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Halo: Reach Beta Thread

Pandoracell said:
Yes, this has been discussed in another thread, i'll try to dig it up. With all due respect, it does essentially come down to IW incompetence.

Well to be fair, once a "closed system" is cracked and vulnerable to attack there's only so much a developer can do. when people can crack the core executable and bypass security checks on live at the platform level it's a pandoras box that game devs shouldn't have to spend resources on.
It's a never ending arms race, we just hope we can stay in step with the leet haxorz if not stay a half step ahead.
 
Active Roster: Give me the ability to see who else is in a party besides my one friend and any other of my friends in that same party.

Also,

I'm consistently positive, so that's good to see.
2rrxvlf.jpg


Weapons.
2dwajjs.jpg


Medals.
2rrnhqp.jpg
 
The only change I want to see made to grenades is a greater drop off rate for damage the farther you are from the center of the explosion. I really like the amount of damage they do, but getting creamed when your just barely inside the blast radius is kind of annoying.

wwm0nkey said:
well if it makes you feel better, they can not mod online :)

Oh also some serious spoilage right here
Im not kidding serious spoilers below
only one story spoiler though.
halomaps.org is tearing though these files, and well have discovered many things. Firefight WILL be in Reach, There will be Hornets, you fight Elites, brutes, grunts, jackals, buggers, mules, skirmishes, hunters, the Elites and Grunts have jet packs, Dr Halsey will be in the game, the civilian vehicles are a forklift, a pickup, a cab truck thing, Claymore grenades and Firebomb grenades, Fuel Rod is returning, and Longswords.

Link?
 
With 2 presentations this week, grad school exams the next week, and then my final CPA exam section at the end of the month, the timing for this beta couldn't be any worse. But I will get my 2 weeks worth starting Monday!
 
Wren said:
The only change I want to see made to grenades is a greater drop off rate for damage the farther you are from the center of the explosion. I really like the amount of damage they do, but getting creamed when your just barely inside the blast radius is kind of annoying.



Link?
I think it would be interesting if they added a certain grenade type or made all grenades work like the grenade launcher works where you can hold the grenade throw button and detonate upon release.
 
Smokey said:
Juggernaut in Reach as it is now is garbage. The juggernaut has way too much health, shields recharge too fast, oh and they move faster than everybody combined with the hammer's ridiculous lunge.

Not fun at all.


So yeah, it's called Juggernaut for a reason. :D In most cases it will take a few people working together to take down the Jug. But it can be rough in a game full of randoms who think they're playing Slayer. With people who know that they're doing, I find the new Juggernaut to be quite fun and an enjoyable change of pace. Not sure I've had it come up one single time so far in the beta yet though.
 
Dan Yo said:
Does anyone know what time the beta becomes available to ODST owners? Late tonight maybe, or later in the day tomorrow?

Bungie says late morning.

Bungie.net said:
ODST owners will be able to access the Reach beta "late morning" PDT on Monday, May 3rd. Just put your ODST campaign disc in and select the Reach Beta menu option.
 
GhaleonEB said:
Again, just make it so flags inside the stockpile can't be picked up by members of the team that own the stockpile. Bam. Solved.

I really hope that's in. With split parties, players will be spoiling rounds regularly on behalf of their party on the other team, not to mention the cap steals.

Some guy was running up to my stockpile to steal a flag as time was running out. I ran in my stockpile, picked up a flag, killed him with it and then dropped it to score.
 
Shake Appeal said:
urk told me yesterday this was already fixed.

So...

"Fall 2010."
:D
Tashi0106 said:
Some guy was running up to my stockpile to steal a flag as time was running out. I ran in my stockpile, picked up a flag, killed him with it and then dropped it to score.

The potential for epic griefing - team mates stealing caps, team mates spoiling caps - far outweighs that occasional situational usefulness. Those two things are already going on. It's going to be crazy come Monday.

