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Halo: Reach Beta Thread

Another thing I wanted to add: Headhunter is really, really fun, but my roommate and I both agree that there needs to be a more obvious HUD element signifying skull pickups.

Since you don't automatically get the skulls when you kill someone, they can be a bit tricky to keep track of. And the gametype is so fast and frenetic that glancing down towards the skull counter is kinda shitty. A screen flash or some more obvious HUD marker would be really helpful.
 
_Bro said:
Reach is practically a slap in the face to Halo 3, it feels like the next step in the series multiplayer while 3 felt like filler.
I completely agree with you. I understand where some of these complaints are coming from though. People who have played H3 for the past 3 years appear to just want more of the same. I've played it a fair amount, only 1000 total games, which isn't much compared to some in this thread, but the entire time I thought it was just a next gen Halo 2. Reach feels new, and is much better imo.
 
ATM I am crediting all my problems to how horrible SwordBase is. From an aesthetic point of view is one step below anything in Halo 3 and from a gameplay point of view its incredibly frustrating, it is more annoying that Isolation. Combine that with the broken melee system and I feel like playing Halo 3 this weekend while I wait for the other games and modes to open up on Monday. In the end I will probably end up loving this game, but for the first time I have doubts regarding a Bungie game.

Son of Godzilla said:
Hit the vent button, I'd like to hear it. I really am curious.
It's not a meltdown, its just some dissapointment. It just doesn't feel right. The physics are awkward. The physics feel rigged like Call Of Duty/Source games. During my first days of Halo 3 I had seen tons of cool shit thanks to chaining physic reactions. In Reach the grenades only generate gravel but don't make anything cool happen. It might be due to the lack of physic enabled objects in the map though. Have you noticed that compared to Halo 3 maps you cannot push anything in SwordBase? Its as if I wasn't playing the successor of Halo 3.
 
wwm0nkey said:
I just posted this on Bungie.net, but Veto 2.0 needs to change a bit, instead of having all votes start off on the first game type, have it so its set to 0 on all game types, because I have been in so many games where NO ONE feels like voting or are away while voting, I barley actually get any other gametypes in grab bag because of this, so go fix this :lol

That would be better. Instead of being stuck with whatever came up at the top of the list you would get a random match. Makes more sense this way. I hate having it come up 5 games in a row headhunter but nobody is there to vote for a change. I dont mind headhunter but I want to be able to change it, even if nobody else is voting.
 
I don't know what it is, but I'm really enjoying Reach a lot more than I ever did the multi in Halo 2 or Halo 3. I pretty much spent most of my Halo 3 multi time just doing customs since I never liked the feel of the gameplay enough to do any serious matchmaking.

I played a lot of Halo:CE lan though, mostly on Blood Gulch and Sidewinder since my friends tended to prefer those maps.

Really need to pick up a new mic though, if only so I can warn teammates on Team Swat. Got to enjoy the scene of getting assassinated, then watching the same guy come up behind my teammate who was right in front of me sniping, and assassinate him as well.
 
Son of Godzilla said:
Not to beat a dead horse, but what exactly are you guys frustrated with? I'm annoyed that nades are so strong and wish the pistol had an extra bullet in it, but otherwise this game has pretty much lost it's flaws in my eyes.

Grenades are too strong in the blast radius sense (I do like that their damage is more than Halo 3's, though).

Sprint + Hammer (while the Hammer has increased blast radius compared to Halo 3; why the fuck is this shit even in Reach?)

Pistol's lack of a decent-sized clip.

Inconsistent reticule bloom.

Overpowered and annoying Focus Rifle.

Transparent reticules (they need to be a thick, solid blue like Halo 3).

Small font size for text that displays in-game on the left-hand side of the screen.

That's pretty much it for me.
 
Having put a couple of hours into the beta, (with more to come shortly), my initial impressions are definitely positive.

