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Halo: Reach Beta Thread

Mo0 said:
Has anyone figured out what the hell you get the technician commendation for?

By the way, if anyone's up for playing with someone who's been stinking up the joint, my GT is SuperMo0.

(Not likely, but worth a shot! :( )

vvv Yeah, once Invasion drops it'll feel less restricted weapons-wise, I'd imagine.

I'm wondering the same thing. I'm almost up to second rank for it. I keep thinking it's objective related kills and points, but I tend to suck at oddball and hill modes.

I'm wondering if I should write up a quick guide for 1 Flag Swordbase. Just to tell people what connectors are there and have something in big hulking letters to say that you don't only need Jetpack there. Regardless of gametype, 50% of the time I use Sprint, 40% Stalker, and 10% Jetpack, and that 10% is mostly for Team Crazy King.

Rapping Granny said:
Wait, how do you change grenade types?
In default? B. You have to realize they switched around four buttons and not three or two, as for a long time I kept pressing X for it.
 
Did anyone else see there's a hidden beta key right below the fancy math chart on the page where the arena formula is explained? I copy/pasted the article to a math Ph.D friend of mine at USC and saw the code appeared in my email. I was like "wth did that come from?" Sneaky Bungie. :lol
 
armor abilities need to have really long cooldown periods, specially stuff like camo, this is ridiculous... people start ruining the game once they know the kinks, it will only get worse, nerf them all
 
On Sprinting

Someone mentioned earlier that they wish you could remove the toggle of sprint, and I said I didn't notice it toggling on. I just played a few games, and what I've been subconsciously doing is after hitting sprint, when I want to stop, I simply move the analogue in the opposite direction for a split second, and then back forwards. This makes you go instantly from sprinting to a regular run with no delay.
Letters said:
armor abilities need to have really long cooldown periods, specially stuff like camo, this is ridiculous...
Sprinting is fine. I never use Jet Pack so I can't comment, but yeah Camo and Armor Lock need to be toned down a bit.
 
This game is a COMPLETE clusterfuck. The methodical planning and strategy of halo is gone with the AA's and mobility issues.

-Nades are overpowered. Period. Doubling their explosiveness and giving every player two at respawn is insane. EVERY SINGLE FIREFIGHT I get into comes down to whether or not you had a grenade blow up within 20 feet of you or not. No more 1v1 strat-based quick battles. All about tossing those nukes.
- Why make the camo ability cause deafness? Why? Was it "hey lets think of a way to nerf this so we'll pull something out of a hat" day?

THE RETICLE:

The expansion of the zone during gunfire hurts the gunplay a lot. It IS random. Some of you will foolishly argue in Bungie apologetic fashion that you can control your rate of fire so therefore it's a valid gameplay implementation. No, it doesn't work like that. When two people get into a 1v1 medium range AR fight, and the reticle spreads, even if they are both aiming perfectly on eachother's head, whoever wins is determined by luck of spread. It's bullshit.
 
godhandiscen said:
Whatever pixel conclusion they come up with is void since the blur gets in the image and could be considered as infinityxAA. The problem is that the blur is too persistent and blurs out details of the screen and gets in the way of gameplay.

Don't defend yourself, it's pointless. HaloGAF always has the shield and sword up when it comes to technical discussions. I love Halo and play it as much as any other regular in the thread, but I am considered a troll just because I point out that the game isn't exactly a pretty looking shooter.

Are you saying a native resolution cannot be determined? Or that the native resolution does not matter?

And DF doesn't just go into detail about pixels, they go into detail about any other graphical elements that they notice in the game. Those guys are the great.
 
Also...

FUCK YOU ARMOR LOCK, YOU OVERPOWERED PIECE OF SHIT, I CANT WAIT UNTIL YOU GET NERFED IN THE FINAL GAME!


JaggedSac said:
Are you saying a native resolution cannot be determined? Or that the native resolution does not matter?

And DF doesn't just go into detail about pixels, they go into detail about any other graphical elements that they notice in the game. Those guys are the great.
Their static image pixel number won't mean jack shit because once in motion, the blur implementation crushes any jagged edges in at least 70% of the screen, the problem is that it also crushes all other detail.
 
FunkyMunkey said:
THE RETICULE
Er uh... Didn't someone from Bungle say that reticule bloom has pretty much always been there, it's just never been visible till now?

Anyhow, my only complaint with the reticule is that it's way too light in color. It's too hard to see, especially on Powerhouse, aiming up at the sky.
 
FunkyMunkey said:
No, it doesn't work like that. When two people get into a 1v1 medium range AR fight, and the reticule spreads, even if they are both aiming perfectly on eachother's head, whoever wins is determined by luck of spread. It's bullshit.

