Hypertrooper
Member
Because of the discussion, I was asking myself why no one did a Reach version of the Opreah Bees gif? Just imagine: Countdown is shown, and then the Oprah gif starts. But this time with the text "Grenades".
Opreah Winefrey
This is a weird thing to say when a lot of the posts above yours are concerned with how heavily 343 (and presumably Bungie) rely heavily on map/gametype stats generated by the playerbase. My suspicion would actually be that they don't have a sufficiently singular vision, and try, at the expense of coherency, to please everyone.I can't believe that in 2012 we still have to choose between a select few playlists filled with content that one person in Seattle has deemed "correct".
Can we come up with a term that delineates DMR headshotting or competitive slayer technique from the english language dictionary word word skill? Because everything requires skill. Literally. The idea that it takes 'no skill' to operate a vehicle, or throw a grenade, or climb a structure is faulty. And it grinds my gears.
In fact I think the word technique gets ignored too often in competitive semantics. It is the foundation of skill.
I can't believe that in 2012 we still have to choose between a select few playlists filled with content that one person in Seattle has deemed "correct".
ONLY VOTES TO VETO ARE SHOWN.
Can we come up with a term that delineates DMR headshotting or competitive slayer technique from the english language dictionary word word skill? Because everything requires skill. Literally. The idea that it takes 'no skill' to operate a vehicle, or throw a grenade, or climb a structure is faulty. And it grinds my gears.
In fact I think the word technique gets ignored too often in competitive semantics. It is the foundation of skill.
I might be under-thinking it, but what if you flipped that. Least popular on top. Would it lead to players trying out new stuff rather than following the crowd?
Bread.
Yes it would. It it would also lead to afk bias and mean that often people are playing maps nobody likes much and reducing the quality of everyone's experience which would negatively impact matchmaking. Democracy is a bitch.
I can't believe that in 2012 we still have to choose between a select few playlists filled with content that one person in Seattle has deemed "correct".
Without question. And it's arguable that at least on some Halo games, Sniping requires mastery of a more difficult skill than DMR - and then you look at team games - where coordination and communication become a layer on top of that, which isn't precisely skill, but feeds into the individuals performance and is certainly a factor of their skill. Again my point has nothing to do with some spectrum of superiority, and everything to do with semantics and cliques of game styles.Skill actually kind of works there. But, it's in terms of degree of skill. I think using a DMR effectively while strafing/evading takes MORE skill then driving around in a tank with one hit killing ability and more armor. Usually if you shoot with the tank you're going to get the kill. Big splash and total damage. Where as with the DMR you can miss several shots and get killed much more easily. That takes much MORE skill to use. It requires much more work. I think someone who has never touched Halo would have an easier time stringing a few kills with the tank or with the gauss than they would on their feet with a DMR.
This is a weird thing to say when a lot of the posts above yours are concerned with how heavily 343 (and presumably Bungie) rely heavily on map/gametype stats generated by the playerbase. My suspicion would actually be that they don't have a sufficiently singular vision, and try, at the expense of coherency, to please everyone.
I'm saying the entire concept of playlists is outdated. There should maybe be a certain grouping of fixed playlists for the more casual audience, but experienced Halo players don't need someone else to cater their experience -- I don't need 343 to please me, I know what I want to play.
I'm saying the entire concept of playlists is outdated. There should maybe be a certain grouping of fixed playlists for the more casual audience, but experienced Halo players don't need someone else to cater their experience -- I don't need 343 to please me, I know what I want to play.
The first time you pick up/reload a Forerunner weapon in campaign it does a super cool animation.apologies if this has been answered already, but the Light Rifle transform animation from the E3 demo and from the new vidoc are different, are their multiple transform animations for each gun? or did it just change
apologies if this has been answered already, but the Light Rifle transform animation from the E3 demo and from the new vidoc are different, are their multiple transform animations for each gun? or did it just change
I think the benefits of playlists far outweigh the problems with them, especially since Microsoft will never allow people to run their Xboxes as dedicated servers. You already have a friends list and the option to play custom games. A custom game browser would degenerate into cliquey bootfests and a range of about three or four map/gametype combinations. And it would cannibalize the playlist populations. Playlists do a more than adequate job of curating decent experiences between strangers, provided the curators are on their game.I'm saying the entire concept of playlists is outdated. There should maybe be a certain grouping of fixed playlists for the more casual audience, but experienced Halo players don't need someone else to cater their experience -- I don't need 343 to please me, I know what I want to play.