In terms of player movement, this is the best feeling Halo ever as far as I'm concerned. It comes across as very tight and "tactical" for lack of a better word. I love it. The Elites in particular feel so agile and dynamic.

Armor abilities are the best fucking thing ever, especially Sprint which is so very useful. It's pretty much all I ever use.

The Assault Rifle feels great and currently accounts for most of my kills. Considering how dependent I was on the BR in Halo 2 and 3, I really haven't gotten the hang of the DMR yet. Getting the most out of it probably requires more skill than I possess, but it's good fun. Same for the Needler and Shotgun-- both are beastly. Haven't quite gotten used to the Needle Rifle or the Pistol, which in the right hands seems to be a hell of a sidearm, as it should be.

I don't fucking get Sword Base at all, but I definitely get the CE Prisoner vibe. Powerhouse is simply fantastic.

The animation and sound design are both major steps up as well-- especially in terms of animation, Halo 3 now seems much older than three years. I've been on the receiving end of enough assassinations to tell how damn cool they look. Best menus ever as well.

Going solely by my K/D ratio, I'm about as good as I was in H3, which is to say, not very, but I'm enjoying Reach quite a bit more than I expected to-- and I really expected to love it. Still, the best is yet to come, and I can't wait to try Invasion next week.

Most of my complaints seem minor in the big scheme of things, but there's unquestionably too many grenades lying around. It's certainly something Bungle needs to look into.
 
geeko420 said:
That would be better. Instead of being stuck with whatever came up at the top of the list you would get a random match. Makes more sense this way. I hate having it come up 5 games in a row headhunter but nobody is there to vote for a change. I dont mind headhunter but I want to be able to change it, even if nobody else is voting.
Yeah, I really hope Bungie does this, a lot of people are thinking this needs to happen.
 
geeko420 said:
That would be better. Instead of being stuck with whatever came up at the top of the list you would get a random match. Makes more sense this way. I hate having it come up 5 games in a row headhunter but nobody is there to vote for a change. I dont mind headhunter but I want to be able to change it, even if nobody else is voting.

NG28 said:
What they should do is not have all the votes count for the first playlist. The only way to have your vote count is to actually vote. If people don't vote, it is their own damn fault. If only 1 person votes, then that is the game that is played.

This is the idea I like so far.
 
NG28 said:
:lol cmon man its a legitamate complaint. bitches don't vote because they arent paying attention so every game is 1 flag on powerhouse.
better solution, only those who vote decide. there is no default vote.
 
godhandiscen said:
ATM I am crediting all my problems to how horrible SwordBase is. From an aesthetic point of view is one step below anything in Halo 3 and from a gameplay point of view its incredibly frustrating, it is more annoying that Isolation. Combine that with the broken melee system and I feel like playing Halo 3 this weekend while I wait for the other games and modes to open up on Monday. In the end I will probably end up loving this game, but for the first time I have doubts regarding a Bungie game.
No way. I can at least enjoy a Slayer match on Sword Base. Isolation on the other hand is one of the worst maps to ever grace the Halo series. Of course, Bungie wasn't content with that and decided to unleash Orbital upon our unworthy and defiled souls.

But unlike Sword Base, I really liked the aesthetics of Orbital. Loved the sky box of Earth and the moon :D
 
subrock said:
better solution, only those who vote decide. there is no default vote.
THIS!
That is the obvious solution. I can't believe Bungie glared over that. Also, did they change the colors to which you have to take your flag? I had already got used to take the flag to the cursor with the opposite color, and now it turns out that is the enemy base. When did they fix it?
 
godhandiscen said:
ATM I am crediting all my problems to how horrible SwordBase is. From an aesthetic point of view is one step below anything in Halo 3 and from a gameplay point of view its incredibly frustrating, it is more annoying that Isolation.
Heh, guess it's just a case of different strokes. After being very, very annoyed by SB it's become one of my favorite maps ever. 1 Flag on it is a thing of sheer beauty. I actually think it's miles ahead of Powerhouse for most gametypes, most especially Stockpile.

