soldat7 said:Really? Reach is a Halo game, through and through. After Halo 3, this feels sooooo good.
A Penguin said:Sure, I can change my style of play, but it would be helpful if I could actually tell what abilities an enemy is packing in order to adjust accordingly.
A Penguin said:Sure, I can change my style of play, but it would be helpful if I could actually tell what abilities an enemy is packing in order to adjust accordingly.
soldat7 said:I think I'm getting better with the DMR and Pistol. Thanks Youtube!
SnakeXs said:What's helped you out?
Yes, Armor Lock is not an instant win. It's called using it correctly. Just because a moron shoots a rocket at his feet instead of at the guy with the AR 20ft in front of him doesn't mean AR>Rockets. And the issue with not running in is that it's only ineffective when your opponent does have Armor Lock. Unfortunately, unlike the Jet Pack ability, you cannot tell who does and does not have Armor Lock until they use an AA.pahamrick said:For those complaining about armor lock, I don't think its hard at all to counter. Already seen a few folks who have the timing for it pretty much down. One match had me armor lock on a guy, he backed up and after a couple seconds tossed a grenade at my feet. Lock ends, grenade goes off -- I'm dead.
As for people spamming AL for melee battles for an easy shield depletion -- That's easy, stop rushing in for melee all the time and adjust your tactics. This isn't Halo 2 / 3. Like it or not, Armor Abilities add / change a lot which requires altering your play styles.
Rubenov said:Sorry if I'm too lazy to search, but when will the Beta be available for download??
SnakeXs said:What's helped you out?
Kenak said:Yes, Armor Lock is not an instant win. It's called using it correctly. Just because a moron shoots a rocket at his feet instead of at the guy with the AR 20ft in front of him doesn't mean AR>Rockets. And the issue with not running in is that it's only ineffective when your opponent does have Armor Lock. Unfortunately, unlike the Jet Pack ability, you cannot tell who does and does not have Armor Lock until they use an AA.
And I'm not complaining because it's hard to counter -- I use it much better than I've encountered others using it. It's for that very reason, the reason being that I use it almost all the time, that I see it as too powerful.
FiRez said:So how do I access the beta?, I have Halo: ODST, when I go to extras the only thing that appears are videos, the mythic disc does not have any references about the beta
Rubenov said:Anyone?
Oozer3993 said:It's not up yet. When it goes up, the Extras text will change to Play the Beta, and that's how you'll access it.
The video linked in that post is pretty handy. Give a very nice feel for ideal DMR and Pistol firing speeds.soldat7 said:A youtube video a couple of pages back...I've lost the link and can't search for it right now. However, the stuff here, is basically the same information. These are VERY good tips for the DMR and Pistol.
soldat7 said:Really? Reach is a Halo game, through and through. After Halo 3, this feels sooooo good.
I've been playing Halo since the first and this feels like Halo to me. Maybe even more like Halo 1 than any of the others. And accurate weapons do have accuracy by definition, but besides that, they are as accurate as you let them.Phatcorns said:What? Seriously? Have you been playing Halo since the very first one? Having accuracy weapons that don't actually have accuracy does NOT feel like Halo to me.
Lunchbox said:if you crouch right before hitting the ground, you dont get fall damage
urk said:If you crouch, you're also more accurate.
We don'tLead Based Paint said:How do we know you're not lying?
Lead Based Paint said:How do we know you're not lying?
KevinRo said:Doesn't the Beta come out soon?
Why aren't there more people getting read...
Also, playing by myself sucks.
Son of Godzilla said:Heh just played against someone with NGAF dogtag.
Lead Based Paint said:![]()
I am awful with grenades. :lol
Other than that everything else is getting better. Pistol really came together for me tonight.