Does the AR reticule spread? I hadn't noticed. Even so, Halo 3 AR had quite inaccurate spread as well. I don't see a difference between the two. I think most people have a problem with the pistol and DMR saying that luck wins out enough that it is game breaking. Which, in my opinion, is purely speculation.

EDIT: But I do agree with people that it should be more visible. Hard for me to see exactly what it is doing in a vicious cock fight.
 
FunkyMunkey said:
This game is a COMPLETE clusterfuck. The methodical planning and strategy of halo is gone with the AA's and mobility issues.

-Nades are overpowered. Period. Doubling their explosiveness and giving every player two at respawn is insane. EVERY SINGLE FIREFIGHT I get into comes down to whether or not you had a grenade blow up within 20 feet of you or not. No more 1v1 strat-based quick battles. All about tossing those nukes.
- Why make the camo ability cause deafness? Why? Was it "hey lets think of a way to nerf this so we'll pull something out of a hat" day?

THE RETICLE:

The expansion of the zone during gunfire hurts the gunplay a lot. It IS random. Some of you will foolishly argue in Bungie apologetic fashion that you can control your rate of fire so therefore it's a valid gameplay implementation. No, it doesn't work like that. When two people get into a 1v1 medium range AR fight, and the reticle spreads, even if they are both aiming perfectly on eachother's head, whoever wins is determined by luck of spread. It's bullshit.

This is more of a problem in Pistol or DMR fights. The more skillful player would control the reticule bloom,
and get slaughtered in the time it takes between shots =(
 
I used to think grenades were broken, not because they were powerful but because they felt inconsistent. But I've figured them out.

The blast radius is much larger, and the damage dealt throughout the blast radius decreases outward at a much more gradual rate. So at the epicenter of the blast, a grenade is an instant-kill against a fully shielded opponent -- a great reward for a perfectly placed grenade.

As you move away from the epicenter, the blast deals progressively less damage. This is different than Halo 3, where there was basically an invisible wall around the grenade explosion and you either took damage or you did not. Now the damage you take varies very nicely.

I think the grenades feel great now. Nice and powerful, and you can huck them across the entire map if you want to. Really gives players using close or mid range weapons a nice tool to use against longer range weapons (see AR vs. DMR). Love it.

Grenade spamming will go away. Why? Because for every lucky grenade spam that results in a kill, thats one less grenade you'll have on you when you actually NEED it in the heat of combat. Look for people to hold onto these things like gold as they start to realize just how valuable they are. The chance of a kill on a random toss isnt worth the security you give up walking into battle.


FunkyMunkey said:
The expansion of the zone during gunfire hurts the gunplay a lot. It IS random. Some of you will foolishly argue in Bungie apologetic fashion that you can control your rate of fire so therefore it's a valid gameplay implementation. No, it doesn't work like that. When two people get into a 1v1 medium range AR fight, and the reticle spreads, even if they are both aiming perfectly on eachother's head, whoever wins is determined by luck of spread. It's bullshit.

Ok, criticizing reticule bloom for automatic weapons is just fucking ludicrous. There was spread in Halo 3 too, you just couldnt see it. If two AR users were running at each other in Halo 3, aiming perfectly for the head, that element of chance still existed, you just couldnt SEE how inaccurate your shots were. All the reticule does is VISUALIZE spread that has ALWAYS been there.

If you are running straight people holding the trigger down, you deserve to die with the AR. Thats the stupidest way to use it. Toos a grenade to weaken them first, burst fire the damn thing, they'll be dead before you've lost half your shields.
 
godhandiscen said:
Also...

FUCK YOU ARMOR LOCK, YOU OVERPOWERED PIECE OF SHIT, I CANT WAIT UNTIL YOU GET NERFED IN THE FINAL GAME!
How is it over powered? It only:
  • Makes you invulnerable for a good 8 seconds.
  • Has a relatively quick cooldown.
  • Can be used in short bursts.
  • Sheds off all needles and plasmas to avoid instant death.
  • Removes the shields of anything near you when you run out of juice.
  • Removes the shields from anyone who melees you.
  • Destroys vehicles.
Oh, wait..
 
As someone who played the hell out of Team SWAT on 3 (lvl 44), I can't stand it now. The BMR is terrible, and it just comes down to where the game wants to shoot. Headshots don't register as such, and you have to stand still and take it slow to get any sort of accuracy, which wasn't the point of SWAT.

BR4LYFE, amirite?
 
Wow. The shotgun is a fucking beast now.