Though, it did take me till like the ~8 hour mark for this brain damage revelation to occur. Plus running 1Flag with people who know the map and you can learn from is like night and day.
 
Dear GhaleonEB and other big Halo 2/3 players,
please go on about your disappointments with the Reach beta. I'm finding it interesting to read as a casual Halo 2/3 player. I'm slowly learning to adapt to Reach but it feels a bit off. It seems like you guys are able to notice these things easier because of there is more experience with past Halo games.
Not to say that I'm not enjoying the beta a lot, because I am, but it does feel a bit off and I'm not able to pinpoint it.



also, is it cool to post screen shots in this thread or is there another one for that?
 
I seriously don't get the complaint that it doesn't feel like Halo. Honestly all it's lacking is vehicles.
Linkzg said:
also, is it cool to post screen shots in this thread or is there another one for that?
Post away :D
 
godhandiscen said:
THIS!
That is the obvious solution. I can't believe Bungie glared over that. Also, did they change the colors to which you have to take your flag? I had already got used to take the flag to the cursor with the opposite color, and now it turns out that is the enemy base. When did they fix it?
When you spawn on the Blue team it should be fine. I think. The UI is so laughably horrible. You can pretty much look at any part of the screen and find a problem.
 
Son of Godzilla said:
Heh, guess it's just a case of different strokes. After being very, very annoyed by SB it's become one of my favorite maps ever. 1 Flag on it is a thing of sheer beauty. I actually think it's miles ahead of Powerhouse for most gametypes, most especially Stockpile.

Though, it did take me till like the ~8 hour mark for this brain damage revelation to occur. Plus running 1Flag with people who know the map and you can learn from is like night and day.

The first time I played Swordbase 1 Flag CTF was with 2 of my friends. We took the flag from the enemy teams base and carried it all the way around the level. No mancannons used! We didn't know any better way to do it. It was a BLAST. It felt incredibly epic because we were going in circles, but progressing towards our goal.

When I play the same thing with randoms, it sucks.
 
Linkzg said:
Dear GhaleonEB and other big Halo 2/3 players,
please go on about your disappointments with the Reach beta.
My only major gripe(s) is with the movement speed of the Spartans and the hand nukes.

I mean, increase the speed maybe 10% to 25% and lower the radius of the grenades splash is about all it needs, IMO. I have a ton of little minor gripes that don't don't take away from the game. All and all though, I'm loving it a lot more than Halo 3. I really don't get all of the "it doesn't feel like Halo" complaints, but to each their own.

also, is it cool to post screen shots in this thread or is there another one for that?
Go for it!
 
Kenak said:
No way. I can at least enjoy a Slayer match on Sword Base. Isolation on the other hand is one of the worst maps to ever grace the Halo series. Of course, Bungie wasn't content with that and decided to unleash Orbital upon our unworthy and defiled souls.

But unlike Sword Base, I really liked the aesthetics of Orbital. Loved the sky box of Earth and the moon :D
Isolation had a rocket launcher and a Ghost. Even if it was fundamentally broken, you had fun fighting for those two. I have never been an objective gametype player so I cannot give a decent verdict on how the map plays in those gametypes, but when it comes to slayer, SwordBase fails hard. There is nothing in the map to fight for. Your only motivation to move away from a good spot is if you ever run out of ammo. Also, it sucks that you need to look at your HUD to be able to tell where you are. In Halo 3 even if the map was symmetrical, you could tell where you were by the color coding of the walls. Every single location in Halo 3 was instantly recognizable. In Sowrdbase it takes practice to tell where you are, its a confusing map.


Also, I have a hard time telling where I am getting shoot from in Reach, it isn't intuitive, and since there is so many directions from where a bullet could come from in SwordBase, I just give up if I am getting shot in a bridge.

Kenak said:
I seriously don't get the complaint that it doesn't feel like Halo. Honestly all it's lacking is vehicles.

