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Halo: Reach Beta Thread

Shake Appeal said:
"This bullshit" was in Halo 3, too, just to a lesser or less noticeable extent. And it doesn't make gunplay feel looser to me (which is not to say there aren't times I shriek "there's no way that was simultaneous" at the screen, but we all get a little crazy when playing). I find just about every action involving aiming, firing, and landing shots with a gun more satisfying in Reach than in 3. That may well be a minority opinion, I don't know; there's certainly a strong split in this thread.

I do know that every last European I play with who also played a lot of Halo 3 thinks the netcode in Reach is superb, and feels the game is being fairer to their experience than it ever was previously. I'd be very disappointed if Bungie did anything to concede to the demands of the players who have usually had all it their way before now. I appreciate it's annoying to get a tie when you feel you would have won outright in Halo 3, but imagine for a second how great it feels to get any sort of result when you're used to losing those tight decisions most of the time in Halo 3.

And honestly, I think simultaneous beatdowns occur with about the frequency they did in 3, and simultaneous shootouts have only increased by maybe one incident per game, and usually in SWAT, where they regularly happened before anyway.

I have had my fair share of 'bullshit' in the beta, and im from the UK. Just last night I was shooting people in the head and they werent dieing, when you add to the fact how long it takes to kill somone, removing theyre shields and shooting them in the head just to watch them run off is annoying. Probably my fualt for playing with international gaffers though.

I also think that 'generally' when I lose a close battle, fair enough I got outgunned. Giving me an artificial defence against latency which allows me to kill the dude after im dead isnt the best approach, especially when that defence is still in place in smooth games.
 
Wait - crouching removes fall damage? Good to know!

Oh, and Bungie, can you disable assassinations when holding a flag? Please? It's only happened to me once, but accidentally assassinating instead of delivering a flag to the back of the head is super annoying. Yes - I obviously must have held the trigger down too long, but when the flag is an OHK already, why would I ever want to assassinate?
 
bobs99 ... said:
I have had my fair share of 'bullshit' in the beta, and im from the UK. Just last night I was shooting people in the head and they werent dieing, when you add to the fact how long it takes to kill somone, removing theyre shields and shooting them in the head just to watch them run off is annoying. Probably my fualt for playing with international gaffers though.

I also think that 'generally' when I lose a close battle, fair enough I got outgunned. Giving me an artificial defence against latency which allows me to kill the dude after im dead isnt the best approach.

It's been really hit and miss for me so far with the beta. Seeing a headshot but not getting the result has happened a bunch. But I have to say the more general lag things like warping are pretty non existent for me unless someone in my house starts downloading the internet. I think that in itself is a huge achievement. You can't play a game of Halo 3 in the UK without getting lag in at least half of the games in my experience.

I'd say it's very nearly where it needs to be, if it stays the way it is in the beta I wouldn't mind. If they manage to find better ways to compensate though it could be pretty perfect.
 
bobs99 ... said:
I have had my fair share of 'bullshit' in the beta, and im from the UK. Just last night I was shooting people in the head and they werent dieing, when you add to the fact how long it takes to kill somone, removing theyre shields and shooting them in the head just to watch them run off is annoying. Probably my fualt for playing with international gaffers though.

I also think that 'generally' when I lose a close battle, fair enough I got outgunned. Giving me an artificial defence against latency which allows me to kill the dude after im dead isnt the best approach.
There is no way to eliminate latency, and there is no way to stop bullshit occurring in multiplayer games played over the Internet. You can only mitigate against the effects, and Bungie are doing that to the best of their ability. Halo: Reach is a distinct improvement over Halo 3.

If they feel the need to tweak the windows of opportunity for things like melee and headshots, so be it. It's obvious that some aspects of melee need changing, and these have already been discussed in the BWU. But I hope every decision they make about how to resolve disparities and disputes between hosts and clients are in the interests of all players, and not just those vocal few who aren't used to having their typical latency advantage chipped away at.
 
randomlyrossy said:
It's been really hit and miss for me so far with the beta. Seeing a headshot but not getting the result has happened a bunch. But I have to say the more general lag things like warping are pretty non existent for me unless someone in my house starts downloading the internet. I think that in itself is a huge achievement. You can't play a game of Halo 3 in the UK without getting lag in at least half of the games in my experience.

I'd say it's very nearly where it needs to be, if it stays the way it is in the beta I wouldn't mind. If they manage to find better ways to compensate though it could be pretty perfect.

Oh yeah, the beta is TONS better than Halo 3 in terms of black screen issues and so forth, but latency is still an issue (and always will be online, in any online software). Bungie really cant do anything about latency. The thing is, the defence against it just sucks.