(just found it for the first time on Swordbase :lol)
 
From the Bungie Video:
""A publisher asked me a few months ago about what I want, I said 'get out of our way'. 'trust that we can make something great, give us the money to do it, and get out of our way'"
(Quote may be slightly off)

That's what I like to hear.
 
FunkyMunkey said:
This game is a COMPLETE clusterfuck. The methodical planning and strategy of halo is gone

Funny, I remember hearing people say the EXACT same thing when Halo 2 and Halo 3 first hit.
 
Kenak said:
How is it over powered? It only:
  • Makes you invulnerable for a good 8 seconds.
  • Has a relatively quick cooldown.
  • Can be used in short bursts.
  • Sheds off all needles and plasmas to avoid instant death.
  • Removes the shields of anything near you when you run out of juice.
  • Removes the shields from anyone who melees you.
  • Destroys vehicles.
Oh, wait..


I agree that it's pretty strong, but it is also pretty easy to kill.
 
Kenak said:
On Sprinting

Someone mentioned earlier that they wish you could remove the toggle of sprint, and I said I didn't notice it toggling on. I just played a few games, and what I've been subconsciously doing is after hitting sprint, when I want to stop, I simply move the analogue in the opposite direction for a split second, and then back forwards. This makes you go instantly from sprinting to a regular run with no delay.

Sprinting is fine. I never use Jet Pack so I can't comment, but yeah Camo and Armor Lock need to be toned down a bit.

Oh yeah. I knew that Sprint disabled if you tried to turn/strafe too much too fast, but using that to cancel it may be good for me.

Oh yeah, for the person who asked about the shotgun, it's under the stairs from 4a to 6a. I thought it was 6a for whatever reason.
 
EvaPlusMinus said:
I agree that it's pretty strong, but it is also pretty easy to kill.
My favorite is grenade spamming the flag on Sword Base, a defender goes into Armor Lock, and just turtles there. That gives me the time to grab the flag, wait for him to come out of his shell, and shove the flag up his ass. So good.gif.
 
EvaPlusMinus said:
I agree that it's pretty strong, but it is also pretty easy to kill.
Maybe if you use it in a large opening, but when used with a team it becomes ridiculous. FYI this is coming from someone who uses it successfully more often than used against successfully.

It slows down gameplay a lot, and in objective games it can basically lock down any objective. When used in conjunction with a team mate, it completely removes the disadvantages of being static and exposed when coming out of it -- unlike all other abilities that still retain their drawbacks independent of whether your team mates are available or not.
Dax01 said:
Armor Lock ain't overpowered.
It's just my opinion on it. If it stays, it won't bother me too much as I don't have much trouble dealing with people who use it. It just kills the pace of the game for me mainly.
 
WJD said:
Why do people keep wanting to play on Sword Base?!?!

Covy Slayer was right there you pricks!
QFT. I can't wait until the slayer-only playlist is made available. I don't like objective gametypes in any game.

Kenak said:
Maybe if you use it in a large opening, but when used with a team it becomes ridiculous. FYI this is coming from someone who uses it successfully more often than used against successfully.

It slows down gameplay a lot, and in objective games it can basically lock down any objective. When used in conjunction with a team mate, it completely removes the disadvantages of being static and exposed when coming out of it -- unlike all other abilities that still retain their drawbacks independent of whether your team mates are available or not.
Exactly. Armor lock protects you long enough for one of your teammates to come and help you destroy your opponent.
 
In this game the other team had two guys who armour locked the whole game.

I could make a montage of me crouched beside them with the sword, or timing grenades to their unlock, or just plain old-fashioned waiting with my DMR pointed at their head.

Some people really don't know how to make good use of it.
 
Kenak said:
How is it over powered? It only:
  • Makes you invulnerable for a good 8 seconds.
  • Has a relatively quick cooldown.
  • Can be used in short bursts.
  • Sheds off all needles and plasmas to avoid instant death.
  • Removes the shields of anything near you when you run out of juice.
  • Removes the shields from anyone who melees you.
  • Destroys vehicles.
Oh, wait..

And all you have to do to counter ALL of those benefits is wait up to 8 seconds. Seriously.

While your shields recharge, his wont. All he's doing is buying time and calling friends for help. As soon as he gets up you can start shooting him again with a reloaded clip and full shields, while he's in exactly the same situation he was when he used the ability.

If you cant resist the urge to melee, shoot, or ram into the glowing blue enemy, you deserve the pain you reap from it.

Just keep putting your hand on that hot stove.
 
GhaleonEB said:
I'm genuinely surprised it wasn't something they thought of and implemented prior to Beta. It could ruin Stockpile when the game ships, so I hope they make the adjustment.

