Lafiel said:For those who are in the beta already. How big was the download size?
1.2GB
Lafiel said:For those who are in the beta already. How big was the download size?
Oh my gosh. Excellent.:lolWizpig said:Fine enough, at least let the game end and then never play the beta again if you want, just don't "ragequit" the game.
In a beta.
A beta where you had VIP access.
Seriously.
Wizpig said:Fine enough, at least let the game end and then never play the beta again if you want, just don't "ragequit" the game.
In a beta.
A beta where you had VIP access.
Seriously.
I'm speaking generally here, mind you.
Please list the "clear balancing issues" now.
Also, there are no terrible maps, terrible maps are stuff like Construct, but that's an opinion so...
I like it, also. Gotta pulse it. Reminds me of Halo 1's Plasma Rifle.thetrin said:I actually quite like the repeater. I find I get quite a few kills with it.
dslgunstar said:Armor lock is too easy to abuse because it can be used in such short bursts, people are using it to counter melees and then counter-attack
It isn't hard to understand. I don't think anybody here has a problem understanding how the system works. The problem is that now melee feels random since you can never tell how much shield your opponent has. Look, I understand if Bungie thinks its a better system, but don't act as if the complain is completely invalid. We are not idiots here. It would be cool if some designer could explain the design reasoning behind this decision, and what aspect of the game they aimed to improve. So far it feels like a downgrade, but maybe I just fail to realize how the game improved because of this change.urk said:Melee a player with shields and their shields will go away. Melee them without shields and they die. Ain't rocket science.![]()
Gui_PT said:Thanks for the games guys. Sorry for leaving but I'm beat
Rossy, drop that pussy armor lock, cmawn :lol
Dax01 said:I love randomly running in other GAFfers.:lol Too bad it'll be literally impossible after today.![]()
Even if you don't know with 100% accuracy, you can tell if it's full, not full, or discharged. What more do you need? If you think melees are too unpredictable, back up. Not hard to do.godhandiscen said:It isn't hard to understand. I don't think anybody here has a problem understanding how the system works. The problem is that now melee feels random since you can never tell how much shield your opponent has. Look, I understand if Bungie thinks its a better system, but don't act as if the complain is completely invalid. We are not idiots here. It would be cool if some designer could explain the design reasoning behind this decision, and what aspect of the game they aimed to improve. So far it feels like a downgrade, but maybe I just fail to realize how the game improved because of this change.
cool_dude_2049 said:Can someone explain the credit system to me and why when I get two scores in 1 flag I get less credits than someone who just sits around and kills people? How does the credit system function for objective games?
-Supposing the enemies with the hammer can roll twice you should roll twice back too when you see the hammer, it's very powerful but it's not gamebreaking or FUN breaking.dslgunstar said:Hammer + dodge roll in Covie Slayer
Grenades too powerful, melee too weak
DMR reticule bloom too slow to recover, makes the weapon feel weak (especially compared to Needle Rifle)
Focus Rifle is a little too useful at mid-range, I dont know how to fix that issue but there are people dropping the DMR for the FR cause they know they get a sniper and a mid-range face-melter in one.
Armor lock is too easy to abuse because it can be used in such short bursts, people are using it to counter melees and then counter-attack
Swordbase is worse than construct...and having a glass tube shoved up your urethra, then shattered with a hammer.
I'd imagine that the number of people quitting any particular map or gametype would be very useful data for those analysing the beta.Wizpig said:Fine enough, at least let the game end and then never play the beta again if you want, just don't "ragequit" the game.
In a beta.
A beta where you had VIP access.
Seriously.
Well, there's Sword Base...Also, there are no terrible maps, terrible maps are stuff like Construct, but that's an opinion so...
godhandiscen said:It isn't hard to understand.