Maybe they could use a 'sliding window' approach, measure the latency and packet loss type stuff (if thats even possible), and change the double headshot window based on this?

EDIT: Shake, as a UK player I agree with you on all accounts, its always annoying losing to a cocky host, but the double headshot window is a little unsatisfying, I dont think the American Gaffers are complaining about losing theyre 'advantage' but rather the effects on core gunplay/ gameplay.
 
The OCD in me wants to know what all the different Reach medals and commendations are. :lol In the beta so far there seems to be 7 commendations? Theres a slot for a 8th but I havent done anything to earn it. Anyone know what it is?
 
bobs99 ... said:
Maybe they could use a 'sliding window' approach, measure the latency and packet loss type stuff (if thats even possible), and change the double headshot window based on this?

It's certainly possible to measure stats like latency - the game does it already and it's one of the values that determines the bars on the scoreboard indicator (along with packet loss and bandwidth).

Whether of course the system could be changed to make use of this, and whether such a change is feasible to implement at this stage, I couldn't say.

Oh and way to steal my idea :lol
 
Photolysis said:
It's certainly possible to measure stats like latency - the game does it already and it's one of the values that determines the bars on the scoreboard indicator (along with packet loss and bandwidth).

Whether of course the system could be changed to make use of this, and whether such a change is feasible to implement at this stage, I couldn't say.

Oh and way to steal my idea :lol

Oi, I didnt steal it from you, I stole it from a guy who invented something similar which is used in an internet protocol :lol

Great minds think alike!
 
Ive found the netcode to be awesome.

Played about 100 games, had one or two minor judders for a few seconds on a couple of occasions but mostly its been rock solid.

Also not noticed any simultaneous headshots occurring, although up close there have been quite a few melee draws or one melee and one headshot occurring simultaneously. Had a couple of occasions where I was sure I had died first in CQC then the other guy dies and the melee medal pops up but I was definitely already dead.

Guess the melee fixes might change that double melee issue though.

Netcode overall though is vastly improved from H3, especially as a UK player.
 
Karram said:
Can someone render this Video. Its only 9 seconds :)
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=932370
Done - Should be up soon.

I haven't had a chance to play Reach in four days... Quite sad that I am going to miss NT1 :(

Has it been 100% confirmed that the 19th is the last day of the beta? I fly home from work three days after the beta is slated to end, and I can honestly say it would suck to not get a chance to try out NT1 before the game comes out this fall.
 
mr afghan jones said:
Also not noticed any simultaneous headshots occurring, although up close there have been quite a few melee draws or one melee and one headshot occurring simultaneously.

Netcode overall though is vastly improved from H3, especially as a UK player.

Seems to happen in SWAT mainly but the double melee seems to happen very often. While it is good to down someone who was better then you, I guess it also feels a little hollow to win like that.

I have also seen the frequency of dying and my grenades killing people afterwards, way more than Halo 2 or 3. Also because of the amount of grenades around, the chain reaction of explosions can also be insane. :lol

After 170 games now, only 1 or 2 or those games have had lag. Really amazing considering. I have had lots of glitches but that's expected from a beta.
 
Gui_PT said:
I did. Rocketed 1 guy --> DK
Lasered 1 guy --> DK

I mean, I know I have some crazy skills, but that's too much =P

Im sure ive come across the same thing, ive been given random medals that are totally unrelated with that I did at times. Maybe if a teammate does something, sometimes you get the credit if you did enough damage to the enemy that he killed? I doubt this would be by design, but perhaps its a glitch?
 
bobs99 ... said:
Im sure ive come across the same thing, ive been given random medals that are totally unrelated with that I did at times. Maybe if a teammate does something, sometimes you get the credit if you did enough damage to the enemy that he killed? I doubt this would be by design, but perhaps its a glitch?

Yeah, most probably a glitch. Just wanted to know if it had happened to anyone else.

Sometimes I get 4 or 5 assist medals for dealing some damage to a Wraith. Doubt that's the number of medals someone should get for it
 
Gui_PT said:
Yeah, most probably a glitch. Just wanted to know if it had happened to anyone else.

Sometimes I get 4 or 5 assist medals for dealing some damage to a Wraith. Doubt that's the number of medals someone should get for it


Wraiths are definatly the cause of some bug, I was in the hog turret and we decided to destroy theyre wraith at its spawn. This took a really long time, but when it finally died my driver got 3 assist medals despite the fact I hadnt killed anyone.
 
Devin Olsen said:
Has it been 100% confirmed that the 19th is the last day of the beta? I fly home from work three days after the beta is slated to end, and I can honestly say it would suck to not get a chance to try out NT1 before the game comes out this fall.

