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Halo: Reach Beta Thread

Wizpig said:
Fine enough, at least let the game end and then never play the beta again if you want, just don't "ragequit" the game.
In a beta.
A beta where you had VIP access.
Seriously.
Oh my gosh. Excellent.:lol

I'm going to be so excited to download the Beta on the 3rd. I can't wait. :D
 
Wizpig said:
Fine enough, at least let the game end and then never play the beta again if you want, just don't "ragequit" the game.
In a beta.
A beta where you had VIP access.
Seriously.

I'm speaking generally here, mind you.

Please list the "clear balancing issues" now.
Also, there are no terrible maps, terrible maps are stuff like Construct, but that's an opinion so...

Hammer + dodge roll in Covie Slayer

Grenades too powerful, melee too weak

DMR reticule bloom too slow to recover, makes the weapon feel weak (especially compared to Needle Rifle)

Focus Rifle is a little too useful at mid-range, I dont know how to fix that issue but there are people dropping the DMR for the FR cause they know they get a sniper and a mid-range face-melter in one.

Armor lock is too easy to abuse because it can be used in such short bursts, people are using it to counter melees and then counter-attack

Swordbase is worse than construct...and having a glass tube shoved up your urethra, then shattered with a hammer.
 
I actually quite like the repeater. I find I get quite a few kills with it.
 
dslgunstar said:
Armor lock is too easy to abuse because it can be used in such short bursts, people are using it to counter melees and then counter-attack

Shouldn't you just be more careful? My BF, who doesn't really know much about Reach other than that it's "new halo" got the hang of doing this pretty consistently once he figured out what the hell Armor Lock was :lol All you have to do is not be so hasty to melee.
 
Had a good few games of Reach there. Played Prophet Steve too.

Quick question, lately my brother has been lagged out when he plays on his own. There is no issue with transfer licenses as he is kicked essentially ingame as opposed to when the map loads. It first started happening in Halo 3 but has since carried over to Reach. Things are grand when I play with him... any ideas?
 
I'm not even going to look at my K/D for this Beta anymore, because for the whole of this afternoon into the night, I let my friends play it, and I only chose to play one match because two of them are flying out to New York exactly tomorrow morning, and by the time they get back, they'll only have a week, maybe less of beta time left...

Net code has been incredible still up to this point, and although I haven't played it for myself yet, Headhunter looks fun as hell watching my friends play it today...

Also, I had no clue the grenade launcher was in the beta till I saw one of my friends pick it up - looks like I'm going to have to find that one when I play myself...
 
urk said:
Melee a player with shields and their shields will go away. Melee them without shields and they die. Ain't rocket science. ;)
It isn't hard to understand. I don't think anybody here has a problem understanding how the system works. The problem is that now melee feels random since you can never tell how much shield your opponent has. Look, I understand if Bungie thinks its a better system, but don't act as if the complain is completely invalid. We are not idiots here. It would be cool if some designer could explain the design reasoning behind this decision, and what aspect of the game they aimed to improve. So far it feels like a downgrade, but maybe I just fail to realize how the game improved because of this change.
 
godhandiscen said:
It isn't hard to understand. I don't think anybody here has a problem understanding how the system works. The problem is that now melee feels random since you can never tell how much shield your opponent has. Look, I understand if Bungie thinks its a better system, but don't act as if the complain is completely invalid. We are not idiots here. It would be cool if some designer could explain the design reasoning behind this decision, and what aspect of the game they aimed to improve. So far it feels like a downgrade, but maybe I just fail to realize how the game improved because of this change.
Even if you don't know with 100% accuracy, you can tell if it's full, not full, or discharged. What more do you need? If you think melees are too unpredictable, back up. Not hard to do.
 
cool_dude_2049 said:
Can someone explain the credit system to me and why when I get two scores in 1 flag I get less credits than someone who just sits around and kills people? How does the credit system function for objective games?

To add to this, I find it bullshit that someone goes 40 and 10 in headhunter and scores 0 skulls and he gets more credits then me when I'm in the top 3.
 
dslgunstar said:
Hammer + dodge roll in Covie Slayer

Grenades too powerful, melee too weak

DMR reticule bloom too slow to recover, makes the weapon feel weak (especially compared to Needle Rifle)

Focus Rifle is a little too useful at mid-range, I dont know how to fix that issue but there are people dropping the DMR for the FR cause they know they get a sniper and a mid-range face-melter in one.

Armor lock is too easy to abuse because it can be used in such short bursts, people are using it to counter melees and then counter-attack

Swordbase is worse than construct...and having a glass tube shoved up your urethra, then shattered with a hammer.
-Supposing the enemies with the hammer can roll twice you should roll twice back too when you see the hammer, it's very powerful but it's not gamebreaking or FUN breaking.

