bobs...onGaf
Member
It doesn't solve it completely but it gets rid of a lot of it. People are going to quit under any system. It was a goddamn scourge in Halo 2.
I dunno, I'm just coming from a different perspective, having studied and built mental and social elements of game matching systems. Terms like loss anxiety and player expectation are seared into my brain.
I haven't read into that stuff, but it seems strange voting and losing the vote is statistically proven to retain players? I thought it would be the other way... Lose the vote and you want to quit because the option you find fun was vetoed and something you dislike came up. That's phycologically pretty powerful, and I know it has put me off matches in the past.
I personally like voting systems and think the games better for them, but i don't think I believe that they help retain players if a player loses the vote, I imagine they have the potential to be damaging in some circumstances. Not that I care, I still prefer choice to no choice.