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Halo |OT8| A Salt on the Control Room

Woorloog

Banned
Actually (okay, three worries) some abilities will lead to unpredictable outcomes for players: will the EMP I fire stop that vehicle dead, or not? Let's find out!

Mental note: use two EMPs per vehicle, always, just in case, in Halo 4.
Hmm. My BTB Loadout will probably include Pulse Grenades and Plasma Pistol. Just in case.


The secondary weapons aren't very good. They are very weak and have very shallow clips (the exception being the Plasma Pistol thanks to its EMP properties). You'll have to do whatever works for you, but I won't have very many loadouts without Firepower. Having a Storm Rifle is a massive advantage over one of the pistols.

I wouldn't make a direct comparison to a pervious weapon, largely because it's a new game with different feeling weapons. Any direct comparison for most of the weapons in this game to a previous one in the series would be delivering poor information.
Right. Weak secondaries... Well, i guess i'll keep Plasma Pistol as my secondary just for the EMP and ditch it for another weapon should i need one.
 

Domino Theory

Crystal Dynamics
Yes. I need to start DS2 and complete it for trade in fodder before then, heh.

You plan to play it longer than an hour compared to Sleeping Dogs, Darksiders II, Guild Wars 2, Gears 3, and every other game you've ever purchased? :D

tl;dr: Everyone needs to chill the fuck out and play it. It's Halo, and it's Fun. Most of my worries evaporated after two games.

Too rational. Needs more white text & COD-clone complaints.
 
I want to add a couple thoughts to this. With the usual caveat that I can only base it on some limited play time.

I feel like the impact armor mods and load outs will have on the game is by and large over stated here. Playing it, I came to the concussion that they WILL have circumstantial advantages, but those circumstances are generally limited. Every player will have a time or two when their choice of armor mod or starting weapon gets them a kill they would not have gotten had they made a different selection. But had they made that other selection, they might have picked up a couple different kills, especialy if they adjusted to play according to that selection.

In the end, everyone tweaks their play style a bit based on their selections, everyone gets a couple of kills - if they play accordingly - to reward those selections. They impact the gameplay and outcomes only on the margins.

But 95% of the time, the game is about the core, base elements: gunplay, movement, tactics and execution. In short, the skill of the players. Juices and company are going to demolish as much now as they did before, and it will be because they're better players. It will play like Halo, for the most part. Personally, I'd rather it play like Halo all the time, but frankly even with all these tweaks, because they nailed the core, it will feel better to most here than Reach does.

In a way, the whole system feels like a bait and switch for the masses. There's a big complex way to unlock tons of stuff. Players will pick things they like, change how they play, and perhaps get a few circumstantial kills they wouldn't get otherwise. They'll get XP rained on them and text in the middle of the screen praising them and Spartans unlocking stuff triumphantly to music post game. But so much of the game will NOT be determined by that stuff. The degree to which the game celebrates the stuff you unlock is wildly disproportionate to the impact on the actual game. They want players to feel empowered by their choices and rewarded by their progression - without really empowering players or rewarding their progression enough to alter all but narrow circumstances. In the same way that many players will get sucked into the unlockathon because of the presentation, people who haven't played it (most of us, at this point) think it affects the game more than it does because of that presentation.

Two things do worry me. The global ordnance system will really hurt. Close games will be decided based on a heavy element of chance, and come from behind victories will be less common. And I fear there will be some armor mod/armor ability/weapon combinations that are exploitable; I can think of several in concept. Actually (okay, three worries) some abilities will lead to unpredictable outcomes for players: will the EMP I fire stop that vehicle dead, or not? Let's find out!

Frankly, those issues pale in comparison to what Reach did to the core game.

tl;dr: Everyone needs to chill the fuck out and play it. It's Halo, and it's Fun. Most of my worries evaporated after two games.

Edit: bottom of page. Go figure.

Having read the post though, its hard to chill the fuck out. Those circumstantial kills will be annoying, and if abusable combinations are found, that WILL hurt the game in a more significant way.

I really hope that the classic modes are handled well... and have a strong population.

I agree with Shake Appeal in that I dont like DIDO, it certainly does make it very individualistic.
 

Deadly Cyclone

Pride of Iowa State
I don't know. At this point it's to each his/her own. No one is obviously going to change anyone's mind here, and if you are of the mindset that some added XP systems and "perks" is going to make Halo suck before even touching the game itself, then that's your opinion and maybe you should not purchase the game if this disappoints you enough.

Saying that there "will be no winners or losers" gets to me though. People still care about winning. I get XP now in most MP games, including Halo (and I did in halo 3) but it doesn't make me satisfied so that when I lose I'm happy.

Shake you seem to think an added meta-game on top of Halo is going to make everyone fine with losing, and that just isn't true. Also I don't get the jab at join in progress. Would you rather have hugely unfair games because 3 teammates quit right at the start? I wouldn't.

Maybe I'm not getting the full gist of your opinions (same with Arnie) but they seem like you are jumping off a bridge before you've even played the game. As I said this game is still Halo. It's not 2001 or 2004 Halo, but it shouldn't be.

I have questions and worries about parts of the game too, but I'm not going to say Halo is dead, especially after playing it and seeing the core game is still 100% in place. Call it SLRP if you guys want, but the core gameplay is still there.



I agree with Ghaleon's statement. It's still Halo. If it bothers you that much don't buy it.
 