-Grenades are fine, they were too weak in Halo 3, I honestly think they are perfect now.
They need to tweak the plasma grenades, but other than that...
Also Melee is not too weak at all, I can't say anything else here because I don't really know if you'd like a Halo 2 like melee or something...
I'm not sure if it really counts but I think I did the majority of my kills with melee.

-I can't say anything here except that I feel the magnum is stronger than both those weapons and I'm happy like this.

-Focus rifle... I suck at using it, I saw people very good with it, but if you are near them it's pretty easy not to get killed; if you have the jetpack don't use it, you'll be an easier target.

-Sure, but we are talking matches with 8 players here; say you use armor lock 2 times in a quick span, you kill one guy who tried to melee you; you then have to recover, and there will probably be other enemies near you.
It's pretty damn well balanced.

In the end, you are not saying WRONG things (I just don't agree with melee being too weak) but these are small things, they can easily fix some of these, even if I'm happy as they are right now.
And I just want to point out that I quoted the first guy because he was saying " fuck the armor abilities, seriously.", like all he wants is Halo 3.5.

I can't stand opinions like that.
 
Wizpig said:
Fine enough, at least let the game end and then never play the beta again if you want, just don't "ragequit" the game.
In a beta.
A beta where you had VIP access.
Seriously.
I'd imagine that the number of people quitting any particular map or gametype would be very useful data for those analysing the beta.
But then, I've quit quite a high percentage of my games so far - sometimes out of annoyance, sometimes because I want a different gametype.

Also, there are no terrible maps, terrible maps are stuff like Construct, but that's an opinion so...
Well, there's Sword Base...
 
To lighten the mood, here are some deaths I have suffered:

pistolisyourfriend.jpg

grenadesarepowerful.jpg

plasmalauncherispowerful.jpg
 
Kapura said:
Even if you don't know with 100% accuracy, you can tell if it's full, not full, or discharged. What more do you need? If you think melees are too unpredictable, back up. Not hard to do.
You cannot tell if the shield is fully discharged. That's impossible. I often feel myself second guessing wheter Is hould melee or not. This is a drastic change from the old Halo gameplay to which Bungie got us used to for 10 years. Backing up and not going for the melee is the obvious solution, but then it just doesn't play like Halo. Is this meant to be an improvement? Is Bungie suggesting that the trifecta they backed up for 10 years isn't fun anymore? I still fail to see how changing a system that just worked and was incredibly satisfying is an improvement. If the improvement is there, then I will obviously need to play for hours (far more time than the beta period will allow me) before I come to this sudden revelation, but I wish somebody poured some reasoning to back up this improvement, then maybe it would be easy to understand why such a drastic change.

urk said:
The reason I replied is because Ghal said, "It makes no sense." I get that he doesn't enjoy it. Everybody does.
"Everybody does" ? Everybody enjoys the change? Is that really the reaction of the majority?
 
godhandiscen said:
"Everybody does" ? Everybody enjoys the change? Is that really the reaction of the majority?
Everybody gets it.
except you. :P
 
godhandiscen said:
You cannot tell if the shield is fully discharged. That's impossible. I often feel myself second guessing wheter Is hould melee or not. This is a drastic change from the old Halo gameplay to which Bungie got us used to for 10 years. Backing up and not going for the melee is the obvious solution, but then it just doesn't play like Halo. Is this meant to be an improvement? Is Bungie suggesting that the trifecta they backed up for 10 years isn't fun anymore? I still fail to see how changing a system that just worked and was incredibly satisfying is an improvement. If the improvement is there, then I will obviously need to play for hours (far more time than the beta period will allow me) before I come to this sudden revelation, but I wish somebody poured some reasoning to back up this improvement, then maybe it would be easy to understand why such a drastic change.


"Everybody does" ? Everybody enjoys the change? Is that really the reaction of the majority?
He was saying that everybody gets that Ghal doesn't enjoy it.
 
godhandiscen said:
You cannot tell if the shield is fully discharged. That's impossible.
Quite the opposite, it's very easy. Players with no shield look noticeably different from those with low shields. Look at a saved film to see which is which.