Post away :D
Melee is worlds apart. Bungie said "don't fix what isn't broken". Why the heck did they change melee?
 
The game feels more like Halo 1 multiplayer than anything else but with a lot more options. This could be frustrating for some.

The grenade damage is ridiculous though, that's my biggest complaint.
 
Linkzg said:
Dear GhaleonEB and other big Halo 2/3 players,
please go on about your disappointments with the Reach beta. I'm finding it interesting to read as a casual Halo 2/3 player. I'm slowly learning to adapt to Reach but it feels a bit off. It seems like you guys are able to notice these things easier because of there is more experience with past Halo games.
Not to say that I'm not enjoying the beta a lot, because I am, but it does feel a bit off and I'm not able to pinpoint it.
Post screenshots if you like, it's been done before recently.

The pinpoint complaints I have are primarily:

- the small text when I am to kill a player or am killed
- inconsistency of the melee; feels like sometimes I'll hit him, but in reality I never connect; perhaps due to latency on the connection
- grenade spamming coming from all the frags that are lying around the map (mostly seen in Powerhouse)
- Focus Rifle is an annoyance, and in my personal view, not a fun weapon to use

Overall I find it more enjoyful than 3, and we've only played two small maps that don't practically show the grace how Halo MP can be.

Invasion I am pretty excited for, but too bad there's no 6v6+ Spartan action in the beta. I am a bigger fan of skirmish battles of the larger size. Normal skirmishes are great, also, but not a big fan of 1-CTF on Powerhouse or Swordbase. 3 Plots is still king, though. Reminds me of the Snowbound/High Ground beta maps; i.e. not a big grasp of how strong, average, or weak Halo Reach's objective matches will be (because of the maps).
 
godhandiscen said:
Isolation had a rocket launcher and a Ghost. Even if it was fundamentally broken, you had fun fighting for those two. I have never been an objective gametype player so I cannot give a decent verdict on how the map plays in those gametypes, but when it comes to slayer, SwordBase fails hard. There is nothing in the map to fight for. Your only motivation to move away from a good spot is if you ever run out of ammo. Also, it sucks that you need to look at your HUD to be able to tell where you are. In Halo 3 even if the map was symmetrical, you could tell where you were by the color coding of the walls. Every single location in Halo 3 was instantly recognizable. In Sowrdbase it takes practice to tell where you are, its a confusing map.


Also, I have a hard time telling where I am getting shoot from in Reach, it isn't intuitive, and since there is so many directions from where a bullet could come from in SwordBase, I just give up if I am getting shot in a bridge.


Melee is worlds apart. Bungie said "don't fix what isn't broken". Why the heck did they change melee?

melee always seemed broken to me..that damn lunge SMH
 
godhandiscen said:
Melee is worlds apart. Bungie said "don't fix what isn't broken". Why the heck did they change melee?
I fail to see how that makes it not feel like Halo. When Halo 3 first came out and Bungie had the ridiculous idea to make melee hits go not to hit first but to who has more health still didn't break Halo, and I feel that was worse than this.
Striker said:
- Focus Rifle is an annoyance, and in my personal view, not a fun weapon to use
BooThisMan.gif

Focus Rifle is awesome. It works unlike any other gun in the game, can be used effectively at close or long range, and functions amazingly as a support weapon. It's like a more toned down Sniper Rifle that functions more to suppress opponents at long range and kill at short range. In Power House I almost always go for this first.
 
Damn, what a huge upgrade to the graphics engine. In terms of technology i'd say this is probably a bigger leap than from Halo 2 to Halo 3, they've really outdone themselves and I was one of Halo 3's harshest critics when it came to visuals.

