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Halo: Reach Beta Thread

Domino Theory said:
Nope, just takes out your shields.

Right now, with Reach's frags, if you have full shields and full health, they'll take out all of your shields and a couple blocks of your health so if you have anything less than full health and a grenade ends up at your feet, you're dead.
Okay, I'm wrong on that point. I guess I didn't play enough of 3. But from the post I made before that, I think I have the better idea of what's going on - in 3, if they took off some of your base health as well, you wouldn't necessarily notice, as it would recharge. In Reach it doesn't so it appears that grenades are more powerful, when in actuality it's that you need to go seek a healthkit as opposed to just letting time elapse.

godhandiscen said:
Over 3k Halo 3 games here and I have never seen it happen.
Really? It's rare, but it happens.

stretchy1_2.jpg
 
Domino Theory said:
Nope, just takes out your shields.

Right now, with Reach's frags, if you have full shields and full health, they'll take out all of your shields and a couple blocks of your health so if you have anything less than full health and a grenade ends up at your feet, you're dead.
The difference in reach is that not all of the health comes up in 15 seconds, so if you're sub-optimal you're dead anyway. Therefore, OP grenades are a combination of an increased radius of damage that falls off combined with having non-regenerating health.
 
GhaleonEB said:
Ghaleon, Day 1: Fuck these guns. Weaksauce. Grenades am overpowered.

Ghaleon, Day 2: Except for the AR, and the Plasma Repeater, and the Bacon Wave, and the Nerfle.

Ghaleon Day 3: Okay, that DMR does some sick shit.

Ghaleon, Day 4: Grenades are the same as Halo 3.

Ghaleon, Day 5: The pistol...it speaks to me...

You are at day one. Strap in.

This is why I listened to some of the advice going around (especially Shake Appeal's) to just skip the AR and go straight for learning to use the pistol. After about 25 games I'm already noticeably better at it, and don't fire a single AR bullet in a game. Saved myself 4 days, too. :lol
 
Brainboy said:
This is why I listened to some of the advice going around (especially Shake Appeal's) to just skip the AR and go straight for learning to use the pistol. After about 25 games I'm already noticeably better at it, and don't fire a single AR bullet in a game. Saved myself 4 days, too. :lol
Bingo. You don't need to use the AR at all anymore. Short range? Pistol or Shotgun. Long range? Focus or DMR (or maybe needle rifle). Outside of that are speciality weapons like the Pro Pipe and the Needler (GODGUN).
 
Kapura said:
Bingo. You don't need to use the AR at all anymore. Short range? Pistol or Shotgun. Long range? Focus or DMR (or maybe needle rifle). Outside of that are speciality weapons like the Pro Pipe and the Needler (GODGUN).
Nerfle.
 
So what's with the YouTube rendered videos on Bnet, I see some videos have it and some don't. Is it another render point or did Bungie just not upload those videos yet?
 
JohnIIVII said:
I didn't expect to do well my first Arena match. My entire team was talking about how they just got into the beta and had only played a few games, and I somehow knew we were doomed to defeat, but then this happened: http://www.bungie.net/stats/reach/gamestats.aspx?gameid=2306573&player=FnshTheFight07 . Yeah it isn't great but for an average halo online player like myself I was very happy. Best I have done in the beta so far :D

My GT is FnshtheFight07 btw
Why do you have "btw" in your gamertag?

Odrion said:
What does this mean?
It's a strafing diagram: How to strafe.

Learn it. Then stop it. It's madness!
 
Kibbles said:
I don't believe this at all. I die with one frag in Reach with full health and everything.

Well you might think you do, but you don't. A single frag will not kill you in Reach if you have full shields and health. Matter of fact, a second frag won't kill you either if you've let your shields fully recharge. It takes three, all told.

Of course, if the other player follows up with some clean up shots or you don't have full shields, the story is a bit different.
 
Kapura said:
Bingo. You don't need to use the AR at all anymore. Short range? Pistol or Shotgun. Long range? Focus or DMR (or maybe needle rifle). Outside of that are speciality weapons like the Pro Pipe and the Needler (GODGUN).

wut
 
^^ Needler is very, very good right now. It is the mid-range weapon in the sandbox.

GhaleonEB said:
I refuse to use that bastardized term, you filthy nerf herder! I would rather double the syllables than use a phrase which sounds like something a baby would shout at a dog.
 
urk said:
Well you might think you do, but you don't. A single frag will not kill you in Reach if you have full shields and health.
Even if the numbers are the same, doesn't the perception matter? Right now grenades "feel" overpowered to a lot of people (not to me anymore), is that the objective?
Prophet Steve said:
I think the needler is a pretty good weapon now, never used it in the other Halo games.
I've been using it since Halo 3. In PowerHouse, I roll with a Pistol + Needler combo.
 
urk said:
Well you might think you do, but you don't. A single frag will not kill you in Reach if you have full shields and health. Matter of fact, a second frag won't kill you either if you've let your shields fully recharge. It takes three, all told.

Of course, if the other player follows up with some clean up shots or you don't have full shields, the story is a bit different.
for the love of halo: dont nerf the grenades! they are perfect now. grenades should be powerfull.
 
godhandiscen said:
Even if the numbers are the same, doesn't the perception matter? Right now grenades "feel" overpowered to a lot of people (not to me anymore), is that the objective?
I'd say no, when it comes to tuning gameplay. Long after people are used to the visual and audio feedback, it's the damage they do that's king. Grenades are powerful, and they should feel like it.

