FFChris said:I think Headhunter is the best new thing in the beta! :lol
Each to his own I guess.
This. But only because I got a Skullamanjaro. :lol
FFChris said:I think Headhunter is the best new thing in the beta! :lol
Each to his own I guess.
Pandoracell said:Yes, this has been discussed in another thread, i'll try to dig it up. With all due respect, it does essentially come down to IW incompetence.
wwm0nkey said:only one story spoiler though.
Beta files.enzo_gt said:Is that rocket hog a model in the beta files or created by someone?
wwm0nkey said:well if it makes you feel better, they can not mod online
Oh also some serious spoilage right here
Im not kidding serious spoilers below
only one story spoiler though.
halomaps.org is tearing though these files, and well have discovered many things. Firefight WILL be in Reach, There will be Hornets, you fight Elites, brutes, grunts, jackals, buggers, mules, skirmishes, hunters, the Elites and Grunts have jet packs, Dr Halsey will be in the game, the civilian vehicles are a forklift, a pickup, a cab truck thing, Claymore grenades and Firebomb grenades, Fuel Rod is returning, and Longswords.
I think it would be interesting if they added a certain grenade type or made all grenades work like the grenade launcher works where you can hold the grenade throw button and detonate upon release.Wren said:The only change I want to see made to grenades is a greater drop off rate for damage the farther you are from the center of the explosion. I really like the amount of damage they do, but getting creamed when your just barely inside the blast radius is kind of annoying.
Link?
wwm0nkey said:Beta files.
Smokey said:Juggernaut in Reach as it is now is garbage. The juggernaut has way too much health, shields recharge too fast, oh and they move faster than everybody combined with the hammer's ridiculous lunge.
Not fun at all.
http://forum.halomaps.org/index.cfm?page=topic&topicID=31550&start=36Wren said:The only change I want to see made to grenades is a greater drop off rate for damage the farther you are from the center of the explosion. I really like the amount of damage they do, but getting creamed when your just barely inside the blast radius is kind of annoying.
Link?
Dan Yo said:Does anyone know what time the beta becomes available to ODST owners? Late tonight maybe, or later in the day tomorrow?
Bungie.net said:ODST owners will be able to access the Reach beta "late morning" PDT on Monday, May 3rd. Just put your ODST campaign disc in and select the Reach Beta menu option.
GhaleonEB said:Again, just make it so flags inside the stockpile can't be picked up by members of the team that own the stockpile. Bam. Solved.
I really hope that's in. With split parties, players will be spoiling rounds regularly on behalf of their party on the other team, not to mention the cap steals.
Shake Appeal said:urk told me yesterday this was already fixed.
So...
"Fall 2010."
Tashi0106 said:Some guy was running up to my stockpile to steal a flag as time was running out. I ran in my stockpile, picked up a flag, killed him with it and then dropped it to score.
My solution would be to give the cap to the person who carried it the farthest. IIRC they already track how far you carry flags so it doesn't seem like that would be to hard to do.GhaleonEB said:
The potential for epic griefing - team mates stealing caps, team mates spoiling caps - far outweighs that occasional situational usefulness. Those two things are already going on. It's going to be crazy come Monday.
That said, an alternate solution: make it so you can't take the flag OUT of the stockpile - you carry a flag out, it drops just inside the edge. But you can wield it inside the stockpile defensively.
It should be this way for any and all objective games dealing with flags.vhfive said:My solution would be to give the cap to the person who carried it the farthest. IIRC they already track how far you carry flags so it doesn't seem like that would be to hard to do.
agreedDax01 said:It should be this way for any and all objective games dealing with flags.
I think a cap should be a cap. But perhaps score it for the first person who put it in the stockpile, as long as it wasn't touched by someone from the opposing team after. So taking the flag out and then back in wouldn't do anything. (I've got a clip I need to put in file share of someone doing that exact thing, tossing the flag out, picking up and putting it back to get credit.)vhfive said:My solution would be to give the cap to the person who carried it the farthest. IIRC they already track how far you carry flags so it doesn't seem like that would be to hard to do.
Like I said, I don't really care about caps, but a cap should be a cap. A secondary metric - the flag carrying equivalent of an assist - could measure the inbetweens. ("Flag runner".) As is, there's credit for stealing a flag, and credit for capping it. Really, that seems sufficient to me.Dax01 said:It should be this way for any and all objective games dealing with flags.