That said, an alternate solution: make it so you can't take the flag OUT of the stockpile - you carry a flag out, it drops just inside the edge. But you can wield it inside the stockpile defensively.
 
GhaleonEB said:
:D


The potential for epic griefing - team mates stealing caps, team mates spoiling caps - far outweighs that occasional situational usefulness. Those two things are already going on. It's going to be crazy come Monday.

That said, an alternate solution: make it so you can't take the flag OUT of the stockpile - you carry a flag out, it drops just inside the edge. But you can wield it inside the stockpile defensively.
My solution would be to give the cap to the person who carried it the farthest. IIRC they already track how far you carry flags so it doesn't seem like that would be to hard to do.
 
vhfive said:
My solution would be to give the cap to the person who carried it the farthest. IIRC they already track how far you carry flags so it doesn't seem like that would be to hard to do.
It should be this way for any and all objective games dealing with flags.
 
Yesterday me and a friend were wondering.

Has anybody actually had the "Invite Player to Party" option actually work?

We both have used it many times so far during the beta, and no ones joined.

I know, they might just be ignoring us. But whenever I press it, it just stays on that screen. No pop up that says "Invite sent".
 
vhfive said:
My solution would be to give the cap to the person who carried it the farthest. IIRC they already track how far you carry flags so it doesn't seem like that would be to hard to do.
I think a cap should be a cap. But perhaps score it for the first person who put it in the stockpile, as long as it wasn't touched by someone from the opposing team after. So taking the flag out and then back in wouldn't do anything. (I've got a clip I need to put in file share of someone doing that exact thing, tossing the flag out, picking up and putting it back to get credit.)

But who gets credit for a cap is not something I really care about. My chief concern is really about spoiling the gametype completely: Stockpile will be incredibly easy to grief, because someone on your team can spoil the round by tossing flags out. It could be for griefing, it could be because the other team has someone from their party split onto your team. But I've already seen it several times.
Dax01 said:
It should be this way for any and all objective games dealing with flags.
Like I said, I don't really care about caps, but a cap should be a cap. A secondary metric - the flag carrying equivalent of an assist - could measure the inbetweens. ("Flag runner".) As is, there's credit for stealing a flag, and credit for capping it. Really, that seems sufficient to me.
 
Oh yea, that was never really explained. With the removal of social playlists, does that mean you will always have the possibility of matching with parties that are over the team size and thus must be split?
 
Son of Godzilla said:
Oh yea, that was never really explained. With the removal of social playlists, does that mean you will always have the possibility of matching with parties that are over the team size and thus must be split?
Nope.
 
After a quick perusal of my Reach stats, I have come to an interesting conclusion: they're depressing. In Halo 3, on average, I get a Killing Spree a game. In Reach I have 9 total in 56 games. And my K/D ratio is 1.05, compared to 1.8 in H3. I'm starting to get better at killing people (10.7 per game in Reach compared to 12.0 in H3), but I'm dying a lot more (10.21 in Reach, 6.77 in H3). I need to work on that. Side note: It is really cool that Bungie.net has these stats so I can compare them.

After an incredibly frustrating game of Stockpile last night (where I was randomly matched up with Merguson, which was cool), I have come to the conclusion that the score zone for red team on Powerhouse needs to be moved down the path and slightly behind the bathhouse (or whatever it's called). We went up 9-7 and the other team just gave up trying to score flags and instead concentrated on fucking up ours. This was made incredibly easy for them since our zone is in full view and grenade range from almost anywhere on the map. We'd spawn and have our shields and half our health stripped away almost instantly from the constant grenade spam. And the short respawn time meant there was always one of them in our zone attempting to take a flag away.

Hey You said:
Yesterday me and a friend were wondering.

Has anybody actually had the "Invite Player to Party" option actually work?

We both have used it many times so far during the beta, and no ones joined.

I know, they might just be ignoring us. But whenever I press it, it just stays on that screen. No pop up that says "Invite sent".

