Rapping Granny
Banned
Wait, how do you change grenade types?
Mo0 said:Has anyone figured out what the hell you get the technician commendation for?
By the way, if anyone's up for playing with someone who's been stinking up the joint, my GT is SuperMo0.
(Not likely, but worth a shot!)
vvv Yeah, once Invasion drops it'll feel less restricted weapons-wise, I'd imagine.
In default? B. You have to realize they switched around four buttons and not three or two, as for a long time I kept pressing X for it.Rapping Granny said:Wait, how do you change grenade types?
Rapping Granny said:Wait, how do you change grenade types?
Sprinting is fine. I never use Jet Pack so I can't comment, but yeah Camo and Armor Lock need to be toned down a bit.Letters said:armor abilities need to have really long cooldown periods, specially stuff like camo, this is ridiculous...
godhandiscen said:Whatever pixel conclusion they come up with is void since the blur gets in the image and could be considered as infinityxAA. The problem is that the blur is too persistent and blurs out details of the screen and gets in the way of gameplay.
Don't defend yourself, it's pointless. HaloGAF always has the shield and sword up when it comes to technical discussions. I love Halo and play it as much as any other regular in the thread, but I am considered a troll just because I point out that the game isn't exactly a pretty looking shooter.
Their static image pixel number won't mean jack shit because once in motion, the blur implementation crushes any jagged edges in at least 70% of the screen, the problem is that it also crushes all other detail.JaggedSac said:Are you saying a native resolution cannot be determined? Or that the native resolution does not matter?
And DF doesn't just go into detail about pixels, they go into detail about any other graphical elements that they notice in the game. Those guys are the great.
Er uh... Didn't someone from Bungle say that reticule bloom has pretty much always been there, it's just never been visible till now?FunkyMunkey said:THE RETICULE
FunkyMunkey said:No, it doesn't work like that. When two people get into a 1v1 medium range AR fight, and the reticule spreads, even if they are both aiming perfectly on eachother's head, whoever wins is determined by luck of spread. It's bullshit.
FunkyMunkey said:This game is a COMPLETE clusterfuck. The methodical planning and strategy of halo is gone with the AA's and mobility issues.
-Nades are overpowered. Period. Doubling their explosiveness and giving every player two at respawn is insane. EVERY SINGLE FIREFIGHT I get into comes down to whether or not you had a grenade blow up within 20 feet of you or not. No more 1v1 strat-based quick battles. All about tossing those nukes.
- Why make the camo ability cause deafness? Why? Was it "hey lets think of a way to nerf this so we'll pull something out of a hat" day?
THE RETICLE:
The expansion of the zone during gunfire hurts the gunplay a lot. It IS random. Some of you will foolishly argue in Bungie apologetic fashion that you can control your rate of fire so therefore it's a valid gameplay implementation. No, it doesn't work like that. When two people get into a 1v1 medium range AR fight, and the reticle spreads, even if they are both aiming perfectly on eachother's head, whoever wins is determined by luck of spread. It's bullshit.
FunkyMunkey said:The expansion of the zone during gunfire hurts the gunplay a lot. It IS random. Some of you will foolishly argue in Bungie apologetic fashion that you can control your rate of fire so therefore it's a valid gameplay implementation. No, it doesn't work like that. When two people get into a 1v1 medium range AR fight, and the reticle spreads, even if they are both aiming perfectly on eachother's head, whoever wins is determined by luck of spread. It's bullshit.
How is it over powered? It only:godhandiscen said:Also...
FUCK YOU ARMOR LOCK, YOU OVERPOWERED PIECE OF SHIT, I CANT WAIT UNTIL YOU GET NERFED IN THE FINAL GAME!
FunkyMunkey said:This game is a COMPLETE clusterfuck. The methodical planning and strategy of halo is gone
Kenak said:How is it over powered? It only:
Oh, wait..
- Makes you invulnerable for a good 8 seconds.
- Has a relatively quick cooldown.
- Can be used in short bursts.
- Sheds off all needles and plasmas to avoid instant death.
- Removes the shields of anything near you when you run out of juice.
- Removes the shields from anyone who melees you.
- Destroys vehicles.
Kenak said:On Sprinting
Someone mentioned earlier that they wish you could remove the toggle of sprint, and I said I didn't notice it toggling on. I just played a few games, and what I've been subconsciously doing is after hitting sprint, when I want to stop, I simply move the analogue in the opposite direction for a split second, and then back forwards. This makes you go instantly from sprinting to a regular run with no delay.
Sprinting is fine. I never use Jet Pack so I can't comment, but yeah Camo and Armor Lock need to be toned down a bit.
My favorite is grenade spamming the flag on Sword Base, a defender goes into Armor Lock, and just turtles there. That gives me the time to grab the flag, wait for him to come out of his shell, and shove the flag up his ass. So good.gif.EvaPlusMinus said:I agree that it's pretty strong, but it is also pretty easy to kill.
thetrin said:Wow. The shotgun is a fucking beast now.
Maybe if you use it in a large opening, but when used with a team it becomes ridiculous. FYI this is coming from someone who uses it successfully more often than used against successfully.EvaPlusMinus said:I agree that it's pretty strong, but it is also pretty easy to kill.
