommend me the Roxio game capture? I cant spend 150 euros on an HD game capture and I found this one for 75 euros.
Thanks.
I like were this thread is going.Perhaps you shouldn't whine and moan every time somebody has an opinion about anything.
It would be too powerful for the sandbox. Having one weapon that dominates all the others makes the rest of the weapon sandbox obsolete.
You don't even know the entire sandbox. I never said anything about a nerf, and therefore did not need to acknowledge a buff. From what we have seen all of the weapons look fine. I'm done arguing with you about this.
Perhaps you should hold a seminar about balancing weapons in First-person-shooters, you are clearly very gifted when it comes to understanding how these things work; why I don't believe I've ever heard this line of reasoning before.
Truly genius, good sir; keep it up, maybe you can be the new sandbox designer at 343.
Perhaps you should hold a seminar about balancing weapons in First-person-shooters, you are clearly very gifted when it comes to understanding how these things work; why I don't believe I've ever heard this line of reasoning before.
Truly genius, good sir; keep it up, maybe you can be the new sandbox designer at 343.
Yeah, though I'm most interested in what the Forerunner vehicles will be, and I can't imagine they will reveal those. A guy can hope, though. Maybe even just one, Frankie?
Pot meet kettle
If I was the sandbox designer at 343i the game would play like Halo CE.
No AA's, perks, or other bullshit gimmicks.
It would just be good old fashion arena shooter Halo that we all know and love.
But, I don't think they are looking for that. They are more concerned with tapping into the CoD audience.
If I was the sandbox designer at 343i the game would play like Halo CE.
No AA's, perks, or other bullshit gimmicks.
It would just be good old fashion arena shooter Halo that we all know and love.
But, I don't think they are looking for that. They are more concerned with tapping into the CoD audience.
Vehicles that morph tron style? Oh baby.
I've finally found my purpose in life.I'd hire you to build the sandbox and juices to run the playlists. Plywood can make gifs for the weekly update. Overdoz will be head of my translation department. Risen can be head of barbeques.
If I was the sandbox designer at 343i the game would play like Halo CE.
No AA's, perks, or other bullshit gimmicks.
It would just be good old fashion arena shooter Halo that we all know and love.
But, I don't think they are looking for that. They are more concerned with tapping into the CoD audience.
I complain about garbage playlist management and terrible pre-release marketing, not people who engage in legitimate discussion.
Look, I know you're a struggling artist or whatever, and I know Frankie has a position of power at a major developer who hires people like yourself. I get the relentlessly positive and defensive posts about 343. It's smart. But at a certain point you don't have to defend 343 every single time someone offers a suggestion you don't like. Just skip their post. Put people on ignore if you have absolutely no self-control. People have opinions.
I'd hire you to build the sandbox and juices to run the playlists. Plywood can make gifs for the weekly update. Overdoz will be head of my translation department. Risen can be head of barbeques.
If I was the sandbox designer at 343i the game would play like Halo CE.
No AA's, perks, or other bullshit gimmicks.
It would just be good old fashion arena shooter Halo that we all know and love.
But, I don't think they are looking for that. They are more concerned with tapping into the CoD audience.
Vehicles that morph tron style? Oh baby.
If I was the sandbox designer at 343i the game would play like Halo CE.
No AA's, perks, or other bullshit gimmicks.
It would just be good old fashion arena shooter Halo that we all know and love.
But, I don't think they are looking for that. They are more concerned with tapping into the CoD audience.
Eh, I think they want a piece of that audience (who doesn't?) but I think their main goal is to evolve the franchise. If Halo 4 was the exact same style as Halo 1 11 years later no one except a few would be playing Halo. I don't agree with every AA or anything, but I do think a lot of the changes were needed to keep Halo fresh 11 years after the first game.
There are no Halo-related conversations that haven't been had a dozen times in these threads, don't be crazy. Most of them go better than this one.Well we've had this discussion before in here...
I complain about garbage playlist management and terrible pre-release marketing, not people who engage in legitimate discussion.