I've successfully joined other peoples parties after being invited. On a related note: To everyone who sent me invites yesterday, I'm sorry I didn't join, but I kept getting them right as a game was starting for me. It was uncanny. There were 3 different occasions yesterday where a party invite popped up on my screen right as the voting options did :lol
 
If you're comparing one day stats for one player against years of play of a different game you haven't really come to any "conclusions" at all.

ADVANCED MATHS
 
Oozer3993 said:
After a quick perusal of my Reach stats, I have come to an interesting conclusion: they're depressing. In Halo 3, on average, I get a Killing Spree a game. In Reach I have 9 total in 56 games. And my K/D ratio is 1.05, compared to 1.8 in H3. I'm starting to get better at killing people (10.7 per game in Reach compared to 12.0 in H3), but I'm dying a lot more (10.21 in Reach, 6.77 in H3). I need to work on that. Side note: It is really cool that Bungie.net has these stats so I can compare them.

Keeping a spree alive is a lot harder with the system in 1v1 fights, its possible you will both end up shooting eachother in the face at the same time. The only way to really get a good spree going is to stay away from 'fair' 1v1's and instead tag unsuspecting enemies.
 
The modders have been hard at work tapping into the Beta. Fortunately every single one of them has reported being instantly banned the moment they tried to go online with their hacks.

Some details have started leaking about what they found in the code, so don't read this unless you want spoiled.

I'm hoping all of this is BS that Bungie put into the Beta to throw people off.

All of this information is stripped of context so be careful of drawing conclusions.

THUNDERSTORM
FAMINE
TILT
MYTHIC
CATCH
BLACK EYE
TOUGH LUCK
IRON


Melee to recharge your Stamina
Respawning is disabled. Be careful!
Enemies always evade danger
Enemies love to throw grenades
Enemies have 2x health
Enemy shields deflect bullets
Enemies drop low-ammo weapons
Enemies are upgraded

Regroup Enabled

Incapacitate marked target

Hold î?? to pick up
HOLOGRAM
Hold î?? to swap for
HOLOGRAM
Hold î?? to pick up
EVADE
Hold î?? to pick up
SHIELD GENERATOR
Hold î?? to pick up
SUPER JUMP
Hold î?? to pick up
SPRINT
Hold î?? to pick up
SENSOR PACK
Hold î?? to pick up
REPULSOR
Hold î?? to pick up
ARMOR LOCKUP
Hold î?? to pick up
AMMO PACK
Hold î?? to pick up
ACTIVE CAMOUFLAGE

Hold î?? to have ally pick up item

Destroy the Zombies

Consume the brains of
the living

Infection

One-Sided VIP

Assault

Plant the Bomb

Territories

Juggernaut

Control the Hill

BUDGET budget in forge remains?

2,5 & 10x?

MARK VI BIOS S43.3945782.01 - last armour or master chief?

Give squad orders!

vechical boarding remains in the game and flips!

That's Just... Wrong ?what is that about!

cow bell
angry
mythic
iron
sputnik
catch
black eye
ghost
blind
i would have been your daddy
famine
thunderstorm
assassins
grunt birthday party
envy

Please stop playing and raise your hand -maybe natal in reach support

Controls disabled -follows on from last message


Hold î?? to deactivate plug lock

Hold î?? to activate piston

Hold î?? to open hangar doors

Hold î?? to power down containment shield

Hold î?? to enter Pelican

Hold î?? to extend bridge

Hold î?? to open door

Use î? to look at each light

------------------------------------ONE WORD OMG------------------------------------------
Training Complete
Join Sgt. Johnson in the elevator
------------------------------------------------------------------------------------------
Hologram - ability?
==========================================================================================
Halo Campaigne skulls and effects

Forge - is in the beta?

