The sounds keeps falling more and more behind the further I get into the video. :/So the sounds in Wu's vid sound great. Also Mark VI helmet confirmed if it wasn't already @ 3:25.
The sounds keeps falling more and more behind the further I get into the video. :/So the sounds in Wu's vid sound great. Also Mark VI helmet confirmed if it wasn't already @ 3:25.
Derp. Let's try this again.
1. Haven
2. Adrift
3. ?
4. ?
5. Exile/Longbow
6. Longbow/Exile
7. ?
8. ?
9. ?
10. "The biggest map we've ever put in a Halo game to date" #777
It was in Naked Eli's video, but the new video gives us a good look. It's not just the Mark VI helmet, it's the full suit. Looks sexy.So the sounds in Wu's vid sound great. Also Mark VI helmet confirmed if it wasn't already @ 3:25.
Enjoyed the panel, the MP demo part with them goofing off reminded me of the Halo 2 E3 2004 demo a bit.
Bonnie sighting there at the end.. nice. ^_^
Who shouted Halogaf there when people were getting up to leave?
How far in? I'm 7 minutes in and it's still on point for me.The further in the video the more the sound falls behind. :/
lurker tryhardApparently Josh Homies
How far in? I'm 7 minutes in and it's still on point for me.
After a minute it's already behind.How far in? I'm 7 minutes in and it's still on point for me.
Ah, could be something with the build they brought I guess.The Audio doesn't fall behind, some of the weapon sounds cut out for some odd reason.
lurker tryhard
Does this mean you agree with the sentiment expressed?
So the sounds in Wu's vid sound great. Also Mark VI helmet confirmed if it wasn't already @ 3:25.
You still haven't got back to me on if you'll sell me the game a week or two in advance so it gets to this remote land at about the same time as the rest of the world.No it means I totally get the reaction but have the advantage of long term experience and test feedback to know it's not a big concern at all after the "break in" period.
No it means I totally get the reaction but have the advantage of long term experience and test feedback to know it's not a big concern at all after the "break in" period and also know it's a benefit for a lot of players
No it means I totally get the reaction but have the advantage of long term experience and test feedback to know it's not a big concern at all after the "break in" period and also know it's a benefit for a lot of players
I seen no options for sfx or music or anything. :/
The announcer is not a huge deal. You hear him but I can't express how frenetic a lot of the gameplay is, it is super helpful to have him yell "kill the carrier" or whatever.
And what a silly criticism, he already used to yell "flag taken" so how is a change in wording any different?
Oh I understand that completely but none of us here found it detracting from gameplay at all, in complete honesty.People are talking about the fact that he says A LOT of things now.
People are talking about the fact that he says A LOT of things now.
Agreed. I've always liked the idea of the Banshee being a guerilla warfare style vehicle, having it be able to get in, do a bit of damage or suppress, and then get out when it gets too hot via maneuverability. If you tone down its offensive capabilities, you can make it more durable without it becoming a nuisance. But when it can eliminate most things with one green goo blob in a heartbeat, there's no reason for it to try to escape, it kills faster than almost anything in the game without sacrificing that maneuverability. Keeping with the MMO terms, it's not a glass cannon currently, it's an avoidance tank with a crazy high burst damage skill. I like that they slowed it down and tried to get people to use the main guns, but as long as that fuel rod exists it's going to dominate.It was weird when they talked about 'rebalancing' the Banshee so it maneuvers more slowly (and is thus more vulnerable) but fires faster (and is thus more powerful), when the problem most people seemed to have with the Banshee in Reach was that it was simultaneously too powerful and too vulnerable. It's like they set out to make it even more of a glass cannon than it was before, likely shortening average lifespans for both Banshee pilots and those on foot. That doesn't make sense to me.
Why not make the Banshee more nimble, more challenging to fly and fight (in terms of its maneuvering), and more of a suppression/assistance vehicle rather than being a easy-to-use devastating killing machine for the thirty seconds it can stay in the air before being shredded by small arms?
Oh I understand that completely but none of us here found it detracting from gameplay at all, in complete honesty.
Yeah. Lack of options seem to be a thing. Really hope the no white text toggle makes it in, I know David said they were working on that before the game goes gold.
I think it's more along the lines of the constant bombardment of announcements, plus the fact that some of them are inarguably stupid- e.g. "Flagsassination" and "Headshot"
I think it's more along the lines of the constant bombardment of announcements, plus the fact that some of them are inarguably stupid- e.g. "Flagsassination" and "Headshot"The announcer is not a huge deal. You hear him but I can't express how frenetic a lot of the gameplay is, it is super helpful to have him yell "kill the carrier" or whatever.
And what a silly criticism, he already used to yell "flag taken" so how is a change in wording any different?
Who cares. The more the better, you guys are focusing on him because your not actually in the battle. I'd imagine once your in the match his words will be the very least of what your worried about.
I think it's more along the lines of the constant bombardment of announcements, plus the fact that some of them are inarguably stupid- e.g. "Flagsassination" and "Headshot"
Flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag captured.
Flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag captured.
:_|
I agree though. Between the extra announcer bits and the center text, it seems like you'll have a much better guage on what's going on without having to redirect your attention.
Yeah. Lack of options seem to be a thing. Really hope the no white text toggle makes it in, I know David said they were working on that before the game goes gold.
Just add in the ability to toggle Steitzer's callouts.
Then everybody is happy.
Flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag taken, flag dropped, flag captured.
They keep saying that Halo 4 multiplayer is all about creating your own Spartan and customizating it to fit your playstyle but I don't see that reflected in the game options at all. From what I seen it seems like they just copied Reach's option menu and kept it to that. No music settings, no assassination toggle, no vertical sensitivity, no sensitivity slider, no HUD customization, no aim acceleration toggle, no safe area adjustment option, nothing. Really disappointing stuff. Those relatively small additions can make a huge difference.Yeah. Lack of options seem to be a thing. Really hope the no white text toggle makes it in, I know David said they were working on that before the game goes gold.
Sorry forgot this is English class. My bad...
id take that over ROAD TRIP!
The announcer is not a huge deal. You hear him but I can't express how frenetic a lot of the gameplay is, it is super helpful to have him yell "kill the carrier" or whatever.
And what a silly criticism, he already used to yell "flag taken" so how is a change in wording any different?
id take that over ROAD TRIP!
Can anyone who played Halo 4 confirm fall damage and it's severity?
Holy crap, these designs are so cool! There's an entire dude hanging out of the fat bot! And an upper body sticking out of the tentacled one!
Now, if you consider those little wimpy inner arms of the final Prom Knight, the bug-like abdomen is big enough to fit an entire person lying down. That would basically make them... vehicles?
That... That would actually be pretty cool. And weird. I like weird.
am i the only one who is reminded of Flood combat forms when looking at these FR designs?
Holy crap, these designs are so cool! There's an entire dude hanging out of the fat bot! And an upper body sticking out of the tentacled one!
Now, if you consider those little wimpy inner arms of the final Prom Knight, the bug-like abdomen is big enough to fit an entire person lying down. That would basically make them... vehicles?
That... That would actually be pretty cool. And weird. I like weird.