It hasn't been confirmed, but it hasn't been denied either.
 
Gui_PT said:
I did. Rocketed 1 guy --> DK
Lasered 1 guy --> DK

I mean, I know I have some crazy skills, but that's too much =P

The multi-kill window is surprisingly long. I believe it's 4 seconds? So you could get an AR kill...

one-one-thousand
two-one-thousand
three-one-thousand

Rocket boom -> Double Kill.
 
Damn I love the pistol.

21bj2gk.jpg


2hi8sqd.jpg


Shake Appeal said:
Here's what I would have been thinking:
Can I send you my games? I think I already benefited from reading your critique of Ghaleon's play; mine's fairly similar. :D

Had a pretty depressing gaming session last night. I went from 35 people on my FL playing the beta last week to a whopping 6 yesterday evening (who were already partied up). Had to go it alone and suffered dearly. :-(

Bring on the Reach campaign!!!!!!!!!!!!!
 
for the double melee issue, why not a melee cancel?

So if you shoot a dude while he is meleeing it cancels his action, similar to gears's chainsawing, then add in a melee cancel similar to the sword cancel, meaning that these simultaneous melee battles get nowhere and encourage players to actually back off and use guns more.
 
divisionbyzorro said:
The multi-kill window is surprisingly long. I believe it's 4 seconds? So you could get an AR kill...

one-one-thousand
two-one-thousand
three-one-thousand

Rocket boom -> Double Kill.

I considered that. Hadn't killed anyone in 30 seconds or more
 
Fact, Headhunter and Juggernaut with friends is the bomb. My not so great mate managed to go under the radar, pick up 10 skulls and sneak them home while we focused on more experienced players.
 
squidhands said:
Can I send you my games? I think I already benefited from reading your critique of Ghaleon's play; mine's fairly similar. :D
Dude, I'm not even good (1.39 K/D in Standard playlists, around 1.25 in Arena... though it thinks I'm Onyx). But I do find watching saved films allows me to take a step back sometimes and see what I could have done to avoid death or score more kills in particular situations.

In Halo 3, if I was in a game where one player absolutely dominated (like, went +15 or higher when no one else did), I would often go and watch the film back and see where they went and what they did. Often you find they were just bagging kill after kill with the sniper in a way you never could, but you can also gain insight into map movement, weapon control, and self-presevation just by observing someone who is much better than you.

I'm not saying Ghaelon doesn't have valid complaints or grievances; there's a lot about the beta that bugs me too. But when I watched that particular film, I just sort of shrugged and said, well, if you're gonna repeatedly stand there and then do that, no wonder...
 
squidhands said:
hover and click. ;-)
I don't get it... I am brought to the website and there is the trailer and then 'become a spartan III'. I don't have time to upload a photo and fill in the forms... But am I correct in assuming if you do they send you some sort of a shirt or something with that patch?

No more winky face comments, I need facts! ;-)
 
squidhands said:
hover and click. ;-)

Ah thanks, I was wary of putting my own photo in, so searched mugshots on google and found a pic of Shia Labouf, watching that face turn into a spartan made me lol. I went through the gallery and its cringeworthy, the site really shouldnt save people's pictures and display them to everyone. :lol

Devin Olsen said:
I don't get it... I am brought to the website and there is the trailer and then 'become a spartan III'. I don't have time to upload a photo and fill in the forms... But am I correct in assuming if you do they send you some sort of a shirt or something with that patch?

No more winky face comments, I need facts! ;-)


Nah, it basically shows you that image with your gamertag on it, they dont send you anything. Dont put your picture in unless you want to be part of a public gallery. :lol
 
Interesting little bug/glitch; playing a game of Arena and it went to black screen for about 15-20 seconds, then it came back and everything was fine, but I got a kill right away and it gave me a First Strike medal (the second of the game...). Also I'm sure it's been mentioned but the game seems to do poorly regarding medal popups if there's a bunch of stuff happening.
 
SailorDaravon said:
Interesting little bug/glitch; playing a game of Arena and it went to black screen for about 15-20 seconds, then it came back and everything was fine, but I got a kill right away and it gave me a First Strike medal (the second of the game...). Also I'm sure it's been mentioned but the game seems to do poorly regarding medal popups if there's a bunch of stuff happening.
It will occasionally do the "finding a new host" or whatever black screen and come back with some fucked up effects. Most notable is that when it comes back during a stockpile match and autocollects all the flags. A few nights ago I had it happen twice just as the other team got a flag into the zone, I was worried someone had figured out how to force the game to do it. It didn't happen afterwards though so I chalked it up to bad luck.
 
divisionbyzorro said:
Wait - crouching removes fall damage? Good to know!