You cannot tell if the shield is fully discharged. That's impossible. I often feel myself second guessing wheter Is hould melee or not. This is a drastic change from the old Halo gameplay to which Bungie got us used to for 10 years. Backing up and not going for the melee is the obvious solution, but then it just doesn't play like Halo. Is this meant to be an improvement? Is Bungie suggesting that the trifecta they backed up for 10 years isn't fun anymore? I still fail to see how changing a system that just worked and was incredibly satisfying is an improvement. If the improvement is there, then I will obviously need to play for hours (far more time than the beta period will allow me) before I come to this sudden revelation, but I wish somebody poured some reasoning to back up this improvement, then maybe it would be easy to understand why such a drastic change.Kapura said:Even if you don't know with 100% accuracy, you can tell if it's full, not full, or discharged. What more do you need? If you think melees are too unpredictable, back up. Not hard to do.
"Everybody does" ? Everybody enjoys the change? Is that really the reaction of the majority?urk said:The reason I replied is because Ghal said, "It makes no sense." I get that he doesn't enjoy it. Everybody does.
Everybody gets it.godhandiscen said:"Everybody does" ? Everybody enjoys the change? Is that really the reaction of the majority?
He was saying that everybody gets that Ghal doesn't enjoy it.godhandiscen said:You cannot tell if the shield is fully discharged. That's impossible. I often feel myself second guessing wheter Is hould melee or not. This is a drastic change from the old Halo gameplay to which Bungie got us used to for 10 years. Backing up and not going for the melee is the obvious solution, but then it just doesn't play like Halo. Is this meant to be an improvement? Is Bungie suggesting that the trifecta they backed up for 10 years isn't fun anymore? I still fail to see how changing a system that just worked and was incredibly satisfying is an improvement. If the improvement is there, then I will obviously need to play for hours (far more time than the beta period will allow me) before I come to this sudden revelation, but I wish somebody poured some reasoning to back up this improvement, then maybe it would be easy to understand why such a drastic change.
"Everybody does" ? Everybody enjoys the change? Is that really the reaction of the majority?
Quite the opposite, it's very easy. Players with no shield look noticeably different from those with low shields. Look at a saved film to see which is which.godhandiscen said:You cannot tell if the shield is fully discharged. That's impossible.
He means that everybody understands that Dax, Ghal, and a few others don't like the melee change. We just disagree. I do like the melee change, because of what it does to the AR + beatdown tragedy of Halo 3."Everybody does" ? Everybody enjoys the change? Is that really the reaction of the majority?
godhandiscen said:You cannot tell if the shield is fully discharged. That's impossible. I often feel myself second guessing wheter Is hould melee or not. This is a drastic change from the old Halo gameplay to which Bungie got us used to for 10 years. Backing up and not going for the melee is the obvious solution, but then it just doesn't play like Halo. Is this meant to be an improvement? Is Bungie suggesting that the trifecta they backed up for 10 years isn't fun anymore? I still fail to see how changing a system that just worked and was incredibly satisfying is an improvement. If the improvement is there, then I will obviously need to play for hours (far more time than the beta period will allow me) before I come to this sudden revelation, but I wish somebody poured some reasoning to back up this improvement, then maybe it would be easy to understand why such a drastic change.
"Everybody does" ? Everybody enjoys the change? Is that really the reaction of the majority?
I hope Ghal and I aren't in the minority. If this shield system is truly better for everybody else then I give up, but besides people in GAF, I don't know anybody who likes the change. All of my friends are really annoyed by the change. I didn't think we were the obvious minority.Cocopjojo said:He was saying that everybody gets that Ghal doesn't enjoy it.
What tragedy? AR+beatdown was a decent strategy. Specially now that the DMR is a more finesse weapon than the BR and nothing is left to chance, you shouldn't be able to blame anybody but yourself if you missed a CQC situation to an AR+beatdown combo.alisdair said:He means that everybody understands that Dax, Ghal, and a few others don't like the melee change. We just disagree. I do like the melee change, because of what it does to the AR + beatdown tragedy of Halo 3.