apologies if this has been answered already, but the Light Rifle transform animation from the E3 demo and from the new vidoc are different, are their multiple transform animations for each gun? or did it just change
Skill actually kind of works there. But, it's in terms of degree of skill. I think using a DMR effectively while strafing/evading takes MORE skill then driving around in a tank with one hit killing ability and more armor. Usually if you shoot with the tank you're going to get the kill. Big splash and total damage. Where as with the DMR you can miss several shots and get killed much more easily. That takes much MORE skill to use. It requires much more work. I think someone who has never touched Halo would have an easier time stringing a few kills with the tank or with the gauss than they would on their feet with a DMR.
And please, no Heavies in H4. Save BTB.
I'm saying the entire concept of playlists is outdated. There should maybe be a certain grouping of fixed playlists for the more casual audience, but experienced Halo players don't need someone else to cater their experience -- I don't need 343 to please me, I know what I want to play.
A preference menu where you can pick what maps/gametypes you enjoy, and which ones you don't ever want to play. MM puts you with players that have similar preferences, and weighting is adjusted accordingly. Everyone wins.
It seems like it would work, as long as those preference options actually have code behind them this time.
A preference menu where you can pick what maps/gametypes you enjoy, and which ones you don't ever want to play. MM puts you with players that have similar preferences, and weighting is adjusted accordingly. Everyone wins.
It seems like it would work, as long as those preference options actually have code behind them this time.
You also have to consider the difficulty in minor details like acquiring the tank. Based on my playstyle I think using Active Camo at close range with the radar jamming notifying your opponent and having them actively look for you while you try to avoid them for the assassination requires more skill than your average DMR duel. But of course that is an opinion and a ton of factors are involved. Frequency of a situation like mine versus the frequency of a DMR duel is one thing. There are also other skills in work here like situational awareness, psychological warfare, etc. I think the DMR/BR duel is frequently seen as skill due to its frequency more than anything. In Halo 3 the magnum took loads more practice to use well than the BR, but it was never really a measuring stick for "skill". So accessibility and viability comes into play as well.
Lots of factors basically and boiling it down to a few factors is fine, but having it be the be-all determinant is unfair to other things that require an apt amount of deftness.
A preference menu where you can pick what maps/gametypes you enjoy, and which ones you don't ever want to play. MM puts you with players that have similar preferences, and weighting is adjusted accordingly. Everyone wins.
It seems like it would work, as long as those preference options actually have code behind them this time.
...and because Starcraft doesn't typically involve herding a minimum of 8 players to set up a game.Much easier to pull off there and not Halo because of all the different gametype.
You must be mistaken. It is impossible to use the Halo 3 magnum well.
That's what StarCraft 2 does. Much easier to pull off there and not Halo because of all the different gametype. In StarCraft 2 theres a map pool and you pick 3 maps you don't like. I've yet to play on a map I don't like. Again, it would be more difficult to pull of in Halo.
How does that differ from, say, only having certain DLC on Reach? We know Reach tries to match players with similar DLC (alternatively they are just lists of the maps they want to play). I'm positive waiting times for matches would only become longer much like they are when you filter by good connection. More filters is more player choice, yes, but those filters would do horrible things definitely in the later years for any game.
I think the benefits of playlists far outweigh the problems with them, especially since Microsoft will never allow people to run their Xboxes as dedicated servers. You already have a friends list and the option to play custom games. A custom game browser would degenerate into cliquey bootfests and a range of about three or four map/gametype combinations. And it would cannibalize the playlist populations.
Also, you do need 343 to please you. Hint: they make the game you are so, so not looking forward to playing day-in, day-out for the next two years.
A preference menu where you can pick what maps/gametypes you enjoy, and which ones you don't ever want to play. MM puts you with players that have similar preferences, and weighting is adjusted accordingly. Everyone wins.