"Everybody does" ? Everybody enjoys the change? Is that really the reaction of the majority?
He means that everybody understands that Dax, Ghal, and a few others don't like the melee change. We just disagree. I do like the melee change, because of what it does to the AR + beatdown tragedy of Halo 3.
 
godhandiscen said:
You cannot tell if the shield is fully discharged. That's impossible. I often feel myself second guessing wheter Is hould melee or not. This is a drastic change from the old Halo gameplay to which Bungie got us used to for 10 years. Backing up and not going for the melee is the obvious solution, but then it just doesn't play like Halo. Is this meant to be an improvement? Is Bungie suggesting that the trifecta they backed up for 10 years isn't fun anymore? I still fail to see how changing a system that just worked and was incredibly satisfying is an improvement. If the improvement is there, then I will obviously need to play for hours (far more time than the beta period will allow me) before I come to this sudden revelation, but I wish somebody poured some reasoning to back up this improvement, then maybe it would be easy to understand why such a drastic change.


"Everybody does" ? Everybody enjoys the change? Is that really the reaction of the majority?

You can tell pretty easily by the lights on their armor. Maybe the lights need to be a little brighter for people who can't see them well. But I see them flashing all the time.
 
Cocopjojo said:
He was saying that everybody gets that Ghal doesn't enjoy it.
I hope Ghal and I aren't in the minority. If this shield system is truly better for everybody else then I give up, but besides people in GAF, I don't know anybody who likes the change. All of my friends are really annoyed by the change. I didn't think we were the obvious minority.

alisdair said:
He means that everybody understands that Dax, Ghal, and a few others don't like the melee change. We just disagree. I do like the melee change, because of what it does to the AR + beatdown tragedy of Halo 3.
What tragedy? AR+beatdown was a decent strategy. Specially now that the DMR is a more finesse weapon than the BR and nothing is left to chance, you shouldn't be able to blame anybody but yourself if you missed a CQC situation to an AR+beatdown combo.
 
godhandiscen said:
I hope Ghal and I aren't in the minority. If this shield system is truly better for everybody else then I give up, but besides people in GAF, I don't know anybody who likes the change. All of my friends are really annoyed by the change. I didn't think we were the obvious minority.
+1 from me, too.
 
godhandiscen said:
You cannot tell if the shield is fully discharged. That's impossible. I often feel myself second guessing wheter Is hould melee or not. This is a drastic change from the old Halo gameplay to which Bungie got us used to for 10 years. Backing up and not going for the melee is the obvious solution, but then it just doesn't play like Halo. Is this meant to be an improvement? Is Bungie suggesting that the trifecta they backed up for 10 years isn't fun anymore? I still fail to see how changing a system that just worked and was incredibly satisfying is an improvement. If the improvement is there, then I will obviously need to play for hours (far more time than the beta period will allow me) before I come to this sudden revelation, but I wish somebody poured some reasoning to back up this improvement, then maybe it would be easy to understand why such a drastic change.

There are visual differences between a player with a shield and one without. This new system eliminates the vagaries of the Halo 3 system. In H3, you couldn't tell how much shield some one had left, so you always had to guess whether you had taken away enough so that a melee would kill them. There's no more guessing in Reach. The Halo 3 melee system was a source of constant bitching. Why do you think they added simultaneous beatdowns after ship? And that was not a popular addition.

"Everybody does" ? Everybody enjoys the change? Is that really the reaction of the majority?

What Urk was saying is that everybody understands that he doesn't enjoy it.
 
Dirtbag said:
1 weekend into the game thoughts.
I love the way it plays first and foremost.

The grenades are probably my biggest gripe. These things are stupid powerful. I wouldn't mind a super strong plasma grenade since they don't bounce forward the same, but the frags are the deathstars Luke was talking about. I'm also picturing being able to detonate other grenades on the ground with your grenades in the final and I'm terrified.

UI is a mess. Text is hard to read on my 46" tv from my chair, that's pretty silly.
The reticule needs to be brighter, thicker, something. It really is too faint. Seems like an obvious catch, surprised it has made it this far. It's hard to read if you got a kill. I wouldn't mind a little audio que like in Killzone2. I loved the little ding sound, it was so rewarding in this strange way.

The DMR's overall accuracy still seems a bit too iffy. A closed reticule shot should feel accurate.
I would prefer an extra bullet or two in the pistol clip, but I think I understand why they have it like they do now.

I fear for the vehicles. With all the new ways of getting around the maps and the large amount of anti-vehicle weapons, I don't know where they net out.

Halo CE had a little ping sound to indicate you hit people, just sayin Bungie :D
 
Let's see my stats now: (K/D)
DMR 343/188
Melee 292/161
Pistol 270/111
Grenades 128/126
Needle Rifle 68/45
Grenade Launcher 59/5
Plasma grenade 34/36
Shotgun 32/11
Rocket Launcher 30/26
Sword 29/18
AR 28/122
Plasma Launcher 24/10
Sniper 22/16
Plasma Pistol 22/1
Gravity Hammer 18/24
Needler 17/6
Focus Rifle 15/12
Plasma Repeater 8/10

Sorry about the big list, but I'm just trying to think about the data a little bit. I've bolded the surprising or crazy weapons. AR, wut? Plasma Pistol is great, it actually kills people surprisingly fast. Grenade launcher is efficient, balanced and rewarding.