Updating (do not turn off your Xbox 360 console)...
Updating... done

Use � to fire Banshee bomb

Press î?? to activate flashlight

ALTITUDE LOCKED

Hold î?? to pilot Falcon
Hold î?? to ride in Falcon - New unannounced vechical
Hold î?? to operate Falcon turret

Press î?? to detach turret
Press î?? to detach Plasma Cannon
Hold î?? to operate Missile Turret
Use î?? to plant grenade

Hold î?? to pilot Sabre - New unannounced vechical
Hold î?? to operate Sabre Turret

Hold î?? to operate Shade Turret

Picked up the Data Core

Picked up a Flamethrower

Picked up a Spartan Laser - Im'a firring my lazoooor is back :)

That's it and that's all. Thanks for throwing down in the Halo: Reach multiplayer Beta. - message when the reach ends!

The Halo: Reach Beta only supports Xbox 360 Hard Drive storage.

Custom games are disabled for the Halo: Reach Beta.

STAND AND BE JUDGED - What is this! scary, fun both!

Steel: Continued effort will evolve your skill set.
Bronze: Dedication and drive fuel you.
Silver: Proficiency and consistency are your bedfellows.
Gold: Your foes will tremble; your allies will rejoice.
Onyx: You are the way their world ends.

Too many gamer profiles are signed in. Sign out of all other gamer profiles if you wish to play a solo game, or select Campaign to play co-operatively.

Unable to join Campaign game in progress

Hey, your music is playing.|r|nYou may want to turn it off to experience the Halo: Reach Campaign at its best.|r|n|r|nIf you do not turn off your music in the Xbox Guide, you will not hear any dialogue or Halo: Reach music during the game.

Maintenance - this sounds like servers will be taken off from time to time

EXP loss still remains!
Quitting is discouraged in the UNSC. Do you want to take a loss and lose EXP as a penalty for desertion?

Select Gender
The sound effects of multiplayer combat reflect your gender when possible.
Male
Female

Today's Challenges Completed - maybe certain unlocks for doing certain things?

Ranks all grade 0-4
Field Marshall Grade
General Grade
Brigadier Grade
Colonel Grade
Commander Grade
Lt. Colonel Grade
Major Grade
Captain Grade
Warrant Officer Grade
Sergeant Grade
Corporal Grade
Private Grade

> Restore your equipment to its default state.

> The SCOUT project was intended to develop a variant of the Mjolnir PAA with stealth capabilities.

The most common role for the members of UNICOM/SPECWAR/GroupTHREE is assault.

Standard load for Military Police base posting.

> The three elements most important to CQC are: detailed planning, speed, and violence of action.

When possible, go into battle as an UNSC Spartan.

> The Mk. V is one of several 'privatized' variants of previously classified war materiel.

MARK V

> Designed specifically for airborne units; maximum protection, minimum weight.

> The SCOUT improves upon the MJOLNIRâ??s stealth capabilities with no impact on endurance.

> The EOD variant was designed specifically to reduce the likelihood of user dismemberment.

New maps? Campaign levels? or firefight maps?
TRAXUS HEAVY INDUSTRY
Manufacturing powerhouse; Earth-based with spotless track record.

GARDBRACE
Known for lightweight but sturdy protection; industry leader in high-tech composites.

S-239
> Play Halo: Reach later this year to unlock this helmet and much, much more.

CNM
> External command network module; standard issue for Inner Colony Beta-5 Security units.

HUL
> External hardened uplink for MILINT acquisition; required for sensitive OPs.

> Entered service in 2548; standard equipment for boarding actions and MOUT.

> Entered service in 2551; UNICOM/ SPECWAR/ GroupTHREE has been the sole adopter.

MILITARY POLICE
The MK. V[MP] is a shared asset with Beta-5 Security; as such, sensor upgrades are many and varied.

Set your preferred species for gametypes that allow you to start as either Spartan or Elite.

Sex change anyone!

Change your body type and multiplayer voice to male.
Change your body type and multiplayer voice to female.