Their temporal AA solution works insanely well in static scenes and "good enough" in motion. Their SSAO implementation is subtle and artefact free, almost certainly the best implementation of the effect in any 360 game thus far. There's actually a decent amount of texture filtering this time, the rendering resolution is way up and post effects are much better. Shadow filtering is better, and so is modelling and texturing. Honestly, there's not an area that I can really identify that hasn't seen a significant improvement, well actually, yes, the HDR seems the same but then Halo 3 had some of the best HDR lighting on consoles anyway. All i really wanted was better image quality, I didn't expect to get that in addition to a huge upgrade in technology as well but that's what Bungie have delivered.
 
Lead Farmer said:
melee always seemed broken to me..that damn lunge SMH
Ok, knock off the lunge, but why make any amount of shield completely absorb the first melee hit? Timing the melee is a bitch now. I keep unloading my AR on people and then going for the melee kill just to find out my melee hit got completely absorbed by a tiny amount of shield my opponent had left. It's incredibly frustrating.

brain_stew said:
Damn, what a huge upgrade to the graphics engine. In terms of technology i'd say this is probably a bigger leap than from Halo 2 to Halo 3, they've really outdone themselves and I was one of Halo 3's harshest critics when it came to visuals.

Their temporal AA solution works insanely well in static scenes and "good enough" in motion. Their SSAO implementation is subtle and artefact free, almost certainly the best implementation of the effect in any 360 game thus far. There's actually a decent amount of texture filtering this time, the rendering resolution is way up and post effects are much better. Shadow filtering is better, and so is modelling and texturing. Honestly, there's not an area that I can really identify that hasn't seen a significant improvement, well actually, yes, the HDR seems the same but then Halo 3 had some of the best HDR lighting on consoles anyway. All i really wanted was better image quality, I didn't expect to get that in addition to a huge upgrade in technology as well but that's what Bungie have delivered.

Yeah, the graphics have won me over too. I could point you to a couple graphical artifacts though. In Swordbase, look at the command table near the blue base, you will see that the table has some dissapearing black lines, it's some really bad clipping.
 
Hooked up with some cool, chatty players tonight and had a great time. I agree about the whole default vote thing which as a result has CTF being chosen and gets a bit old after 9 or 10 matches. :lol

I did get to try out some of the other modes like SWAT, not really a fan of the DMR. Covie Slayer was a blast though and is one of my favourites to play thus far in the beta.

Here's a couple of shots. This came from a match of Slayer Pro on Powerhouse. I tagged someone in the head with a stickie as he ran into another player that got this effect...
jb64p5.jpg


...followed by the detonation and carnage. :lol
fky0rd.jpg
 
Can't fucking stand this Headhunter trash. It's just another bullshit game of chance like Oddball unless you count camping the capture areas a strategy. The thing fucking sucks. Why couldn't we get assualt in here?
 
Kuroyume said:
Can't fucking stand this Headhunter trash. It's just another bullshit game of chance like Oddball unless you count camping the capture areas a strategy. The thing fucking sucks. Why couldn't we get assualt in here?
People should really refrain from raging on here after getting destroyed in a match. Chances are you're just frustrated more than anything. I had one game where everyone was cussing out the pistol as the most rigged weapon of all time because people kept using it and killing us.:lol
 
godhandiscen said:
Ok, knock off the lunge, but why make any amount of shield completely absorb the first melee hit? Timing the melee is a bitch now. I keep unloading my AR on people and then going for the melee kill just to find out my melee hit got completely absorbed by a tiny amount of shield my opponent had left. It's incredibly frustrating.



Yeah, the graphics have won me over too. I could point you to a couple graphical artifacts though. In Swordbase, look at the command table near the blue base, you will see that the table has some dissapearing black lines, it's some really bad clipping.

Haven't spent enough time in the beta to tell, but if thats true then I agree with you.
 
Kenak said:
I fail to see how that makes it not feel like Halo. When Halo 3 first came out and Bungie had the ridiculous idea to make melee hits go not to hit first but to who has more health still didn't break Halo, and I feel that was worse than this.

That got corrected. I am expecting this melee system will get corrected too.
 