KaYotiX said:K/D doesnt mean squat unless all you play is Slayer matches. Playing CTF and Stockpile ive died TONS by securing flags and removing from enemy locations. As long as you win the game K/D is meaningless unless all you play is Deatmatch
You also admitted to not liking FPS games in general.GhaleonEB said:I disagree entirely - I didn't care for that game at all - but you just nailed the point I was trying to make, so thanks.![]()
I'll pipe down for a while and stop shitting up the thread, which I've done too much, and let the influx of everyone that gets their hands on the Beta tomorrow go at it without my bitching. I'm curious how the breakdown is; I'm sure some die-hards will be disappointed, but many who weren't that into Halo before will really appreciate the scale of the changes. Similar to what's going on now. Should be a fun couple of weeks.
In the meantime, I'm ready for Invasion; I'm kind of burned out on the current maps a bit. I have a feeling once Invasion hits, I'll be living on that playlist.
FilthyLies said:I'd really love the ability to customize the weapon your Spartan is holding when people view your record- it'd be a neat way to add further customization and another thing to spend your cR on. I can't be the only one who would rather see their Spartan holding a DMR or something else besides that AR.
professor_t said:Honestly, I think objective games would be a million times better if they simply didn't include the K/D ratio in your overall total. What would be so wrong with having separate K/D ratios for slayer and objective games (or, if necessarily, eliminating the K/D stat altogether in objective games)?
I suspect I'll be spending much more time with Campaign and Firefight in Reach than with MP. Both because I gravitate toward that type of play more in general, and because of what Reach's MP is about.EazyB said:Ugh, I think I'm going to be one of those hermits who sticks with the older Halo's MP :/
You might not be the only one. The time it takes to kill people is frustrating for me, and it makes the game very tedious. Not to mention that you just don't stand a chance against anything halfway powerful. Just got done with a covie slayer on powerhouse and people are just runing around with the plasma pistol charged. there isn't even any point in trying to take a shield down with regular gunfire anymore.EazyB said:Ugh, I think I'm going to be one of those hermits who sticks with the older Halo's MP :/
GhaleonEB said:I suspect I'll be spending much more time with Campaign and Firefight in Reach than with MP. Both because I gravitate toward that type of play more in general, and because of what Reach's MP is about.
Well that's hardly a fair shake. Covie Slayer is pretty much broken right now, especially on boring ass PH. You can't do shit with the NR (Nerfle is a fucking horrible name btw) on that map, but people are too stubborn to try out the repeater. Makes encounters take way too long, and the PP becomes the only way to prevent that.Deputy Moonman said:Just got done with a covie slayer on powerhouse and people are just runing around with the plasma pistol charged. there isn't even any point in trying to take a shield down with weapons anymore.
Insaniac said:Holy crap? I have 856 kills with frag grenades in Halo 3. out of 1882 games. I still believe reach frags are a little over the top!
yep. Well actually I'm not sure. I had downloaded it before microsoft cancelled my Gold, but I can play now using 48s.PnCIa said:I don´t have XBL Gold at the moment and i don´t want to get it just for the beta, could i play the beta with one of the XBL trial memberships?
flake said:How big is the beta download?
Well i think it´s worth a try thenSon of Godzilla said:yep. Well actually I'm not sure. I had downloaded it before microsoft cancelled my Gold, but I can play now using 48s.
EazyB said:Ugh, I think I'm going to be one of those hermits who sticks with the older Halo's MP :/
Kapura said:It's not describing the spread, it's describing that which is describing the spread. Bloom is when the reticle expands to indicate current bullet spread, not that a gun has a spread. If you can think of a better name than reticle bloom to describe that expansion, I'd be glad to hear it.
urk said:Bloom doesn't describe the spread of fire. It describes the visual bloom. Of the reticule.
here's that DMR/Pistol tip.Louis Wu said:
I've always been a campaign nut and will remain as such into the foreseeable future - though I dig Reach's MP. That said, save me a battle bro slot coop style.GhaleonEB said:I suspect I'll be spending much more time with Campaign and Firefight in Reach than with MP.