Switch your soldier between Spartan and Elite. - so its non play-list/ game type specific at all times!

Night Vision - yea i know this is known about but its on the list!

Difficulties!
Easy (Completed)
Normal (Completed)
Heroic (Completed)
Legendary (Completed)

One or more players have played too many games for this playlist. - sounds like MLG or competitive limits enforced!

The players in this party are unable to play co-op on a network. There may be a network error, or you may be using different versions of Halo: Reach. - halo reach updates in real time or wont kick players of to update

Custom Games are disabled for the Halo: Reach Alpha. - lazy code this is beta not alpha

Checking DLC map data... - confirmed new maps over time will be released
Checking DLC data... - non map content

Infection
Territories
VIP
Juggernaut
King of the Hill
Oddball
Slayer
Assault
Capture the Flag
Grifball

locations (callouts)
IN SPAAAAAAAAAAAAACE... - maybe low gravity on multiplayer or new guardians protecting something big?

The timeless struggle of human versus zombie. If you die by a zombie's hand, you join their ranks.
Infection
Some players start off as zombies and seek to devour humans. 3 rounds, most points wins.
Hide and Seek
Your only defense is stealth. Don't let the zombies find you!

You were telefragged - yes this is back remember the good old halo and halo 2 days!
Teleporter is blocked

Laps - races now a proper option and not just certain weeks and private.

COMMUNITY PLAYLIST Playlists inspired by the best custom games and maps from the Halo 3 community. why does it mention Halo 3? maybe lazy programming of Halo 3 can be imported to reach.

BASIC TRAINING This playlist is restricted to newer players who are still earning their stripes.

Elephant Turret - Elephant is back?

OBSERVER - maybe can spectate in matches

100+ icon options to customize with

Perverted under control options

callouts:
Skunked!
Unfrigginbelievable!
Lives Awarded
Wave Over
Set Over
Round Over
Reinforcements
New Wave
New Round
New Set

Better Luck Next Time
Bonus Lives Awarded
Bonus Round Over
Bonus Round

Game Start Events:
Soccer
Hogpile
Grifball
Golf
Dogfight
Bumper Cars
Action Sack
SWAT

Race:
Rally
Rocket Race


'VISEGRAD'
Communications
Relay Station 01A8
ID: UNSC

NOBLE 3
JUN-266

Structural Damage
Path Obstruction
ADVISE CAUTION
 
I see Bungie staff saying some stuff is already fixed, but there's a lot of stuff to fix. Will we be getting some kind of changelog in an update in the not so distant future, or will we just have to cross fingers for 5 months?
 
urk said:
If you're comparing one day stats for one player against years of play of a different game you haven't really come to any "conclusions" at all.

ADVANCED MATHS

Needs more inverse hyperbolic co-secant.
 
Letters said:
I see Bungie staff saying some stuff is already fixed, but there's a lot of stuff to fix. Will we be getting some kind of changelog in an update in the not so distant future, or will we just have to cross fingers for 5 months?

A changelog would be huge and forever changing, it'll be best if they keep the changes to themselves but notify the public of the most prominent ones.
 
Dani said:
A changelog would be huge and forever changing, it'll be best if they keep the changes to themselves but notify the public of the most prominent ones.
In after the Halo 3 beta, Bungie did a post-mortem article, which while not covering every change looked back on the process and what they got from it. I'm hoping for at least that, it was really interesting reading.

Edit: seeing the Halo 3 Beta ran for 35 days makes me a sad panda. :(
Mayyhem said:
I'm so hyped for the final game, this beta seems like such a small sample of what is to come, and its great so far!
Yeah the final package is going to be nuts. If this is a sampling of how multiplayer has expanded and evolved, imagine Forge and Firefight.
 
Massive spoiler.

Take your party to combat and objective-based missions that you select and design. Your rules, your maps, your game.

Holy shit. Unbelievable if true.