Nope.Son of Godzilla said:Oh yea, that was never really explained. With the removal of social playlists, does that mean you will always have the possibility of matching with parties that are over the team size and thus must be split?
Hey You said:Yesterday me and a friend were wondering.
Has anybody actually had the "Invite Player to Party" option actually work?
We both have used it many times so far during the beta, and no ones joined.
I know, they might just be ignoring us. But whenever I press it, it just stays on that screen. No pop up that says "Invite sent".
Oozer3993 said:After a quick perusal of my Reach stats, I have come to an interesting conclusion: they're depressing. In Halo 3, on average, I get a Killing Spree a game. In Reach I have 9 total in 56 games. And my K/D ratio is 1.05, compared to 1.8 in H3. I'm starting to get better at killing people (10.7 per game in Reach compared to 12.0 in H3), but I'm dying a lot more (10.21 in Reach, 6.77 in H3). I need to work on that. Side note: It is really cool that Bungie.net has these stats so I can compare them.
urk said:If you're comparing one day stats for one player against years of play of a different game you haven't really come to any "conclusions" at all.
ADVANCED MATHS
Letters said:I see Bungie staff saying some stuff is already fixed, but there's a lot of stuff to fix. Will we be getting some kind of changelog in an update in the not so distant future, or will we just have to cross fingers for 5 months?
In after the Halo 3 beta, Bungie did a post-mortem article, which while not covering every change looked back on the process and what they got from it. I'm hoping for at least that, it was really interesting reading.Dani said:A changelog would be huge and forever changing, it'll be best if they keep the changes to themselves but notify the public of the most prominent ones.
Yeah the final package is going to be nuts. If this is a sampling of how multiplayer has expanded and evolved, imagine Forge and Firefight.Mayyhem said:I'm so hyped for the final game, this beta seems like such a small sample of what is to come, and its great so far!
GhaleonEB said:In after the Halo 3 beta, Bungie did a post-mortem article, which while not covering every change looked back on the process and what they got from it. I'm hoping for at least that, it was really interesting reading.
GhaleonEB said:I think a cap should be a cap. But perhaps score it for the first person who put it in the stockpile, as long as it wasn't touched by someone from the opposing team after. So taking the flag out and then back in wouldn't do anything. (I've got a clip I need to put in file share of someone doing that exact thing, tossing the flag out, picking up and putting it back to get credit.)
But who gets credit for a cap is not something I really care about. My chief concern is really about spoiling the gametype completely: Stockpile will be incredibly easy to grief, because someone on your team can spoil the round by tossing flags out. It could be for griefing, it could be because the other team has someone from their party split onto your team. But I've already seen it several times.
Like I said, I don't really care about caps, but a cap should be a cap. A secondary metric - the flag carrying equivalent of an assist - could measure the inbetweens. ("Flag runner".) As is, there's credit for stealing a flag, and credit for capping it. Really, that seems sufficient to me.
Schmitty said:Are those spoilers MP or SP spoilers? I'm trying to decide whether to read them or not.
Schmitty said:Are those spoilers MP or SP spoilers? I'm trying to decide whether to read them or not.
Letters said:I see Bungie staff saying some stuff is already fixed, but there's a lot of stuff to fix. Will we be getting some kind of changelog in an update in the not so distant future, or will we just have to cross fingers for 5 months?
I very much doubt that. The Halo 3 meta data that was extracted from the Beta proved to be largely spot-on. I ain't touching this stuff, unless it's clearly marked as multiplayer. Hopefully people use the spoiler tags properly.Dani said:Both and both. They are huge spoilers, vehicles, features, modes, characters. I'm hoping it's just random stuff they filled the code with, junk to throw off people snooping but there's a lot there.
ManCannon said:Says you.
Perhaps we should just give Gaf access to our RAID depot? Hell, maybe just the source depot itself.![]()
I'm sure Urk will post any prominent, noteworthy tweaks post-beta as appropriate.
(Derek says the Stockpile flag grief scenario is already solved for in final)
Dani said:Massive spoiler.
Take your party to combat and objective-based missions that you select and design. Your rules, your maps, your game.
Holy shit. Unbelievable if true.
More:
http://shawtyboy.com/Halo%20Reach%20Secret%20Information.txt
Wow, never seen that before. Right, time to give it a read.
Arena starts tomorrow? :ONot a Jellyfish said:So excited for the Arena to start tomorrow.![]()
Anyone wanna party up right now? About to get on for a couple hours.