ElzarTheBam
Member
Thanks Dani/Slightly live.
: )
Agreed, its becoming incredibly annoying to see them making changes without any further explanation about the reasoning behind those changes.Not so much that people should be realistic. If everyone accepted the status quo we'd still be wiping our ass with pine cones. People should demand more from 343's playlist management. As I've said, 343 should have a blog with weekly - if not daily - updates on what they're working on, what the timeline is for changes, areas for player feedback, a timeline of past changes, player data statistics, the logic behind map and gametype weighting, etc, etc. The lack of transparency is getting really, really old. If 343's matchmaking management is yet another series of minor tweaks once a month with no rhyme or reason to the changes, they will have failed spectacularly.
I am bored of playing Halo 3 and Reach. With Halo CE, the issue was that it was always the same. Always using the magnum. Maybe in hyper-competitive games the other weapons had some use but on casual Halo PC matches the magnum owned. Boring. On local split screen, the pistol owned. Boring.
I prefer i have 100 different and viable ways to win, not just one. And another 100 more specialized ways to win.
I want a lot of variety. Small differences in weapons like in COD is not really enough, though it is better than having one of each weapon type. This is what i love in Halo 4, more choices, even though they're limited in scope. But not ambitious enough.
No idea what Brink is or why it failed. But i really doubt it was the premise that was faulty. Usually it is the execution and marketing.
Not so much that people should be realistic. If everyone accepted the status quo we'd still be wiping our ass with pine cones. People should demand more from 343's playlist management. As I've said, 343 should have a blog with weekly - if not daily - updates on what they're working on, what the timeline is for changes, areas for player feedback, a timeline of past changes, player data statistics, the logic behind map and gametype weighting, etc, etc. The lack of transparency is getting really, really old. If 343's matchmaking management is yet another series of minor tweaks once a month with no rhyme or reason to the changes, they will have failed spectacularly.
Haha, yeah it does.
Edit:
Well, that explains it even more. Thanks.
What you want already exists. It's called Battlefield 3.
No such thing as a perfect world. However I watched this real talk episode with 2gd and at one time he was contemplating making a esports fps. Of course when he met a company willing to invest in a game they wanted him to make an mmo or something else.
http://www.youtube.com/watch?v=sYTPMoOMKf0
I really would love to see an esports fps be made before I turn 60 and have the hand to eye coordination of a tortoise. (Not to go pro but actually get a feel at what it's like to play a solid competitive fps while in its prime)
No, Battlefield 3 is not what i want. It is completly different from my vision.
My vision would keep Halo still rather arena-like and keep the player count at 16 max. My vision still includes super soldiers (but actually take that account, agile, fast moving super soldiers). My vision includes a lot of different weapons, not realistic weapons (seriously, pick any real assault rifle from one manufacturer and another one from someone else. I guarantee they're going to be almost identical). Indeed i would keep the gameplay rather Halo-like. No ADS. Grenades-melee-guns trinity. No perks (not really needed). Some form of AAs/equipment (but what, dunno yet).
BF3 is a fine game but even as a Battlefield, it ain't what i really hoped for it to be.
PlanetSide 2 seems to be much closer to what i want from Battlefield.
Problem is, of course, 343 hasn't shown they have any idea what proper playlist management even remotely looks like.
Section 8.
I agree with you completely but i just don't know how we can actually ask for anything from 343 without being entirely ignored.
2GD announced a week ago or so that he is indeed making a fast paced competitive FPS game called Reborn. He answers questions for over an hour on the latest episode of The GD Show.
http://www.twitch.tv/thegdstudio/b/326106062
Chat starts at 2 hours and 4 minutes into the show.
It would help to talk to them like human beings, but it's also important to remember that your opinion is just one in a sea of millions.
They're not crafting the game for one particular crowd, they have to please many, and I feel that is completely lost on most of you. It's a business, not a competitive player's wet dream.