Edit: I should say, weapons should feel as powerful as they are. In the case of grenades, I think they do. You don't want the DMR sounding like a sniper round, for instance.
 
Kapura said:
I refuse to use that bastardized term, you filthy nerfle herder! I would rather double the syllables than use a phrase which sounds like something a baby would shout at a dog.

Fixed.
 
godhandiscen said:
Even if the numbers are the same, doesn't the perception matter? Right now grenades "feel" overpowered to a lot of people (not to me anymore), is that the objective?

Perception is probably playing a roll in how they're, uh, perceived. Frags sound devastating. Even when you take a pretty minor shield hit, it can sound like the top of you skull is venting atmo.
 
^If they are that powerful then make less of them available. Even if they aren't, the fact that everyone is complaining about them says something. It could be just the way Reach has changed from Halo 3 that they seem stronger sure, but change them to fit in. It's a beta to help make the game better, if the majority of players have problems with how something plays out, it should at least be considered for change.

I don't know, I feel like I'm being killed far more often by nades then in Halo 3.
 
Doodis said:
Why do you have "btw" in your gamertag?


It's a strafing diagram: How to strafe.

Learn it. Then stop it. It's madness!
I can't tell if you are serious or joking but I don't have 'btw' in my GT. I was referring to the fact that I had not yet stated my GT and most people here do not know it.

Crux117

This is what I have the most kills with so far. My second best is grenades with 63 kills. I'm starting to like this new melee system. :D
 
The magnum's miracles: since I forced myself to learn it, I managed to bring my k/d ratio up from a miserable 0.6 to a decent 0.8.

Can't quite believe it xD
 
Kibbles said:
Needler seems about the same as in Halo 3, but I haven't used it a whole lot yet.
I'd consider myself a Needler user in Halo 3, and the way it takes until the shields pop in order for the needles to supercombine makes a lot of difference.
 
urk said:
Perception is probably playing a roll in how they're, uh, perceived. Frags sound devastating. Even when you take a pretty minor shield hit, it can sound like the top of you skull is venting atmo.

Is this even possible to fix with the sound guys? Is there any way to "nerf" the sound as to not feel like you're about to die when only 10% of your shield was just taken out by a grenade?
 
2 Minutes Turkish said:
Not sure why people think the AR ISN'T beefed up.

Feels stronger to me. I love the new AR. I can kill people with one clip now, couldn't before.

Could before, can do now - if I aim get up close and aim for THE FACE! SHOOT HIM IN THE FAAAACE!
 
So who here is going to be/act surprised when Brutes are revealed as the third playable race in multiplayer?

Also, I agree with the needler. I can use it well in Reach, but I was great with it in Halo 3.
 
Sill4 said:
So who here is going to be/act surprised when Brutes are revealed as the third playable race in multiplayer?

Wait, what.

Never thought about that. Never really crossed my mind.

amIdoinitrite? xD

Seriously though, I would be shocked.
 
Sill4 said:
So who here is going to be/act surprised when Brutes are revealed as the third playable race in multiplayer?

Also, I agree with the needler. I can use it well in Reach, but I was great with it in Halo 3.
No one, because Brutes will not be a playable race in MP.
 
urk said:
Perception is probably playing a roll in how they're, uh, perceived. Frags sound devastating. Even when you take a pretty minor shield hit, it can sound like the top of you skull is venting atmo.

Fair enough, and I can see how that may be the case, but the fact that almost EVERY SINGLE 'complaint' post mentions the grenades and their spamming, safe to say maybe something needs adjusting?

I mean, seriously, you've been playing haven't you? You're all good with the hailstorm of grenades happening at the moment?

Doesn't make things very fun.
 
I like how the needler is in Reach. Once you get used to how it tracks the target it becomes a very powerful weapon. If just about every needle hits the target it takes about 1/2 to 3/4 of the clip to finish him off, and you can run through a clip in no time.
 
Kapura said:
wat no

pro DNE AR ever.

I have no idea what the means.

I just think there's too much overlap between the pistol and the DMR. I dont need to two mid-range weapons, I just ditch the mag at first convenience for the shotgun or an explosive weapon.

As for the argument over whether the AR has been beefed up or not, AR has better range than the Halo 3 version of the weapon. At close range it does the same damage and absolutely annihilates pistols. They cant dish out damage fast enough to keep up without sacrificing the accuracy that makes them useful.

At mid-range, which is where most battles start, the pistol has a significant advantage...that can be completely nullified with a well-placed grenade.

Balance, you see.
 
Sill4 said:
So who here is going to be/act surprised when Brutes are revealed as the third playable race in multiplayer?

Also, I agree with the needler. I can use it well in Reach, but I was great with it in Halo 3.

Make it Grunts and we have a deal.
 
Mr. Sam said:
Could before, can do now - if I aim get up close and aim for THE FACE! SHOOT HIM IN THE FAAAACE!

Well I must be doing something different (I'm not), so I don't know what to say to that.

I always needed a full clip plus melee before. Only need the clip now.
 
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