Oh, and Bungie, can you disable assassinations when holding a flag? Please? It's only happened to me once, but accidentally assassinating instead of delivering a flag to the back of the head is super annoying. Yes - I obviously must have held the trigger down too long, but when the flag is an OHK already, why would I ever want to assassinate?

As far as I know you don't even have to press a button to deliver the flag in CTF and in stockpile pressing melee...melees rather than delivering the flag, or am I missing something?
 
Cool Story Bro Time!
10mmw3o.jpg


So last night I was in a party of five playing Invasion. I got stuck on the Elite side with one of my buddies, and the other three got the Spartan side. We all stayed in party chat, which I figured would doom my side since we couldn't communicate with the other elites, but I went with it anyway.

Well, we managed to get past the first two stages without too much trouble. We even managed to get the Core just barely outside of the building when everything started falling apart. I was beginning to think we were totally screwed when one of my buddies on the Spartan side started screaming into his mic about being betrayed by his battle bro in the Scorpion for the umpteenth time.

"I'm booting this fool!" he shouted.

BAM! Host migration.

My battle bro must have pulled the new host. We spawned into the game right on top of the core. Nobody was around us. Their entire team had lost their power weapons and had been respawned deep inside the building. My battle bro moved the core all the way to the base of the extraction point before he was taken out by a sniper, and by then the damage was done. Our team swarmed the core and moved it pretty effortlessly up the stairs.

After the game, we all agreed that you should never boot a teammate in a game of Invasion. :lol

Nils said:
As far as I know you don't even have to press a button to deliver the flag in CTF and in stockpile pressing melee...melees rather than delivering the flag, or am I missing something?

The situation was that I had just taken a flag out of their capture point in Stockpile. Obviously I was being chased. I turned a corner and crouched, waiting to melee the first guy who came after me. When I tried to melee him in the back, I somehow went into my assassination animation, which of course resulted in my death at the hands of his ally.
 
divisionbyzorro said:
BAM! Host migration.

We spawned into the game right on top of the core. Nobody was around us. Their entire team had lost their power weapons and had been respawned deep inside the building.
One of the most disappointing aspects of my first round of Invasion was the fact that the objectives reset during a host change. In the context of the last tiered objective in a gametype such as Invasion that's just unacceptable. It was always lame if it cost you a loss in Halo 3, but at the end of the day that was just another round of vanilla CTF on Valhalla.

Also had a game last night where one of the Elite players constantly plasma pistol overcharged every fucking vehicle we secured during Invasion Slayer. Got a ghost? Great, grab it and move it 2 feet because this asshole with a jetpack is flying all the way across the map to emp you! Why? So you can rage, betray him and then get booted after he does it for the fifth time on your new Wraith! <3 Halo :D

Nearly all of the complaints about this gametype stem from the fact that it is Battlefield Rush Lite, it's not even analagous to a freeform conquest gametype with actual options during the battle. The way the map is split up into three enormous hallways with convenient visblockers across the lower exchanges really speaks to how much they must be pushing their engine, and in turn limits the scope of the design.
 
divisionbyzorro said:
Cool Story Bro Time!
10mmw3o.jpg


So last night I was in a party of five playing Invasion. I got stuck on the Elite side with one of my buddies, and the other three got the Spartan side. We all stayed in party chat, which I figured would doom my side since we couldn't communicate with the other elites, but I went with it anyway.

Well, we managed to get past the first two stages without too much trouble. We even managed to get the Core just barely outside of the building when everything started falling apart. I was beginning to think we were totally screwed when one of my buddies on the Spartan side started screaming into his mic about being betrayed by his battle bro in the Scorpion for the umpteenth time.

"I'm booting this fool!" he shouted.

BAM! Host migration.

My battle bro must have pulled the new host. We spawned into the game right on top of the core. Nobody was around us. Their entire team had lost their power weapons and had been respawned deep inside the building. My battle bro moved the core all the way to the base of the extraction point before he was taken out by a sniper, and by then the damage was done. Our team swarmed the core and moved it pretty effortlessly up the stairs.

After the game, we all agreed that you should never boot a teammate in a game of Invasion. :lol



The situation was that I had just taken a flag out of their capture point in Stockpile. Obviously I was being chased. I turned a corner and crouched, waiting to melee the first guy who came after me. When I tried to melee him in the back, I somehow went into my assassination animation, which of course resulted in my death at the hands of his ally.

Haha, for you only the weapons and players reset, yesterday I had a glitch where the whole game reset. :lol

We got to the last stage, and with 30 seconds left one of the Elites quit. This caused a host migration, and when the game started again it was from phase 1. I was so happy I was a Spartan that game!
 
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