2GD announced a week ago or so that he is indeed making a fast paced competitive FPS game called Reborn. He answers questions for over an hour on the latest episode of The GD Show.
http://www.twitch.tv/thegdstudio/b/326106062
Chat starts at 2 hours and 4 minutes into the show.
It would help to talk to them like human beings, but it's also important to remember that your opinion is just one in a sea of millions.
They're not crafting the game for one particular crowd, they have to please many, and I feel that is completely lost on most of you. It's a business, not a competitive player's wet dream.
They're not crafting the game for one particular crowd, they have to please many, and I feel that is completely lost on most of you. It's a business, not a competitive player's wet dream.
thanks. signed up
They can always add in Shotty Snipes with radar to fulfill the true Ranked Slayer experience.I shed a tear when I saw that Arena - supposedly the competitive playlist of Reach - still has radar a year and a half after launch.
Poor management of the current game in a franchise that you're trying to sell a sequel to and poor marketing of that upcoming game sure makes great business sense.
An important announcement...
I'm going on H3, come join me.
BUT MY SPECTATOR MODE!!!!
The people trying to get arena fixed tried that, nothing happened.
I understand what you are saying and I know they got a lot of things they are doing. idk man lol.
Poor management of the current game in a franchise that you're trying to sell a sequel to and poor marketing of that upcoming game sure makes great business sense.
But how does the Jetpack work in Halo 4? If it stays the same as it was in Reach, it will break the maps again. If not, how will they change it? People are seeing the Thruster Pack as evolved version of Evade but personally I see it as a evolved version of Jetpack and Evade. You can use the thruster pack in nearly every direction(Up, Down, Left, Right etc.). Except I understood the TP wrong: What's the purpose of the Jetpack? I am still thinking that people who enjoyed the Jetpack in Reach and did not use to reach some map hideouts, will use the TP.I doubt it, as much as most of HaloGAF hates Camo/Jetpack, there's a vast number of people who like it just based on how much you see it used, heh.
Which is why I feel like the marketing and info reveals have been lackluster up to this point.Edit: This also applies to what we've seen revealed about Halo 4 so far. 343 has done a terrible job at explaining why they made certain changes. Every now and then Frankie and David pop in here explaining some stuff but that's it.
But how does the Jetpack work in Halo 4? If it stays the same as it was in Reach, it will break the maps again. If not, how will they change it? People are seeing the Thruster Pack as evolved version of Evade but personally I see it as a evolved version of Jetpack and Evade. You can use the thruster pack in nearly every direction(Up, Down, Left, Right etc.). Except I understood the TP wrong: What's the purpose of the Jetpack? I am still thinking that people who enjoyed the Jetpack in Reach and did not use to reach some map hideouts, will use the TP.
tl;dr: What's the purpose of the Jetpack if the Thruster pack does nearly the same. (If Halo 4's jetpack =/= Reach's jetpack; if 4's jetpack = Reach's Jetpack: wtf is it doing in the MP?)
Edit.:
Yea, Woorloog, I was going to say Section 8: Prejudice or Crysis 2 mp. Crysis 2 doesn't have tons of weapons though and they're mostly like real weapons. There is also ADS...but it does the super soldier part really fucking well.
Which is why I feel like the marketing and info reveals have been lackluster up to this point.
When they talk about something new or something being changed it seems like it is always taken out of context and then it has to be clarified but it doesn't get clarified through any official channels. It'll be a forum post, a tweet, a note in a jar, etc. All the media and info so far has felt very scattered rather than cohesive which leads to people having to put together all the pieces together.
"Want news and updates? Check out these random groups of peoples impressions! See they played for a bit and liked it!"
"Want direct footage? Well someone recorded more offcam footage over some kids shoulder!"
"Want legitimate questions answered?"
- Where can I play the game [at the event where the game can be played]?
- I'm on a teachers salary and I can't afford the 360 and game, blah, blah.
- Frankie you didn't have a drink with me!!!
How hard is it to provide something concrete, easily digestible and not through a million different redundant channels?
Are you blaming 343i for this?"Want legitimate questions answered?"