Look, I know you're a struggling artist or whatever, and I know Frankie has a position of power at a major developer who hires people like yourself. I get the relentlessly positive and defensive posts about 343. It's smart. But at a certain point you don't have to defend 343 every single time someone offers a suggestion you don't like. Just skip their post. Put people on ignore if you have absolutely no self-control. People have opinions.
I'd hire you to build the sandbox and juices to run the playlists. Plywood can make gifs for the weekly update. Overdoz will be head of my translation department. Risen can be head of barbeques.
As far as I know in Halo: Reach, no matter how immaculate one's friendly fire history, 3 or more betrayals in a single match by a specific player will always give the teammate most recently betrayed by said player the option to boot him or her.
I believe the game also tracks friendly fire (across matches), so that players that inflict more damage upon teammates are able to be booted sooner than after 3 betrayals. I also think that a betrayal that occurs early enough in the match will immediately give the betrayed teammate the option to boot.
It isn't a nerf. You are asking for a god tier weapon such as the CE pistol. This is not how any one weapon should be. Each has a place and role, and if there is one weapon that breaks this, what is the point of all the other weapons.
Yeah, no. I wouldn't buy that Halo. Played enough of that. May be a surprise but people actually get bored of doing the same thing again and again.
But neither i would buy a Halo that is directly like COD.
This mix of classic Halo and COD Halo 4 seems to be, that't nice. Not sold on all features though.
If i were a Halo desinger, the end result would be somewhat different than many FPS at the moment, i think.
Strong emphasis on movement, sprinting, crouching, jumping, vaulting, sliding, all important, really fast overall. Weapon and armor customization on the fly. Vehicle customization, strong focus on vehicles. No aim-down-sights probably.
Not sure how i'd do weapons but i'd probably leave utility weapons out.
EDIT control scheme notes: Crouching and jumping on bumbers, sprint on left stick by default, this allows easy movement. Slide triggered by sprint+crouch, vaulting automatical when sprinting, jumping grabs sledges. Also super jump (hold jump for a moment).
Mike Z, the creator of Skullgirls, on balance patches.
http://www.youtube.com/watch?v=fcVKMXN7Fto
Watch it before you even think you have an opinion. <3
Yeah, no. I wouldn't buy that Halo. Played enough of that. May be a surprise but people actually get bored of doing the same thing again and again.
But neither i would buy a Halo that is directly like COD.
But this mix of classic Halo and COD Halo 4 seems to be, that't nice. Not sold on all features though.
If i were a Halo desinger, the end result would be somewhat different than many FPS at the moment, i think.
Strong emphasis on movement, sprinting, crouching, jumping, vaulting, sliding, all important, really fast overall. Weapon and armor customization on the fly. Vehicle customization, strong focus on vehicles.
Not sure how i'd do weapons but i'd probably leave utility weapons out.
inb4AA'saregoodEvolution is guided by natural selection.
Where true evolution is concerned, a less favorable trait (Armor Abilities for example) would be phased out through evolution and the process of natural selection.
Finally, evolution is the process of micro-evolution creating macro-evolution. What we see from Halo 1 to Halo 4 is hardly anything that even slightly resembles evolution.
What they're actually doing, is trying to get you to by the game, and calling it evolution.
I think they're more concerned with both maintaining Halo's core while crafting their own vision for what Halo is, and owning it, rather than just repeating what came before. They have an impossible task, but from what we've seen so far they're doing a pretty good job of it.
Yeah, no. I wouldn't buy that Halo. Played enough of that. May be a surprise but people actually get bored of doing the same thing again and again.
But neither i would buy a Halo that is directly like COD.
This mix of classic Halo and COD Halo 4 seems to be, that't nice. Not sold on all features though.
If i were a Halo desinger, the end result would be somewhat different than many FPS at the moment, i think.
Strong emphasis on movement, sprinting, crouching, jumping, vaulting, sliding, all important, really fast overall. Weapon and armor customization on the fly. Vehicle customization, strong focus on vehicles. No aim-down-sights probably.
