Time? I can do earlier but not later...
I know a cute pharmacist who is down to play.What's early? I can do 10pm your time.
Time? I can do earlier but not later...
I know a cute pharmacist who is down to play.What's early? I can do 10pm your time.
You are far from cute.I know a cute pharmacist who is down to play.
I know a cute pharmacist who is down to play.
Anyone interesting in going on Halo 3 or Murder Miners. I'm not very good at either
nvm. looks like I'm going on... uno!
I wonder what happened to this Helmet
Maybe 343 will put it in Halo 4
IndeedI really hope we see more from the Reach Datapads. Like... I really, really hope so. Loved those things; Old-school Halo mystery right there
Man, Reach Spartan colors are so drab, dull, and BORING after looking at Halo 4
http://stickskills.com/omega/wp-content/uploads/2012/09/Halo-4-CTF-Exile-7-940x500.jpg[/IG][/QUOTE]
Holy sharp knees!
You are far from cute.
You're adorable.
It was a Internal Test for DLC armor, While it never made it into Halo: Reach id say its a pretty strong possibility DLC armor will make it to Halo 4.
That Helmet is not included in base Halo 4 we have already seen the entire armory.
Man, Reach Spartan colors are so drab, dull, and BORING after looking at Halo 4
I would TOTALLY pay for armor packs that added lets say 10 sets for 400msp. I don't care if I'm #partoftheproblem lol.
Matchmaking game selection plays a huge role in quitting and player retaining. I sat here for a bit thinking of a system that may promote more positive feelings on the decisions. Rather than having teams lose a vote and have to play a gametype/map combination, what would happen if we let each team pick either the map or the gametype one after the other? I haven't spent any time fleshing out scenarios or feelings, but wanted to throw it out there for discussion while this topic is still current.
I feel like something like this would result in a more positive reaction to the selection. Losing out would be local to the team which would typically much easier to accept than losing out to opponents in the voting process. One team would pick the map and the other team would pick the gametype on the map so each team would get at least one thing they want. So say we are playing objective... "Well since they picked Swordbase, let's not pick oddball and instead vote for Stockpile." I foresee this creating more reasonable combinations being picked. And in the end each team can be satisfied that at least they got the map/gametype they wanted. Only a few individuals would be disappointed, but it wouldn't be too bad because those they lost out to would be aligned with them not against them.
Now of course other scenarios like free-for-all and randoms need to be analyzed, but it could be a start to something. Another problem with this is a bit more time taken for the selection process, but that may be an acceptable price to pay for a more complimentary and more widely accepted selection. I also haven't taken the time to think about how this would affect the data mining side of things, but it was a quick idea to throw out there for discussion. I may take some time to flesh it out more and tweak it to something that could really work.
Thoughts?
OR all armor DLC could be free/packed in with DLC so THOSE FUCKS who don't get the DLC just might buy it for some new shiny cod pieces.
It'd be great if there as an Anniversary Armor Pack that included Mark IV, V and V and a bonus Mark V ripped directly from Halo: CE. Textures, geometry, all that. Like the MGS1 camo in MGS4.
Your monitor is 16:10, Xbox is 16:9. It's supposed to display those black bars otherwise the image would be stretched.*
*I game on a 16:10(1680x1050) monitor, it displays black bars.
great idea
sexy idea
(I loved that they put that in, mgs4ever)
It was a Internal Test for DLC armor, While it never made it into Halo: Reach id say its a pretty strong possibility DLC armor will make it to Halo 4.
That Helmet is not included in base Halo 4 we have already seen the entire armory.
I know a cute pharmacist who is down to play.
Free with map packs, unlocked with map-pack specific achievements sounds good.OR all armor DLC could be free/packed in with DLC so THOSE FUCKS who don't get the DLC just might buy it for some new shiny cod pieces.
What it actually looks like:
I'm in tears.What it actually looks like:
Ew. If the achievements are simple fine, but if they're annoying pass.Free with map packs, unlocked with map-pack specific achievements sounds good.
Well, as long as they don't make them as stupidly awful as Reach's DLC achievements.
^I still don't understand why in the world you wouldn't keep active roster the way it was.
Not sure if you were joking, but I actually like that idea.
This is a great idea, actually.
I had this thought as well. It wouldn't take many additional armor sets to make $3.33 maps look more appealing to the "aesthetic customization" crowd, and it's a win for everyone. That's not what will happen though. We'll get 3 maps for $10 followed by multiple new sets of armor at 100 MSP each.OR all armor DLC could be free/packed in with DLC so THOSE FUCKS who don't get the DLC just might buy it for some new shiny cod pieces.
I know, just things like Winning X games on X Map Pack, or Capturing X flags. Encourage some people to play the DLC playlist a little more.Ew. If the achievements are simple fine, but if they're annoying pass.
It'd be great if there as an Anniversary Armor Pack that included Mark IV, V and V and a bonus Mark V ripped directly from Halo: CE. Textures, geometry, all that. Like the MGS1 camo in MGS4.
Was just about to mention that.
We have a forum guy throw together a better UI in 5 minutes on MS Paint than 343 can put together over 2 years.
Man, Reach Spartan colors are so drab, dull, and BORING after looking at Halo 4
http://stickskills.com/omega/wp-content/uploads/2012/09/Halo-4-CTF-Exile-7-940x500.jpg[IMG][/QUOTE]
FOR REAL. My Reach Spartan feel drab as hell now. I keep on trying to reproduce the sexy colorful Spartan's from Halo 4, but, umm, that requires sexy colors, which Reach totally lacks.
[quote="Kibbles, post: 42131525"]Well wtf I have to leave 10min after that starts. Boo[/QUOTE]
I have to leave 10 minutes before, lol. I cry evertim.
[quote="Overdoziz, post: 42132718"]What it actually looks like:
[img]http://i.imgur.com/U1fE2.png[img][/QUOTE]
Hahaha....ha... ha :-(
GodlyPerfection, I think the end result of your system would be that players feel like they have less control over the gametypes/maps they have to play. Some players are very picky about what maps they want to play on. Other players are picky about gametypes. Some players (myself included) only care about specific combinations of the two. Players fluctuate between their preferences all the time, so you can't just split up the population into what they're picky about and be done with it.
Player Red: "The last four games I've played on have been Sword Base. I'm sick of it."
Matchmaking: "You get to vote on gametype! The other team gets to pick the map."
Player Red: "Fuck."
Player Blue: "I don't care what map I play, I just want to vote for DMR starts."
Matchmaking: "LOL. Pick a map. Red team picked AR starts."
Player Blue: "Anyone want to play Reach?"
But dude players stances.
STANCES.
What it actually looks like:
Same, but for me the situation flip flops in Reach. I'd rather play AR starts on Zealot than DMR starts on Uncaged.In Halo 3 I'd rather play BR start on the worst map in the game than AR start on the best map in the game.
That said, it would be less of an issue in Halo 4 since we can choose our starting weapon now.
What it actually looks like:
Same, but for me the situation flip flops in Reach. I'd rather play AR starts on Zealot than DMR starts on Uncaged.
Also: the fact that Zealot is one of the better maps in Reach shows how awful Reach's maps are.
What it actually looks like:
Nonsense, can't you see he's jumping for joy?Looks like he's in prison. I take that to mean playing Halo 4 is worse/ on par with being incarcerated.
Agreed. Zealot is my favorite Reach map. It wouldn't be top 5 in any other Halo game.