It's just my opinion on it. If it stays, it won't bother me too much as I don't have much trouble dealing with people who use it. It just kills the pace of the game for me mainly.Dax01 said:Armor Lock ain't overpowered.
QFT. I can't wait until the slayer-only playlist is made available. I don't like objective gametypes in any game.WJD said:Why do people keep wanting to play on Sword Base?!?!
Covy Slayer was right there you pricks!
Exactly. Armor lock protects you long enough for one of your teammates to come and help you destroy your opponent.Kenak said:Maybe if you use it in a large opening, but when used with a team it becomes ridiculous. FYI this is coming from someone who uses it successfully more often than used against successfully.
It slows down gameplay a lot, and in objective games it can basically lock down any objective. When used in conjunction with a team mate, it completely removes the disadvantages of being static and exposed when coming out of it -- unlike all other abilities that still retain their drawbacks independent of whether your team mates are available or not.
Kenak said:How is it over powered? It only:
Oh, wait..
- Makes you invulnerable for a good 8 seconds.
- Has a relatively quick cooldown.
- Can be used in short bursts.
- Sheds off all needles and plasmas to avoid instant death.
- Removes the shields of anything near you when you run out of juice.
- Removes the shields from anyone who melees you.
- Destroys vehicles.
GhaleonEB said:I'm genuinely surprised it wasn't something they thought of and implemented prior to Beta. It could ruin Stockpile when the game ships, so I hope they make the adjustment.
I leik Halo said:How is the framerate? This is something that's very fucking important to me
It's not an issue of balance, it's an issue of pace. I agree with him. My friend's been playing and he just stands there and twiddles his thumbs while he waits for it to expire.dslgunstar said:And all you have to do to counter ALL of those benefits is wait up to 8 seconds. Seriously.
While your shields recharge, his wont. All he's doing is buying time and calling friends for help. As soon as he gets up you can start shooting him again with a reloaded clip and full shields, while he's in exactly the same situation he was when he used the ability.
If you cant resist the urge to melee, shoot, or ram into the glowing blue enemy, you deserve the pain you reap from it.
Just keep putting your hand on that hot stove.
His shields can still recharge while he's locked down. And the main issue with it is not seeing him being locked down and charging in, but him doing it in defense of melee or locking down ontop of objectives and suiciding to bring down everyone's shields.dslgunstar said:And all you have to do to counter ALL of those benefits is wait up to 8 seconds. Seriously.
While your shields recharge, his wont. All he's doing is buying time and calling friends for help. If you cant resist the urge to melee, shoot, or ram into the glowing blue enemy, you deserve the pain you reap from it.
Just keep putting your hand on that hot stove.
Muffdraul said:Funny, I remember hearing people say the EXACT same thing when Halo 2 and Halo 3 first hit.
Ramirez said:Armor Lock is not overpowered, sheesh. If you see someone engage it, just leave or wait til they unlock for an easy kill. I will say though, it's fun to AL and then watch the idiots dance around you while your team comes in and slaughters them, Trasher got 2 guys with the sword last night because they were sitting there watching me in AL. :lol
Ramirez said:Armor Lock is not overpowered, sheesh. If you see someone engage it, just leave or wait til they unlock for an easy kill. I will say though, it's fun to AL and then watch the idiots dance around you while your team comes in and slaughters them, Trasher got 2 guys with the sword last night because they were sitting there watching me in AL. :lol
Imperial Hot said:Has Digital Foundry analyzed the Beta yet? I'm interested to read the technical breakdown of Reach.
Kenak said:Maybe if you use it in a large opening, but when used with a team it becomes ridiculous. FYI this is coming from someone who uses it successfully more often than used against successfully.
It slows down gameplay a lot, and in objective games it can basically lock down any objective. When used in conjunction with a team mate, it completely removes the disadvantages of being static and exposed when coming out of it -- unlike all other abilities that still retain their drawbacks independent of whether your team mates are available or not.
It's just my opinion on it. If it stays, it won't bother me too much as I don't have much trouble dealing with people who use it. It just kills the pace of the game for me mainly.
You don't have 8 seconds in a team game. Also, if you were close when he activated the armor lock, chances are that your shield is weaker so he doesn't have to wait 8 seconds, he only can get out of it and kill you since your shield is completely drained.dslgunstar said:And all you have to do to counter ALL of those benefits is wait up to 8 seconds. Seriously.
NG28 said:Does armor lock invincibility wear off when the EMP goes off, or not until the player stands up right after?
Nah, man you gotta write out a paragraph without saying more than that as an argument. The more anecdotal evidence you provide, the better. Just try again.urk said:OMG the shotgun is the MOST BROKEN PIECE OF SHIT OF ALL TIMES!
(am i doin it rite?)
8 seconds was a guesstimate on my part :lol I've never actually timed it -- could be more or less.godhandiscen said:You don't have 8 seconds in a team game. Also, if you were close when he activated the armor lock, chances are that your shield is weaker so he doesn't have to wait 8 seconds, he only can get out of it and kill you since your shield is completely drained.