I've gotten beaten badly in regular old slayer too and have you seen me complaining about regular old slayer? Not really... Keep spinning for Bungie though.
 
Lead Farmer said:
Haven't spent enough time in the beta to tell, but if thats true then I agree with you.
Yeah, it can be really annoying to run in and melee only to find they still had a fraction of their shields left. You basically just learn to double melee every time. Thank God they at least changed the FOV back up from Halo 2.
Kuroyume said:
I've gotten beaten badly in regular old slayer too and have you seen me complaining about regular old slayer? Not really... Keep spinning for Bungie though.
http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=71767&player=KUR0YUME

Just sayin'. And I have no ties to Bungie -- I've just been seeing people rage when they get destroyed and then start bashing the balance of the game and the validity of certain features.
 
Kuroyume said:
Can't fucking stand this Headhunter trash. It's just another bullshit game of chance like Oddball unless you count camping the capture areas a strategy. The thing fucking sucks. Why couldn't we get assualt in here?

I agree, I've played a few matches and at least as a free for all game, I don't care for it at all.
 
Honestly the only problem I found with the beta is those two damned maps. I dislike them both and feel like leftover maps from H3, though 1 flag ctf is still fun on powerhouse:D
 
Kenak said:
In Power House I almost always go for this first.

That is because it is the best thing on the map. It's way too easy to take advantage of people who aren't expecting it. I really like how on Powerhouse it's placed in a spot where there's plenty of protection from it.

godhandiscen said:
Ok, knock off the lunge, but why make any amount of shield completely absorb the first melee hit? Timing the melee is a bitch now. I keep unloading my AR on people and then going for the melee kill just to find out my melee hit got completely absorbed by a tiny amount of shield my opponent had left. It's incredibly frustrating.
You were asking why they changed it. I'm pretty sure the aim was to completely remove AR charges.

Edit: And Headhunter does suck. The only real strategy one can have for it is to try and cap small numbers repeatedly and enjoy when your number gets called for the big check. The problem with that is that that is boring as hell.
 
Son of Godzilla said:
That is because it is the best thing on the map. It's way too easy to take advantage of people who aren't expecting it. I really like how on Powerhouse it's placed in a spot where there's plenty of protection from it.


You were asking why they changed it. I'm pretty sure the aim was to completely remove AR charges.
But that wasn't broken, unless they wanted to please the MLG/Long Range crowd. The AR feels almost useless now. I want to start winning games and the clear way to do it is by using the pistol and forgeting the the shoot+melee close range combo.
 
looking at them, it is hard to see why I find the pictures entertaining without context

(I'm the blue one) In this one, the poor guy was just spamming everything to stop me considering I just flanked him and his buddy. Notice how he is alone in that picture; his buddy didn't make it. In about one second, neither will he.
1h3rk5.jpg



Behind me is the flagpole. If you recognize the location, you know this is three feet from where you need to take the flag. About five seconds after this picture is taken, the round ends. The picture sums up how I felt.
9icqdh.jpg
 
Okay initial impressions, and I'm going to be short and concise,

I hate the new melee/shield interaction. Its absolutely pointless imo.
I cannot stand the expanding reticule for the DMR, i can't headshot a guy 10 meters in front of me even though I have my aim trained on his head, so I either have to keep firing until i run out of shots which generally all miss the head, or wait for the reticule to shrink back, at which point I get ARed to death.

Nuclear frag grenades omg. Why do i lose my sound? aren't i wearing a helmet?

armor lock needs to be tweaked. If i am about to melee a guy in the back and he completely negates it by tapping armor lock, thats BS.

I honestly think the reticule needs to be easier to see, especially if they keep the expanding reticule

In halo 3 there was a distinct sound when you were assault rifling someone and you were hitting their shields, now i can't hear anything and its difficult to tell when you're hitting a guy. Just feels inconsistent.
 
Holy shit at the negativity, particularly from Ghaleon (all well explained and justified).