- Where can I play the game [at the event where the game can be played]?
- I'm on a teachers salary and I can't afford the 360 and game, blah, blah.
- Frankie you didn't have a drink with me!!!
you quit reach :/
I really would have had a drink with that guy. I totally enjoy alcohol and people.
You guys think PAX will get an updated build? The game should be almost done by then, be interesting to see how much has changed from E3.
wishes he was going to PAX
I really would have had a drink with that guy. I totally enjoy alcohol and people.
I'm highly cautious of things like Camo/Jetpack, hopefully they don't try to sweep them under the rug mostly unchanged and hope no one notices until launch.
I'm hoping Jetpack and Camo AAs don't appear in multiplayer aside from Spartan Ops. As far as I know, when showing multiplayer there hasn't been any jetpacks so far, which is a good sign.
My take on the HLS compared to armor lock - based purely on having seen it in action, rather than playing it - is that 343 replaced an ability that always disrupted combat for one that will disrupt combat in certain situations. Two that come to mind:Yeah, I'm up in the air on HLS until I play a good deal. I know it's instantly better than Armor Lock though. The fact that you can still outwit the person using it will be great. We'll see if it really slows down combat though. It doesn't seem to last too long and you have to wait between each deploy.
Yup. I think that's why many of us are concerned.I find the jetpack to be the most over-powered AA in Reach. Imagine playing 2v2 prisoner in Halo CE. You gain top control, the team other team spawns on the bottom with jetpacks and is instantly back on top fighting for control of the map.
Jetpack breaks map design, flow, and the power positions become nearly useless.
I do like the way they put in the MLG Reach though, as a pickup I think it works well. (Only in 4v4's though)
Thanks, will sign up.
Guess where i got my ideas?
Crysis 2 had good ideas but was badly flaved. To make use of the vaulting and grabbing and super jumps, you need the endurance of the Spartans in Halo. CoD-like two shots and death is no good.
Also, Crysis 2, as you say, has ADS, and like all CoD-like games, it doesn't have proper flow Halo has (at its best).
Besides, i sold my Crysis 2. Not regretting that.
Section 8 Prejudice has 32 max players (on consoles). Conquest. Nope, not what i'm looking for.
If i want massive battles, i really mean massive.
What i look for doesn't exist but in my mind. For small scale. (Not counting MechWarrior Online but it is a sim, not just a shooter).
For larger scale, it seems that PlanetSide 2 offers what i want.
Oh yeah, that. I wouldn't consider that a spoiler though, seeing as how the chant has been in EVERY piece of promotional material.Didn't you post thatDish dish wash wash/wish wish dash dash thing at the Facebook group?
What is poor about the marketing thus far? They have the FUD trailer in movie theaters, and the making of starts tomorrow in theaters. Do you mean because they haven't released a BTS they're marketing the game poorly? Those things, while awesome, aren't watched by anyone except the people who were already buying the game day 1. We're over 3 months out from release, I think it's a tad early to call their marketing poor.
How hard is it to provide something concrete, easily digestible and not through a million different redundant channels?
Gotcha. I don't see the flaws in Crysis 2, but a lot of people do so they must be there (I do agree the netcode is awful). It doesn't take 2 shots to kill someone if you have armor activated, which you should before you fire every time. I think the flow is pretty insane, its not the halo style flow but there's something to it.
I would definitely love the suit modules and movement/ledge grabbing/super jump in Crysis mixed with halo gameplay. I was kinda hoping they would expand into that territory in Halo 4, but we had this discussion once before and people didn't like that idea too much. Hopefully someone will find a medium that fits what we're looking for. Halo 4 is still my most anticipated game right now, though.
I'm excitedI hope it does! I'm excited to try it out.
Well, what stopped you this time?I really would have had a drink with that guy. I totally enjoy alcohol and people.
I just feel like the only reason Q&A's for anything are taken at comic-con is because they know they are more likely to receive those kinds of easy questions and comments rather than any thing with substance.Are you blaming 343i for this?