I'm getting Borderlands 2.... on xbox. i only have one other friend getting it, so feel free to add me.

(gt: dangerbeck)

will buy it, 18th is it?

You can check the skilltrees for all classes on the borderlands page and "skill" your character for fun, so you could already look which build you want.

I thin I will run Zero.

going with Axton, turrets that cause small nuclear explosions? fuck yeah!


Oh, and nice post Ghaleon.
 
Who's getting BL2 on PC? :<
nGrG4.gif
 

Ramirez

Member
You plan to play it longer than an hour compared to Sleeping Dogs, Darksiders II, Guild Wars 2, Gears 3, and every other game you've ever purchased? :D



Too rational. Needs more white text & COD-clone complaints.

I beat Sleeping Dogs, loved it. Played GW2 all last night, it's a bit overwhelming since I didn't follow it pre release, but I'm slowly getting into it.

Someone's been listening to passive aggressive Therms too much. ;)
 

IHaveIce

Banned
u4iX and I are also getting Borderlands 2, who wants to make the dream team?

will buy it, 18th is it?

You can check the skilltrees for all classes on the borderlands page and "skill" your character for fun, so you could already look which build you want.

I thin I will run Zero.
 

TheOddOne

Member
Two things do worry me. The global ordnance system will really hurt. Close games will be decided based on a heavy element of chance, and come from behind victories will be less common. And I fear there will be some armor mod/armor ability/weapon combinations that are exploitable; I can think of several in concept. Actually (okay, three worries) some abilities will lead to unpredictable outcomes for players: will the EMP I fire stop that vehicle dead, or not? Let's find out!
Excellent post again, Ghaleon. What you just described is my biggest fear.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Two things do worry me. The global ordnance system will really hurt. Close games will be decided based on a heavy element of chance, and come from behind victories will be less common.

i wonder if some sort of mario kart-esque rubber banding would work in halo 4 in regards to this. that is, the more you are behind as a team, the better odds of getting the really good ordnance drops (hello last place lighting bolt!).
 
I'll be buying Borderlands 2 as well. Now I can snipe and stab things!

wouldn't be surprised to see a sniper that shoots like flaming katanas or something.


So who here is still buying Halo 4?

With the frequent HaloGaf meltdowns I'm curious if some aren't. I'll be there day 1 still.

any videogame with the halo name is a day one purchase for me. even if it were halo cart, extreme racing.
 

Brolic Gaoler

formerly Alienshogun
Welp, I just decided, I won't be going to Pax/Comicon next year. I'll be doing something more awesome!

You guys have fun with that new Bungie game without me! ;)
 

Deadly Cyclone

Pride of Iowa State
Welp, I just decided, I won't be going to Pax/Comicon next year. I'll be doing something more awesome!

You guys have fun with that new Bungie game without me! ;)

I'm on the every 2 year PAX schedule anyways. Next year is a new HDTV and new consoles (of course) for me.

If Halo 5 hits in 2014 I'll be in line at PAX again. :p (The new 4 DAY PAX).
 
So who here is still buying Halo 4?
With the frequent HaloGaf meltdowns I'm curious if some aren't. I'll be there day 1 still.
Getting it. Like others expressed some worries yet had hands on experience with great impressions, feedbacks, and HaloGAF gameplay vids., just adds more confidence and joy for my investment on Halo 4.
 

Brolic Gaoler

formerly Alienshogun
I'm on the every 2 year PAX schedule anyways. Next year is a new HDTV and new consoles (of course) for me.

If Halo 5 hits in 2014 I'll be in line at PAX again. :p (The new 4 DAY PAX).

I'll try to go when Halo 5 rolls around. I'm not that interested in Bungie's next game until I hear more about it.

Next year I'm gonna go to Ohio and do a "Learn to Train" seminar at EliteFTS.
 

feel

Member
Ninja looks entertained as hell, look at his face. He will make this blow up, everyone on the chat is freaking out asking what game is this and speeding off to buy it.
 
So who here is still buying Halo 4?

With the frequent HaloGaf meltdowns I'm curious if some aren't. I'll be there day 1 still.

Getting the LE Console and LE game and LE Controller :D

The so excited for the 6th of November.

Ninja looks entertained as hell, look at his face. He will make this blow up, everyone on the chat is freaking out asking what game is this and speeding off to buy it.

Just bought it. Waiting till I can play in about 30min.
 

L1NETT

Member
Turns over to Ninja's stream...

Sees Over get shot in the face. :)

Also, game looks fun as hell. Might pick it up, although worried about the lag.
 
The thing is, implementing a CoD style meta-game doesn't even seem to have increased Halo's audience.

The addition of the unlockables/points based metagame was the biggest (non-gameplay) change made with Halo: Reach and it did not manage to attract half the audience Halo 3's multiplayer did, despite a dramatic increase in the install base, despite the metagame.

Why take Halo further in the direction that Reach established was mistaken? What makes CoD popular might not make Halo more popular, not because they have different audiences, but because they are different games. Halo does not lend itself to unlockable weapons or perks... maybe that's why 343's implementation is so half-hearted, why they boast that it doesn't seriously affect gameplay.

It seems that 343 thinks the metagame will make the game more popular. But the best way to make the game more popular is to make it better. The increased emphasis and importance of the metagame will not make Halo better -- it won't make a dent in CoD's population, either.
 
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