+1 from me, too.godhandiscen said:I hope Ghal and I aren't in the minority. If this shield system is truly better for everybody else then I give up, but besides people in GAF, I don't know anybody who likes the change. All of my friends are really annoyed by the change. I didn't think we were the obvious minority.
godhandiscen said:You cannot tell if the shield is fully discharged. That's impossible. I often feel myself second guessing wheter Is hould melee or not. This is a drastic change from the old Halo gameplay to which Bungie got us used to for 10 years. Backing up and not going for the melee is the obvious solution, but then it just doesn't play like Halo. Is this meant to be an improvement? Is Bungie suggesting that the trifecta they backed up for 10 years isn't fun anymore? I still fail to see how changing a system that just worked and was incredibly satisfying is an improvement. If the improvement is there, then I will obviously need to play for hours (far more time than the beta period will allow me) before I come to this sudden revelation, but I wish somebody poured some reasoning to back up this improvement, then maybe it would be easy to understand why such a drastic change.
"Everybody does" ? Everybody enjoys the change? Is that really the reaction of the majority?
Dirtbag said:1 weekend into the game thoughts.
I love the way it plays first and foremost.
The grenades are probably my biggest gripe. These things are stupid powerful. I wouldn't mind a super strong plasma grenade since they don't bounce forward the same, but the frags are the deathstars Luke was talking about. I'm also picturing being able to detonate other grenades on the ground with your grenades in the final and I'm terrified.
UI is a mess. Text is hard to read on my 46" tv from my chair, that's pretty silly.
The reticule needs to be brighter, thicker, something. It really is too faint. Seems like an obvious catch, surprised it has made it this far. It's hard to read if you got a kill. I wouldn't mind a little audio que like in Killzone2. I loved the little ding sound, it was so rewarding in this strange way.
The DMR's overall accuracy still seems a bit too iffy. A closed reticule shot should feel accurate.
I would prefer an extra bullet or two in the pistol clip, but I think I understand why they have it like they do now.
I fear for the vehicles. With all the new ways of getting around the maps and the large amount of anti-vehicle weapons, I don't know where they net out.
There are still simultaneous beatdowns. Also, I never had to guess how much shield a person had left. I only had to worry that my melee attack carried enough momentum. Now, even if I fall with the might of god on someone's head I only reduced his shield. Before, I could count on that momentum to add to my melee strenght and kill my oponent.Oozer3993 said:There are visual differences between a player with a shield and one without. This new system eliminates the vagaries of the Halo 3 system. In H3, you couldn't tell how much shield some one had left, so you always had to guess whether you had taken away enough so that a melee would kill them. There's no more guessing in Reach. The Halo 3 melee system was a source of constant bitching. Why do you think they added simultaneous beatdowns after ship? And that was not a popular addition.
Everybody else has offered something constructive, you have just offered a witty comment. Feel cool?Jtwo said:Everybody gets it.except you.
Jtwo said:Everybody gets it.except you.
Exactly.Foxy Fox 39 said:So I've been using the armor lock exactly as described above. I'll burst it to absorb a melee and hit em right back. Yeah it works for maybe 1v1 or even 1v2. But anything after that and you're screwed.
You do 1 match, you feel confused, then you learn that you have to follow the blue indicator to find your stockpile.Insaniac said:I find it hard to discern when someones shield has dropped, theres just so little feedback to when you're hitting an enemy, it feels different. Also I notice when I get shot it takes me a lot longer to figure out where im getting shot from.
Also who the hell designed the objective markers for the other game types? I was playing stockpile and on the red team. Our stockpile point was a red circle, with a blue indicator in it, and when i turned off screen, our waypoint marker was blue, and the enemies was a red waypoint marker. WTF
Jesus man, lighten up. I put the emoticon in there to show you I was just joking around.godhandiscen said:Everybody else has offered something constructive, you have just offered a witty comment. Feel cool?
Ha, awesome! I'll be sure to friend you.Smokey said:Oh shit I think I randomly played you earlier in Slayer on Powerhouse. I remember your name because you were chasing somebody and I dropped down and did an assassination on you and you said "god damn it!" through your mic (which came through loud and clear on my speakers) :lol .
edit: This game here : http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=144048&player=dboythaGr8
Shield full: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=28045godhandiscen said:You cannot tell if the shield is fully discharged. That's impossible.