I haven't yet got enough time with the sniper to really feel the weapon. When I've had it, aiming has felt strange. Maybe I should try turning the sensitivity up a notch. Focus Rifle seems really powerful in the hands of my enemies, but I rarely use it myself. Maybe I should try to invest more time into it. I've many times seen it lying unused on the spawning point. The upgraded shotgun is great and really underused on Powerhouse, maybe because it spawns far from the usual combat space.

Maybe I've gotten better with the DMR and Magnum. The melee kills are now being overwhelmed by those weapons. Or I've just played more Team Swat. Nailing perfect headshots on Powerhouse and patiently waiting for the reticule to shrink is really rewarding. Team Swat feels so much better in Reach than Halo 3. Sprint, assassinations, single shot weapons and no eElites make the gametype fresher, better, fairer and more rewarding. The netcode also feels better: I havent really been frustrated by "bullshit deaths" unlike in Halo 3. Or maybe it's all thanks to hitscan. Difficult to say.
 
On a slightly related note, what was the reasoning behind adding health as well as shields? Was it for the new melee system or just for shits and giggles?
 
Oozer3993 said:
There are visual differences between a player with a shield and one without. This new system eliminates the vagaries of the Halo 3 system. In H3, you couldn't tell how much shield some one had left, so you always had to guess whether you had taken away enough so that a melee would kill them. There's no more guessing in Reach. The Halo 3 melee system was a source of constant bitching. Why do you think they added simultaneous beatdowns after ship? And that was not a popular addition.
There are still simultaneous beatdowns. Also, I never had to guess how much shield a person had left. I only had to worry that my melee attack carried enough momentum. Now, even if I fall with the might of god on someone's head I only reduced his shield. Before, I could count on that momentum to add to my melee strenght and kill my oponent.
Jtwo said:
Everybody gets it.
except you. :P
Everybody else has offered something constructive, you have just offered a witty comment. Feel cool?
 
So I've been using the armor lock exactly as described above. I'll burst it to absorb a melee and hit em right back. Yeah it works for maybe 1v1 or even 1v2. But anything after that and you're screwed.

Btw, not sure how I did it but I escaped an assassination attempt. Enemy was stuck doing the animation so I just turned around and bashed him.:lol I'll upload it soon.
 
I find it hard to discern when someones shield has dropped, theres just so little feedback to when you're hitting an enemy, it feels different. Also I notice when I get shot it takes me a lot longer to figure out where im getting shot from.

Also who the hell designed the objective markers for the other game types? I was playing stockpile and on the red team. Our stockpile point was a red circle, with a blue indicator in it, and when i turned off screen, our waypoint marker was blue, and the enemies was a red waypoint marker. WTF
 
Foxy Fox 39 said:
So I've been using the armor lock exactly as described above. I'll burst it to absorb a melee and hit em right back. Yeah it works for maybe 1v1 or even 1v2. But anything after that and you're screwed.
Exactly.
And I'm not even sure it really works 1v2... ;) except if your enemies are newbies.

@those who say the jetpack is useless: give it a few tries, especially in slayer.
Great fun.
Insaniac said:
I find it hard to discern when someones shield has dropped, theres just so little feedback to when you're hitting an enemy, it feels different. Also I notice when I get shot it takes me a lot longer to figure out where im getting shot from.

Also who the hell designed the objective markers for the other game types? I was playing stockpile and on the red team. Our stockpile point was a red circle, with a blue indicator in it, and when i turned off screen, our waypoint marker was blue, and the enemies was a red waypoint marker. WTF
You do 1 match, you feel confused, then you learn that you have to follow the blue indicator to find your stockpile.
ALWAYS.
 
godhandiscen said:
Everybody else has offered something constructive, you have just offered a witty comment. Feel cool?
Jesus man, lighten up. I put the emoticon in there to show you I was just joking around.
Smokey said:
Oh shit I think I randomly played you earlier in Slayer on Powerhouse. I remember your name because you were chasing somebody and I dropped down and did an assassination on you and you said "god damn it!" through your mic (which came through loud and clear on my speakers) :lol .


edit: This game here : http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=144048&player=dboythaGr8
Ha, awesome! I'll be sure to friend you.
 
whoa, just played a few rounds in matchmaking with who i think is Nathan Fillion from Firefly, I realized it because of his gamertag (firefly related) and the fact that he said he's doing the Kevin and Bean Radio Show in LA tomorrow and that he's a well known Halo fan. Dude was pretty skilled.
 
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