Really wasn't expecting that. A lot of the reasons stated here have really got me second guessing the quality of this game now, and that has really surprised me.
 
Kuroyume said:
I've gotten beaten badly in regular old slayer too and have you seen me complaining about regular old slayer? Not really... Keep spinning for Bungie though.
I am not complaining about losing :lol I am complaining because a lot of systems that distinguised Halo 3 from other shooters didn't make a graceful transition to Reach. I am going to actually play the game a lot (all of my friends will move to Reach I bet), and I am going to try my hardest to enjoy it. However, this is a beta, things can still change, and while there is a little bit of hope, I will push for those things to get "fixed".

Shafto said:
Holy shit at the negativity, particularly from Ghaleon (all well explained and justified).

Really wasn't expecting that. A lot of the reasons stated here have really got me second guessing the quality of this game now, and that has really surprised me.
By no means it is a bad game. It is different. My major complains come from a bad map and a dozen things that are different, and for a player like me who is used to things working a certain way, they coud be interpreted as broken, however other people who didn't enjoy Halo 3 might see them as improvements.
 
godhandiscen said:
I am not complaining about losing :lol I am complaining because a lot of systems that distinguised Halo 3 from other shooters didn't make a graceful transition to Reach. I am going to actually play the game a lot (all of my friends will move to Reach I bet), and I am going to try my hardest to enjoy it. However, this is a beta, things can still change, and while there is a little bit of hope, I will push for those things to get "fixed".
He was talking to me.
 
Hole-lee-shit. When playing Juggernaut and oddball some of the areas on the map need to be blocked off. See: The bathroom on Powerhouse and the upper lift exits on sword base. It is literally impossible to get people who know what they're doing out of there. I mean Halo 3 had its defensible spots but that bathroom is ridiculous.

Also why the hate on the new melee system? I think its great! It encourages people to actually aim their weapons instead of blindly running in for the beat down. If anything the time between melee attacks should be reduced in my opinion, sprinting in and punching someone twice should not be more effective than riddling their body with bullets.
 
Kenak said:
People should really refrain from raging on here after getting destroyed in a match. Chances are you're just frustrated more than anything. I had one game where everyone was cussing out the pistol as the most rigged weapon of all time because people kept using it and killing us.:lol
Headhunter is the opportunist gametype. You can camp a heavy killzone area, which usually ends up being a capture point, wait til' the battlefield aka grenade spam clears and grab all the skulls and cap them easy, the gametype is way too flawed. Half of the games I played of it ended in skullamanjaro.
 
Shafto said:
Holy shit at the negativity, particularly from Ghaleon (all well explained and justified).

Really wasn't expecting that. A lot of the reasons stated here have really got me second guessing the quality of this game now, and that has really surprised me.


I think bungie just chose the absolute worst maps to showcase the game changing mechanics...
 
Wren said:
Hole-lee-shit. When playing Juggernaut and oddball some of the areas on the map need to be blocked off. See: The bathroom on Powerhouse and the upper lift exits on sword base. It is literally impossible to get people who know what they're doing out of there. I mean Halo 3 had its defensible spots but that bathroom is ridiculous.

Also why the hate on the new melee system? I think its great! It encourages people to actually aim their weapons instead of blindly running in for the beat down. If anything the time between melee attacks should be reduced in my opinion, sprinting in and punching someone twice should not be more effect than getting shot.

Agree. I've gotten several kills from folks spraying a couple shots of the AR at me, then rushing in for the melee. Entire time I'm spraying them with the AR, soon as they get in range I get hit, lose shields but I melee them back for the kill.

I think the new system works pretty well.
 
Got in thanks to Urk's code spamming <3

Couple things:

Stockpile needs fixing: One game there was some brat just camping our zone and claiming all the flag caps while the rest of our team went and actually fetched the flags.

Needler is glorious: Bungie better not "fix" it.

Needs more maps: Hurry up and be Monday so I can play something other than Powerhouse and Sword Base!
 
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