They can fix this by implementing a system that determines who took the flag out, if a teammate does, but puts the flag in, even if they drop it outside of the circle, then they don't get credit for the cap, but if an enemy brings it out or touches the flag while your teammate took it out, then no one gets the capture until the flag is put back in the circle.
 
Armor Lock is not overpowered, sheesh. If you see someone engage it, just leave or wait til they unlock for an easy kill. I will say though, it's fun to AL and then watch the idiots dance around you while your team comes in and slaughters them, Trasher got 2 guys with the sword last night because they were sitting there watching me in AL. :lol
 
dslgunstar said:
And all you have to do to counter ALL of those benefits is wait up to 8 seconds. Seriously.

While your shields recharge, his wont. All he's doing is buying time and calling friends for help. As soon as he gets up you can start shooting him again with a reloaded clip and full shields, while he's in exactly the same situation he was when he used the ability.

If you cant resist the urge to melee, shoot, or ram into the glowing blue enemy, you deserve the pain you reap from it.

Just keep putting your hand on that hot stove.
It's not an issue of balance, it's an issue of pace. I agree with him. My friend's been playing and he just stands there and twiddles his thumbs while he waits for it to expire.
 
dslgunstar said:
And all you have to do to counter ALL of those benefits is wait up to 8 seconds. Seriously.

While your shields recharge, his wont. All he's doing is buying time and calling friends for help. If you cant resist the urge to melee, shoot, or ram into the glowing blue enemy, you deserve the pain you reap from it.

Just keep putting your hand on that hot stove.
His shields can still recharge while he's locked down. And the main issue with it is not seeing him being locked down and charging in, but him doing it in defense of melee or locking down ontop of objectives and suiciding to bring down everyone's shields.

I just think it's too effective when compared to other perks is all. As I said before, my biggest issue with it is how it breaks up the pacing of the game.
 
Muffdraul said:
Funny, I remember hearing people say the EXACT same thing when Halo 2 and Halo 3 first hit.

Not sure how anything in those game is even remotely close to jetpacks, camo radar jammer, sprinting, and invincibility.
 
Ramirez said:
Armor Lock is not overpowered, sheesh. If you see someone engage it, just leave or wait til they unlock for an easy kill. I will say though, it's fun to AL and then watch the idiots dance around you while your team comes in and slaughters them, Trasher got 2 guys with the sword last night because they were sitting there watching me in AL. :lol

You seem like a sensible human being.
 
Kenak said:
Maybe if you use it in a large opening, but when used with a team it becomes ridiculous. FYI this is coming from someone who uses it successfully more often than used against successfully.

It slows down gameplay a lot, and in objective games it can basically lock down any objective. When used in conjunction with a team mate, it completely removes the disadvantages of being static and exposed when coming out of it -- unlike all other abilities that still retain their drawbacks independent of whether your team mates are available or not.

It's just my opinion on it. If it stays, it won't bother me too much as I don't have much trouble dealing with people who use it. It just kills the pace of the game for me mainly.


I've been trashing people with it for hours now. It's strong, I get it. But once people learn NOT TO PUNCH THE GLOWING SPARTAN KNEELING OVER, things should get less silly.

I feel as if it's a move that's kinda crazy at the moment, but won't be too awesome later on when people learn.

Sprint and Evade are the best armor abilities. Those are so damn good.
 
dslgunstar said:
And all you have to do to counter ALL of those benefits is wait up to 8 seconds. Seriously.
You don't have 8 seconds in a team game. Also, if you were close when he activated the armor lock, chances are that your shield is weaker so he doesn't have to wait 8 seconds, he only can get out of it and kill you since your shield is completely drained.
 
I must find the monster Shotgun that is spoken of. Reach beta day 2 here I come!!! :D

Also the video from the BWU is sweet. It keeps making me thing how awesome and high pressure it must be to work at a place like Bungie.
 
urk said:
OMG the shotgun is the MOST BROKEN PIECE OF SHIT OF ALL TIMES!

(am i doin it rite?)
Nah, man you gotta write out a paragraph without saying more than that as an argument. The more anecdotal evidence you provide, the better. Just try again.

I'm not reading most of the posts in this thread right now because quite frankly I've got enough people bitching to worry about.
 
Any chance someone can hook a brotha up with a beta key?

What's the easiest way to get one?

PM me if you got one please.

Thanks!

Cy
 
godhandiscen said:
You don't have 8 seconds in a team game. Also, if you were close when he activated the armor lock, chances are that your shield is weaker so he doesn't have to wait 8 seconds, he only can get out of it and kill you since your shield is completely drained.
8 seconds was a guesstimate on my part :lol I've never actually timed it -- could be more or less.
 
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