Not sure how i'd do weapons but i'd probably leave utility weapons out.
EDIT control scheme notes: Crouching and jumping on bumbers, sprint on left stick by default, this allows easy movement. Slide triggered by sprint+crouch, vaulting automatical when sprinting, jumping grabs sledges. Also super jump (hold jump for a moment).
That sounds a lot like Brink. We all know how that game turned out.
I am bored of playing Halo 3 and Reach. With Halo CE, the issue was that it was always the same. Always using the magnum. Maybe in hyper-competitive games the other weapons had some use but on casual Halo PC matches the magnum owned. Boring. On local split screen, the pistol owned. Boring.First off have no problems with any of the things you proposed if you were a halo designer.
Only problem I have is with the first bit about how you get bored playing the same thing again and again.
Why?
I have had to play watered down halo with weak utility weapons (in 3 and reach) and I get bored of playing the same thing again and again. Another point to make would be if you are bored of playing the same thing, why not play a different game. If it has halo in the name we have to assume it is going to play like halo and thus sort of the same thing.
That sounds a lot like Brink. We all know how that game turned out.
Evolution is guided by natural selection.
Where true evolution is concerned, a less favorable trait (Armor Abilities for example) would be phased out through evolution and the process of natural selection.
Finally, evolution is the process of micro-evolution creating macro-evolution. What we see from Halo 1 to Halo 4 is hardly anything that even slightly resembles evolution.
What they're actually doing, is trying to get you to by the game, and calling it evolution.
I am bored of playing Halo 3 and Reach. With Halo CE, the issue was that it was always the same. Always using the magnum. Maybe in hyper-competitive games the other weapons had some use but on casual Halo PC matches the magnum owned. Boring. On local split screen, the pistol owned. Boring.
I prefer i have 100 different and viable ways to win, not just one. And another 100 more specialized ways to win.
No idea what Brink is or why it failed. But i really doubt it was the premise that was faulty. Usually it is the execution and marketing.
I am bored of playing Halo 3 and Reach. With Halo CE, the issue was that it was always the same. Always using the magnum. Maybe in hyper-competitive games the other weapons had some use but on casual Halo PC matches the magnum owned. Boring. On local split screen, the pistol owned. Boring.
I prefer i have 100 different and viable ways to win, not just one. And another 100 more specialized ways to win.
I want a lot of variety. Small differences in weapons like in COD is not really enough, though it is better than having one of each weapon type. This is what i love in Halo 4, more choices, even though they're limited in scope. But not ambitious enough.
I just want a utility weapon with fast kill times. Is that too much to ask? My solution to making the light rifle a ce "god like weapon" would be to buff the rest of the sandbox
Unfortunately, 343 has to take into account all the players that hopped on board after halo 1. I can deal with all the new stuff like AA's, loadouts, etc. What I can't deal with is the increased kill times, easier aiming mechanics, weakened strafe, degradation of maps, degredation of gunplay. In essence the nerfing of the individual player to do damage in a game. I personally feel the ability for an individual player to have the ability to dominate and take over a game, while still maintaining a medium paced shooter, was the feature that made halo great. (I could be wrong)Well since AAs are there, I think 343 is taking the right approach to them.
What worked about Evade, what didn't => Thruster Pack
What worked about Armor Lock, what didn't => Hardlight Shield
I'm talking about going ALL the way back to Halo 1 and looking from that game though, and that's where I think where a lot of what made Halo great was lost.
What you're (and what I am) saying is highly opinion based, though. Armor abilities being a "less favorable trait" is something you believe, but not something that everyone believes entirely. A lot of people enjoy AA's. A lot of people enjoy AA's except the obviously broken ones. So how does your evolution theory occur, when everyone has differing opinions on what type of Halo they want?
100 versatile weapons would be great, but I would take 1 versatile weapon over 100 weapons which only work in a specific role.
That sounds a lot like Brink. We all know how that game turned out.