More:

http://shawtyboy.com/Halo%20Reach%20Secret%20Information.txt

GhaleonEB said:
In after the Halo 3 beta, Bungie did a post-mortem article, which while not covering every change looked back on the process and what they got from it. I'm hoping for at least that, it was really interesting reading.

Wow, never seen that before. Right, time to give it a read.
 
The full game is so far away though :( I tried playing a bit of halo 3 MM today and I was getting the controls confused with the reach controls. Need more reach.
 
GhaleonEB said:
I think a cap should be a cap. But perhaps score it for the first person who put it in the stockpile, as long as it wasn't touched by someone from the opposing team after. So taking the flag out and then back in wouldn't do anything. (I've got a clip I need to put in file share of someone doing that exact thing, tossing the flag out, picking up and putting it back to get credit.)

But who gets credit for a cap is not something I really care about. My chief concern is really about spoiling the gametype completely: Stockpile will be incredibly easy to grief, because someone on your team can spoil the round by tossing flags out. It could be for griefing, it could be because the other team has someone from their party split onto your team. But I've already seen it several times.

Like I said, I don't really care about caps, but a cap should be a cap. A secondary metric - the flag carrying equivalent of an assist - could measure the inbetweens. ("Flag runner".) As is, there's credit for stealing a flag, and credit for capping it. Really, that seems sufficient to me.

I agree with this for the most part, I think it should just be that once the flag enters the circle it shouldn't be able to be removed, with the exception being the other team. It can be picked up by teammates, retaining the ability to be able execute a quick flag kill but if they try and leave the circle it is dropped. Even when the person that didn't place in the circle grabs it, it should retain the memory of who placed it in the circle originally.
 
Schmitty said:
Are those spoilers MP or SP spoilers? I'm trying to decide whether to read them or not.

Both and both. They are huge spoilers, vehicles, features, modes, characters. I'm hoping it's just random stuff they filled the code with, junk to throw off people snooping but there's a lot there.
 
What I am wondering is, Will Bungie be sifting through all the threads once they take away the Reach beta forum.

I've seen some good feedback & suggestions bumped away quite fast.
 
Letters said:
I see Bungie staff saying some stuff is already fixed, but there's a lot of stuff to fix. Will we be getting some kind of changelog in an update in the not so distant future, or will we just have to cross fingers for 5 months?

Says you. :)
Perhaps we should just give Gaf access to our RAID depot? Hell, maybe just the source depot itself. :D

I'm sure Urk will post any prominent, noteworthy tweaks post-beta as appropriate.

(Derek says the Stockpile flag grief scenario is already solved for in final)
 
Dani said:
Both and both. They are huge spoilers, vehicles, features, modes, characters. I'm hoping it's just random stuff they filled the code with, junk to throw off people snooping but there's a lot there.
I very much doubt that. The Halo 3 meta data that was extracted from the Beta proved to be largely spot-on. I ain't touching this stuff, unless it's clearly marked as multiplayer. Hopefully people use the spoiler tags properly.
ManCannon said:
Says you. :)
Perhaps we should just give Gaf access to our RAID depot? Hell, maybe just the source depot itself. :D

I'm sure Urk will post any prominent, noteworthy tweaks post-beta as appropriate.

(Derek says the Stockpile flag grief scenario is already solved for in final)
:D

I'll shut up about it now.
 
Dani said:
Massive spoiler.

Take your party to combat and objective-based missions that you select and design. Your rules, your maps, your game.

Holy shit. Unbelievable if true.

More:

http://shawtyboy.com/Halo%20Reach%20Secret%20Information.txt



Wow, never seen that before. Right, time to give it a read.

I see something in that txt file that Eazy might like. ;)
 
Not a Jellyfish said:
So excited for the Arena to start tomorrow. :D

Anyone wanna party up right now? About to get on for a couple hours.
Arena starts tomorrow? :O
So much information is missed when you go to work.
 
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