It seems like it would work, as long as those preference options actually have code behind them this time.
A preference menu where you can pick what maps/gametypes you enjoy, and which ones you don't ever want to play. MM puts you with players that have similar preferences, and weighting is adjusted accordingly. Everyone wins.
It seems like it would work, as long as those preference options actually have code behind them this time.
I'd wait an extra 30 secs-2 minutes if it meant I'd never have to play maps I didn't like again.An issue with harder preference options is you just end up with virtual playlists that exist inside other playlists. Much like if you had a hard option in Reach to only play DLC, you'd essentially be making 6 clones of each list - normal, DLC Noble, DLC Defiant, DLC Anniversary, DLC Noble + Defiant , DLC Noble + Anni, DLC Defiant + Anni. Instead of having 20 playlists you'd have, functionally, 120. Search times would go down the toilet.
Yep, that's what I meant. It wouldn't be a definitive thing (if there's not enough people that hate and like the same maps as you, there's nothing to be done about that), but I'd really love to see that as a filtering option alongside prioritizing connection/skill/etc.Two different things being spoken about I think. What you are saying sounded more like searching through multiple playlists simultaneously with the benefit being if the player wanted to play SWAT, Snipers, Objective or Grifball and it didn't matter which one they got because it's what they chose. So instead of restricting your search, you are, in essence, broadening it. Sure it would need more work than that because that works so much easier if it's a player going solo.
What I had thought monster was suggesting was a filter on the maps/gametypes you wanted to play. Say you have them all defaulted to on but players can cross of Zealot if they wanted. I don't think having such lists would do the population or waiting times any good especially looking at how Reach handled trying to search for different map lists.
Because it completely replaces playlist selection and strictly makes it via preference. So those that want to play Team Slayer and don't mind a little Action Sack here and there can help add to the population of that preference while not taking them away from their want to play Team Slayer.
An issue with harder preference options is you just end up with virtual playlists that exist inside other playlists. Much like if you had a hard option in Reach to only play DLC, you'd essentially be making 6 clones of each list - normal, DLC Noble, DLC Defiant, DLC Anniversary, DLC Noble + Defiant , DLC Noble + Anni, DLC Defiant + Anni. Instead of having 20 playlists you'd have, functionally, 120. Search times would go down the toilet.
You could have softer options that influence weights and not completely kill search times.
You must be mistaken. It is impossible to use the Halo 3 magnum well.
An issue with harder preference options is you just end up with virtual playlists that exist inside other playlists. Much like if you had a hard option in Reach to only play DLC, you'd essentially be making 6 clones of each list - normal, DLC Noble, DLC Defiant, DLC Anniversary, DLC Noble + Defiant , DLC Noble + Anni, DLC Defiant + Anni. Instead of having 20 playlists you'd have, functionally, 120. Search times would go down the toilet.
You could have softer options that influence weights and not completely kill search times.
Can you just tell us now whether Heavies is going to make an appearance in Halo 4 so we can all save our money?
The magnum in H3 was pretty beastly if you could use them while duel wielding.
Of course there's skill involved, there's skill involved with literally anything you do. The problem is not skill, but nuance. Heavies rips the game of all nuance. It's just a clusterfuck of rockets and tanks. Have you ever played Shipment on CoD4 with everyone using martyrdom? Heavies is basically a weaker version of that.
Can you just tell us now whether Heavies is going to make an appearance in Halo 4 so we can all save our money?
...and because Starcraft doesn't typically involve herding a minimum of 8 players to set up a game.
Of course there's skill involved, there's skill involved with literally anything you do. The problem is not skill, but nuance. Heavies rips the game of all nuance. It's just a clusterfuck of rockets and tanks. Have you ever played Shipment on CoD4 with everyone using martyrdom? Heavies is basically a weaker version of that.
Can you just tell us now whether Heavies is going to make an appearance in Halo 4 so we can all save our money?
Why on earth would we put Heavies in matchmaking when everyone knows that all people would refuse to buy the game if we did?
snarky.Why on earth would we put Heavies in matchmaking when everyone knows that all people would refuse to buy the game if we did?
what? this is really short !